The Glowing Dead

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The

Glowing

Dead

A spooky new scenario

for Halloween

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2

This is Not a Test

“I ain’t crazy and I ain’t no murderer. I swear it was
skeletons that killed Hank and the boys. They glowed
green, a sickly glow, and the only sound they made was
the soft scrape of their bones jangling together. They
came at us slow at first, but then starting moving fast,
their boney hands raised to tear us limb from limb. I
broke ranks and ran. I ran and ran and the only thing
that followed me was my friend’s screams.”

---Harold Hausen, Settler

Background

During the final battles of the End War, all manner of terrible
nuclear, biological, and chemical weapons were unleashed.
They created the wasteland, a perfect breeding ground for
numerous unique and bizarre creatures. One such creature,
is the newly discovered glow bones. Glow bones are the
skeletal remains of humans and animals reanimated by a
rare fungus. In the dark, they radiate a sickly fluorescent
green color and haunt places of death looking for the living
to kill.
A colony of glow bones has been awakened by the battle of
two warbands fighting over the right to loot an old church.
Little did the warbands know that the struggle for loot
will instead become one for survival. If the warbands can
shelter in the old church, perhaps they can survive long
enough until daybreak, when the glow bones become inert
in the rays of the sun.

The Board

Place a large terrain piece at the center of the board. This
could be the church, but any thematic terrain piece will
do. The terrain piece should have an accessible interior
and should be at least 8" x 8" in size, with a maximum

recommended size of 12" x 12". It should be big enough to
allow multiple models inside with several access points.
The terrain is assumed to be ramshackle enough to allow
easy entry. Models must enter the terrain from a visible
window or door, otherwise there is no restrictions for
entering.
The rest of the board should contain other scenery pieces
to block line of sight and provide cover to attacking forces.
Thematically, crypts and gravestones would be appropriate
for the scenario.

Mission

Both warbands are fighting for survival and possession of
the church. The warband with the most Victory Points at
the end of the game is the winner.

VICTORY POINTS

Action

VPs

Wounding an Enemy Warband Member or Taking One

Out-of-Action*

1

For Every 3 Glow Bones Taken Out of Action

1

Each Model Within Church At the End of Game

1

First Warband To Get a Model Into the Church

1

Having the Most Models in the Church During the

Clean Up Phase**

2

*This does not include glow bones.
**This is calculated every game turn.

Deployment

Players deploy along opposing table edges. Players should
roll off to see who deploys their models first. Their models
must deploy touching the board edge. For more than two

The Glowing Dead

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3

players use additional table edges or try to get an even
distribution so models do not start too near each other.
Players will roll for Initiative as normal. Deploy five glow
bones for each player, they will start 6" away from the
church spreading them out to cover as much space as
possible. Additionally, place three glow bones within the
church.

Special Rules

The Numerous Dead – During the Clean Up Phase
of each turn, excluding the first game turn, D3 glow
bones will be set-up on the board for each player. It
is preferable that each player set- up their group of
glow bones to inconvenience another player. However,
certain restrictions apply:

• Each board edge may only have one group of glow
bones.
• Glow bones must be placed touching that board
edge, but this maybe anywhere along that board
edge..
• Glow bones cannot be set-up within 4" of a player
controlled model.

Under a Pale Moon – The Night Ambush rules are in
effect. These rules can be found under the Fighting
Between Uneven Warbands
section of the main TNT
rulebook.

Conclusion

The game lasts for 5 + D3 turns or until only one warband
remains on the board. Do not roll the D3 for game length
until the Clean Up Phase for turn 5. Players do not know
how long the game will last, so must plan appropriately.

Rewards

The winning warband may redraw up to two cards from
the Wasteland Deck when determining income after a
campaign game. This is described further under Income in
the Campaigns section. Additionally, the winner receives an
amount of Barter Scrip equal to triple the VP they earned,
the losing player gets double the amount.
To determine the Experience Points earned for this
scenario, which are cumulative with each other, consult the
following table:

THE GLOWING DEAD EXPERIENCE POINTS

Activity

XPs

Wounding an enemy model or taking one out-of-action*

1

Killing three or more glow bones**

1

Participating in current scenario

2

Being the church at the end of the game

2

Winning warband leader

2

*Does not include glow bones.
**This can be earned multiple times.

