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Carcassonne Central expansion by JPutt927

As Carcassonne mourns the loss of  a Saint, influence of  the the church is at 

an all time high. Cathedral numbers increase and Priory teachings 
commence; Competition mounts as monks across the land vie for position 

within the basilica, in hopes of  becoming the holiest of  them all...

E

XTRA

 P

IECES

  Cloister counter board

  25 cross influence tokens 

  4 cloister tiles

  2 Saints’ tombs tiles

  6 priory tiles

  1 large basilica city tile

  1 basilica draw tile

  6 besieged cloister tiles                             

  6 cathedral upgrade tiles  (1 in each player’s colour)

  6 coloured cross tokens (1 in each player’s colour)

A

DDITIONAL

 R

ULES

Preparation

At the beginning of  the game, shuffle the basilica draw tile, 4 cloister tiles, and 2 Saints’ tombs tiles with the rest of  the tiles. 

The cloister counter board should be set up near the playing area. All players should place a cross token of their 

corresponding colour next to the board. All other tiles and tokens should be set aside until needed (see below). 

Counting Cloisters

Throughout the game, players must keep track of  how many cloisters they have earned points  for. Players should keep a 

running tally of  their scored cloisters by moving the corresponding coloured cross along the numbered cloister counter board.  

As players score points for more cloisters, they will be rewarded. As can be seen on the cloister counter board pictured above, 

players receive   cloister tiles upon scoring their first cloister. Upon scoring their second cloister, a player will receive  a 

Cathedral  tile  corresponding to  that  player’s  colour.   After  scoring three  cloisters throughout the  game, a player will  receive  a 

Priory tile. The effects of  all of these tiles are described in detail below.  Finally, upon scoring a fourth cloister (and any 

cloister thereafter), the player may choose to place a follower into the Basilica (more details below).

In the example of  the cloister counter board pictured above, the red player has scored points for three cloisters, while the green player has scored points 

for five cloisters.   Therefore, the red player has already been rewarded with a besieged cloister,  a Cathedral, and a Priory tile.  The green player has 

also been rewarded with a besieged cloister, a Cathedral, and a Priory tile. Furthermore, the green player has had the opportunity to place up to two 

followers within the Basilica.

Carcassonne – Influence of  the Church

        

      

          1

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1. Place a tile

All Saint’s tomb and cloister tiles are to be placed in accordance with the normal rules.  

Upon drawing the basilica draw tile, that tile will be removed from the game and that player will place the large (2x2) basilica  

city tile in accordance to the normal rules.  Only one tile already in play needs to border the larger tile upon placement.  

Although the tile is placed as 1 large tile, the basilica city should be considered as if  it were 4 normal sized tiles.  In the event 

that the baslica city tile is unable to be legally placed into the playing area, the basilica draw tile should be reshuffled with the 
rest of  the tiles until it is drawn again.

 

Additional special rules for the basilica and all other new tiles are found below.

Cloister Influence tokens

When playing this expansion, all occupied cloisters produce an influence on all surrounding completed cities.  When a tile is 

placed (by any player) so that it completes a city touching any of  the 8 tiles surrounding an occupied cloister, that completed 

city must receive a cross token to indicate it has been influenced by the nearby occupied cloister. Also, if  a tile containing a 

cloister is placed, and claimed, any of  the surrounding 8 tiles containing part of  a completed city must have an influence 

token added to that city.  A cloister only creates an influence on a surrounding finished city if  that cloister is occupied

In this example, the yellow player has claimed a cloister. It is the blue player’s turn and they have drawn the tile shown 

(tile 1). If  the blue player places the tile  on  spot  A,  B,  or C, it  will complete a  city that  touches one  of  the cloisters’ 

surrounding 8 tiles. Therefore, that city that becomes completed must immediately receive an influence token. 

In  this example, the yellow player places the tile containing a cloister in the space shown. The yellow player chooses to 

claim the cloister with one of  their yellow followers. Upon placing the tile and occupying the cloister, the three completed 

cities surrounding the cloister (cities A, B, and C) must all receive an influence token.

