byte of python

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A Byte of Python

Swaroop C H

27 May 2013

Contents

1

A Byte of Python

8

1.1 Who Reads A Byte of Python? . . . . . . . . . . . . . . . . . . .

8

1.2 Academic Courses . . . . . . . . . . . . . . . . . . . . . . . . . . 11
1.3 License . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
1.4 Read Now . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.5 Buy the Book . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.6 Download . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
1.7 Read the book in your native language . . . . . . . . . . . . . . . 12

2

Preface

13

2.1 Who This Book Is For . . . . . . . . . . . . . . . . . . . . . . . . 13
2.2 History Lesson . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2.3 Status Of The Book . . . . . . . . . . . . . . . . . . . . . . . . . 14
2.4 Official Website . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
2.5 Something To Think About . . . . . . . . . . . . . . . . . . . . . 14

3

Introduction

15

3.1 Features of Python . . . . . . . . . . . . . . . . . . . . . . . . . . 15

3.1.1 Simple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
3.1.2 Easy to Learn . . . . . . . . . . . . . . . . . . . . . . . . . 15
3.1.3 Free and Open Source . . . . . . . . . . . . . . . . . . . . 15
3.1.4 High-level Language . . . . . . . . . . . . . . . . . . . . . 16

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3.1.5 Portable . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
3.1.6 Interpreted . . . . . . . . . . . . . . . . . . . . . . . . . . 16
3.1.7 Object Oriented . . . . . . . . . . . . . . . . . . . . . . . 16
3.1.8 Extensible . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
3.1.9 Embeddable . . . . . . . . . . . . . . . . . . . . . . . . . . 17
3.1.10 Extensive Libraries . . . . . . . . . . . . . . . . . . . . . . 17

3.2 Python 2 versus 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 17
3.3 What Programmers Say . . . . . . . . . . . . . . . . . . . . . . . 18

4

Installation

18

4.1 Installation on Windows . . . . . . . . . . . . . . . . . . . . . . . 18

4.1.1 DOS Prompt . . . . . . . . . . . . . . . . . . . . . . . . . 18
4.1.2 Running Python prompt on Windows . . . . . . . . . . . 19

4.2 Installation on Mac OS X . . . . . . . . . . . . . . . . . . . . . . 20
4.3 Installation on Linux . . . . . . . . . . . . . . . . . . . . . . . . . 20
4.4 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20

5

First Steps

21

5.1 Using The Interpreter Prompt . . . . . . . . . . . . . . . . . . . . 21
5.2 Choosing An Editor . . . . . . . . . . . . . . . . . . . . . . . . . 22
5.3 Using A Source File . . . . . . . . . . . . . . . . . . . . . . . . . 23

5.3.1 Executable Python Programs . . . . . . . . . . . . . . . . 25

5.4 Getting Help . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
5.5 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27

6

Basics

27

6.1 Comments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
6.2 Literal Constants . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
6.3 Numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
6.4 Strings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28

6.4.1 Single Quote . . . . . . . . . . . . . . . . . . . . . . . . . 28
6.4.2 Double Quotes . . . . . . . . . . . . . . . . . . . . . . . . 28

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6.4.3 Triple Quotes . . . . . . . . . . . . . . . . . . . . . . . . . 29
6.4.4 Strings Are Immutable . . . . . . . . . . . . . . . . . . . . 29
6.4.5 The format method . . . . . . . . . . . . . . . . . . . . . 29

6.5 Variable . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
6.6 Identifier Naming . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
6.7 Data Types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
6.8 Object . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
6.9 How to write Python programs . . . . . . . . . . . . . . . . . . . 32
6.10 Example: Using Variables And Literal Constants . . . . . . . . . 32

6.10.1 Logical And Physical Line . . . . . . . . . . . . . . . . . . 33
6.10.2 Indentation . . . . . . . . . . . . . . . . . . . . . . . . . . 34

6.11 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

7

Operators and Expressions

35

7.1 Operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35

7.1.1 Shortcut for math operation and assignment . . . . . . . 38

7.2 Evaluation Order . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
7.3 Changing the Order Of Evaluation . . . . . . . . . . . . . . . . . 39
7.4 Associativity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
7.5 Expressions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
7.6 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40

8

Control Flow

41

8.1 The if statement . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
8.2 The while Statement . . . . . . . . . . . . . . . . . . . . . . . . . 43
8.3 The for loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
8.4 The break Statement . . . . . . . . . . . . . . . . . . . . . . . . . 46

8.4.1 Swaroop’s Poetic Python . . . . . . . . . . . . . . . . . . 47

8.5 The continue Statement . . . . . . . . . . . . . . . . . . . . . . . 47
8.6 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48

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9

Functions

48

9.1 Function Parameters . . . . . . . . . . . . . . . . . . . . . . . . . 49
9.2 Local Variables . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
9.3 Using The global Statement . . . . . . . . . . . . . . . . . . . . . 51
9.4 Default Argument Values . . . . . . . . . . . . . . . . . . . . . . 52
9.5 Keyword Arguments . . . . . . . . . . . . . . . . . . . . . . . . . 53
9.6 VarArgs parameters . . . . . . . . . . . . . . . . . . . . . . . . . 54
9.7 Keyword-only Parameters . . . . . . . . . . . . . . . . . . . . . . 54
9.8 The return Statement . . . . . . . . . . . . . . . . . . . . . . . . 55
9.9 DocStrings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56
9.10 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57

10 Modules

58

10.1 Byte-compiled .pyc files . . . . . . . . . . . . . . . . . . . . . . . 59
10.2 The from . . . import statement . . . . . . . . . . . . . . . . . . . 60
10.3 A module’s name . . . . . . . . . . . . . . . . . . . . . . . . . . 60
10.4 Making Your Own Modules . . . . . . . . . . . . . . . . . . . . . 61
10.5 The dir function . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
10.6 Packages . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
10.7 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64

11 Data Structures

65

11.1 List . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65

11.1.1 Quick Introduction To Objects And Classes . . . . . . . . 65

11.2 Tuple . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
11.3 Dictionary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
11.4 Sequence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
11.5 Set . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
11.6 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73
11.7 More About Strings . . . . . . . . . . . . . . . . . . . . . . . . . 75
11.8 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76

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12 Problem Solving

76

12.1 The Problem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76
12.2 The Solution . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77
12.3 Second Version . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79
12.4 Third Version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
12.5 Fourth Version . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
12.6 More Refinements . . . . . . . . . . . . . . . . . . . . . . . . . . 84
12.7 The Software Development Process . . . . . . . . . . . . . . . . . 84
12.8 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84

13 Object Oriented Programming

85

13.1 The self . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
13.2 Classes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 86
13.3 Object Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
13.4 The init method . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
13.5 Class And Object Variables . . . . . . . . . . . . . . . . . . . . . 88
13.6 Inheritance . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
13.7 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94

14 Input Output

94

14.1 Input from user . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95
14.2 Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
14.3 Pickle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
14.4 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98

15 Exceptions

99

15.1 Errors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
15.2 Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
15.3 Handling Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . 100
15.4 Raising Exceptions . . . . . . . . . . . . . . . . . . . . . . . . . . 101
15.5 Try .. Finally . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
15.6 The with statement . . . . . . . . . . . . . . . . . . . . . . . . . 103
15.7 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103

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16 Standard Library

104

16.1 sys module . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
16.2 logging module . . . . . . . . . . . . . . . . . . . . . . . . . . . . 105
16.3 Module of the Week Series . . . . . . . . . . . . . . . . . . . . . . 107
16.4 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107

17 More

107

17.1 Passing tuples around . . . . . . . . . . . . . . . . . . . . . . . . 107
17.2 Special Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . 108
17.3 Single Statement Blocks . . . . . . . . . . . . . . . . . . . . . . . 109
17.4 Lambda Forms . . . . . . . . . . . . . . . . . . . . . . . . . . . . 109
17.5 List Comprehension . . . . . . . . . . . . . . . . . . . . . . . . . 110
17.6 Receiving Tuples and Dictionaries in Functions . . . . . . . . . . 110
17.7 The assert statement . . . . . . . . . . . . . . . . . . . . . . . . . 111
17.8 Escape Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . 111

17.8.1 Raw String . . . . . . . . . . . . . . . . . . . . . . . . . . 112

17.9 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112

18 What Next

112

18.1 Example Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
18.2 Questions and Answers . . . . . . . . . . . . . . . . . . . . . . . . 114
18.3 Tutorials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
18.4 Videos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
18.5 Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
18.6 News . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114
18.7 Installing libraries . . . . . . . . . . . . . . . . . . . . . . . . . . 114
18.8 Graphical Software . . . . . . . . . . . . . . . . . . . . . . . . . . 114

18.8.1 Summary of GUI Tools . . . . . . . . . . . . . . . . . . . 115

18.9 Various Implementations . . . . . . . . . . . . . . . . . . . . . . . 115
18.10Functional Programming (for advanced readers) . . . . . . . . . . 116
18.11Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 116

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19 FLOSS

117

20 Colophon

118

20.1 Birth of the Book . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
20.2 Teenage Years . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
20.3 Now . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
20.4 About The Author . . . . . . . . . . . . . . . . . . . . . . . . . . 119

21 Revision History

119

22 Translations

121

22.1 Arabic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
22.2 Brazilian Portuguese . . . . . . . . . . . . . . . . . . . . . . . . . 122
22.3 Catalan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
22.4 Chinese . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
22.5 Chinese Traditional . . . . . . . . . . . . . . . . . . . . . . . . . . 123
22.6 French . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
22.7 German . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124
22.8 Greek . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
22.9 Indonesian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
22.10Italian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
22.11Japanese . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
22.12Mongolian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
22.13Norwegian (bokmål) . . . . . . . . . . . . . . . . . . . . . . . . . 126
22.14Polish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
22.15Portuguese . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
22.16Romanian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127
22.17Russian and Ukranian . . . . . . . . . . . . . . . . . . . . . . . . 127
22.18Slovak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
22.19Spanish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
22.20Swedish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129
22.21Turkish . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129

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23 Translation Howto

129

1

A Byte of Python

‘A Byte of Python’ is a free book on programming using the Python language.

It serves as a tutorial or guide to the Python language for a beginner audience.

If all you know about computers is how to save text files, then this is the book

for you.

This book is written for the latest Python 3, even though Python 2 is the

commonly found version of Python today (read more about it in

Python 2 versus

3 section

).

1.1

Who Reads A Byte of Python?

Here are what people are saying about the book:

The best thing i found was “A Byte of Python”, which is simply a

brilliant book for a beginner. It’s well written, the concepts are well

explained with self evident examples.

Syed Talal

(19 years old)

This is the best beginner’s tutorial I’ve ever seen! Thank you for

your effort.

Walt Michalik (wmich50-at-theramp-dot-net)

You’ve made the best Python tutorial I’ve found on the Net. Great

work. Thanks!

Joshua Robin (joshrob-at-poczta-dot-onet-dot-pl)

Excellent gentle introduction to programming #Python for beginners

Shan Rajasekaran

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Hi, I’m from Dominican Republic. My name is Pavel, recently I read

your book ‘A Byte of Python’ and I consider it excellent!! :). I learnt

much from all the examples. Your book is of great help for newbies

like me. . .

Pavel Simo (pavel-dot-simo-at-gmail-dot-com)

I recently finished reading Byte of Python, and I thought I really

ought to thank you. I was very sad to reach the final pages as I now

have to go back to dull, tedious oreilly or etc. manuals for learning

about python. Anyway, I really appreciate your book.

Samuel Young (sy-one-three-seven-at-gmail-dot-com)

Dear Swaroop, I am taking a class from an instructor that has no

interest in teaching. We are using Learning Python, second edition,

by O’Reilly. It is not a text for beginner without any programming

knowledge, and an instructor that should be working in another field.

Thank you very much for your book, without it I would be clueless

about Python and programming. Thanks a million, you are able to

‘break the message down’ to a level that beginners can understand

and not everyone can.

Joseph Duarte (jduarte1-at-cfl-dot-rr-dot-com)

I love your book! It is the greatest Python tutorial ever, and a very

useful reference. Brilliant, a true masterpiece! Keep up the good

work!

Chris-André Sommerseth

I’m just e-mailing you to thank you for writing Byte of Python online.

I had been attempting Python for a few months prior to stumbling

across your book, and although I made limited success with pyGame,

I never completed a program.

Thanks to your simplification of the categories, Python actually seems

a reachable goal. It seems like I have finally learned the foundations

and I can continue into my real goal, game development.

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. . .
Once again, thanks VERY much for placing such a structured and

helpful guide to basic programming on the web. It shoved me into

and out of OOP with an understanding where two text books had

failed.

Matt Gallivan (m-underscore-gallivan12-at-hotmail-dot-com)

I would like to thank you for your book ‘A byte of python’ which i

myself find the best way to learn python. I am a 15 year old i live

in egypt my name is Ahmed. Python was my second programming

language i learn visual basic 6 at school but didn’t enjoy it, however

i really enjoyed learning python. I made the addressbook program

and i was sucessful. i will try to start make more programs and read

python programs (if you could tell me source that would be helpful).

I will also start on learning java and if you can tell me where to find

a tutorial as good as yours for java that would help me a lot. Thanx.

Ahmed Mohammed (sedo-underscore-91-at-hotmail-dot-com)

A wonderful resource for beginners wanting to learn more about

Python is the 110-page PDF tutorial A Byte of Python by Swaroop C

H. It is well-written, easy to follow, and may be the best introduction

to Python programming available.

Drew Ames in an article on

Scripting Scribus

published on Linux.com

Yesterday I got through most of Byte of Python on my Nokia N800

and it’s the easiest and most concise introduction to Python I have

yet encountered. Highly recommended as a starting point for learning

Python.

Jason Delport on his

weblog

Byte of Vim and Python by @swaroopch is by far the best works in

technical writing to me. Excellent reads #FeelGoodFactor

Surendran says in a

tweet

10

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“Byte of python” best one by far man

(in response to the question “Can anyone suggest a good, inexpensive

resource for learning the basics of Python?”)

Justin LoveTrue says in a

Facebook community page

“The Book Byte of python was very helpful ..Thanks bigtime :)”

Chinmay

Always been a fan of A Byte of Python - made for both new and

experienced programmers.

Patrick Harrington, in a StackOverflow answer

Even NASA

The book is even used by NASA! It is being used in their

Jet

Propulsion Laboratory

with their Deep Space Network project.

1.2

Academic Courses

This book is/was being used as instructional material in various educational

institutions:

• ‘Principles of Programming Languages’ course at

Vrije Universiteit, Ams-

terdam

• ‘Basic Concepts of Computing’ course at

University of California, Davis

• ‘Programming With Python’ course at

Harvard University

• ‘Introduction to Programming’ course at

University of Leeds

• ‘Introduction to Application Programming’ course at

Boston University

• ‘Information Technology Skills for Meteorology’ course at

University of

Oklahoma

• ‘Geoprocessing’ course at

Michigan State University

• ‘Multi Agent Semantic Web Systems’ course at the

University of Edinburgh

1.3

License

This book is licensed under the

Creative Commons Attribution-Share Alike 3.0

Unported

license.

This means:

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• You are free to Share i.e. to copy, distribute and transmit this book

• You are free to Remix i.e. to adapt this book
• You are free to use it for commercial purposes

Please note:

• Please do not sell electronic or printed copies of the book unless you have

clearly and prominently mentioned in the description that these are not

from the original author of this book.

• Attribution must be shown in the introductory description and front page of

the document by linking back to

http://www.swaroopch.com/notes/Python

and clearly indicating that the original text can be fetched from this

location.

• All the code/scripts provided in this book is licensed under the

3-clause

BSD License

unless otherwise noted.

1.4

Read Now

You can

read the book online

.

1.5

Buy the Book

A printed hardcopy of the book can be purchased

for your offline reading pleasure,

and to support the continued development and improvement of this book.

1.6

Download

PDF

Full source

If you wish to support the continued development of this book, please
consider

buying a hardcopy

.

1.7

Read the book in your native language

If you are interested in reading or contributing translations of this book to other

human languages, please see the

Translations page

.

12

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2

Preface

Python is probably one of the few programming languages which is both simple

and powerful. This is good for beginners as well as for experts, and more

importantly, is fun to program with. This book aims to help you learn this

wonderful language and show how to get things done quickly and painlessly - in

effect ‘The Perfect Anti-venom to your programming problems’.

2.1

Who This Book Is For

This book serves as a guide or tutorial to the Python programming language. It

is mainly targeted at newbies. It is useful for experienced programmers as well.