Glow Bones

Glow bones are created when a certain rare sentient fungus
comes into contact with skeleton remains. It grafts itself
to the bones at a cellular level and forms new connections
between the bones with fungal ligaments. After this
process is complete, the skeleton arises and attacks any
living creature it comes into contact with. This way new
skeletal remains are created and the fungus can perpetuate
itself. Glow bones quite literally glow in the dark and attack
with swipes of whatever appendages they possess. On
its own, a single glow bone is hardly dangerous. But when
encountered singly, glow bones can overwhelm foes both
by their numbers. Worse yet, should a glow bones be
destroyed, there is a chance the fungus will simply pull
itself together, though this is luckily infrequent.

Name

Type

Defense

Wounds

Glow Bones

Fungus

6

1

Move

Melee

Ranged

Strength

Mettle

5

4

0

5

5

Skills and Mutations

None

Special Abilities

Glowing, Oblivious, and Pull Yourself
Together

Equipment

Natural Weapons

Classification

Dangerous

Glowing – When this model is targeted by ranged
attacks, ignore any penalties or restrictions caused by
night fighting or any rules that limit visibility.

Oblivious - Automatically passes all Will Tests.

Pull Yourself Together – When this model is taken out-
of-action, remove it from play, but mark its location with
a token or marker. During the Clean Up Phase of each
turn, roll a D6 for the token. On a natural “6”, replace
the token with a Glow Bones model; afterwards remove
any tokens that “don’t get back up.”

The Glowing Dead scenario

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4

This is Not a Test

Acknowledgements and Legal

A special thanks A Wargames Atlantic for giving us permission
to use their fun skeletons for this scenario and to Black Site
Studio for making the great church featured in the scenery

pictures.
They can be found at:
wargamesatlantic.com and blacksitestudio.com
Produced by World’s End Publishing.
All rights reserved. This Is Not A Test Logo, the World’s End

Publishing Logo, and any places, things, and character names

and their distinctive likenesses, or artwork and photography
created specifically for this book are ™ and © 2019 of World’s
End Publishing, LLC. No part of this publication may be

reproduced, stored in a retrieval system, or transmitted in

any form or by any means, electronic, electrical, chemical,
mechanical, optical, photocopying, recording, or otherwise
without prior permission of World’s End Publishing.
This work is a fiction and parody. No reference to real physical

locations, events, persons living or deceased is intended.

The models used in the photographs of this book, not
specifically the © or ™ of World’s End Publishing, LLC, are used
with permission by their manufacturers, where possible, and no

challenge is made to their ownership and rights.
Scenario written and photography by Joseph McGuire.

Layout by Dave Taylor Miniatures.
Contact us at:
joey@worldsendpublishing.com
or
World’s End Publishing, LLC

P.O. Box 938
Gambrills, MD 21054 USA
Find us online at:
www.worldsendpublishing.com
www.facebook.com/TNTGame
Piracy kills small business. Please do not post or distribute this

book on any website, torrent, file retrieval service, or anywhere
else online. The wasteland is harsh, please be kind.

Making Glow Bones

This scenario is designed with the idea that 28mm skeleton
models are cheap and plentiful. The skeletons featured
in the pictures accompanying this scenario are from
the Wargames Atlantic Skeleton Infantry Box. By cutting
weapons from hands and some creative posing, I was able
to make 24 Glow Bones from my box. The box makes a total
of 32, but I was happy enough to build the skeletons that
came mostly preassembled and left the rest on the sprue
for future projects.
Once assembled, the Glow Bones are pretty easy to paint.
You will need the following colors:

White Primer (Any suitable brand will work)
Vallejo Fluorescent Yellow (VFY)
Vallejo Fluorescent Green (VFG)
Citadel Biel-Tan Green (CBG)

1. Prime your skeletons white. You want good coverage as
the fluorescent paints from Vallejo are a bit translucent and
will reveal any missed spots.

2. Paint the entire model in a thin layer of VFG. I used an
air brush for this step so as to not lose any details on the
models.
3. Wash the model in CBG. Take your time and don’t go
heavy handed. You don’t want to leave dark stains from the
wash pooling as this will kind of ruin the effect we are going
for.
4. Drybrush the skeleton a 50/50 mix of VFG and VFY. This
is a fairly subtle step to add depth. You will want to drybrush
from the top down for the best effect.
5. Drybrush the skeleton with pure VFY. Go as heavy
or as light as you like. I find that since the VFY is fairly

translucent, it’s better to go heavy.
As a final step you can drybrush just a tiny bit of white on
the most raised edges just to give a little more definition,
but you can also stop if you are happy with them.
Finally, base the model to your preference and the model is
ready to terrorize the tabletop.


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