There may only ever be one cloister influence token present in a city.  If  a cloister is placed next to a city already containing 
an influence token, an additional token should not be added to the city.  Upon scoring a finished cloister, the player who has 
claimed the cloister receives +2 bonus points for each influence token in the surrounding cities, in addition to the standard 

nine points for surrounding a cloister. In the event that a placed tile both completes a surrounding city and completes a cloister, 

an influence token should be added to the completed city before scoring the cloister.  

The yellow player places tile A and completes both the cloister and a surrounding city.   Before the cloister is scored, an 

influence token must be added to the recently completed city.   The yellow player may now earn points for the completed 

cloister. They will earn 9 points (per the normal  rules), and they will  earn 6 bonus  points for the  3 influence tokens 

that  surround  the cloister,  thus  earning a  total  of  15  points.  Yellow must  now  remove their  follower. The influence 

tokens must remain in place.

2. Deploy a follower

When a cloister tile is drawn, a player may deploy a follower to any feature on the tile, as per the normal  Carcassonne  rules.  

All other tiles contain special rules, and are described below.

Carcassonne – Influence of  the Church

        

                

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Saints’ Tombs

When a tile containing a Saint’s tomb is drawn and placed as normal, all incomplete features that are part of  the tomb’s tile 
itself,  or  the  8  tiles  surrounding  the  tomb,  must  be  vacated  (including  farms).  Any  and  all  followers  placed  on  those 
incomplete features must be moved to the tomb’s tile.  In the event that the placement of  the tomb’s tile completes a feature 
containing a follower, that follower must move to the tomb (instead of receiving points for the completed feature).  The player 

responsible for placing the tomb may choose to deploy a follower onto the tomb itself (even if  this results in multiple followers 

of  their own on the tomb).  They may not place a follower on any other feature.  After all the surrounding unfinished features 
have been vacated, that players turn is now over. 

In  this  example,  the  placement  of  the tomb  tile  caused three followers  to  immediately be  moved to the 

tomb’s tile. The red follower is  moved  from an incomplete road, while the  green  follower moves from an 

unfinished  cloister.  Even  though  the  yellow  follower  is  not  within  the  8  tile  range  of  the  tomb,  the 

unfinished  city it  belongs  to  is.  Therefore, the  yellow  follower moves to the tomb’s tile as  well.    Once 

again, the player placing the Saint’s tomb tile may choose to place a follower on the tomb as well. In this 

example, they chose not to. 

The Saint’s tomb tile will remain unfinished until it is completely surrounded by all 8 tiles (similar to a cloister).  As long as a 

tomb remains unfinished, all followers on the tomb must remain in  place.  Furthermore, if  a player adds a tile to any of  the 

incomplete  features surrounding  the  tomb, they may not deploy a  follower into  that feature.   However, they  may  instead 
deploy a follower to the tomb if  they choose.  Players are free to complete any of  the surrounding features, but are unable to 

score any points for those completed features (as they are to be placed on the tomb instead).

The tomb tile remains unfinished, and therefore all  followers remain in place. On the blue player’s turn, 

he places tile  A,  and completes  a surrounding feature (the city).   Although  he is unable  to earn points 

from the city,  the blue player chooses to place a follower on the tomb.   On the red players turn, he places 

tile  B,  and  adds  to the city that  surrounds  the tomb.    He  is unable  to place a  follower into the city.  

Instead, he may choose to place a second follower on the tomb, but chooses not to. 

Followers must remain  on the tomb until  it is completely surrounded  by tiles.  At this point, all players, starting with the 
player who placed  the final surrounding tile
, must take one of  their own followers from the  tomb, and  place  it back 
into their supply  or place  it on  any  unfinished, unclaimed  feature  that touches  one  of  8 surrounding tiles of  the  tomb 
(including farms). After the first player has moved one of  their followers back into their supply, or to an unfinished feature, the 

player  to  their immediate  left  must  now  make  the  same  decision. This  will  continue  clockwise  around  the  table  until  all 

followers have been removed from the tomb.  Only players with followers on the tomb may participate in the redeployment of 

followers to  a new  feature.    If  a  player has more  than  one  follower  on  the  tomb,  they must  wait for all  other  players (in 

clockwise  order)  to  remove  one  of  their followers from the  tomb  before they decide  what to  do  with  their own  remaining 

followers.  Once all followers have been removed, the tomb is finished and all surrounding features will be treated as usual. 

