Infuence of the Church zasady

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A Carcassonne Central expansion by JPutt927

As Carcassonne mourns the loss of a Saint, influence of the the church is at

an all time high. Cathedral numbers increase and Priory teachings
commence; Competition mounts as monks across the land vie for position

within the basilica, in hopes of becoming the holiest of them all...

E

XTRA

P

IECES

Cloister counter board

25 cross influence tokens

4 cloister tiles

2 Saints’ tombs tiles

6 priory tiles

1 large basilica city tile

1 basilica draw tile

6 besieged cloister tiles

6 cathedral upgrade tiles (1 in each player’s colour)

6 coloured cross tokens (1 in each player’s colour)

A

DDITIONAL

R

ULES

Preparation

At the beginning of the game, shuffle the basilica draw tile, 4 cloister tiles, and 2 Saints’ tombs tiles with the rest of the tiles.

The cloister counter board should be set up near the playing area. All players should place a cross token of their

corresponding colour next to the board. All other tiles and tokens should be set aside until needed (see below).

Counting Cloisters

Throughout the game, players must keep track of how many cloisters they have earned points for. Players should keep a

running tally of their scored cloisters by moving the corresponding coloured cross along the numbered cloister counter board.

As players score points for more cloisters, they will be rewarded. As can be seen on the cloister counter board pictured above,

players receive cloister tiles upon scoring their first cloister. Upon scoring their second cloister, a player will receive a

Cathedral tile corresponding to that player’s colour. After scoring three cloisters throughout the game, a player will receive a

Priory tile. The effects of all of these tiles are described in detail below. Finally, upon scoring a fourth cloister (and any

cloister thereafter), the player may choose to place a follower into the Basilica (more details below).

In the example of the cloister counter board pictured above, the red player has scored points for three cloisters, while the green player has scored points

for five cloisters. Therefore, the red player has already been rewarded with a besieged cloister, a Cathedral, and a Priory tile. The green player has

also been rewarded with a besieged cloister, a Cathedral, and a Priory tile. Furthermore, the green player has had the opportunity to place up to two

followers within the Basilica.

Carcassonne – Influence of the Church

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1. Place a tile

All Saint’s tomb and cloister tiles are to be placed in accordance with the normal rules.

Upon drawing the basilica draw tile, that tile will be removed from the game and that player will place the large (2x2) basilica

city tile in accordance to the normal rules. Only one tile already in play needs to border the larger tile upon placement.

Although the tile is placed as 1 large tile, the basilica city should be considered as if it were 4 normal sized tiles. In the event

that the baslica city tile is unable to be legally placed into the playing area, the basilica draw tile should be reshuffled with the
rest of the tiles until it is drawn again.

Additional special rules for the basilica and all other new tiles are found below.

Cloister Influence tokens

When playing this expansion, all occupied cloisters produce an influence on all surrounding completed cities. When a tile is

placed (by any player) so that it completes a city touching any of the 8 tiles surrounding an occupied cloister, that completed

city must receive a cross token to indicate it has been influenced by the nearby occupied cloister. Also, if a tile containing a

cloister is placed, and claimed, any of the surrounding 8 tiles containing part of a completed city must have an influence

token added to that city. A cloister only creates an influence on a surrounding finished city if that cloister is occupied.

In this example, the yellow player has claimed a cloister. It is the blue player’s turn and they have drawn the tile shown

(tile 1). If the blue player places the tile on spot A, B, or C, it will complete a city that touches one of the cloisters’

surrounding 8 tiles. Therefore, that city that becomes completed must immediately receive an influence token.

In this example, the yellow player places the tile containing a cloister in the space shown. The yellow player chooses to

claim the cloister with one of their yellow followers. Upon placing the tile and occupying the cloister, the three completed

cities surrounding the cloister (cities A, B, and C) must all receive an influence token.

There may only ever be one cloister influence token present in a city. If a cloister is placed next to a city already containing
an influence token, an additional token should not be added to the city. Upon scoring a finished cloister, the player who has
claimed the cloister receives +2 bonus points for each influence token in the surrounding cities, in addition to the standard

nine points for surrounding a cloister. In the event that a placed tile both completes a surrounding city and completes a cloister,

an influence token should be added to the completed city before scoring the cloister.