The aim is that if all you know about computers is how to save text files, then you

can learn Python from this book. If you have previous programming experience,

then you can also learn Python from this book.
If you do have previous programming experience, you will be interested in the

differences between Python and your favorite programming language - I have

highlighted many such differences. A little warning though, Python is soon going

to become your favorite programming language!

2.2

History Lesson

I first started with Python when I needed to write an installer for software I had

written called ‘Diamond’ so that I could make the installation easy. I had to

choose between Python and Perl bindings for the Qt library. I did some research

on the web and I came across

an article by Eric S. Raymond

, a famous and

respected hacker, where he talked about how Python had become his favorite

programming language. I also found out that the PyQt bindings were more

mature compared to Perl-Qt. So, I decided that Python was the language for

me.

Then, I started searching for a good book on Python. I couldn’t find any! I

did find some O’Reilly books but they were either too expensive or were more

like a reference manual than a guide. So, I settled for the documentation that

came with Python. However, it was too brief and small. It did give a good idea

about Python but was not complete. I managed with it since I had previous

programming experience, but it was unsuitable for newbies.

About six months after my first brush with Python, I installed the (then) latest

Red Hat 9.0 Linux and I was playing around with KWord. I got excited about it

and suddenly got the idea of writing some stuff on Python. I started writing a few

pages but it quickly became 30 pages long. Then, I became serious about making

it more useful in a book form. After a lot of rewrites, it has reached a stage

13

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where it has become a useful guide to learning the Python language. I consider

this book to be my contribution and tribute to the open source community.

This book started out as my personal notes on Python and I still consider it in

the same way, although I’ve taken a lot of effort to make it more palatable to

others :)
In the true spirit of open source, I have received lots of constructive suggestions,

criticisms and

feedback

from enthusiastic readers which has helped me improve

this book a lot.

2.3

Status Of The Book

This book has been reformatted in October 2012 using Pandoc to allow generation

of ebooks as requested by several users, along with errata fixes and updates.
Changes in December 2008 edition (from the earlier major revision in March

2005) was updating for the Python 3.0 release.
The book needs the help of its readers such as yourselves to point out any parts

of the book which are not good, not comprehensible or are simply wrong. Please

write to the main author

or the respective

translators

with your comments and

suggestions.

2.4

Official Website

The official website of the book is

http://www.swaroopch.com/notes/Python

where you can read the whole book online, download the latest versions of the

book,

buy a printed hard copy

, and also send me feedback.

2.5

Something To Think About

There are two ways of constructing a software design: one way is to

make it so simple that there are obviously no deficiencies; the other

is to make it so complicated that there are no obvious deficiencies.

– C. A. R. Hoare

Success in life is a matter not so much of talent and opportunity as

of concentration and perseverance.

– C. W. Wendte

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3

Introduction

Python is one of those rare languages which can claim to be both simple and
powerful

. You will find yourself pleasantly surprised to see how easy it is to

concentrate on the solution to the problem rather than the syntax and structure

of the language you are programming in.

The official introduction to Python is:

Python is an easy to learn, powerful programming language. It

has efficient high-level data structures and a simple but effective

approach to object-oriented programming. Python’s elegant syntax

and dynamic typing, together with its interpreted nature, make it

an ideal language for scripting and rapid application development in

many areas on most platforms.

I will discuss most of these features in more detail in the next section.

Story behind the name

Guido van Rossum, the creator of the Python lan-

guage, named the language after the BBC show “Monty Python’s Flying

Circus”. He doesn’t particularly like snakes that kill animals for food by

winding their long bodies around them and crushing them.

3.1

Features of Python

3.1.1

Simple

Python is a simple and minimalistic language. Reading a good Python program

feels almost like reading English, although very strict English! This pseudo-code

nature of Python is one of its greatest strengths. It allows you to concentrate on

the solution to the problem rather than the language itself.

3.1.2

Easy to Learn

As you will see, Python is extremely easy to get started with. Python has an

extraordinarily simple syntax, as already mentioned.

3.1.3

Free and Open Source

Python is an example of a FLOSS (Free/Libré and Open Source Software). In

simple terms, you can freely distribute copies of this software, read its source

code, make changes to it, and use pieces of it in new free programs. FLOSS is

based on the concept of a community which shares knowledge. This is one of the

reasons why Python is so good - it has been created and is constantly improved

by a community who just want to see a better Python.

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3.1.4

High-level Language

When you write programs in Python, you never need to bother about the

low-level details such as managing the memory used by your program, etc.

3.1.5

Portable

Due to its open-source nature, Python has been ported to (i.e. changed to make

it work on) many platforms. All your Python programs can work on any of these

platforms without requiring any changes at all if you are careful enough to avoid

any system-dependent features.

You can use Python on Linux, Windows, FreeBSD, Macintosh, Solaris, OS/2,

Amiga, AROS, AS/400, BeOS, OS/390, z/OS, Palm OS, QNX, VMS, Psion,

Acorn RISC OS, VxWorks, PlayStation, Sharp Zaurus, Windows CE and even

PocketPC!

You can even use a platform like

Kivy

to create games for iOS (iPhone, iPad)

and Android.

3.1.6

Interpreted

This requires a bit of explanation.
A program written in a compiled language like C or C++ is converted from the

source language i.e. C or C++ into a language that is spoken by your computer

(binary code i.e. 0s and 1s) using a compiler with various flags and options.

When you run the program, the linker/loader software copies the program from

hard disk to memory and starts running it.
Python, on the other hand, does not need compilation to binary. You just run

the program directly from the source code. Internally, Python converts the

source code into an intermediate form called bytecodes and then translates this

into the native language of your computer and then runs it. All this, actually,

makes using Python much easier since you don’t have to worry about compiling

the program, making sure that the proper libraries are linked and loaded, etc.

This also makes your Python programs much more portable, since you can just

copy your Python program onto another computer and it just works!

3.1.7

Object Oriented

Python supports procedure-oriented programming as well as object-oriented

programming. In procedure-oriented languages, the program is built around

procedures or functions which are nothing but reusable pieces of programs. In
object-oriented

languages, the program is built around objects which combine

16

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data and functionality. Python has a very powerful but simplistic way of doing

OOP, especially when compared to big languages like C++ or Java.

3.1.8

Extensible

If you need a critical piece of code to run very fast or want to have some piece

of algorithm not to be open, you can code that part of your program in C or

C++ and then use it from your Python program.

3.1.9

Embeddable

You can embed Python within your C/C++ programs to give ‘scripting’ capa-

bilities for your program’s users.

3.1.10

Extensive Libraries

The Python Standard Library is huge indeed. It can help you do various things

involving regular expressions,documentation generation, unit testing, threading,

databases, web browsers, CGI, FTP, email, XML, XML-RPC, HTML, WAV

files, cryptography, GUI (graphical user interfaces), and other system-dependent

stuff. Remember, all this is always available wherever Python is installed. This

is called the Batteries Included philosophy of Python.
Besides the standard library, there are various other high-quality libraries which

you can find at the

Python Package Index

.

Summary

Python is indeed an exciting and powerful language. It has the right

combination of performance and features that make writing programs in

Python both fun and easy.

3.2

Python 2 versus 3

You can ignore this section if you’re not interested in the difference between

Python 2 and Python 3. But please do be aware of which version you are using.

This book was rewritten in 2008 for Python 3. It was one of the first books to

use Python 3. This, unfortunately, resulted in confusion for readers who would

try to use Python 2 with the Python 3 version of the book and vice-versa. But

slowly, the world is still migrating to Python 3.
So, yes, you will be learning to use Python 3 in this book, even if you want

to ultimately use Python 2. Remember that once you have properly understood
and learn to use either of them, you can easily learn the changes between the
two versions and adapt easily. The hard part is learning programming and

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understanding the core Python language itself. That is our goal in this book,
and once you have achieved that goal, you can easily use Python 2 or Python 3
depending on your situation.

For details on differences between Python 2 to Python 3, see the

Python/3 page

on the Ubuntu wiki

.

3.3

What Programmers Say

You may find it interesting to read what great hackers like ESR have to say

about Python:

(1) Eric S. Raymond is the author of “The Cathedral and the Bazaar” and is

also the person who coined the term Open Source. He says that

Python

has become his favorite programming language

. This article was the real

inspiration for my first brush with Python.

(2) Bruce Eckel is the author of the famous Thinking in Java and Thinking in

C++

books. He says that no language has made him more productive than

Python. He says that Python is perhaps the only language that focuses on

making things easier for the programmer. Read the

complete interview

for

more details.

(3) Peter Norvig is a well-known Lisp author and Director of Search Quality

at Google (thanks to Guido van Rossum for pointing that out). He says

that Python has always been an integral part of Google. You can actually

verify this statement by looking at the

Google Jobs

page which lists Python

knowledge as a requirement for software engineers.

4

Installation

4.1

Installation on Windows

Visit

http://www.python.org/download/

and download the latest version. The

installation is just like any other Windows-based software.

Caution

When you are given the option of unchecking any “optional” compo-

nents, don’t uncheck any.

4.1.1

DOS Prompt

If you want to be able to use Python from the Windows command line i.e. the

DOS prompt, then you need to set the PATH variable appropriately.

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For Windows 2000, XP, 2003 , click on Control Panel — System — Advanced

— Environment Variables. Click on the variable named PATH in the ‘System

Variables’ section, then select Edit and add ;C:\Python33 (please verify that

this folder exists, it will be different for newer versions of Python) to the end of

what is already there. Of course, use the appropriate directory name.

For older versions of Windows, open the file C:\AUTOEXEC.BAT and add the line

‘PATH=%PATH%;C:\Python33’ (without the quotes) and restart the system. For

Windows NT, use the AUTOEXEC.NT file.

For Windows Vista:

1. Click Start and choose Control Panel

2. Click System, on the right you’ll see “View basic information about your

computer”

3. On the left is a list of tasks, the last of which is “Advanced system settings.”

Click that.

4. The Advanced tab of the System Properties dialog box is shown. Click the

Environment Variables button on the bottom right.

5. In the lower box titled “System Variables” scroll down to Path and click

the Edit button.

6. Change your path as need be.

7. Restart your system. Vista didn’t pick up the system path environment

variable change until I restarted.

For Windows 7:

1. Right click on Computer from your desktop and select properties or Click

Start and choose Control Panel — System and Security — System. Click

on Advanced system settings on the left and then click on the Advanced

tab. At the bottom click on Environment Variables and under System

variables, look for the PATH variable, select and then press Edit.

2. Go to the end of the line under Variable value and append ;C:\Python33.

3. If the value was %SystemRoot%\system32; It will now become

%SystemRoot%\system32;C:\Python33

4. Click ok and you are done. No restart is required.

4.1.2

Running Python prompt on Windows

For Windows users, you can run the interpreter in the command line if you have

set the PATH variable appropriately

.

To open the terminal in Windows, click the start button and click ‘Run’. In the

dialog box, type cmd and press enter key.

Then, type python3 -V and ensure there are no errors.

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4.2

Installation on Mac OS X

For Mac OS X users, open the terminal by pressing Command+Space keys (to

open Spotlight search), type Terminal and press enter key.
Install

Homebrew

by running:

ruby -e "$(curl -fsSkL raw.github.com/mxcl/homebrew/go)"

Then install Python 3 using:

brew install python3

Now, run python3 -V and ensure there are no errors.

4.3

Installation on Linux

For Linux users, open the terminal by opening the Terminal application or by

pressing Alt + F2 and entering gnome-terminal. If that doesn’t work, please

refer the documentation or forums of your particular Linux distribution.
Next, we have to install the python3 package. For example, on Ubuntu, you

can use

sudo apt-get install python3

. Please check the documentation or

forums of the Linux distribution that you have installed for the correct package

manager command to run.
Once you have finished the installation, run the python3 -V command in a shell

and you should see the version of Python on the screen:

$ python3 -V

Python 3.3.0

Note

$ is the prompt of the shell. It will be different for you depending on the

settings of the operating system on your computer, hence I will indicate

the prompt by just the $ symbol.

Default in new versions of your distribution?

Newer distributions such

as

Ubuntu 12.10 are making Python 3 the default version

, so check if it is

already installed.

4.4

Summary

From now on, we will assume that you have Python 3 installed on your system.
Next, we will write our first Python 3 program.

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5

First Steps

We will now see how to run a traditional ‘Hello World’ program in Python. This

will teach you how to write, save and run Python programs.
There are two ways of using Python to run your program - using the interactive

interpreter prompt or using a source file. We will now see how to use both of

these methods.

5.1

Using The Interpreter Prompt

Open the terminal in your operating system (as discussed previously in the

Installation chapter

) and then open the Python prompt by typing python3 and

pressing enter key.
Once you have started python3, you should see >>> where you can start typing

stuff. This is called the Python interpreter prompt.

At the Python interpreter prompt, type print(’Hello World’) followed by the

enter key. You should see the words Hello World as output.
Here is an example of what you should be seeing, when using a Mac OS X

computer. The details about the Python software will differ based on your

computer, but the part from the prompt (i.e. from >>> onwards) should be the

same regardless of the operating system.

$ python3

Python 3.3.0 (default, Oct 22 2012, 12:20:36)

[GCC 4.2.1 Compatible Apple Clang 4.0 ((tags/Apple/clang-421.0.60))] on darwin

Type "help", "copyright", "credits" or "license" for more information.

>>> print('hello world')

hello world

>>>

Notice that Python gives you the output of the line immediately! What you just

entered is a single Python statement. We use print to (unsurprisingly) print

any value that you supply to it. Here, we are supplying the text Hello World

and this is promptly printed to the screen.

How to Quit the Interpreter Prompt

If you are using a Linux or Unix

shell, you can exit the interpreter prompt by pressing ctrl-d or entering

exit() (note: remember to include the parentheses, ‘()’) followed by the

enter key. If you are using the Windows command prompt, press ctrl-z

followed by the enter key.

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5.2

Choosing An Editor

We cannot type out our program at the interpreter prompt every time we want

to run something, so we have to save them in files and can run our programs

any number of times.

To create our Python source files, we need an editor software where you can type

and save. A good programmer’s editor will make your life easier in writing the

source files. Hence, the choice of an editor is crucial indeed. You have to choose

an editor as you would choose a car you would buy. A good editor will help you

write Python programs easily, making your journey more comfortable and helps

you reach your destination (achieve your goal) in a much faster and safer way.
One of the very basic requirements is syntax highlighting where all the different

parts of your Python program are colorized so that you can see your program

and visualize its running.
If you have no idea where to start, I would recommend using

Komodo Edit

software which is available on Windows, Mac OS X and Linux.
If you are using Windows, do not use Notepad - it is a bad choice because

it does not do syntax highlighting and also importantly it does not support

indentation of the text which is very important in our case as we will see later.

Good editors such as Komodo Edit will automatically do this.
If you are an experienced programmer, then you must be already using

Vim

or

Emacs

. Needless to say, these are two of the most powerful editors and you

will benefit from using them to write your Python programs. I personally use

both for most of my programs, and have even written an

entire book on Vim

.

In case you are willing to take the time to learn Vim or Emacs, then I highly

recommend that you do learn to use either of them as it will be very useful for

you in the long run. However, as I mentioned before, beginners can start with

Komodo Edit and focus the learning on Python rather than the editor at this

moment.

To reiterate, please choose a proper editor - it can make writing Python programs

more fun and easy.

For Vim users

There is a good introduction on how to

make Vim a powerful

Python IDE by John M Anderson

. Also recommended is the

jedi-vim

plugin

and my

own dotvim configuration

.

For Emacs users

There is a good introduction on how to

make Emacs a pow-

erful Python IDE by Pedro Kroger

. Also recommended is

BG’s dotemacs

configuration

.

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5.3

Using A Source File

Now let’s get back to programming. There is a tradition that whenever you

learn a new programming language, the first program that you write and run is

the ‘Hello World’ program - all it does is just say ‘Hello World’ when you run it.

As Simon Cozens (the author of the amazing ‘Beginning Perl’ book) puts it, it

is the “traditional incantation to the programming gods to help you learn the

language better.”
Start your choice of editor, enter the following program and save it as hello.py.
If you are using Komodo Edit, click on File — New — New File, type the lines:

print

(

'Hello World'

)

In Komodo Edit, do File — Save to save to a file.

Where should you save the file? To any folder for which you know the location

of the folder. If you don’t understand what that means, create a new folder and

use that location to save and run all your Python programs:

• C:\\py on Windows
• /tmp/py on Linux

• /tmp/py on Mac OS X

To create a folder, use the mkdir command in the terminal, for example, mkdir

/tmp/py.

Important

Always ensure that you give it the file extension of .py, for example,

foo.py.

In Komodo Edit, click on Tools — Run Command, type python3 hello.py and

click on Run and you should see the output printed like in the screenshot below.