In this example, the tomb is completely surrounded by tiles.   The red player places tile A, surrounds the 

tomb,  and  therefore  gets the first  option  of  returning his  follower to his  supply or  redeploying it  to an 

unfinished, surrounding feature. Red moves his follower to the large surrounding city.  Because the yellow 

player is sitting to the left  of  the red player,  he decides  next, and places  his  follower on  the road. Blue 

proceeds to claim the incomplete cloister, while green  finishes  by claiming a  different  road. Players must 

now finish these features as normal in order to score any points for them.

Carcassonne – Influence of  the Church

        

                

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Cathedral Upgrades 

Once entering the  game, Barbarians have a huge impact on  the features around them.  All  Barbarian pawns contain a value 

of  2.  If a Barbarian is standing anywhere on a tile that contains a player’s incomplete feature, the Barbarian is considered to 

have a claim in that feature.  If a feature is completed while a Barbarian is present in that feature, players will only earn points 

for that feature if  the value of  their own followers is greater than or equal to the value of  the Barbarians within.  A Barbarian 

will only have control over a cloister if  they are standing on the tile containing the cloister.

  

The Priory

Once  the  City  of  Carcassonne  has  come  under  attack  and  the  Barbarians  enter  the  game,  players  have  the  option  of 

defending themselves in  an  effort to eliminate  the  Barbarians.   Players may choose  to work together to  defend against the 

Barbarians, or may choose to work alone. 

Building the Fortress

In order to build a defence  against  the  Barbarians, players must start by building 

the fortress.  The fortress may only be built once the Barbarians have attacked the 

City of  Carcassonne.  The fortress can be built at ANY time, during ANY players 

turn.    However, the  fortress  requires  a  number  of  points in  order  to  be  built.  

Depending on the number of  players, the cost to build the  fortress will vary.  The 

costs are listed below (as well as on the Barbarian reference card).

2 players:  15 points              3 players:  20 points

4 players:  25 points              5 players:  30 points

6 players:  35 points 

Carcassonne – Influence of  the Church

        

                

4

Besieged Cloisters

As mentioned above, players earn besieged cloister tiles after they have scored points for their first cloister. Depending on the 

number of  players in the game, players will earn the number of  besieged cloister tokens shown below:

2-3 players:  2 tiles each             4-6 players:  1 tile each

After scoring points for their first cloister (and only their first cloister), players must take the appropriate number of  besieged 

cloister tokens into their possession. Players may choose when (if  ever) to place the besieged cloister tiles on an already 

existing cloister.  In order to play a besieged cloister, a player must decide to do so before drawing a tile on their turn. 
Placing a besieged cloister takes the place of  drawing and placing a tile for that turn.  

Placing a besieged cloister will cause two effects.  First, once a cloister has been besieged, all influence tokens from 

surrounding completed cities will garner no bonus points for that besieged cloister.  The cloister itself  will still influence 

surrounding cities, but the player will earn  zero points for those influences.  Secondly, a besieged cloister that is unfinished at 

the end of  the game will earn a player zero points.

Players may choose to place a besieged cloister on either an occupied or unoccupied cloister. By placing a besieged cloister on 

an  occupied cloister, the player who has claimed that cloister will remain in place but will not earn anything beyond the 
standard 9 points for completely surrounding it. In other words, as mentioned above, a besieged cloister earns a player no 

bonus points, and will only earn points if  completed. By placing a besieged cloister tile on an unoccupied cloister, the same 

rules will apply.  However, upon placement of  a besieged cloister on any unoccupied, unfinished cloister, a player may place 

one of  their own followers on that cloister.  Any points scored from a besieged cloister do count when tracking scored cloisters 
on the cloister tracker board. 

In  this example, The green player decides to place a  besieged  cloister tile instead of  drawing 

and  placing an ordinary tile. He places the besieged cloister on  the blue player’s cloister. The +2 

bonus  from  influence  token  placed  in  the  surrounding  city is  negated  when  scoring  the  cloister. 

