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A Carcassonne Central expansion by Gwommy and Novelty
(based on the original idea by Nicholas Busse aka Lakoda)
Trade was the lifeblood of the southern French communities. Local commodities such as cloth, wine,
grain and timber were exchanged for exotic items such as silk and spices.
E
XTRA
P
IECES
• 6 new tiles with a Foreign Trader guild icon
ADDITIONAL RULES
Preparation
At the beginning of the game, shuffle the tiles with the other tiles.
1. Place a tile
The tiles are place in accordance to the normal rules of Carcassonne. The foreign trader guild icon does not affect
the placement of tiles.
Take care with the following tile:
The farms on this tile are continuous under the bridge.
2. Deploy a follower
Followers may not be deployed to the foreign trader guild icon. Followers can be deployed to the city that contains
the foreign trader guild icon in accordance to the normal rules of Carcassonne.
A foreign trader is only deployed after a city containing a foreign trader guild is completed.
3. Score
The foreign trader guild icons do not provide any extra points during the scoring of the city.
After a city containing a foreign trader guild is completed, the player that completed the city may play one of his or
her followers from their supply to a trade good icon in an incomplete city
1
as a foreign trader and immediately gain
1
This is only valid when playing with an expansion that has trade goods icons, e.g. Traders and Builders.
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that particular trade good token. If there are more than one foreign trader icons in the city that is completed, the
player that completed the city may only play one follower from their supply as a foreign trader.
The foreign trader is not considered to be a knight and cannot be removed from play by the catapult or the tower or
the princess or the dragon
2
. When the city containing the foreign trader is completed, the player completing that
city
3
does not receive the trade good that the foreign trader is on
4
. The foreign trader does not count towards the
total number of followers for the city being scored, nor does it receives any points for the completed city. The
foreign trader is only returned to a player’s supply after the city in which it is located in is completed.
After a city containing a foreign trader guild is completed, the player (or players in the event of a tie) who receives
any points for that particular city may play one of his or her followers from their supply to an incomplete city as a
knight. This knight may be played to a city that already contains a follower
5
. A knight played this way is considered
as a knight in accordance to the normal rules of Carcassonne after it is played – that is, it counts towards the total
number of followers for the city that it is on when the city is scored; it may be removed from play by the tower or
the dragon, etc.
Final Scoring
At the end of the game, neither the foreign trader, nor the foreign trader guild icons scores any points.
2
The foreign trader is only removed after a city that contains the trade good it is on is scored. If playing with the fan-made
Medieval expansion, it does not participate in Jousts, nor can it be removed by the Stocks or the Gallows. The Leper or the
Minstrel does not affect the foreign trader and a fairy cannot be placed next to the foreign trader. It may however be
exchanged when using the Seduction token of The Catapult. However, the new player does not get the trader goods.
3
or any other conditions that would provide the trade goods token that the foreign trader is on to a player.
4
as this has already been collected by the foreign trader and thus is no longer available to the player that completed the city.
5
i.e. Knights, Mayors, wagons. This is in contrast to the normal rules of Carcassonne, which does not permit a knight to be
played to a city that already contains a follower.
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Revision History
1.1
Clarification added for a tile (Novelty)
1.0
Minor Text corrections and additional footnotes (Novelty)
0.1
Draft Carcassonne Central version of the rules (Novelty)
Acknowledgements
Gwommy
and Novelty would like to thank the following people:
• Gantry Rogue (Gantry) for creating the Carcassonne Central.
• Matthew Harper (mjharper) for the Completely Annotated Rules (CAR) for Carcassonne.
• Lakoda (Nicholas Busse) for the original idea behind this expansion.
• Players on Carcassonne central, who have contributed to the development of this expansion.
www.carcassonnecentral.com