The best way, though, is to type it in Komodo Edit but to use a terminal:

1. Open a terminal as explained in the

Installation chapter

.

2. Change directory where you saved the file, for example, cd /tmp/py
3. Run the program by entering the command python3 hello.py.

The output is as shown below.

$ python3 hello.py

Hello World

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Figure 1: Screenshot of Komodo Edit with the Hello World program

24

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If you got the output as shown above, congratulations! - you have successfully

run your first Python program. You have successfully crossed the hardest part

of learning programming, which is, getting started with your first program!
In case you got an error, please type the above program exactly as shown above

and run the program again. Note that Python is case-sensitive i.e. print is not

the same as Print - note the lowercase p in the former and the uppercase P in

the latter. Also, ensure there are no spaces or tabs before the first character in

each line - we will

see why this is important later

.

How It Works

A Python program is composed of statements. In our first program, we have

only one statement. In this statement, we call the print function which just

prints the text ’Hello World’. We will learn about functions in detail in a

later

chapter

- what you should understand now is that whatever you supply in the

parentheses will be printed back to the screen. In this case, we supply the text

’Hello World’.

5.3.1

Executable Python Programs

This applies only to Linux and Unix users but Windows users should know this

as well.
Every time, you want to run a Python program, we have to explicitly call

python3 foo.py, but why can’t we run it just like any other program on our

computer? We can achieve that by using something called the hashbang line.

Add the below line as the first line of your program:

#!/usr/bin/env python3

So, your program should look like this now:

#!/usr/bin/env python3

print

(

'Hello World'

)

Second, we have to give the program executable permission using the chmod

command then run the source program.

The chmod command is used here to change the mode of the file by giving

execute permission to all users of the system.

$ chmod a+x hello.py

Now, we can run our program directly because our operating system calls

/usr/bin/env which in turn will find our Python 3 software and hence knows

how to run our source file:

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$ ./hello.py

Hello World

We use the ./ to indicate that the program is located in the current folder.
To make things more fun, you can rename the file to just hello and run it as

./hello and it will still work since the system knows that it has to run the

program using the interpreter whose location is specified in the first line in the

source file.
So far, we have been able to run our program as long as we know the exact

path. What if we wanted to be able to run the program from folder? You can do

this by storing the program in one of the folders listed in the PATH environment

variable.
Whenever you run any program, the system looks for that program in each of

the folders listed in the PATH environment variable and then runs that program.

We can make this program available everywhere by simply copying this source

file to one of the directories listed in PATH.

$ echo $PATH

/usr/local/bin:/usr/bin:/bin:/usr/X11R6/bin:/home/swaroop/bin

$ cp hello.py /home/swaroop/bin/hello

$ hello

Hello World

We can display the PATH variable using the echo command and prefixing the

variable name by $ to indicate to the shell that we need the value of this

“environment variable”. We see that /home/swaroop/bin is one of the directories

in the PATH variable where swaroop is the username I am using in my system.

There will usually be a similar directory for your username on your system.

If you want to add a directory of your choice to the PATH variable - this

can be done by running export PATH=$PATH:/home/swaroop/mydir where

’/home/swaroop/mydir’ is the directory I want to add to the PATH variable.

This method is very useful if you want to write commands you can run anytime,

anywhere. It is like creating your own commands just like cd or any other

commands that you use in the terminal.

5.4

Getting Help

If you need quick information about any function or statement in Python, then

you can use the built-in help functionality. This is very useful especially when

using the interpreter prompt. For example, run help(print) - this displays the

help for the print function which is used to print things to the screen.

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Note

Press q to exit the help.

Similarly, you can obtain information about almost anything in Python. Use

help() to learn more about using help itself!
In case you need to get help for operators like return, then you need to put

those inside quotes such as help(’return’) so that Python doesn’t get confused

on what we’re trying to do.

5.5

Summary

You should now be able to write, save and run Python programs at ease.

Now that you are a Python user, let’s learn some more Python concepts.

6

Basics

Just printing ‘Hello World’ is not enough, is it? You want to do more than that

- you want to take some input, manipulate it and get something out of it. We

can achieve this in Python using constants and variables, and we’ll learn some

other concepts as well in this chapter.

6.1

Comments

Comments

are any text to the right of the # symbol and is mainly useful as notes

for the reader of the program.
For example:

print

(

'Hello World'

)

# Note that print is a function

or:

# Note that print is a function

print

(

'Hello World'

)

Use as many useful comments as you can in your program to:

• explain assumptions

• explain important decisions
• explain important details

• explain problems you’re trying to solve

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• explain problems you’re trying to overcome in your program, etc.

Code tells you how, comments should tell you why.

This is useful for readers of your program so that they can easily understand

what the program is doing. Remember, that person can be yourself after six

months!

6.2

Literal Constants

An example of a literal constant is a number like 5, 1.23, or a string like ’This

is a string’or "It’s a string!". It is called a literal because it is literal -

you use its value literally. The number 2 always represents itself and nothing

else - it is a constant because its value cannot be changed. Hence, all these are

referred to as literal constants.

6.3

Numbers

Numbers are mainly of two types - integers and floats.

An examples of an integer is 2 which is just a whole number.

Examples of floating point numbers (or floats for short) are 3.23 and 52.3E-4.

The E notation indicates powers of 10. In this case, 52.3E-4 means 52.3 *

10ˆ-4ˆ.

Note for Experienced Programmers

There is no separate long type. The

int type can be an integer of any size.

6.4

Strings

A string is a sequence of characters. Strings are basically just a bunch of words.
You will be using strings in almost every Python program that you write, so pay

attention to the following part.

6.4.1

Single Quote

You can specify strings using single quotes such as ’Quote me on this’. All

white space i.e. spaces and tabs are preserved as-is.

6.4.2

Double Quotes

Strings in double quotes work exactly the same way as strings in single quotes.

An example is "What’s your name?"

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6.4.3

Triple Quotes

You can specify multi-line strings using triple quotes - (""" or ”’). You can use

single quotes and double quotes freely within the triple quotes. An example is:

'''This is a multi-line string. This is the first line.

This is the second line.

"What's your name?," I asked.

He said "Bond, James Bond."

'''

6.4.4

Strings Are Immutable

This means that once you have created a string, you cannot change it. Although

this might seem like a bad thing, it really isn’t. We will see why this is not a

limitation in the various programs that we see later on.

Note for C/C++ Programmers

There is no separate char data type in

Python. There is no real need for it and I am sure you won’t miss it.

Note for Perl/PHP Programmers

Remember that single-quoted strings

and double-quoted strings are the same - they do not differ in any way.

6.4.5

The format method

Sometimes we may want to construct strings from other information. This is

where the format() method is useful.

Save the following lines as a file str_format.py:

age =

20

name =

'Swaroop'

print

(

'{0} was {1} years old when he wrote this book'

.

format

(name, age))

print

(

'Why is {0} playing with that python?'

.

format

(name))

Output:

$ python3 str_format.py

Swaroop was 20 years old when he wrote this book

Why is Swaroop playing with that python?

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How It Works:

A string can use certain specifications and subsequently, the format method can

be called to substitute those specifications with corresponding arguments to the

format method.
Observe the first usage where we use {0} and this corresponds to the variable

name which is the first argument to the format method. Similarly, the second

specification is {1} corresponding to age which is the second argument to the

format method. Note that Python starts counting from 0 which means that first

position is at index 0, second position is at index 1, and so on.
Notice that we could have achieved the same using string concatenation: name +

’ is ’ + str(age) + ’ years old’ but that is much uglier and error-prone.

Second, the conversion to string would be done automatically by the format

method instead of the explicit conversion to strings needed in this case. Third,

when using the format method, we can change the message without having to

deal with the variables used and vice-versa.

Also note that the numbers are optional, so you could have also written as:

age =

20

name =

'Swaroop'

print

(

'{} was {} years old when he wrote this book'

.

format

(name, age))

print

(

'Why is {} playing with that python?'

.

format

(name))

which will give the same exact output as the previous program.
What Python does in the format method is that it substitutes each argument

value into the place of the specification. There can be more detailed specifications

such as:

decimal (.) precision of

3

for

float

'0.333'

>>>

'{0:.3}'

.

format

(

1

/

3

)

fill

with

underscores (_)

with

the text centered

(^) to

11

width

'___hello___'

>>>

'{0:_^11}'

.

format

(

'hello'

)

keyword-based

'Swaroop wrote A Byte of Python'

>>>

'{name} wrote {book}'

.

format

(name=

'Swaroop'

, book=

'A Byte of Python'

)

6.5

Variable

Using just literal constants can soon become boring - we need some way of

storing any information and manipulate them as well. This is where variables

come into the picture. Variables are exactly what the name implies - their value

can vary, i.e., you can store anything using a variable. Variables are just parts

30

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of your computer’s memory where you store some information. Unlike literal

constants, you need some method of accessing these variables and hence you

give them names.

6.6

Identifier Naming

Variables are examples of identifiers. Identifiers are names given to identify

something

. There are some rules you have to follow for naming identifiers:

• The first character of the identifier must be a letter of the alphabet (up-

percase ASCII or lowercase ASCII or Unicode character) or an underscore

(‘_’).

• The rest of the identifier name can consist of letters (uppercase ASCII or

lowercase ASCII or Unicode character), underscores (‘_’) or digits (0-9).

• Identifier names are case-sensitive. For example, myname and myName are

not

the same. Note the lowercase n in the former and the uppercase N in

the latter.

• Examples of valid identifier names are i, __my_name, name_23. Examples

of ‘’invalid” identifier names are 2things, this is spaced out, my-name,

>a1b2_c3 and "this_is_in_quotes".

6.7

Data Types

Variables can hold values of different types called data types. The basic types

are numbers and strings, which we have already discussed. In later chapters, we

will see how to create our own types using

classes

.

6.8

Object

Remember, Python refers to anything used in a program as an object. This is

meant in the generic sense. Instead of saying ‘the something’, we say ‘the object’.

Note for Object Oriented Programming users

Python is strongly object-

oriented in the sense that everything is an object including numbers, strings

and functions.

We will now see how to use variables along with literal constants. Save the

following example and run the program.

31

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6.9

How to write Python programs

Henceforth, the standard procedure to save and run a Python program is as

follows:

1. Open your editor of choice, such as Komodo Edit.
2. Type the program code given in the example.

3. Save it as a file with the filename mentioned.

4. Run the interpreter with the command python3 program.py to run the

program.

6.10

Example: Using Variables And Literal Constants

Filename : var.py

i =

5

print

(i)

i = i +

1

print

(i)

s =

'''This is a multi-line string.

This is the second line.'''

print

(s)

Output:

$ python3 var.py

5

6

This is a multi-line string.

This is the second line.

How It Works:
Here’s how this program works. First, we assign the literal constant value 5 to

the variable i using the assignment operator (=). This line is called a statement

because it states that something should be done and in this case, we connect the

variable name i to the value 5. Next, we print the value of i using the print

function which, unsurprisingly, just prints the value of the variable to the screen.

Then we add 1 to the value stored in i and store it back. We then print it and

expectedly, we get the value 6.
Similarly, we assign the literal string to the variable s and then print it.

Note for static language programmers

Variables are used by just assigning

them a value. No declaration or data type definition is needed/used.

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6.10.1

Logical And Physical Line

A physical line is what you see when you write the program. A logical line is

what Python sees as a single statement. Python implicitly assumes that each

physical line

corresponds to a logical line.

An example of a logical line is a statement like print(’Hello World’) - if this

was on a line by itself (as you see it in an editor), then this also corresponds to

a physical line.
Implicitly, Python encourages the use of a single statement per line which makes

code more readable.
If you want to specify more than one logical line on a single physical line, then

you have to explicitly specify this using a semicolon (;) which indicates the end

of a logical line/statement. For example,

i =

5

print

(i)

is effectively same as

i =

5

;

print

(i);

and the same can be written as

i =

5

;

print

(i);

or even

i =

5

;

print

(i)

However, I strongly recommend that you stick to writing a maximum of a
single logical line on each single physical line

. The idea is that you should

never use the semicolon. In fact, I have never used or even seen a semicolon in a

Python program.

There is one kind of situation where this concept is really useful : if you have

a long line of code, you can break it into multiple physical lines by using the

backslash. This is referred to as explicit line joining:

s =

'This is a string. \

This continues the string.'

print

(s)

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This gives the output:

This is a string. This continues the string.

Similarly,

print

\

(i)

is the same as

print

(i)

Sometimes, there is an implicit assumption where you don’t need to use a

backslash. This is the case where the logical line has a starting parentheses,

starting square brackets or a starting curly braces but not an ending one. This is

called implicit line joining. You can see this in action when we write programs

using

lists

in later chapters.

6.10.2

Indentation

Whitespace is important in Python. Actually, whitespace at the beginning

of the line is important

. This is called indentation. Leading whitespace

(spaces and tabs) at the beginning of the logical line is used to determine the

indentation level of the logical line, which in turn is used to determine the

grouping of statements.

This means that statements which go together must have the same indentation.

Each such set of statements is called a block. We will see examples of how

blocks are important in later chapters.
One thing you should remember is that wrong indentation can give rise to errors.

For example:

i =

5

print

(

'Value is '

, i)

# Error! Notice a single space at the start of the line

print

(

'I repeat, the value is '

, i)

When you run this, you get the following error:

File "whitespace.py", line 4

print('Value is ', i) # Error! Notice a single space at the start of the line

^

IndentationError: unexpected indent

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Notice that there is a single space at the beginning of the second line. The error

indicated by Python tells us that the syntax of the program is invalid i.e. the

program was not properly written. What this means to you is that you cannot
arbitrarily start new blocks of statements

(except for the default main block

which you have been using all along, of course). Cases where you can use new

blocks will be detailed in later chapters such as the

Control Flow

.

How to indent

Use only spaces for indentation, with a tab stop of 4 spaces.

Good editors like Komodo Edit will automatically do this for you. Make

sure you use a consistent number of spaces for indentation, otherwise your

program will show errors.

Note to static language programmers

Python will always use indentation

for blocks and will never use braces. Run from __future__ import

braces to learn more.

6.11

Summary

Now that we have gone through many nitty-gritty details, we can move on

to more interesting stuff such as control flow statements. Be sure to become

comfortable with what you have read in this chapter.

7

Operators and Expressions

Most statements (logical lines) that you write will contain expressions. A simple

example of an expression is 2 + 3. An expression can be broken down into

operators and operands.

Operators

are functionality that do something and can be represented by symbols

such as + or by special keywords. Operators require some data to operate on

and such data is called operands. In this case, 2 and 3 are the operands.

7.1

Operators

We will briefly take a look at the operators and their usage:

Note that you can evaluate the expressions given in the examples using the

interpreter interactively. For example, to test the expression 2 + 3, use the

interactive Python interpreter prompt:

>>>

2

+

3

5

>>>

3

*

5

35

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15

>>>

+ (plus)

Adds two objects

3 + 5 gives 8. ’a’ + ’b’ gives ’ab’.

- (minus)

Gives the subtraction of one number from the other; if the first

operand is absent it is assumed to be zero.

-5.2 gives a negative number and 50 - 24 gives 26.

* (multiply)

Gives the multiplication of the two numbers or returns the string

repeated that many times.
2 * 3 gives 6. ’la’ * 3 gives ’lalala’.

** (power)

Returns x to the power of y

3 ** 4 gives 81 (i.e. 3 * 3 * 3 * 3)

/ (divide)

Divide x by y

4 / 3 gives 1.3333333333333333.

// (floor division)

Returns the floor of the quotient

4 // 3 gives 1.

% (modulo)

Returns the remainder of the division

8 % 3 gives 2. -25.5 % 2.25 gives 1.5.

<< (left shift)

Shifts the bits of the number to the left by the number of bits

specified. (Each number is represented in memory by bits or binary digits

i.e. 0 and 1)
2 << 2 gives 8. 2 is represented by 10 in bits.
Left shifting by 2 bits gives 1000 which represents the decimal 8.

>> (right shift)

Shifts the bits of the number to the right by the number of

bits specified.
11 >> 1 gives 5.
11 is represented in bits by 1011 which when right shifted by 1 bit gives

101which is the decimal 5.

& (bit-wise AND)

Bit-wise AND of the numbers

5 & 3 gives 1.

| (bit-wise OR)

Bitwise OR of the numbers

5 | 3 gives 7

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ˆ (bit-wise XOR)

Bitwise XOR of the numbers

5 ˆ 3 gives 6

~ (bit-wise invert)

The bit-wise inversion of x is -(x+1)

~5 gives -6.