Furthermore, the blue player will  score no points for the cloister upon the game’s end if  it remains 

unfinished. 

Very importantly, the artisitic design of  the original cloister does not matter when placing a besieged cloister token. In other 
words, the styles of  the cloisters do not need to match. Furthermore, any surrounding features on the cloister’s tile are 

unaffected by the besieged cloister’s placement. For example, a road that touches the original cloister remains touching the 

respective besieged cloister (even though the besieged cloister tile may cover a portion of  the road).

Cathedral Upgrades

After scoring points for their second cloister, players earn a cathedral tile. The cathedral’s roof  colour will  correspond to that 

of  the players’ followers. Upon  completely surrounding a cloister with  tiles, instead  of  immediately scoring points, a player 

may choose  to  upgrade the cloister and  place the  cathedral tile  over it.    Since  the  cloister has not  been scored, it will not 
count  as a  scored  cloister  on  the  cloister  counter  board.    The  follower  must  remain  in  place,  and  must  now  claim  the 

upgraded cathedral tile.  Cathedral upgrade tiles work in the same way that a cloister works. However, in order to complete a 

cathedral, a player must completely surround the Cathedral  with  24  tiles in  two concentric squares. Because  a surrounded 

cloister is needed to  place  a cathedral  tile, players must surround  that ring with the remaining 16 tiles.   A player may not 
upgrade a besieged cloister into a Cathedral. 

A  cloister  upgraded  into  a cathedral  will  act as if  it  were  still  the  original  cloister  when  placing cloister  influence  tokens. 

However, the additional second ring of  16 tiles must now be taken into consideration when determining whether to place an 

influence token or not.  In other words, the reach of  the cathedral’s influence is greater than that of  a standard cloister.  

Players who completely surround  a cathedral  upgrade  tile  with all 24 tiles will  score  30 points, plus 2  points per influence 

token within a finished city that touches any of  the features’ 25 tiles.  If  a player completes a cathedral, it must be counted as 

a scored cloister on the cloister counter board.

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Carcassonne – Influence of  the Church

        

                

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The yellow  player previously placed their cathedral upgrade tile on a  completely surrounded cloister of  their 

own.  In the example on the left, the cathedral has become completely surrounded by all 24 tiles.   Therefore, 

the yellow  player will  score 30 points for  doing so, and will score  an additional  4 points  for the influence 

tokens  lying  within  cities  touching those  24 tiles.  The  yellow  player receives  34  points  in  total  for their 

completed cathedral. They must remove their follower and place them back into their supply.

If  playing with the  Inns & Cathedrals  expansion, all  rules mentioned  above  apply, with  the  addition of  the  following.   Any 

cathedral  upgrade  tile  that  is added  to  a cloister contained  within  a  city  will  also  be  treated  as if  it  were  one  of  the  two 

ordinary sized cathedral tiles from the Inns & Cathedrals expansion.  In other words, a city containing a cloister that has been 

upgraded to a cathedral is worth 3 points per city tile upon completion, or 0 points if  it remains unfinished.

The green player upgrades a cloister into a cathedral, and the city containing that cloister is  now worth 3 

points per tile upon completion, as per normal Inns & Cathedrals rules.

The Priory

Upon  scoring  points for  the  third  cloister, a player must  take  a  priory tile  into  their possession.    Instead  of  drawing  and 
placing a land tile, a player may instead choose to place his or her priory tile.

 

Unlike an abbey, the priory may be  placed in 

any location, assuming it touches at least one other tile.  It is not necessary to place the priory in a “hole” surrounded by tiles 

on it’s four sides.   When a player places  a priory, all monks deployed to a cloister lying within  the 8 surrounding tiles of  the 
priory must be immediately removed from their respective cloister and placed on the priory.  In the event that the placement 
of  the priory completes an adjacent cloister, that follower must be moved to the priory before scoring and earns 0 points for 

that cloister.  Players may not return their monk to their supply until the priory is completely surrounded on all 8 sides.  Upon 
surrounding the priory, the follower must return to its owner’s supply, and may not be placed back on the cloister from which 

it came. No points are scored for completing the priory.