The yellow player places tile A and completes both the cloister and a surrounding city. Before the cloister is scored, an

influence token must be added to the recently completed city. The yellow player may now earn points for the completed

cloister. They will earn 9 points (per the normal rules), and they will earn 6 bonus points for the 3 influence tokens

that surround the cloister, thus earning a total of 15 points. Yellow must now remove their follower. The influence

tokens must remain in place.

2. Deploy a follower

When a cloister tile is drawn, a player may deploy a follower to any feature on the tile, as per the normal Carcassonne rules.

All other tiles contain special rules, and are described below.

Carcassonne – Influence of the Church

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Saints’ Tombs

When a tile containing a Saint’s tomb is drawn and placed as normal, all incomplete features that are part of the tomb’s tile
itself, or the 8 tiles surrounding the tomb, must be vacated (including farms). Any and all followers placed on those
incomplete features must be moved to the tomb’s tile. In the event that the placement of the tomb’s tile completes a feature
containing a follower, that follower must move to the tomb (instead of receiving points for the completed feature). The player

responsible for placing the tomb may choose to deploy a follower onto the tomb itself (even if this results in multiple followers

of their own on the tomb). They may not place a follower on any other feature. After all the surrounding unfinished features
have been vacated, that players turn is now over.

In this example, the placement of the tomb tile caused three followers to immediately be moved to the

tomb’s tile. The red follower is moved from an incomplete road, while the green follower moves from an

unfinished cloister. Even though the yellow follower is not within the 8 tile range of the tomb, the

unfinished city it belongs to is. Therefore, the yellow follower moves to the tomb’s tile as well. Once

again, the player placing the Saint’s tomb tile may choose to place a follower on the tomb as well. In this

example, they chose not to.

The Saint’s tomb tile will remain unfinished until it is completely surrounded by all 8 tiles (similar to a cloister). As long as a

tomb remains unfinished, all followers on the tomb must remain in place. Furthermore, if a player adds a tile to any of the

incomplete features surrounding the tomb, they may not deploy a follower into that feature. However, they may instead
deploy a follower to the tomb if they choose. Players are free to complete any of the surrounding features, but are unable to

score any points for those completed features (as they are to be placed on the tomb instead).

The tomb tile remains unfinished, and therefore all followers remain in place. On the blue player’s turn,

he places tile A, and completes a surrounding feature (the city). Although he is unable to earn points

from the city, the blue player chooses to place a follower on the tomb. On the red players turn, he places

tile B, and adds to the city that surrounds the tomb. He is unable to place a follower into the city.

Instead, he may choose to place a second follower on the tomb, but chooses not to.

Followers must remain on the tomb until it is completely surrounded by tiles. At this point, all players, starting with the
player who placed the final surrounding tile
, must take one of their own followers from the tomb, and place it back
into their supply or place it on any unfinished, unclaimed feature that touches one of 8 surrounding tiles of the tomb
(including farms). After the first player has moved one of their followers back into their supply, or to an unfinished feature, the

player to their immediate left must now make the same decision. This will continue clockwise around the table until all

followers have been removed from the tomb. Only players with followers on the tomb may participate in the redeployment of

followers to a new feature. If a player has more than one follower on the tomb, they must wait for all other players (in

clockwise order) to remove one of their followers from the tomb before they decide what to do with their own remaining

followers. Once all followers have been removed, the tomb is finished and all surrounding features will be treated as usual.

In this example, the tomb is completely surrounded by tiles. The red player places tile A, surrounds the

tomb, and therefore gets the first option of returning his follower to his supply or redeploying it to an

unfinished, surrounding feature. Red moves his follower to the large surrounding city. Because the yellow

player is sitting to the left of the red player, he decides next, and places his follower on the road. Blue

proceeds to claim the incomplete cloister, while green finishes by claiming a different road. Players must

now finish these features as normal in order to score any points for them.

Carcassonne – Influence of the Church

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Cathedral Upgrades

Once entering the game, Barbarians have a huge impact on the features around them. All Barbarian pawns contain a value

of 2. If a Barbarian is standing anywhere on a tile that contains a player’s incomplete feature, the Barbarian is considered to

have a claim in that feature. If a feature is completed while a Barbarian is present in that feature, players will only earn points

for that feature if the value of their own followers is greater than or equal to the value of the Barbarians within. A Barbarian

will only have control over a cloister if they are standing on the tile containing the cloister.

The Priory

Once the City of Carcassonne has come under attack and the Barbarians enter the game, players have the option of

defending themselves in an effort to eliminate the Barbarians. Players may choose to work together to defend against the

Barbarians, or may choose to work alone.