< (less than)

Returns whether x is less than y. All comparison operators return

True or False. Note the capitalization of these names.
5 &lt; 3 gives False and 3 &lt; 5 gives True.
Comparisons can be chained arbitrarily: 3 &lt; 5 &lt; 7 gives True.

> (greater than)

Returns whether x is greater than y

5 &gt; 3 returns True. If both operands are numbers, they are first

converted to a common type. Otherwise, it always returns False.

<= (less than or equal to)

Returns whether x is less than or equal to y

x = 3; y = 6; x &lt;= y returns True.

>= (greater than or equal to)

Returns whether x is greater than or equal to

y
x = 4; y = 3; x &gt;= 3 returns True.

== (equal to)

Compares if the objects are equal

x = 2; y = 2; x == y returns True.
x = ’str’; y = ’stR’; x == y returns False.
x = ’str’; y = ’str’; x == y returns True.

!= (not equal to)

Compares if the objects are not equal

x = 2; y = 3; x != y returns True.

not (boolean NOT)

If x is True, it returns False. If x is False, it returns

True.
x = True; not x returns False.

and (boolean AND)

x and y returns False if x is False, else it returns

evaluation of y
x = False; y = True; x and y returns False since x is False. In this

case, Python will not evaluate y since it knows that the left hand side

of the ‘and’ expression is False which implies that the whole expression

will be False irrespective of the other values. This is called short-circuit

evaluation.

or (boolean OR)

If x is True, it returns True, else it returns evaluation of y

x = True; y = False; x or y returns True. Short-circuit evaluation

applies here as well.

37

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7.1.1

Shortcut for math operation and assignment

It is common to run a math operation on a variable and then assign the result of

the operation back to the variable, hence there is a shortcut for such expressions:

You can write:

a =

2

a = a *

3

as:

a =

2

a *=

3

Notice that var = var operation expression becomes var operation=

expression.

7.2

Evaluation Order

If you had an expression such as 2 + 3 * 4, is the addition done first or the

multiplication? Our high school maths tells us that the multiplication should be

done first. This means that the multiplication operator has higher precedence

than the addition operator.

The following table gives the precedence table for Python, from the lowest

precedence (least binding) to the highest precedence (most binding). This

means that in a given expression, Python will first evaluate the operators and

expressions lower in the table before the ones listed higher in the table.

The following table, taken from the

Python reference manual

, is provided for

the sake of completeness. It is far better to use parentheses to group operators

and operands appropriately in order to explicitly specify the precedence. This

makes the program more readable. See

Changing the Order of Evaluation

below

for details.

lambda

Lambda Expression

or

Boolean OR

and

Boolean AND

not x

Boolean NOT

in, not in

Membership tests

is, is not

Identity tests

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<, <=, >, >=, !=, ==

Comparisons

|

Bitwise OR

ˆ

Bitwise XOR

&

Bitwise AND

<<, >>

Shifts

+, -

Addition and subtraction

*, /, //, %

Multiplication, Division, Floor Division and Remainder

+x, -x

Positive, Negative

~x

Bitwise NOT

**

Exponentiation

x.attribute

Attribute reference

x[index]

Subscription

x[index1:index2]

Slicing

f(arguments ...)

Function call

(expressions, ...)

Binding or tuple display

[expressions, ...]

List display

{key:datum, ...}

Dictionary display

The operators which we have not already come across will be explained in later

chapters.
Operators with the same precedence are listed in the same row in the above

table. For example, + and - have the same precedence.

7.3

Changing the Order Of Evaluation

To make the expressions more readable, we can use parentheses. For example,

2 + (3 * 4) is definitely easier to understand than 2 + 3 * 4 which requires

knowledge of the operator precedences. As with everything else, the parentheses

should be used reasonably (do not overdo it) and should not be redundant, as in

(2 + (3 * 4)).
There is an additional advantage to using parentheses - it helps us to change the

order of evaluation. For example, if you want addition to be evaluated before

multiplication in an expression, then you can write something like (2 + 3) * 4.

39

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7.4

Associativity

Operators are usually associated from left to right. This means that operators

with the same precedence are evaluated in a left to right manner. For example, 2

+ 3 + 4 is evaluated as (2 + 3) + 4. Some operators like assignment operators

have right to left associativity i.e. a = b = c is treated as a = (b = c).

7.5

Expressions

Example (save as expression.py):

length =

5

breadth =

2

area = length * breadth

print

(

'Area is'

, area)

print

(

'Perimeter is'

,

2

* (length + breadth))

Output:

$ python3 expression.py

Area is 10

Perimeter is 14

How It Works:

The length and breadth of the rectangle are stored in variables by the same

name. We use these to calculate the area and perimeter of the rectangle with the

help of expressions. We store the result of the expression length * breadth

in the variable area and then print it using the print function. In the second

case, we directly use the value of the expression 2 * (length + breadth) in

the print function.

Also, notice how Python ‘pretty-prints’ the output. Even though we have not

specified a space between ’Area is’ and the variable area, Python puts it for

us so that we get a clean nice output and the program is much more readable

this way (since we don’t need to worry about spacing in the strings we use for

output). This is an example of how Python makes life easy for the programmer.

7.6

Summary

We have seen how to use operators, operands and expressions - these are the

basic building blocks of any program. Next, we will see how to make use of these

in our programs using statements.

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8

Control Flow

In the programs we have seen till now, there has always been a series of statements

faithfully executed by Python in exact top-down order. What if you wanted to

change the flow of how it works? For example, you want the program to take

some decisions and do different things depending on different situations, such as

printing ‘Good Morning’ or ‘Good Evening’ depending on the time of the day?

As you might have guessed, this is achieved using control flow statements. There

are three control flow statements in Python - if, for and while.

8.1

The if statement

The if statement is used to check a condition: if the condition is true, we

run a block of statements (called the if-block), else we process another block of

statements (called the else-block). The else clause is optional.
Example (save as if.py):

number =

23

guess =

int

(

input

(

'Enter an integer : '

))

if

guess == number:

print

(

'Congratulations, you guessed it.'

)

# New block starts here

print

(

'(but you do not win any prizes!)'

)

# New block ends here

elif

guess < number:

print

(

'No, it is a little higher than that'

)

# Another block

# You can do whatever you want in a block ...

else

:

print

(

'No, it is a little lower than that'

)

# you must have guessed > number to reach here

print

(

'Done'

)

# This last statement is always executed, after the if statement is executed

Output:

$ python3 if.py

Enter an integer : 50

No, it is a little lower than that

Done

$ python3 if.py

Enter an integer : 22

No, it is a little higher than that

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Done

$ python3 if.py

Enter an integer : 23

Congratulations, you guessed it.

(but you do not win any prizes!)

Done

How It Works:
In this program, we take guesses from the user and check if it is the number that

we have. We set the variable number to any integer we want, say 23. Then, we

take the user’s guess using the input() function. Functions are just reusable

pieces of programs. We’ll read more about them in the

next chapter

.

We supply a string to the built-in input function which prints it to the screen

and waits for input from the user. Once we enter something and press enter key,

the input() function returns what we entered, as a string. We then convert this

string to an integer using int and then store it in the variable guess. Actually,

the int is a class but all you need to know right now is that you can use it to

convert a string to an integer (assuming the string contains a valid integer in

the text).
Next, we compare the guess of the user with the number we have chosen. If they

are equal, we print a success message. Notice that we use indentation levels to

tell Python which statements belong to which block. This is why indentation is

so important in Python. I hope you are sticking to the “consistent indentation”

rule. Are you?
Notice how the if statement contains a colon at the end - we are indicating to

Python that a block of statements follows.

Then, we check if the guess is less than the number, and if so, we inform the user

that they must guess a little higher than that. What we have used here is the

elif clause which actually combines two related if else-if else statements

into one combined if-elif-else statement. This makes the program easier

and reduces the amount of indentation required.

The elif and else statements must also have a colon at the end of the logical

line followed by their corresponding block of statements (with proper indentation,

of course)

You can have another if statement inside the if-block of an if statement and

so on - this is called a nested if statement.
Remember that the elif and else parts are optional. A minimal valid if

statement is:

if

True

:

print

(

'Yes, it is true'

)

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After Python has finished executing the complete if statement along with the

associated elif and else clauses, it moves on to the next statement in the block

containing the if statement. In this case, it is the main block (where execution

of the program starts), and the next statement is the print(’Done’) statement.

After this, Python sees the ends of the program and simply finishes up.

Even though this is a very simple program, I have been pointing out a lot

of things that you should notice. All these are pretty straightforward (and

surprisingly simple for those of you from C/C++ backgrounds). You will need

to become aware of all these things initially, but after some practice you will

become comfortable with them, and it will all feel ‘natural’ to you.

Note for C/C++ Programmers

There is no switch statement in Python.

You can use an if..elif..else statement to do the same thing (and in

some cases, use a

dictionary

to do it quickly)

8.2

The while Statement

The while statement allows you to repeatedly execute a block of statements as

long as a condition is true. A while statement is an example of what is called a
looping

statement. A while statement can have an optional else clause.

Example (save as while.py):

number =

23

running =

True

while

running:

guess =

int

(

input

(

'Enter an integer : '

))

if

guess == number:

print

(

'Congratulations, you guessed it.'

)

running =

False

# this causes the while loop to stop

elif

guess < number:

print

(

'No, it is a little higher than that.'

)

else

:

print

(

'No, it is a little lower than that.'

)

else

:

print

(

'The while loop is over.'

)

# Do anything else you want to do here

print

(

'Done'

)

Output:

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$ python3 while.py

Enter an integer : 50

No, it is a little lower than that.

Enter an integer : 22

No, it is a little higher than that.

Enter an integer : 23

Congratulations, you guessed it.

The while loop is over.

Done

How It Works:
In this program, we are still playing the guessing game, but the advantage is

that the user is allowed to keep guessing until he guesses correctly - there is

no need to repeatedly run the program for each guess, as we have done in the

previous section. This aptly demonstrates the use of the while statement.

We move the input and if statements to inside the while loop and set the

variable running to True before the while loop. First, we check if the variable

running is True and then proceed to execute the corresponding while-block.

After this block is executed, the condition is again checked which in this case

is the running variable. If it is true, we execute the while-block again, else

we continue to execute the optional else-block and then continue to the next

statement.

The else block is executed when the while loop condition becomes False - this

may even be the first time that the condition is checked. If there is an else

clause for a while loop, it is always executed unless you break out of the loop

with a break statement.
The True and False are called Boolean types and you can consider them to be

equivalent to the value 1 and 0respectively.

Note for C/C++ Programmers

Remember that you can have an else

clause for the while loop.

8.3

The for loop

The for..in statement is another looping statement which iterates over a

sequence of objects i.e. go through each item in a sequence. We will see more

about

sequences

in detail in later chapters. What you need to know right now is

that a sequence is just an ordered collection of items.
Example (save as for.py):

for

i in

range

(

1

,

5

):

print

(i)

44

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else

:

print

(

'The for loop is over'

)

Output:

$ python3 for.py

1

2

3

4

The for loop is over

How It Works:
In this program, we are printing a sequence of numbers. We generate this

sequence of numbers using the built-in range function.

What we do here is supply it two numbers and range returns a sequence of

numbers starting from the first number and up to the second number. For

example, range(1,5) gives the sequence [1, 2, 3, 4]. By default, range

takes a step count of 1. If we supply a third number to range, then that becomes

the step count. For example, range(1,5,2) gives [1,3]. Remember that the

range extends up to the second number i.e. it does not include the second

number.
Note that range() generates a sequence of numbers, but it will generate only one

number at a time, when the for loop requests for the next item. If you want

to see the full sequence of numbers immediately, use list(range()). Lists are

explained in the [

data structures chapter

].

The for loop then iterates over this range - for i in range(1,5) is equivalent

to for i in [1, 2, 3, 4] which is like assigning each number (or object) in

the sequence to i, one at a time, and then executing the block of statements for

each value of i. In this case, we just print the value in the block of statements.
Remember that the else part is optional. When included, it is always executed

once after the for loop is over unless a [break][#break) statement is encountered.
Remember that the for..in loop works for any sequence. Here, we have a list

of numbers generated by the built-in range function, but in general we can use

any kind of sequence of any kind of objects! We will explore this idea in detail

in later chapters.

Note for C/C++/Java/C# Programmers

The Python for loop is radi-

cally different from the C/C++ for loop. C# programmers will note that

the for loop in Python is similar to the foreach loop in C#. Java pro-

grammers will note that the same is similar to for (int i : IntArray)

in Java 1.5 .

45

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In C/C++, if you want to write for (int i = 0; i &lt; 5; i++), then

in Python you write just for i in range(0,5). As you can see, the for

loop is simpler, more expressive and less error prone in Python.

8.4

The break Statement

The break statement is used to break out of a loop statement i.e. stop the

execution of a looping statement, even if the loop condition has not become

False or the sequence of items has not been completely iterated over.

An important note is that if you break out of a foror while loop, any corre-

sponding loop else block is not executed.
Example (save as break.py):

while

True

:

s =

input

(

'Enter something : '

)

if

s ==

'quit'

:

break

print

(

'Length of the string is'

,

len

(s))

print

(

'Done'

)

Output:

$ python3 break.py

Enter something : Programming is fun

Length of the string is 18

Enter something : When the work is done

Length of the string is 21

Enter something : if you wanna make your work also fun:

Length of the string is 37

Enter something :

use Python!

Length of the string is 12

Enter something : quit

Done

How It Works:
In this program, we repeatedly take the user’s input and print the length of each

input each time. We are providing a special condition to stop the program by

checking if the user input is ’quit’. We stop the program by breaking out of

the loop and reach the end of the program.

The length of the input string can be found out using the built-in len function.

Remember that the break statement can be used with the for loop as well.

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8.4.1

Swaroop’s Poetic Python

The input I have used here is a mini poem I have written called Swaroop’s Poetic
Python

:

Programming is fun

When the work is done

if you wanna make your work also fun:

use Python!

8.5

The continue Statement

The continue statement is used to tell Python to skip the rest of the statements

in the current loop block and to continue to the next iteration of the loop.
Example (save as continue.py):

while

True

:

s =

input

(

'Enter something : '

)

if

s ==

'quit'

:

break

if

len

(s) <

3

:

print

(

'Too small'

)

continue

print

(

'Input is of sufficient length'

)

# Do other kinds of processing here...

Output:

$ python3 continue.py

Enter something : a

Too small

Enter something : 12

Too small

Enter something : abc

Input is of sufficient length

Enter something : quit

How It Works:
In this program, we accept input from the user, but we process the input string

only if it is at least 3 characters long. So, we use the built-in len function to get

the length and if the length is less than 3, we skip the rest of the statements in the

block by using the continue statement. Otherwise, the rest of the statements

in the loop are executed, doing any kind of processing we want to do here.
Note that the continue statement works with the forloop as well.

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8.6

Summary

We have seen how to use the three control flow statements - if, while and for

along with their associated break and continue statements. These are some

of the most commonly used parts of Python and hence, becoming comfortable

with them is essential.

Next, we will see how to create and use functions.

9

Functions

Functions are reusable pieces of programs. They allow you to give a name to

a block of statements, allowing you to run that block using the specified name

anywhere in your program and any number of times. This is known as calling

the function. We have already used many built-in functions such as len and

range.

The function concept is probably the most important building block of any

non-trivial software (in any programming language), so we will explore various

aspects of functions in this chapter.
Functions are defined using the def keyword. After this keyword comes an
identifier

name for the function, followed by a pair of parentheses which may

enclose some names of variables, and by the final colon that ends the line. Next

follows the block of statements that are part of this function. An example will

show that this is actually very simple:
Example (save as function1.py):

def

sayHello():

print

(

'Hello World!'

)

# block belonging to the function

# End of function

sayHello()

# call the function

sayHello()

# call the function again

Output:

$ python3 function1.py

Hello World!

Hello World!

How It Works:

We define a function called sayHello using the syntax as explained above. This

function takes no parameters and hence there are no variables declared in the

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parentheses. Parameters to functions are just input to the function so that we

can pass in different values to it and get back corresponding results.
Notice that we can call the same function twice which means we do not have to

write the same code again.

9.1

Function Parameters

A function can take parameters, which are values you supply to the function so

that the function can do something utilising those values. These parameters are

just like variables except that the values of these variables are defined when we

call the function and are already assigned values when the function runs.
Parameters are specified within the pair of parentheses in the function definition,

separated by commas. When we call the function, we supply the values in the

same way. Note the terminology used - the names given in the function definition

are called parameters whereas the values you supply in the function call are

called arguments.
Example (save as func_param.py):

def

printMax(a, b):

if

a > b:

print

(a,

'is maximum'

)

elif

a == b:

print

(a,

'is equal to'

, b)

else

:

print

(b,

'is maximum'

)

printMax(

3

,

4

)

# directly give literal values

x =

5

y =

7

printMax(x, y)

# give variables as arguments

Output:

$ python3 func_param.py

4 is maximum

7 is maximum

How It Works:
Here, we define a function called printMax that uses two parameters called a

and b. We find out the greater number using a simple if..else statement and

then print the bigger number.