The priory is not considered to be part of  the adjacent tiles; the adjacent tiles end at the walls of  the priory.

The priory is placed so that it lies within the 8 surrounding tiles of  two cloisters. The 

red and blue followers  claiming the  cloisters  are moved  to the priory.  The  red player 

eventually surrounds  the priory and both the  blue  and red  followers  are returned to 

their respective owners.  Neither player scores any points. 

The Basilica

As described above, the  basilica city will  be  placed after the  basilica placement tile  is  drawn.   Upon  placement, if  the  city 

containing the  basilica attaches to any other city segment already containing a follower, that follower must immediately be 

removed from that city and returned to it’s  respective owner’s supply. That follower will earn no points for the city.  Once the 

basilica  has  been  placed,  players  may  continue  adding  to  the  size  of  the  basilica  city,  per  normal  tile  placement  rules.  
However, when  adding a city tile to the basilica city, players are not allowed  to add a follower to the  city, even if  the  city is 

vacant.  

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Once the new world tile  has been placed, tiles may be connected to the tile as according to the 

usual  tile  placement rules.  The scoring of  features will work exactly the same in the new world 

as it does in  the normal Carcassonne game.  All  players may deploy followers and earn  points 

for completed features in the  new world.  The discoverer of  the new world will receive 2 points 

any time  another  player places a  tile  in  the  new world  area.   That is, any tile  that  does not 

connect to the main playing area and lies in the separate area established by the new world tile.  

Any  player  that  did  not  discover  the  new  world  will  be  allowed  to  draw  an  additional  tile 

immediately after placing a tile into the new world (which resulted in the  discoverer receiving 2 

points).   This effect is  similar to that of  the builder, and will only work once per turn.   If  the 

additional  tile  is placed in the new world, the discoverer will once again  receive  2 points.   If  a 

builder  is  deployed  within  the  new  world by  a  player  other  than  the  discoverer,  it 

will  NOT  provide  an  additional  tile  on  top  of  the  one  already  provided.    In  other 

words, there  is no benefit to  deploying the  builder within  the  new  world  if  the  player did not 

discover the  new world.   The  player who discovered  the  new world  will  NOT receive 2  bonus 

points when adding a tile to the new world, and they will NOT be allowed to draw an additional 

tile when adding on to the new world, unless adding on  to a feature  containing the discoverer’s 

builder.

As soon as the new world is connected  to the  rest of  the main  playing area, it will no longer be  governed by the new world 

rules.  That is, added tiles will no longer provide 2 bonus points to the discoverer, and will no longer provide an additional tile 

to non-discoverers that add on to the new world.  The player that places the tile  that connects the new world area with the 

main playing area will receive 5 points.

The Map Tiles

As stated above, a player that draws a tile containing a map icon should place the tile and perform their turn as they normally 

would.  When that player’s turn is over, that player should reach into the draw pile and draw the appropriate amount of tiles 

pertaining to the number of  players.

2 players:  8 tiles                  3 players:  9 tiles

4 players:  12 tiles                5 players:  10 tiles

6 players:  12 tiles

These tiles should all be placed face up so that all players may see them.  Instead of  drawing from the draw pile, players must 

choose one tile from those that are placed face up.  This will continue until all of  the face up tiles have been used.  If  a player 

is  awarded an additional tile after placing their face up tile (as a result of  either the builder, or the new world), they must draw 

their extra tile from the draw pile.  In the event that the game is almost over and no tiles remain in the draw pile, the extra tile 

may be taken from those that have been displayed face up.

The Explorer

Carcassonne – Influence of  the Church

        

                

6

Players may place a follower into the city containing the basilica immediately after scoring their fourth cloister.  Every cloister 
that  a player  scores thereafter  also gives  a player  an  opportunity  to  immediately place  a follower of  their own  into  the 
basilica. Scoring points for the  fourth, and  all future cloisters, is the only  way players may place  a follower into the basilica 
city.  A player may place the follower from the scored cloister directly into the basilica. However, a player may choose to use a  

different follower from their supply (as long as it is not currently in play).  Placing a follower into the basilica city is an option, 

and a player is not required to  do so. If  the basilica city has yet to be  placed at the  time  of  positioning a follower within it, 

players should place their follower onto the cloister counter board until the basilica city has been placed.  