Building the Fortress

In order to build a defence against the Barbarians, players must start by building

the fortress. The fortress may only be built once the Barbarians have attacked the

City of Carcassonne. The fortress can be built at ANY time, during ANY players

turn. However, the fortress requires a number of points in order to be built.

Depending on the number of players, the cost to build the fortress will vary. The

costs are listed below (as well as on the Barbarian reference card).

2 players: 15 points 3 players: 20 points

4 players: 25 points 5 players: 30 points

6 players: 35 points

Carcassonne – Influence of the Church

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Besieged Cloisters

As mentioned above, players earn besieged cloister tiles after they have scored points for their first cloister. Depending on the

number of players in the game, players will earn the number of besieged cloister tokens shown below:

2-3 players: 2 tiles each 4-6 players: 1 tile each

After scoring points for their first cloister (and only their first cloister), players must take the appropriate number of besieged

cloister tokens into their possession. Players may choose when (if ever) to place the besieged cloister tiles on an already

existing cloister. In order to play a besieged cloister, a player must decide to do so before drawing a tile on their turn.
Placing a besieged cloister takes the place of drawing and placing a tile for that turn.

Placing a besieged cloister will cause two effects. First, once a cloister has been besieged, all influence tokens from

surrounding completed cities will garner no bonus points for that besieged cloister. The cloister itself will still influence

surrounding cities, but the player will earn zero points for those influences. Secondly, a besieged cloister that is unfinished at

the end of the game will earn a player zero points.

Players may choose to place a besieged cloister on either an occupied or unoccupied cloister. By placing a besieged cloister on

an occupied cloister, the player who has claimed that cloister will remain in place but will not earn anything beyond the
standard 9 points for completely surrounding it. In other words, as mentioned above, a besieged cloister earns a player no

bonus points, and will only earn points if completed. By placing a besieged cloister tile on an unoccupied cloister, the same

rules will apply. However, upon placement of a besieged cloister on any unoccupied, unfinished cloister, a player may place

one of their own followers on that cloister. Any points scored from a besieged cloister do count when tracking scored cloisters
on the cloister tracker board.

In this example, The green player decides to place a besieged cloister tile instead of drawing

and placing an ordinary tile. He places the besieged cloister on the blue player’s cloister. The +2

bonus from influence token placed in the surrounding city is negated when scoring the cloister.

Furthermore, the blue player will score no points for the cloister upon the game’s end if it remains

unfinished.

Very importantly, the artisitic design of the original cloister does not matter when placing a besieged cloister token. In other
words, the styles of the cloisters do not need to match. Furthermore, any surrounding features on the cloister’s tile are

unaffected by the besieged cloister’s placement. For example, a road that touches the original cloister remains touching the

respective besieged cloister (even though the besieged cloister tile may cover a portion of the road).

Cathedral Upgrades

After scoring points for their second cloister, players earn a cathedral tile. The cathedral’s roof colour will correspond to that

of the players’ followers. Upon completely surrounding a cloister with tiles, instead of immediately scoring points, a player

may choose to upgrade the cloister and place the cathedral tile over it. Since the cloister has not been scored, it will not
count as a scored cloister on the cloister counter board. The follower must remain in place, and must now claim the

upgraded cathedral tile. Cathedral upgrade tiles work in the same way that a cloister works. However, in order to complete a

cathedral, a player must completely surround the Cathedral with 24 tiles in two concentric squares. Because a surrounded

cloister is needed to place a cathedral tile, players must surround that ring with the remaining 16 tiles. A player may not
upgrade a besieged cloister into a Cathedral.

A cloister upgraded into a cathedral will act as if it were still the original cloister when placing cloister influence tokens.

However, the additional second ring of 16 tiles must now be taken into consideration when determining whether to place an

influence token or not. In other words, the reach of the cathedral’s influence is greater than that of a standard cloister.

Players who completely surround a cathedral upgrade tile with all 24 tiles will score 30 points, plus 2 points per influence

token within a finished city that touches any of the features’ 25 tiles. If a player completes a cathedral, it must be counted as

a scored cloister on the cloister counter board.

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Carcassonne – Influence of the Church

5

The yellow player previously placed their cathedral upgrade tile on a completely surrounded cloister of their

own. In the example on the left, the cathedral has become completely surrounded by all 24 tiles. Therefore,

the yellow player will score 30 points for doing so, and will score an additional 4 points for the influence

tokens lying within cities touching those 24 tiles. The yellow player receives 34 points in total for their

completed cathedral. They must remove their follower and place them back into their supply.