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The first time we call the function printMax, we directly supply the numbers as

arguments. In the second case, we call the function with variables as arguments.

printMax(x, y) causes the value of argument x to be assigned to parameter

a and the value of argument y to be assigned to parameter b. The printMax

function works the same way in both cases.

9.2

Local Variables

When you declare variables inside a function definition, they are not related

in any way to other variables with the same names used outside the function

- i.e. variable names are local to the function. This is called the scope of the

variable. All variables have the scope of the block they are declared in starting

from the point of definition of the name.
Example (save as func_local.py):

x =

50

def

func(x):

print

(

'x is'

, x)

x =

2

print

(

'Changed local x to'

, x)

func(x)

print

(

'x is still'

, x)

Output:

$ python3 func_local.py

x is 50

Changed local x to 2

x is still 50

How It Works:

The first time that we print the value of the name x with the first line in the

function’s body, Python uses the value of the parameter declared in the main

block, above the function definition.
Next, we assign the value 2 to x. The name x is local to our function. So, when

we change the value of x in the function, the x defined in the main block remains

unaffected.

With the last print function call, we display the value of x as defined in the main

block, thereby confirming that it is actually unaffected by the local assignment

within the previously called function.

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9.3

Using The global Statement

If you want to assign a value to a name defined at the top level of the program

(i.e. not inside any kind of scope such as functions or classes), then you have to

tell Python that the name is not local, but it is global. We do this using the

global statement. It is impossible to assign a value to a variable defined outside

a function without the global statement.

You can use the values of such variables defined outside the function (assuming

there is no variable with the same name within the function). However, this is

not encouraged and should be avoided since it becomes unclear to the reader of

the program as to where that variable’s definition is. Using the global statement

makes it amply clear that the variable is defined in an outermost block.
Example (save as func_global.py):

x =

50

def

func():

global

x

print

(

'x is'

, x)

x =

2

print

(

'Changed global x to'

, x)

func()

print

(

'Value of x is'

, x)

Output:

$ python3 func_global.py

x is 50

Changed global x to 2

Value of x is 2

How It Works:

The global statement is used to declare that x is a global variable - hence, when

we assign a value to x inside the function, that change is reflected when we use

the value of x in the main block.

You can specify more than one global variable using the same global statement

e.g. global x, y, z.

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9.4

Default Argument Values

For some functions, you may want to make some parameters optional and use

default values in case the user does not want to provide values for them. This is

done with the help of default argument values. You can specify default argument

values for parameters by appending to the parameter name in the function

definition the assignment operator (=) followed by the default value.
Note that the default argument value should be a constant. More precisely, the

default argument value should be immutable - this is explained in detail in later

chapters. For now, just remember this.
Example (save as func_default.py):

def

say(message, times =

1

):

print

(message * times)

say(

'Hello'

)

say(

'World'

,

5

)

Output:

$ python3 func_default.py

Hello

WorldWorldWorldWorldWorld

How It Works:

The function named say is used to print a string as many times as specified. If

we don’t supply a value, then by default, the string is printed just once. We

achieve this by specifying a default argument value of 1 to the parameter times.
In the first usage of say, we supply only the string and it prints the string once.

In the second usage of say, we supply both the string and an argument 5 stating

that we want to say the string message 5 times.

Important

Only those parameters which are at the end of the parameter list

can be given default argument values i.e. you cannot have a parameter

with a default argument value preceding a parameter without a default

argument value in the function’s parameter list.

This is because the values are assigned to the parameters by position. For

example,def func(a, b=5) is valid, but def func(a=5, b) is not valid.

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9.5

Keyword Arguments

If you have some functions with many parameters and you want to specify only

some of them, then you can give values for such parameters by naming them

- this is called keyword arguments - we use the name (keyword) instead of the

position (which we have been using all along) to specify the arguments to the

function.

There are two advantages - one, using the function is easier since we do not need

to worry about the order of the arguments. Two, we can give values to only

those parameters to which we want to, provided that the other parameters have

default argument values.
Example (save as func_key.py):

def

func(a, b=

5

, c=

10

):

print

(

'a is'

, a,

'and b is'

, b,

'and c is'

, c)

func(

3

,

7

)

func(

25

, c=

24

)

func(c=

50

, a=

100

)

Output:

$ python3 func_key.py

a is 3 and b is 7 and c is 10

a is 25 and b is 5 and c is 24

a is 100 and b is 5 and c is 50

How It Works:

The function named func has one parameter without a default argument value,

followed by two parameters with default argument values.
In the first usage, func(3, 7), the parameter a gets the value 3, the parameter

b gets the value 7 and c gets the default value of 10.
In the second usage func(25, c=24), the variable a gets the value of 25 due to

the position of the argument. Then, the parameter c gets the value of 24 due to

naming i.e. keyword arguments. The variable b gets the default value of 5.
In the third usage func(c=50, a=100), we use keyword arguments for all speci-

fied values. Notice that we are specifying the value for parameter c before that

for a even though a is defined before c in the function definition.

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9.6

VarArgs parameters

Sometimes you might want to define a function that can take any number of

parameters, this can be achieved by using the stars (save as total.py):

def

total(initial=

5

, *numbers, **keywords):

count = initial

for

number in numbers:

count += number

for

key in keywords:

count += keywords[key]

return

count

print

(total(

10

,

1

,

2

,

3

, vegetables=

50

, fruits=

100

))

Output:

$ python3 total.py

166

How It Works:

When we declare a starred parameter such as *param, then all the positional

arguments from that point till the end are collected as a tuple called ‘param’.
Similarly, when we declare a double-starred parameter such as **param, then all

the keyword arguments from that point till the end are collected as a dictionary

called ‘param’.

We will explore tuples and dictionaries in a

later chapter

.

9.7

Keyword-only Parameters

If we want to specify certain keyword parameters to be available as keyword-only

and not as positional arguments, they can be declared after a starred parameter

(save as keyword_only.py):

def

total(initial=

5

, *numbers, extra_number):

count = initial

for

number in numbers:

count += number

count += extra_number

print

(count)

total(

10

,

1

,

2

,

3

, extra_number=

50

)

total(

10

,

1

,

2

,

3

)

# Raises error because we have not supplied a default argument value for 'extra_number'

54

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Output:

$ python3 keyword_only.py

66

Traceback (most recent call last):

File "keyword_only.py", line 12, in <module>

total(10, 1, 2, 3)

TypeError: total() needs keyword-only argument extra_number

How It Works:
Declaring parameters after a starred parameter results in keyword-only arguments.

If these arguments are not supplied a default value, then calls to the function

will raise an error if the keyword argument is not supplied, as seen above.

Notice the use of += which is a shortcut operator, so instead of saying x = x +

y, you can say x += y.
If you want to have keyword-only arguments but have no need for a starred

parameter, then simply use an empty star without using any name such as def

total(initial=5, *, extra_number).

9.8

The return Statement

The return statement is used to return from a function i.e. break out of the

function. We can optionally return a value from the function as well.
Example (save as func_return.py):

def

maximum(x, y):

if

x > y:

return

x

elif

x == y:

return

'The numbers are equal'

else

:

return

y

print

(maximum(

2

,

3

))

Output:

$ python3 func_return.py

3

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How It Works:

The maximum function returns the maximum of the parameters, in this case the

numbers supplied to the function. It uses a simple if..else statement to find

the greater value and then returns that value.
Note that a return statement without a value is equivalent to return None.

None is a special type in Python that represents nothingness. For example, it is

used to indicate that a variable has no value if it has a value of None.
Every function implicitly contains a return None statement at the end unless

you have written your own return statement. You can see this by running

print(someFunction()) where the function someFunction does not use the

return statement such as:

def

someFunction():

pass

The pass statement is used in Python to indicate an empty block of statements.

Note

There is a built-in function called max that already implements the ‘find

maximum’ functionality, so use this built-in function whenever possible.

9.9

DocStrings

Python has a nifty feature called documentation strings, usually referred to by

its shorter name docstrings. DocStrings are an important tool that you should

make use of since it helps to document the program better and makes it easier to

understand. Amazingly, we can even get the docstring back from, say a function,

when the program is actually running!

Example (save as func_doc.py):

def

printMax(x, y):

'''Prints the maximum of two numbers.

The two values must be integers.'''

x =

int

(x)

# convert to integers, if possible

y =

int

(y)

if

x > y:

print

(x,

'is maximum'

)

else

:

print

(y,

'is maximum'

)

printMax(

3

,

5

)

print

(printMax.__doc__)

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Output:

$ python3 func_doc.py

5 is maximum

Prints the maximum of two numbers.

The two values must be integers.

How It Works:

A string on the first logical line of a function is the docstring for that function.

Note that DocStrings also apply to

Modules

and

classes

which we will learn

about in the respective chapters.

The convention followed for a docstring is a multi-line string where the first

line starts with a capital letter and ends with a dot. Then the second line is

blank followed by any detailed explanation starting from the third line. You

are strongly advised to follow this convention for all your docstrings for all your

non-trivial functions.

We can access the docstring of the printMax function using the __doc__ (notice

the double underscores) attribute (name belonging to) of the function. Just

remember that Python treats everything as an object and this includes functions.

We’ll learn more about objects in the chapter on

classes

.

If you have used help() in Python, then you have already seen the usage of

docstrings! What it does is just fetch the __doc__ attribute of that function

and displays it in a neat manner for you. You can try it out on the function

above - just include help(printMax) in your program. Remember to press the

q key to exit help.

Automated tools can retrieve the documentation from your program in this

manner. Therefore, I strongly recommend that you use docstrings for any non-

trivial function that you write. The pydoc command that comes with your

Python distribution works similarly to help() using docstrings.

9.10

Summary

We have seen so many aspects of functions but note that we still haven’t covered

all aspects of them. However, we have already covered most of what you’ll use

regarding Python functions on an everyday basis.
Next, we will see how to use as well as create Python modules.

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10

Modules

You have seen how you can reuse code in your program by defining functions

once. What if you wanted to reuse a number of functions in other programs that

you write? As you might have guessed, the answer is modules.
There are various methods of writing modules, but the simplest way is to create

a file with a .py extension that contains functions and variables.

Another method is to write the modules in the native language in which the

Python interpreter itself was written. For example, you can write modules in

the

C programming language

and when compiled, they can be used from your

Python code when using the standard Python interpreter.

A module can be imported by another program to make use of its functionality.

This is how we can use the Python standard library as well. First, we will see

how to use the standard library modules.
Example (save as using_sys.py):

import

sys

print

(

'The command line arguments are:'

)

for

i in sys.argv:

print

(i)

print

(

'\n\nThe PYTHONPATH is'

, sys.path,

'\n'

)

Output:

$ python3 using_sys.py we are arguments

The command line arguments are:

using_sys.py

we

are

arguments

The PYTHONPATH is [<nowiki>''</nowiki>, 'C:\\Windows\\system32\\python30.zip',

'C:\\Python30\\DLLs', 'C:\\Python30\\lib',

'C:\\Python30\\lib\\plat-win', 'C:\\Python30',

'C:\\Python30\\lib\\site-packages']

How It Works:
First, we import the sys module using the import statement. Basically, this

translates to us telling Python that we want to use this module. The sys module

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contains functionality related to the Python interpreter and its environment

i.e. the system.

When Python executes the import sys statement, it looks for the sys module.

In this case, it is one of the built-in modules, and hence Python knows where to

find it.
If it was not a compiled module i.e. a module written in Python, then the Python

interpreter will search for it in the directories listed in its sys.path variable. If

the module is found, then the statements in the body of that module are run

and the module is made available for you to use. Note that the initialization is

done only the first time that we import a module.

The argv variable in the sys module is accessed using the dotted notation

i.e. sys.argv. It clearly indicates that this name is part of the sys module.

Another advantage of this approach is that the name does not clash with any

argv variable used in your program.

The sys.argv variable is a list of strings (lists are explained in detail in a

later

chapter

). Specifically, the sys.argv contains the list of command line arguments

i.e. the arguments passed to your program using the command line.
If you are using an IDE to write and run these programs, look for a way to

specify command line arguments to the program in the menus.
Here, when we execute python using_sys.py we are arguments, we run the

module using_sys.py with the python command and the other things that

follow are arguments passed to the program. Python stores the command line

arguments in the sys.argv variable for us to use.
Remember, the name of the script running is always the first argument in the

sys.argv list. So, in this case we will have ’using_sys.py’ as sys.argv[0],

’we’ as sys.argv[1], ’are’ as sys.argv[2] and ’arguments’ as sys.argv[3].

Notice that Python starts counting from 0 and not 1.

The sys.path contains the list of directory names where modules are imported

from. Observe that the first string in sys.path is empty - this empty string

indicates that the current directory is also part of the sys.path which is same as

the PYTHONPATH environment variable. This means that you can directly import

modules located in the current directory. Otherwise, you will have to place your

module in one of the directories listed in sys.path.
Note that the current directory is the directory from which the program is

launched. Run import os; print(os.getcwd()) to find out the current direc-

tory of your program.

10.1

Byte-compiled .pyc files

Importing a module is a relatively costly affair, so Python does some tricks

to make it faster. One way is to create byte-compiled files with the extension

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.pyc which is an intermediate form that Python transforms the program into

(remember the

introduction section

on how Python works?). This .pyc file is

useful when you import the module the next time from a different program -

it will be much faster since a portion of the processing required in importing a

module is already done. Also, these byte-compiled files are platform-independent.

Note

These .pyc files are usually created in the same directory as the corre-

sponding .py files. If Python does not have permission to write to files in

that directory, then the .pyc files will not be created.

10.2

The from . . . import statement

If you want to directly import the argv variable into your program (to avoid

typing the sys. everytime for it), then you can use the from sys import argv

statement.
In general, you should avoid using this statement and use the import statement

instead since your program will avoid name clashes and will be more readable.
Example:

from

math

import

sqrt

print

(

"Square root of 16 is"

, sqrt(

16

))

10.3

A module’s name

Every module has a name and statements in a module can find out the name of

their module. This is handy for the particular purpose of figuring out whether

the module is being run standalone or being imported. As mentioned previously,

when a module is imported for the first time, the code it contains gets executed.

We can use this to make the module behave in different ways depending on

whether it is being used by itself or being imported from another module. This

can be achieved using the __name__ attribute of the module.
Example (save as using_name.py):

if

__name__

==

'__main__'

:

print

(

'This program is being run by itself'

)

else

:

print

(

'I am being imported from another module'

)

Output:

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$ python3 using_name.py

This program is being run by itself

$ python3

>>> import using_name

I am being imported from another module

>>>

How It Works:
Every Python module has its __name__ defined. If this is ’__main__’, that

implies that the module is being run standalone by the user and we can take

appropriate actions.

10.4

Making Your Own Modules

Creating your own modules is easy, you’ve been doing it all along! This is

because every Python program is also a module. You just have to make sure it

has a .py extension. The following example should make it clear.
Example (save as mymodule.py):

def

sayhi():

print

(

'Hi, this is mymodule speaking.'

)

__version__ =

'0.1'

The above was a sample module. As you can see, there is nothing particularly

special about it compared to our usual Python program. We will next see how

to use this module in our other Python programs.
Remember that the module should be placed either in the same directory as the

program from which we import it, or in one of the directories listed in sys.path.

Another module (save as mymodule_demo.py):

import

mymodule

mymodule.sayhi()

print

(

'Version'

, mymodule.__version__)

Output:

$ python3 mymodule_demo.py

Hi, this is mymodule speaking.

Version 0.1

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How It Works:
Notice that we use the same dotted notation to access members of the module.

Python makes good reuse of the same notation to give the distinctive ‘Pythonic’

feel to it so that we don’t have to keep learning new ways to do things.
Here is a version utilising the from..import syntax (save as mymodule_demo2.py):

from

mymodule

import

sayhi, __version__

sayhi()

print

(

'Version'

, __version__)

The output of mymodule_demo2.py is same as the output of mymodule_demo.py.

Notice that if there was already a __version__ name declared in the module

that imports mymodule, there would be a clash. This is also likely because it

is common practice for each module to declare it’s version number using this

name. Hence, it is always recommended to prefer the import statement even

though it might make your program a little longer.