Once  the  game  has  ended,  the  player  with  the  most  followers within  the  basilica  will  earn  the  points  for  that  city.  If 

completed, the  basilica city is worth  4  points for  every  city  tile  it contains at  the  end of  the  game. Because  the  larger  tile 

consists of  four smaller city  tiles, the  basilica  city  is worth  at  least  16  points upon  placement.    If  playing with  the  large 

follower, his value is worth that of  two normal followers  (per the normal rules) when determining majority of  the basilica city 

at the end of  the game.  If the basilica city remains unfinished at the end of  the game, the majority player earns 3 points per 

city tile, instead of 4.  Besieged city tiles have no negative impact and cathedrals have no positive impact on the scoring of the 

basilica city. 

At the game’s end, the basilica city is scored. Having both scored points for five cloisters throughout the game,and 

choosing to place followers within the basilica, both  blue and green players are tied for majority. They both earn 

the 32 points awarded from the city. The yellow player earns 0 points.

Because the city remains unfinished, both the green and blue players earn 15 points at the end of  the game. 0 points 

are earned by the yellow player.

Final Scoring

At the end  of  the  game, any incomplete (and  unsieged) cloister will score  as normal  (per the usual rules).  However, players 

will also earn +1 point for every influence token within a cloister’s vicinity.  

Any incomplete  besieged  cloister will earn a player 0  points at  the  end of  the game. No points are awarded for influence 

tokens surrounding a besieged cloister.

Players who  have  upgraded  a  cloister  into a  cathedral  but  have  not  finished  it  will  earn  1  point per tile  within  it’s 24  tile 

requirement. Additionally, 1 point will be earned for each cloister influence token within it’s vicinity.  

The basilica city does not produce any extra bonuses for farms. 

Playing with additional expansions

 

Abbey & Mayor -  an  abbey is considered a form of  a cloister and  should be counted as a scored cloister on  the 
cloister counter board. An  abbey produces cross influence  tokens in  the  same  way that  a  cloister  would. Also,  a 

follower placed on an abbey is vulnerable  to the  priory, while the abbey itself  is invulnerable to a besieged cloister. 

The  mayor may be  placed within the basilica per the  normal rules, but is only worth that of  the number of  present 

pennants in the city.  Furthermore, an abbey may not be upgraded into a cathedral.

Inns & Cathedrals - see the cathedral upgrades section for details

Cults, Siege, and Creativity - cults do not count as scored cloisters and are invulnerable to priories. The besieged 

city tile has no negative impact on the basilica city. 

The Tower - followers placed within the basilica city are invulnerable to a tower and cannot be taken prisoner.

The  Catapult  -  followers placed  within  the  basilica  city  are  protected  from  both  the  seduction  and  knock-out 

tokens.

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All players receive one explorer compass at the beginning of  th

Carcassonne – Influence of  the Church

        

      

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www.carcassonnecentral.com

  

Playing with additional expansions (continued)

 

The Princess & the Dragon - the dragon may not enter any tile  that contains a segment of  the basilica city. 

Followers within the city are completely protected from the dragon.

Wheel of  Fortune - when determining points for the inquisition, followers on  besieged cloisters, cathedrals, and 
the basilica are considered as monks.

Bridges, Castles, and Bazaars - followers on a castle cannot earn points from the basilica city, but may earn 

points from a scored cathedral

Acknowledgements

Scott and Rob for helping hear my ideas for this expansion, and for helping with the play test of  it.

(Novelty) for creating the graveyard headstones that were adapted for use on the Saints’ tombs tiles.

(Whaleyland) for helping inspire the general idea for the priory tile

Gantry Rogue (Gantry) for creating the Carcassonne Central  web site  where this fan-made expansion was 

developed and hosted, and for his comments, which contributed to the development of  this expansion.

Matthew Harper (mjharper) for the Completely Annotated Rules (CAR) for Carcassonne.

Scott (Scott)  for inspiring this template, and Jonathan Warren (Joff) for making the original template upon which 

this one was based.