If playing with the Inns & Cathedrals expansion, all rules mentioned above apply, with the addition of the following. Any

cathedral upgrade tile that is added to a cloister contained within a city will also be treated as if it were one of the two

ordinary sized cathedral tiles from the Inns & Cathedrals expansion. In other words, a city containing a cloister that has been

upgraded to a cathedral is worth 3 points per city tile upon completion, or 0 points if it remains unfinished.

The green player upgrades a cloister into a cathedral, and the city containing that cloister is now worth 3

points per tile upon completion, as per normal Inns & Cathedrals rules.

The Priory

Upon scoring points for the third cloister, a player must take a priory tile into their possession. Instead of drawing and
placing a land tile, a player may instead choose to place his or her priory tile.

Unlike an abbey, the priory may be placed in

any location, assuming it touches at least one other tile. It is not necessary to place the priory in a “hole” surrounded by tiles

on it’s four sides. When a player places a priory, all monks deployed to a cloister lying within the 8 surrounding tiles of the
priory must be immediately removed from their respective cloister and placed on the priory. In the event that the placement
of the priory completes an adjacent cloister, that follower must be moved to the priory before scoring and earns 0 points for

that cloister. Players may not return their monk to their supply until the priory is completely surrounded on all 8 sides. Upon
surrounding the priory, the follower must return to its owner’s supply, and may not be placed back on the cloister from which

it came. No points are scored for completing the priory.

The priory is not considered to be part of the adjacent tiles; the adjacent tiles end at the walls of the priory.

The priory is placed so that it lies within the 8 surrounding tiles of two cloisters. The

red and blue followers claiming the cloisters are moved to the priory. The red player

eventually surrounds the priory and both the blue and red followers are returned to

their respective owners. Neither player scores any points.

The Basilica

As described above, the basilica city will be placed after the basilica placement tile is drawn. Upon placement, if the city

containing the basilica attaches to any other city segment already containing a follower, that follower must immediately be

removed from that city and returned to it’s respective owner’s supply. That follower will earn no points for the city. Once the

basilica has been placed, players may continue adding to the size of the basilica city, per normal tile placement rules.
However, when adding a city tile to the basilica city, players are not allowed to add a follower to the city, even if the city is

vacant.

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Once the new world tile has been placed, tiles may be connected to the tile as according to the

usual tile placement rules. The scoring of features will work exactly the same in the new world

as it does in the normal Carcassonne game. All players may deploy followers and earn points

for completed features in the new world. The discoverer of the new world will receive 2 points

any time another player places a tile in the new world area. That is, any tile that does not

connect to the main playing area and lies in the separate area established by the new world tile.

Any player that did not discover the new world will be allowed to draw an additional tile

immediately after placing a tile into the new world (which resulted in the discoverer receiving 2

points). This effect is similar to that of the builder, and will only work once per turn. If the

additional tile is placed in the new world, the discoverer will once again receive 2 points. If a

builder is deployed within the new world by a player other than the discoverer, it

will NOT provide an additional tile on top of the one already provided. In other

words, there is no benefit to deploying the builder within the new world if the player did not

discover the new world. The player who discovered the new world will NOT receive 2 bonus

points when adding a tile to the new world, and they will NOT be allowed to draw an additional

tile when adding on to the new world, unless adding on to a feature containing the discoverer’s

builder.

As soon as the new world is connected to the rest of the main playing area, it will no longer be governed by the new world

rules. That is, added tiles will no longer provide 2 bonus points to the discoverer, and will no longer provide an additional tile

to non-discoverers that add on to the new world. The player that places the tile that connects the new world area with the

main playing area will receive 5 points.

The Map Tiles

As stated above, a player that draws a tile containing a map icon should place the tile and perform their turn as they normally

would. When that player’s turn is over, that player should reach into the draw pile and draw the appropriate amount of tiles

pertaining to the number of players.

2 players: 8 tiles 3 players: 9 tiles

4 players: 12 tiles 5 players: 10 tiles

6 players: 12 tiles

These tiles should all be placed face up so that all players may see them. Instead of drawing from the draw pile, players must

choose one tile from those that are placed face up. This will continue until all of the face up tiles have been used. If a player

is awarded an additional tile after placing their face up tile (as a result of either the builder, or the new world), they must draw

their extra tile from the draw pile. In the event that the game is almost over and no tiles remain in the draw pile, the extra tile

may be taken from those that have been displayed face up.