You could also use:

from

mymodule

import

*

This will import all public names such as sayhi but would not import

__version__ because it starts with double underscores.

Zen of Python

One of Python’s guiding principles is that “Explicit is better

than Implicit”. Run import this to learn more and see

this StackOverflow

discussion

which lists examples for each of the principles.

10.5

The dir function

You can use the built-in dir function to list the identifiers that an object defines.

For example, for a module, the identifiers include the functions, classes and

variables defined in that module.
When you supply a module name to thedir() function, it returns the list of the

names defined in that module. When no argument is applied to it, it returns

the list of names defined in the current module.
Example:

$ python3

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>>> import sys # get list of attributes, in this case, for the sys module

>>> dir(sys)

['__displayhook__', '__doc__', '__excepthook__', '__name__', '__package__', '__s

tderr__', '__stdin__', '__stdout__', '_clear_type_cache', '_compact_freelists',

'_current_frames', '_getframe', 'api_version', 'argv', 'builtin_module_names', '

byteorder', 'call_tracing', 'callstats', 'copyright', 'displayhook', 'dllhandle'

, 'dont_write_bytecode', 'exc_info', 'excepthook', 'exec_prefix', 'executable',

'exit', 'flags', 'float_info', 'getcheckinterval', 'getdefaultencoding', 'getfil

esystemencoding', 'getprofile', 'getrecursionlimit', 'getrefcount', 'getsizeof',

'gettrace', 'getwindowsversion', 'hexversion', 'intern', 'maxsize', 'maxunicode

', 'meta_path', 'modules', 'path', 'path_hooks', 'path_importer_cache', 'platfor

m', 'prefix', 'ps1', 'ps2', 'setcheckinterval', 'setprofile', 'setrecursionlimit

', 'settrace', 'stderr', 'stdin', 'stdout', 'subversion', 'version', 'version_in

fo', 'warnoptions', 'winver']

>>> dir() # get list of attributes for current module

['__builtins__', '__doc__', '__name__', '__package__', 'sys']

>>> a = 5 # create a new variable 'a'

>>> dir()

['__builtins__', '__doc__', '__name__', '__package__', 'a', 'sys']

>>> del a # delete/remove a name

>>> dir()

['__builtins__', '__doc__', '__name__', '__package__', 'sys']

>>>

How It Works:
First, we see the usage of dir on the imported sys module. We can see the

huge list of attributes that it contains.
Next, we use the dir function without passing parameters to it. By default,

it returns the list of attributes for the current module. Notice that the list of

imported modules is also part of this list.
In order to observe the dir in action, we define a new variable a and assign it a

value and then check dirand we observe that there is an additional value in the

list of the same name. We remove the variable/attribute of the current module

using the del statement and the change is reflected again in the output of the

dir function.

A note on del - this statement is used to delete a variable/name and after the

statement has run, in this case del a, you can no longer access the variable a -

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it is as if it never existed before at all.
Note that the dir() function works on any object.

For example, run

dir(’print’) to learn about the attributes of the print function, or dir(str)

for the attributes of the str class.

10.6

Packages

By now, you must have started observing the hierarchy of organizing your

programs. Variables usually go inside functions. Functions and global variables

usually go inside modules. What if you wanted to organize modules? That’s

where packages come into the picture.

Packages are just folders of modules with a special __init__.py file that indicates

to Python that this folder is special because it contains Python modules.
Let’s say you want to create a package called ‘world’ with subpackages ‘asia’,

‘africa’, etc. and these subpackages in turn contain modules like ‘india’, ‘mada-

gascar’, etc.

This is how you would structure the folders:

- <some folder present in the sys.path>/

- world/

- __init__.py

- asia/

- __init__.py

- india/

- __init__.py

- foo.py

- africa/

- __init__.py

- madagascar/

- __init__.py

- bar.py

Packages are just a convenience to hierarchically organize modules. You will see

many instances of this in the

standard library

.

10.7

Summary

Just like functions are reusable parts of programs, modules are reusable programs.

Packages are another hierarchy to organize modules. The standard library that

comes with Python is an example of such a set of packages and modules.

We have seen how to use these modules and create our own modules.

Next, we will learn about some interesting concepts called data structures.

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11

Data Structures

Data structures are basically just that - they are structures which can hold some
data

together. In other words, they are used to store a collection of related data.

There are four built-in data structures in Python - list, tuple, dictionary and set.

We will see how to use each of them and how they make life easier for us.

11.1

List

A list is a data structure that holds an ordered collection of items i.e. you can

store a sequence of items in a list. This is easy to imagine if you can think of a

shopping list where you have a list of items to buy, except that you probably

have each item on a separate line in your shopping list whereas in Python you

put commas in between them.

The list of items should be enclosed in square brackets so that Python understands

that you are specifying a list. Once you have created a list, you can add, remove

or search for items in the list. Since we can add and remove items, we say that

a list is a mutable data type i.e. this type can be altered.

11.1.1

Quick Introduction To Objects And Classes

Although I’ve been generally delaying the discussion of objects and classes till

now, a little explanation is needed right now so that you can understand lists

better. We will explore this topic in detail in a

later chapter

.

A list is an example of usage of objects and classes. When we use a variable i

and assign a value to it, say integer 5 to it, you can think of it as creating an
object

(i.e. instance) i of class (i.e. type) int. In fact, you can read help(int)

to understand this better.

A class can also have methods i.e. functions defined for use with respect to

that class only. You can use these pieces of functionality only when you have an

object of that class. For example, Python provides an append method for the

list class which allows you to add an item to the end of the list. For example,

mylist.append(’an item’) will add that string to the list mylist. Note the

use of dotted notation for accessing methods of the objects.

A class can also have fields which are nothing but variables defined for use with

respect to that class only. You can use these variables/names only when you

have an object of that class. Fields are also accessed by the dotted notation, for

example, mylist.field.
Example (save as using_list.py):

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# This is my shopping list

shoplist = [

'apple'

,

'mango'

,

'carrot'

,

'banana'

]

print

(

'I have'

,

len

(shoplist),

'items to purchase.'

)

print

(

'These items are:'

, end=

' '

)

for

item in shoplist:

print

(item, end=

' '

)

print

(

'\nI also have to buy rice.'

)

shoplist.append(

'rice'

)

print

(

'My shopping list is now'

, shoplist)

print

(

'I will sort my list now'

)

shoplist.sort()

print

(

'Sorted shopping list is'

, shoplist)

print

(

'The first item I will buy is'

, shoplist[

0

])

olditem = shoplist[

0

]

del

shoplist[

0

]

print

(

'I bought the'

, olditem)

print

(

'My shopping list is now'

, shoplist)

Output:

$ python3 using_list.py

I have 4 items to purchase.

These items are: apple mango carrot banana

I also have to buy rice.

My shopping list is now ['apple', 'mango', 'carrot', 'banana', 'rice']

I will sort my list now

Sorted shopping list is ['apple', 'banana', 'carrot', 'mango', 'rice']

The first item I will buy is apple

I bought the apple

My shopping list is now ['banana', 'carrot', 'mango', 'rice']

How It Works:

The variable shoplist is a shopping list for someone who is going to the market.

In shoplist, we only store strings of the names of the items to buy but you can

add any kind of object to a list including numbers and even other lists.

We have also used the for..in loop to iterate through the items of the list. By

now, you must have realised that a list is also a sequence. The speciality of

sequences will be discussed in a

later section

.

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Notice the use of the end keyword argument to the print function to indicate

that we want to end the output with a space instead of the usual line break.
Next, we add an item to the list using the append method of the list object, as

already discussed before. Then, we check that the item has been indeed added

to the list by printing the contents of the list by simply passing the list to the

print statement which prints it neatly.

Then, we sort the list by using the sort method of the list. It is important to

understand that this method affects the list itself and does not return a modified

list - this is different from the way strings work. This is what we mean by saying

that lists are mutable and that strings are immutable.
Next, when we finish buying an item in the market, we want to remove it from

the list. We achieve this by using the del statement. Here, we mention which

item of the list we want to remove and the del statement removes it from the

list for us. We specify that we want to remove the first item from the list and

hence we use del shoplist[0] (remember that Python starts counting from 0).
If you want to know all the methods defined by the list object, see help(list)

for details.

11.2

Tuple

Tuples are used to hold together multiple objects. Think of them as similar to

lists, but without the extensive functionality that the list class gives you. One

major feature of tuples is that they are immutable like strings i.e. you cannot

modify tuples.

Tuples are defined by specifying items separated by commas within an optional

pair of parentheses.

Tuples are usually used in cases where a statement or a user-defined function

can safely assume that the collection of values i.e. the tuple of values used will

not change.
Example (save as using_tuple.py):

zoo = (

'python'

,

'elephant'

,

'penguin'

)

# remember the parentheses are optional

print

(

'Number of animals in the zoo is'

,

len

(zoo))

new_zoo =

'monkey'

,

'camel'

, zoo

print

(

'Number of cages in the new zoo is'

,

len

(new_zoo))

print

(

'All animals in new zoo are'

, new_zoo)

print

(

'Animals brought from old zoo are'

, new_zoo[

2

])

print

(

'Last animal brought from old zoo is'

, new_zoo[

2

][

2

])

print

(

'Number of animals in the new zoo is'

,

len

(new_zoo)-

1

+

len

(new_zoo[

2

]))

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Output:

$ python3 using_tuple.py

Number of animals in the zoo is 3

Number of cages in the new zoo is 3

All animals in new zoo are ('monkey', 'camel', ('python', 'elephant', 'penguin'))

Animals brought from old zoo are ('python', 'elephant', 'penguin')

Last animal brought from old zoo is penguin

Number of animals in the new zoo is 5

How It Works:

The variable zoo refers to a tuple of items. We see that the len function can be

used to get the length of the tuple. This also indicates that a tuple is a

sequence

as well.

We are now shifting these animals to a new zoo since the old zoo is being closed.

Therefore, the new_zoo tuple contains some animals which are already there

along with the animals brought over from the old zoo. Back to reality, note that

a tuple within a tuple does not lose its identity.

We can access the items in the tuple by specifying the item’s position within

a pair of square brackets just like we did for lists. This is called the indexing

operator. We access the third item in new_zoo by specifying new_zoo[2] and

we access the third item within the third item in the new_zoo tuple by specifying

new_zoo[2][2]. This is pretty simple once you’ve understood the idiom.

Parentheses

Although the parentheses are optional, I prefer always having

them to make it obvious that it is a tuple, especially because it avoids

ambiguity. For example, print(1,2,3) and print( (1,2,3) ) mean two

different things - the former prints three numbers whereas the latter prints

a tuple (which contains three numbers).

Tuple with 0 or 1 items

An empty tuple is constructed by an empty pair of

parentheses such as myempty = (). However, a tuple with a single item

is not so simple. You have to specify it using a comma following the first

(and only) item so that Python can differentiate between a tuple and a

pair of parentheses surrounding the object in an expression i.e. you have

to specify singleton = (2 , ) if you mean you want a tuple containing

the item 2.

Note for Perl programmers

A list within a list does not lose its identity

i.e. lists are not flattened as in Perl. The same applies to a tuple within

a tuple, or a tuple within a list, or a list within a tuple, etc. As far as

Python is concerned, they are just objects stored using another object,

that’s all.

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11.3

Dictionary

A dictionary is like an address-book where you can find the address or contact

details of a person by knowing only his/her name i.e. we associate keys (name)

with values (details). Note that the key must be unique just like you cannot

find out the correct information if you have two persons with the exact same

name.
Note that you can use only immutable objects (like strings) for the keys of a

dictionary but you can use either immutable or mutable objects for the values of

the dictionary. This basically translates to say that you should use only simple

objects for keys.
Pairs of keys and values are specified in a dictionary by using the notation d

= {key1 : value1, key2 : value2 }. Notice that the key-value pairs are

separated by a colon and the pairs are separated themselves by commas and all

this is enclosed in a pair of curly braces.
Remember that key-value pairs in a dictionary are not ordered in any manner.

If you want a particular order, then you will have to sort them yourself before

using it.

The dictionaries that you will be using are instances/objects of the dict class.

Example (save as using_dict.py):

# 'ab' is short for 'a'ddress'b'ook

ab = {

'Swaroop'

:

'swaroop@swaroopch.com'

,

'Larry'

:

'larry@wall.org'

,

'Matsumoto'

:

'matz@ruby-lang.org'

,

'Spammer'

:

'spammer@hotmail.com'

}

print

(

"Swaroop's address is"

, ab[

'Swaroop'

])

# Deleting a key-value pair

del

ab[

'Spammer'

]

print

(

'\nThere are {0} contacts in the address-book\n'

.

format

(

len

(ab)))

for

name, address in ab.items():

print

(

'Contact {0} at {1}'

.

format

(name, address))

# Adding a key-value pair

ab[

'Guido'

] =

'guido@python.org'

if

'Guido'

in ab:

print

(

"\nGuido's address is"

, ab[

'Guido'

])

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Output:

$ python3 using_dict.py

Swaroop's address is swaroop@swaroopch.com

There are 3 contacts in the address-book

Contact Swaroop at swaroop@swaroopch.com

Contact Matsumoto at matz@ruby-lang.org

Contact Larry at larry@wall.org

Guido's address is guido@python.org

How It Works:

We create the dictionary ab using the notation already discussed. We then access

key-value pairs by specifying the key using the indexing operator as discussed in

the context of lists and tuples. Observe the simple syntax.

We can delete key-value pairs using our old friend - the del statement. We simply

specify the dictionary and the indexing operator for the key to be removed and

pass it to the del statement. There is no need to know the value corresponding

to the key for this operation.
Next, we access each key-value pair of the dictionary using the items method of

the dictionary which returns a list of tuples where each tuple contains a pair of

items - the key followed by the value. We retrieve this pair and assign it to the

variables name and address correspondingly for each pair using the for..in

loop and then print these values in the for-block.

We can add new key-value pairs by simply using the indexing operator to access

a key and assign that value, as we have done for Guido in the above case.

We can check if a key-value pair exists using the in operator.

For the list of methods of the dict class, see help(dict).

Keyword Arguments and Dictionaries

On a different note, if you have

used keyword arguments in your functions, you have already used dictio-

naries! Just think about it - the key-value pair is specified by you in the

parameter list of the function definition and when you access variables

within your function, it is just a key access of a dictionary (which is called

the symbol table in compiler design terminology).

11.4

Sequence

Lists, tuples and strings are examples of sequences, but what are sequences and

what is so special about them?

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The major features are membership tests, (i.e. the in and not in expressions)

and indexing operations, which allow us to fetch a particular item in the

sequence directly.

The three types of sequences mentioned above - lists, tuples and strings, also

have a slicing operation which allows us to retrieve a slice of the sequence i.e. a

part of the sequence.
Example (save as seq.py):

shoplist = [

'apple'

,

'mango'

,

'carrot'

,

'banana'

]

name =

'swaroop'

# Indexing or 'Subscription' operation

print

(

'Item 0 is'

, shoplist[

0

])

print

(

'Item 1 is'

, shoplist[

1

])

print

(

'Item 2 is'

, shoplist[

2

])

print

(

'Item 3 is'

, shoplist[

3

])

print

(

'Item -1 is'

, shoplist[-

1

])

print

(

'Item -2 is'

, shoplist[-

2

])

print

(

'Character 0 is'

, name[

0

])

# Slicing on a list

print

(

'Item 1 to 3 is'

, shoplist[

1

:

3

])

print

(

'Item 2 to end is'

, shoplist[

2

:])

print

(

'Item 1 to -1 is'

, shoplist[

1

:-

1

])

print

(

'Item start to end is'

, shoplist[:])

# Slicing on a string

print

(

'characters 1 to 3 is'

, name[

1

:

3

])

print

(

'characters 2 to end is'

, name[

2

:])

print

(

'characters 1 to -1 is'

, name[

1

:-

1

])

print

(

'characters start to end is'

, name[:])

Output:

$ python3 seq.py

Item 0 is apple

Item 1 is mango

Item 2 is carrot

Item 3 is banana

Item -1 is banana

Item -2 is carrot

Character 0 is s

Item 1 to 3 is ['mango', 'carrot']

Item 2 to end is ['carrot', 'banana']

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Item 1 to -1 is ['mango', 'carrot']

Item start to end is ['apple', 'mango', 'carrot', 'banana']

characters 1 to 3 is wa

characters 2 to end is aroop

characters 1 to -1 is waroo

characters start to end is swaroop

How It Works:
First, we see how to use indexes to get individual items of a sequence. This is

also referred to as the subscription operation. Whenever you specify a number

to a sequence within square brackets as shown above, Python will fetch you the

item corresponding to that position in the sequence. Remember that Python

starts counting numbers from 0. Hence, shoplist[0] fetches the first item and

shoplist[3] fetches the fourth item in the shoplistsequence.

The index can also be a negative number, in which case, the position is calculated

from the end of the sequence. Therefore, shoplist[-1] refers to the last item

in the sequence and shoplist[-2] fetches the second last item in the sequence.

The slicing operation is used by specifying the name of the sequence followed by

an optional pair of numbers separated by a colon within square brackets. Note

that this is very similar to the indexing operation you have been using till now.

Remember the numbers are optional but the colon isn’t.

The first number (before the colon) in the slicing operation refers to the position

from where the slice starts and the second number (after the colon) indicates

where the slice will stop at. If the first number is not specified, Python will

start at the beginning of the sequence. If the second number is left out, Python

will stop at the end of the sequence. Note that the slice returned starts at the

start position and will end just before the end position i.e. the start position is

included but the end position is excluded from the sequence slice.

Thus, shoplist[1:3] returns a slice of the sequence starting at position 1,

includes position 2 but stops at position 3 and therefore a slice of two items is

returned. Similarly, shoplist[:] returns a copy of the whole sequence.

You can also do slicing with negative positions. Negative numbers are used for

positions from the end of the sequence. For example, shoplist[:-1] will return

a slice of the sequence which excludes the last item of the sequence but contains

everything else.

You can also provide a third argument for the slice, which is the step for the

slicing (by default, the step size is 1):

>>> shoplist = ['apple', 'mango', 'carrot', 'banana']

>>> shoplist[::1]

['apple', 'mango', 'carrot', 'banana']

>>> shoplist[::2]

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['apple', 'carrot']

>>> shoplist[::3]

['apple', 'banana']

>>> shoplist[::-1]

['banana', 'carrot', 'mango', 'apple']

Notice that when the step is 2, we get the items with position 0, 2, . . . When

the step size is 3, we get the items with position 0, 3, etc.

Try various combinations of such slice specifications using the Python interpreter

interactively i.e. the prompt so that you can see the results immediately. The

great thing about sequences is that you can access tuples, lists and strings all in

the same way!

11.5

Set

Sets are unordered collections of simple objects. These are used when the

existence of an object in a collection is more important than the order or how

many times it occurs.
Using sets, you can test for membership, whether it is a subset of another set,

find the intersection between two sets, and so on.

>>> bri = set(['brazil', 'russia', 'india'])

>>> 'india' in bri

True

>>> 'usa' in bri

False

>>> bric = bri.copy()

>>> bric.add('china')

>>> bric.issuperset(bri)

True

>>> bri.remove('russia')

>>> bri & bric # OR bri.intersection(bric)

{'brazil', 'india'}

How It Works:

The example is pretty much self-explanatory because it involves basic set theory

mathematics taught in school.

11.6

References

When you create an object and assign it to a variable, the variable only refers to

the object and does not represent the object itself! That is, the variable name

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points to that part of your computer’s memory where the object is stored. This

is called binding the name to the object.
Generally, you don’t need to be worried about this, but there is a subtle effect

due to references which you need to be aware of:
Example (save as reference.py):

print

(

'Simple Assignment'

)

shoplist = [

'apple'

,

'mango'

,

'carrot'

,

'banana'

]

mylist = shoplist

# mylist is just another name pointing to the same object!

del

shoplist[

0

]

# I purchased the first item, so I remove it from the list

print

(

'shoplist is'

, shoplist)

print

(

'mylist is'

, mylist)

# notice that both shoplist and mylist both print the same list without

# the 'apple' confirming that they point to the same object

print

(

'Copy by making a full slice'

)

mylist = shoplist[:]

# make a copy by doing a full slice

del

mylist[

0

]

# remove first item

print

(

'shoplist is'

, shoplist)

print

(

'mylist is'

, mylist)

# notice that now the two lists are different

Output:

$ python3 reference.py

Simple Assignment

shoplist is ['mango', 'carrot', 'banana']

mylist is ['mango', 'carrot', 'banana']

Copy by making a full slice

shoplist is ['mango', 'carrot', 'banana']

mylist is ['carrot', 'banana']

How It Works:
Most of the explanation is available in the comments.
Remember that if you want to make a copy of a list or such kinds of sequences

or complex objects (not simple objects such as integers), then you have to use

the slicing operation to make a copy. If you just assign the variable name to

another name, both of them will ‘’refer” to the same object and this could be

trouble if you are not careful.

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Note for Perl programmers

Remember that an assignment statement for

lists does not create a copy. You have to use slicing operation to make a

copy of the sequence.

11.7

More About Strings

We have already discussed strings in detail earlier. What more can there be to

know? Well, did you know that strings are also objects and have methods which

do everything from checking part of a string to stripping spaces!

The strings that you use in program are all objects of the class str. Some useful

methods of this class are demonstrated in the next example. For a complete list

of such methods, see help(str).
Example (save as str_methods.py):

name =

'Swaroop'

# This is a string object

if

name.startswith(

'Swa'

):

print

(

'Yes, the string starts with "Swa"'

)

if

'a'

in name:

print

(

'Yes, it contains the string "a"'

)

if

name.find(

'war'

) != -

1

:

print

(

'Yes, it contains the string "war"'

)

delimiter =

'_*_'

mylist = [

'Brazil'

,

'Russia'

,

'India'

,

'China'

]

print

(delimiter.join(mylist))

Output:

$ python3 str_methods.py

Yes, the string starts with "Swa"

Yes, it contains the string "a"

Yes, it contains the string "war"

Brazil_*_Russia_*_India_*_China

How It Works:
Here, we see a lot of the string methods in action. The startswith method is

used to find out whether the string starts with the given string. The in operator

is used to check if a given string is a part of the string.

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The find method is used to locate the position of the given substring within

the string; find returns -1 if it is unsuccessful in finding the substring. The str

class also has a neat method to join the items of a sequence with the string

acting as a delimiter between each item of the sequence and returns a bigger

string generated from this.

11.8

Summary

We have explored the various built-in data structures of Python in detail. These

data structures will be essential for writing programs of reasonable size.
Now that we have a lot of the basics of Python in place, we will next see how to

design and write a real-world Python program.

12

Problem Solving

We have explored various parts of the Python language and now we will take

a look at how all these parts fit together, by designing and writing a program

which does something useful. The idea is to learn how to write a Python script

on your own.

12.1

The Problem

The problem we want to solve is “I want a program which creates a backup of

all my important files”

.

Although, this is a simple problem, there is not enough information for us to get

started with the solution. A little more analysis is required. For example, how

do we specify which files are to be backed up? How are they stored? Where are

they stored?

After analyzing the problem properly, we design our program. We make a list

of things about how our program should work. In this case, I have created the

following list on how I want it to work. If you do the design, you may not come

up with the same kind of analysis since every person has their own way of doing

things, so that is perfectly okay.

• The files and directories to be backed up are specified in a list.
• The backup must be stored in a main backup directory.

• The files are backed up into a zip file.
• The name of the zip archive is the current date and time.

• We use the standard zip command available by default in any standard

Linux/Unix distribution. Windows users can

install

from the

GnuWin32

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project page

and add C:\Program Files\GnuWin32\bin to your system

PATH environment variable, similar to

what we did for recognizing the

python command itself

. Note that you can use any archiving command

you want as long as it has a command line

12.2

The Solution

As the design of our program is now reasonably stable, we can write the code

which is an implementation of our solution.

Save as backup_ver1.py:

import

os

import

time

# 1. The files and directories to be backed up are specified in a list.

source = [

'"C:\\My Documents"'

,

'C:\\Code'

]

# Notice we had to use double quotes inside the string for names with spaces in it.

# 2. The backup must be stored in a main backup directory

target_dir =

'E:\\Backup'

# Remember to change this to what you will be using

# 3. The files are backed up into a zip file.

# 4. The name of the zip archive is the current date and time

target = target_dir + os.sep + time.strftime(

'%Y%m

%d

%H%M%S'

) +

'.zip'

# 5. We use the zip command to put the files in a zip archive

zip_command =

"zip -qr {0} {1}"

.

format

(target,

' '

.join(source))

# Run the backup

if

os.system(zip_command) ==

0

:

print

(

'Successful backup to'

, target)

else

:

print

(

'Backup FAILED'

)

Output:

$ python backup_ver1.py

Successful backup to E:\Backup\20080702185040.zip

Now, we are in the testing phase where we test that our program works properly.

If it doesn’t behave as expected, then we have to debug our program i.e. remove

the bugs (errors) from the program.
If the above program does not work for you, put a print(zip_command) just

before the os.system call and run the program. Now copy/paste the printed

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zip_command to the shell prompt and see if it runs properly on its own. If this

command fails, check the zip command manual on what could be wrong. If this

command succeeds, then check the Python program if it exactly matches the

program written above.
How It Works:

You will notice how we have converted our design into code in a step-by-step

manner.

We make use of the os and time modules by first importing them. Then, we

specify the files and directories to be backed up in the source list. The target

directory is where we store all the backup files and this is specified in the

target_dir variable. The name of the zip archive that we are going to create is

the current date and time which we generate using the time.strftime() function.

It will also have the .zip extension and will be stored in the target_dir

directory.
Notice the use of the os.sep variable - this gives the directory separator according

to your operating system i.e. it will be ’/’ in Linux and Unix, it will be ’\\’ in

Windows and ’:’ in Mac OS. Using os.sep instead of these characters directly

will make our program portable and work across all of these systems.
The time.strftime() function takes a specification such as the one we have

used in the above program. The %Y specification will be replaced by the year

with the century. The %m specification will be replaced by the month as a decimal

number between 01 and 12 and so on. The complete list of such specifications

can be found in the

Python Reference Manual

.

We create the name of the target zip file using the addition operator which

concatenates

the strings i.e. it joins the two strings together and returns a new

one. Then, we create a string zip_command which contains the command that

we are going to execute. You can check if this command works by running it in

the shell (Linux terminal or DOS prompt).

The zip command that we are using has some options and parameters passed.

The -q option is used to indicate that the zip command should work quietly. The

-r option specifies that the zip command should work recursively for directories

i.e. it should include all the subdirectories and files. The two options are combined

and specified in a shortcut as -qr. The options are followed by the name of the

zip archive to create followed by the list of files and directories to backup. We

convert the source list into a string using the join method of strings which we

have already seen how to use.

Then, we finally run the command using the os.system function which runs the

command as if it was run from the system i.e. in the shell - it returns 0 if the

command was successfully, else it returns an error number.
Depending on the outcome of the command, we print the appropriate message

that the backup has failed or succeeded.

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That’s it, we have created a script to take a backup of our important files!

Note to Windows Users

Instead of double backslash escape sequences,

you can also use raw strings. For example, use ’C:\\Documents’ or

r’C:\Documents’. However, do not use ’C:\Documents’ since you end

up using an unknown escape sequence \D.

Now that we have a working backup script, we can use it whenever we want to

take a backup of the files. Linux/Unix users are advised to use the

executable

method

as discussed earlier so that they can run the backup script anytime

anywhere. This is called the operation phase or the deployment phase of the

software.

The above program works properly, but (usually) first programs do not work

exactly as you expect. For example, there might be problems if you have not

designed the program properly or if you have made a mistake when typing the

code, etc. Appropriately, you will have to go back to the design phase or you

will have to debug your program.

12.3

Second Version

The first version of our script works. However, we can make some refinements to

it so that it can work better on a daily basis. This is called the maintenance

phase of the software.
One of the refinements I felt was useful is a better file-naming mechanism - using

the time as the name of the file within a directory with the current date as a

directory within the main backup directory. The first advantage is that your

backups are stored in a hierarchical manner and therefore it is much easier to

manage. The second advantage is that the filenames are much shorter. The

third advantage is that separate directories will help you check if you have made

a backup for each day since the directory would be created only if you have

made a backup for that day.
Save as backup_ver2.py:

import

os

import

time

# 1. The files and directories to be backed up are specified in a list.

source = [

'"C:\\My Documents"'

,

'C:\\Code'

]

# Notice we had to use double quotes inside the string for names with spaces in it.

# 2. The backup must be stored in a main backup directory

target_dir =

'E:\\Backup'

# Remember to change this to what you will be using

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# 3. The files are backed up into a zip file.

# 4. The current day is the name of the subdirectory in the main directory

today = target_dir + os.sep + time.strftime(

'%Y%m

%d

'

)

# The current time is the name of the zip archive

now = time.strftime(

'%H%M%S'

)

# Create the subdirectory if it isn't already there

if

not os.path.exists(today):

os.mkdir(today)

# make directory

print

(

'Successfully created directory'

, today)

# The name of the zip file

target = today + os.sep + now +

'.zip'

# 5. We use the zip command to put the files in a zip archive

zip_command =

"zip -qr {0} {1}"

.

format

(target,

' '

.join(source))

# Run the backup

if

os.system(zip_command) ==

0

:

print

(

'Successful backup to'

, target)

else

:

print

(

'Backup FAILED'

)

Output:

$ python3 backup_ver2.py

Successfully created directory E:\Backup\20080702

Successful backup to E:\Backup\20080702\202311.zip

$ python3 backup_ver2.py

Successful backup to E:\Backup\20080702\202325.zip

How It Works:
Most of the program remains the same. The changes are that we check if there

is a directory with the current day as its name inside the main backup directory

using the os.path.exists function. If it doesn’t exist, we create it using the

os.mkdir function.

12.4

Third Version

The second version works fine when I do many backups, but when there are lots

of backups, I am finding it hard to differentiate what the backups were for! For

example, I might have made some major changes to a program or presentation,

then I want to associate what those changes are with the name of the zip archive.

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This can be easily achieved by attaching a user-supplied comment to the name

of the zip archive.

Note

The following program does not work, so do not be alarmed, please follow

along because there’s a lesson in here.

Save as backup_ver3.py:

import

os

import

time

# 1. The files and directories to be backed up are specified in a list.

source = [

'"C:\\My Documents"'

,

'C:\\Code'

]

# Notice we had to use double quotes inside the string for names with spaces in it.

# 2. The backup must be stored in a main backup directory

target_dir =

'E:\\Backup'

# Remember to change this to what you will be using

# 3. The files are backed up into a zip file.

# 4. The current day is the name of the subdirectory in the main directory

today = target_dir + os.sep + time.strftime(

'%Y%m

%d

'

)

# The current time is the name of the zip archive

now = time.strftime(

'%H%M%S'

)

# Take a comment from the user to create the name of the zip file

comment =

input

(

'Enter a comment --> '

)

if

len

(comment) ==

0

:

# check if a comment was entered

target = today + os.sep + now +

'.zip'

else

:

target = today + os.sep + now +

'_'

+

comment.replace(

' '

,

'_'

) +

'.zip'

# Create the subdirectory if it isn't already there

if

not os.path.exists(today):

os.mkdir(today)

# make directory

print

(

'Successfully created directory'

, today)

# 5. We use the zip command to put the files in a zip archive

zip_command =

"zip -qr {0} {1}"

.

format

(target,

' '

.join(source))

# Run the backup

if

os.system(zip_command) ==

0

:

print

(

'Successful backup to'

, target)

else

:

print

(

'Backup FAILED'

)

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Output:

$ python3 backup_ver3.py

File "backup_ver3.py", line 25

target = today + os.sep + now + '_' +

^

SyntaxError: invalid syntax

How This (does not) Work:

This program does not work!

Python says there is a syntax error which

means that the script does not satisfy the structure that Python expects to see.

When we observe the error given by Python, it also tells us the place where it

detected the error as well. So we start debugging our program from that line.
On careful observation, we see that the single logical line has been split into

two physical lines but we have not specified that these two physical lines belong

together. Basically, Python has found the addition operator (+) without any

operand in that logical line and hence it doesn’t know how to continue. Remember

that we can specify that the logical line continues in the next physical line by the

use of a backslash at the end of the physical line. So, we make this correction to

our program. This correction of the program when we find errors is called bug
fixing

.