The Explorer

Carcassonne – Influence of the Church

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Players may place a follower into the city containing the basilica immediately after scoring their fourth cloister. Every cloister
that a player scores thereafter also gives a player an opportunity to immediately place a follower of their own into the
basilica. Scoring points for the fourth, and all future cloisters, is the only way players may place a follower into the basilica
city. A player may place the follower from the scored cloister directly into the basilica. However, a player may choose to use a

different follower from their supply (as long as it is not currently in play). Placing a follower into the basilica city is an option,

and a player is not required to do so. If the basilica city has yet to be placed at the time of positioning a follower within it,

players should place their follower onto the cloister counter board until the basilica city has been placed.

Once the game has ended, the player with the most followers within the basilica will earn the points for that city. If

completed, the basilica city is worth 4 points for every city tile it contains at the end of the game. Because the larger tile

consists of four smaller city tiles, the basilica city is worth at least 16 points upon placement. If playing with the large

follower, his value is worth that of two normal followers (per the normal rules) when determining majority of the basilica city

at the end of the game. If the basilica city remains unfinished at the end of the game, the majority player earns 3 points per

city tile, instead of 4. Besieged city tiles have no negative impact and cathedrals have no positive impact on the scoring of the

basilica city.

At the game’s end, the basilica city is scored. Having both scored points for five cloisters throughout the game,and

choosing to place followers within the basilica, both blue and green players are tied for majority. They both earn

the 32 points awarded from the city. The yellow player earns 0 points.

Because the city remains unfinished, both the green and blue players earn 15 points at the end of the game. 0 points

are earned by the yellow player.

Final Scoring

At the end of the game, any incomplete (and unsieged) cloister will score as normal (per the usual rules). However, players

will also earn +1 point for every influence token within a cloister’s vicinity.

Any incomplete besieged cloister will earn a player 0 points at the end of the game. No points are awarded for influence

tokens surrounding a besieged cloister.

Players who have upgraded a cloister into a cathedral but have not finished it will earn 1 point per tile within it’s 24 tile

requirement. Additionally, 1 point will be earned for each cloister influence token within it’s vicinity.

The basilica city does not produce any extra bonuses for farms.

Playing with additional expansions

Abbey & Mayor - an abbey is considered a form of a cloister and should be counted as a scored cloister on the
cloister counter board. An abbey produces cross influence tokens in the same way that a cloister would. Also, a

follower placed on an abbey is vulnerable to the priory, while the abbey itself is invulnerable to a besieged cloister.

The mayor may be placed within the basilica per the normal rules, but is only worth that of the number of present

pennants in the city. Furthermore, an abbey may not be upgraded into a cathedral.

Inns & Cathedrals - see the cathedral upgrades section for details

Cults, Siege, and Creativity - cults do not count as scored cloisters and are invulnerable to priories. The besieged

city tile has no negative impact on the basilica city.

The Tower - followers placed within the basilica city are invulnerable to a tower and cannot be taken prisoner.

The Catapult - followers placed within the basilica city are protected from both the seduction and knock-out

tokens.

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All players receive one explorer compass at the beginning of th

Carcassonne – Influence of the Church

7

www.carcassonnecentral.com

Playing with additional expansions (continued)

The Princess & the Dragon - the dragon may not enter any tile that contains a segment of the basilica city.

Followers within the city are completely protected from the dragon.

Wheel of Fortune - when determining points for the inquisition, followers on besieged cloisters, cathedrals, and
the basilica are considered as monks.

Bridges, Castles, and Bazaars - followers on a castle cannot earn points from the basilica city, but may earn

points from a scored cathedral

Acknowledgements

Scott and Rob for helping hear my ideas for this expansion, and for helping with the play test of it.

(Novelty) for creating the graveyard headstones that were adapted for use on the Saints’ tombs tiles.

(Whaleyland) for helping inspire the general idea for the priory tile

Gantry Rogue (Gantry) for creating the Carcassonne Central web site where this fan-made expansion was

developed and hosted, and for his comments, which contributed to the development of this expansion.

Matthew Harper (mjharper) for the Completely Annotated Rules (CAR) for Carcassonne.

Scott (Scott) for inspiring this template, and Jonathan Warren (Joff) for making the original template upon which

this one was based.


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