12.5

Fourth Version

Save as backup_ver4.py:

import

os

import

time

# 1. The files and directories to be backed up are specified in a list.

source = [

'"C:\\My Documents"'

,

'C:\\Code'

]

# Notice we had to use double quotes inside the string for names with spaces in it.

# 2. The backup must be stored in a main backup directory

target_dir =

'E:\\Backup'

# Remember to change this to what you will be using

# 3. The files are backed up into a zip file.

# 4. The current day is the name of the subdirectory in the main directory

today = target_dir + os.sep + time.strftime(

'%Y%m

%d

'

)

# The current time is the name of the zip archive

now = time.strftime(

'%H%M%S'

)

# Take a comment from the user to create the name of the zip file

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comment =

input

(

'Enter a comment --> '

)

if

len

(comment) ==

0

:

# check if a comment was entered

target = today + os.sep + now +

'.zip'

else

:

target = today + os.sep + now +

'_'

+ \

comment.replace(

' '

,

'_'

) +

'.zip'

# Create the subdirectory if it isn't already there

if

not os.path.exists(today):

os.mkdir(today)

# make directory

print

(

'Successfully created directory'

, today)

# 5. We use the zip command to put the files in a zip archive

zip_command =

"zip -qr {0} {1}"

.

format

(target,

' '

.join(source))

# Run the backup

if

os.system(zip_command) ==

0

:

print

(

'Successful backup to'

, target)

else

:

print

(

'Backup FAILED'

)

Output:

$ python3 backup_ver4.py

Enter a comment --> added new examples

Successful backup to E:\Backup\20080702\202836_added_new_examples.zip

$ python3 backup_ver4.py

Enter a comment -->

Successful backup to E:\Backup\20080702\202839.zip

How It Works:

This program now works! Let us go through the actual enhancements that we

had made in version 3. We take in the user’s comments using the input function

and then check if the user actually entered something by finding out the length

of the input using the len function. If the user has just pressed enter without

entering anything (maybe it was just a routine backup or no special changes

were made), then we proceed as we have done before.

However, if a comment was supplied, then this is attached to the name of the

zip archive just before the .zip extension. Notice that we are replacing spaces

in the comment with underscores - this is because managing filenames without

spaces is much easier.

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12.6

More Refinements

The fourth version is a satisfactorily working script for most users, but there is

always room for improvement. For example, you can include a verbosity level for

the program where you can specify a -v option to make your program become

more talkative.

Another possible enhancement would be to allow extra files and directories to

be passed to the script at the command line. We can get these names from the

sys.argv list and we can add them to our source list using the extendmethod

provided by the list class.

The most important refinement would be to not use the os.system way of

creating archives and instead using the zipfile or tarfile built-in module

to create these archives. They are part of the standard library and available

already for you to use without external dependencies on the zip program to be

available on your computer.
However, I have been using the os.system way of creating a backup in the above

examples purely for pedagogical purposes, so that the example is simple enough

to be understood by everybody but real enough to be useful.
Can you try writing the fifth version that uses the

zipfile

module instead of the

os.system call?

12.7

The Software Development Process

We have now gone through the various phases in the process of writing a

software. These phases can be summarised as follows:

1. What (Analysis)

2. How (Design)

3. Do It (Implementation)
4. Test (Testing and Debugging)

5. Use (Operation or Deployment)
6. Maintain (Refinement)

A recommended way of writing programs is the procedure we have followed in

creating the backup script: Do the analysis and design. Start implementing with

a simple version. Test and debug it. Use it to ensure that it works as expected.

Now, add any features that you want and continue to repeat the Do It-Test-Use

cycle as many times as required. Remember, Software is grown, not built.

12.8

Summary

We have seen how to create our own Python programs/scripts and the various

stages involved in writing such programs. You may find it useful to create your

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own program just like we did in this chapter so that you become comfortable

with Python as well as problem-solving.

Next, we will discuss object-oriented programming.

13

Object Oriented Programming

In all the programs we wrote till now, we have designed our program around

functions i.e. blocks of statements which manipulate data. This is called the
procedure-oriented

way of programming. There is another way of organizing

your program which is to combine data and functionality and wrap it inside

something called an object. This is called the object oriented programming

paradigm. Most of the time you can use procedural programming, but when

writing large programs or have a problem that is better suited to this method,

you can use object oriented programming techniques.
Classes and objects are the two main aspects of object oriented programming. A
class

creates a new type where objects are instances of the class. An analogy is

that you can have variables of type int which translates to saying that variables

that store integers are variables which are instances (objects) of the int class.

Note for Static Language Programmers

Note that even integers are

treated as objects (of the int class). This is unlike C++ and Java (before

version 1.5) where integers are primitive native types. See help(int) for

more details on the class.

C# and Java 1.5 programmers will find this similar to the boxing and unboxing

concept.
Objects can store data using ordinary variables that belong to the object. Vari-

ables that belong to an object or class are referred to as fields. Objects can

also have functionality by using functions that belong to a class. Such functions

are called methods of the class. This terminology is important because it helps

us to differentiate between functions and variables which are independent and

those which belong to a class or object. Collectively, the fields and methods can

be referred to as the attributes of that class.
Fields are of two types - they can belong to each instance/object of the class

or they can belong to the class itself. They are called instance variables and
class variables

respectively.

A class is created using the class keyword. The fields and methods of the class

are listed in an indented block.

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13.1

The self

Class methods have only one specific difference from ordinary functions - they

must have an extra first name that has to be added to the beginning of the

parameter list, but you do not give a value for this parameter when you call

the method, Python will provide it. This particular variable refers to the object
itself

, and by convention, it is given the name self.

Although, you can give any name for this parameter, it is strongly recommended

that you use the name self - any other name is definitely frowned upon. There

are many advantages to using a standard name - any reader of your program will

immediately recognize it and even specialized IDEs (Integrated Development

Environments) can help you if you use self.

Note for C++/Java/C# Programmers

The self in Python is equivalent

to the this pointer in C++ and the this reference in Java and C#.

You must be wondering how Python gives the value for self and why you don’t

need to give a value for it. An example will make this clear. Say you have a class

called MyClass and an instance of this class called myobject. When you call a

method of this object as myobject.method(arg1, arg2), this is automatically

converted by Python into MyClass.method(myobject, arg1, arg2) - this is

all the special self is about.

This also means that if you have a method which takes no arguments, then you

still have to have one argument - the self.

13.2

Classes

The simplest class possible is shown in the following example (save as

simplestclass.py).

class

Person:

pass

# An empty block

p = Person()

print

(p)

Output:

$ python3 simplestclass.py

<__main__.Person object at 0x019F85F0>

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How It Works:

We create a new class using the class statement and the name of the class.

This is followed by an indented block of statements which form the body of the

class. In this case, we have an empty block which is indicated using the pass

statement.
Next, we create an object/instance of this class using the name of the class

followed by a pair of parentheses. (We will learn

more about instantiation

in

the next section). For our verification, we confirm the type of the variable by

simply printing it. It tells us that we have an instance of the Person class in

the __main__ module.
Notice that the address of the computer memory where your object is stored

is also printed. The address will have a different value on your computer since

Python can store the object wherever it finds space.

13.3

Object Methods

We have already discussed that classes/objects can have methods just like

functions except that we have an extra self variable. We will now see an

example (save as method.py).

class

Person:

def

sayHi(

self

):

print

(

'Hello, how are you?'

)

p = Person()

p.sayHi()

# This short example can also be written as Person().sayHi()

Output:

$ python3 method.py

Hello, how are you?

How It Works:
Here we see the self in action. Notice that the sayHi method takes no parame-

ters but still has the self in the function definition.

13.4

The init method

There are many method names which have special significance in Python classes.

We will see the significance of the __init__ method now.

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The __init__ method is run as soon as an object of a class is instantiated. The

method is useful to do any initialization you want to do with your object. Notice

the double underscores both at the beginning and at the end of the name.
Example (save as class_init.py):

class

Person:

def

__init__

(

self

, name):

self

.name = name

def

sayHi(

self

):

print

(

'Hello, my name is'

,

self

.name)

p = Person(

'Swaroop'

)

p.sayHi()

# This short example can also be written as Person('Swaroop').sayHi()

Output:

$ python3 class_init.py

Hello, my name is Swaroop

How It Works:
Here, we define the __init__ method as taking a parameter name (along with

the usual self). Here, we just create a new field also called name. Notice these

are two different variables even though they are both called ‘name’. There is no

problem because the dotted notation self.name means that there is something

called “name” that is part of the object called “self” and the other name is a

local variable. Since we explicitly indicate which name we are referring to, there

is no confusion.
Most importantly, notice that we do not explicitly call the __init__ method but

pass the arguments in the parentheses following the class name when creating a

new instance of the class. This is the special significance of this method.
Now, we are able to use the self.name field in our methods which is demonstrated

in the sayHi method.

13.5

Class And Object Variables

We have already discussed the functionality part of classes and objects (i.e. meth-

ods), now let us learn about the data part. The data part, i.e. fields, are nothing

but ordinary variables that are bound to the namespaces of the classes and

objects. This means that these names are valid within the context of these

classes and objects only. That’s why they are called name spaces.

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There are two types of fields - class variables and object variables which are

classified depending on whether the class or the object owns the variables

respectively.

Class variables

are shared - they can be accessed by all instances of that class.

There is only one copy of the class variable and when any one object makes a

change to a class variable, that change will be seen by all the other instances.

Object variables

are owned by each individual object/instance of the class. In

this case, each object has its own copy of the field i.e. they are not shared and

are not related in any way to the field by the same name in a different instance.

An example will make this easy to understand (save as objvar.py):

class

Robot:

'''Represents a robot, with a name.'''

# A class variable, counting the number of robots

population =

0

def

__init__

(

self

, name):

'''Initializes the data.'''

self

.name = name

print

(

'(Initializing {0})'

.

format

(

self

.name))

# When this person is created, the robot

# adds to the population

Robot.population +=

1

def

__del__

(

self

):

'''I am dying.'''

print

(

'{0} is being destroyed!'

.

format

(

self

.name))

Robot.population -=

1

if

Robot.population ==

0

:

print

(

'{0} was the last one.'

.

format

(

self

.name))

else

:

print

(

'There are still {0:d} robots working.'

.

format

(Robot.population))

def

sayHi(

self

):

'''Greeting by the robot.

Yeah, they can do that.'''

print

(

'Greetings, my masters call me {0}.'

.

format

(

self

.name))

def

howMany():

'''Prints the current population.'''

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print

(

'We have {0:d} robots.'

.

format

(Robot.population))

howMany =

staticmethod

(howMany)

droid1 = Robot(

'R2-D2'

)

droid1.sayHi()

Robot.howMany()

droid2 = Robot(

'C-3PO'

)

droid2.sayHi()

Robot.howMany()

print

(

"\nRobots can do some work here.\n"

)

print

(

"Robots have finished their work. So let's destroy them."

)

del

droid1

del

droid2

Robot.howMany()

Output:

$ python3 objvar.py

(Initializing R2-D2)

Greetings, my masters call me R2-D2.

We have 1 robots.

(Initializing C-3PO)

Greetings, my masters call me C-3PO.

We have 2 robots.

Robots can do some work here.

Robots have finished their work. So let's destroy them.

R2-D2 is being destroyed!

There are still 1 robots working.

C-3PO is being destroyed!

C-3PO was the last one.

We have 0 robots.

How It Works:

This is a long example but helps demonstrate the nature of class and object

variables. Here, population belongs to theRobot class and hence is a class

variable. The name variable belongs to the object (it is assigned using self) and

hence is an object variable.

Thus, we refer to the population class variable as Robot.population and not

as self.population. We refer to the object variable name using self.name

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notation in the methods of that object. Remember this simple difference between

class and object variables. Also note that an object variable with the same name

as a class variable will hide the class variable!

The howMany is actually a method that belongs to the class and not to the

object. This means we can define it as either a classmethod or a staticmethod

depending on whether we need to know which class we are part of. Since we

don’t need such information, we will go for staticmethod .

We could have also achieved the same using

decorators

:

@staticmethod
def

howMany():

'''Prints the current population.'''

print

(

'We have {0:d} robots.'

.

format

(Robot.population))

Decorators can be imagined to be a shortcut to calling an explicit statement, as

we have seen in this example.

Observe that the __init__ method is used to initialize the Robot instance with

a name. In this method, we increase the population count by 1 since we have

one more robot being added. Also observe that the values of self.name is

specific to each object which indicates the nature of object variables.
Remember, that you must refer to the variables and methods of the same object

using the self only. This is called an attribute reference.
In this program, we also see the use of docstrings for classes as well as methods.

We can access the class docstring at runtime using Robot.__doc__ and the

method docstring as Robot.sayHi.__doc__
Just like the __init__ method, there is another special method __del__ which

is called when an object is going to die i.e. it is no longer being used and is

being returned to the computer system for reusing that piece of memory. In this

method, we simply decrease the Robot.population count by 1.

The __del__ method is run when the object is no longer in use and there is

no guarantee when that method will be run. If you want to explicitly see it in

action, we have to use the del statement which is what we have done here.

All class members are public. One exception: If you use data members with

names using the double underscore prefix such as __privatevar, Python uses

name-mangling to effectively make it a private variable.

Thus, the convention followed is that any variable that is to be used only within

the class or object should begin with an underscore and all other names are

public and can be used by other classes/objects. Remember that this is only

a convention and is not enforced by Python (except for the double underscore

prefix).

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Note for C++/Java/C# Programmers

All class members (including the

data members) are public and all the methods are virtual in Python.

13.6

Inheritance

One of the major benefits of object oriented programming is reuse of code and

one of the ways this is achieved is through the inheritance mechanism. Inheritance

can be best imagined as implementing a type and subtype relationship between

classes.
Suppose you want to write a program which has to keep track of the teachers

and students in a college. They have some common characteristics such as name,

age and address. They also have specific characteristics such as salary, courses

and leaves for teachers and, marks and fees for students.

You can create two independent classes for each type and process them but adding

a new common characteristic would mean adding to both of these independent

classes. This quickly becomes unwieldy.

A better way would be to create a common class called SchoolMember and then

have the teacher and student classes inherit from this class i.e. they will become

sub-types of this type (class) and then we can add specific characteristics to

these sub-types.

There are many advantages to this approach. If we add/change any functionality

in SchoolMember, this is automatically reflected in the subtypes as well. For

example, you can add a new ID card field for both teachers and students by

simply adding it to the SchoolMember class. However, changes in the subtypes

do not affect other subtypes. Another advantage is that if you can refer to a

teacher or student object as a SchoolMember object which could be useful in

some situations such as counting of the number of school members. This is called
polymorphism

where a sub-type can be substituted in any situation where

a parent type is expected i.e. the object can be treated as an instance of the

parent class.

Also observe that we reuse the code of the parent class and we do not need to

repeat it in the different classes as we would have had to in case we had used

independent classes.

The SchoolMember class in this situation is known as the base class or the

superclass

. The Teacher and Student classes are called the derived classes or

subclasses

.

We will now see this example as a program (save as inherit.py):

class

SchoolMember:

'''Represents any school member.'''

def

__init__

(

self

, name, age):

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self

.name = name

self

.age = age

print

(

'(Initialized SchoolMember: {0})'

.

format

(

self

.name))

def

tell(

self

):

'''Tell my details.'''

print

(

'Name:"{0}" Age:"{1}"'

.

format

(

self

.name,

self

.age), end=

" "

)

class

Teacher(SchoolMember):

'''Represents a teacher.'''

def

__init__

(

self

, name, age, salary):

SchoolMember.

__init__

(

self

, name, age)

self

.salary = salary

print

(

'(Initialized Teacher: {0})'

.

format

(

self

.name))

def

tell(

self

):

SchoolMember.tell(

self

)

print

(

'Salary: "{0:d}"'

.

format

(

self

.salary))

class

Student(SchoolMember):

'''Represents a student.'''

def

__init__

(

self

, name, age, marks):

SchoolMember.

__init__

(

self

, name, age)

self

.marks = marks

print

(

'(Initialized Student: {0})'

.

format

(

self

.name))

def

tell(

self

):

SchoolMember.tell(

self

)

print

(

'Marks: "{0:d}"'

.

format

(

self

.marks))

t = Teacher(

'Mrs. Shrividya'

,

40

,

30000

)

s = Student(

'Swaroop'

,

25

,

75

)

print

()

# prints a blank line

members = [t, s]

for

member in members:

member.tell()

# works for both Teachers and Students

Output:

$ python3 inherit.py

(Initialized SchoolMember: Mrs. Shrividya)

(Initialized Teacher: Mrs. Shrividya)

(Initialized SchoolMember: Swaroop)

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(Initialized Student: Swaroop)

Name:"Mrs. Shrividya" Age:"40" Salary: "30000"

Name:"Swaroop" Age:"25" Marks: "75"

How It Works:

To use inheritance, we specify the base class names in a tuple following the class

name in the class definition. Next, we observe that the __init__ method of the

base class is explicitly called using the self variable so that we can initialize the

base class part of the object. This is very important to remember - Python does

not automatically call the constructor of the base class, you have to explicitly

call it yourself.

We also observe that we can call methods of the base class by prefixing the class

name to the method call and then pass in the self variable along with any

arguments.
Notice that we can treat instances of Teacher or Student as just instances of

the SchoolMember when we use the tell method of the SchoolMember class.

Also, observe that the tell method of the subtype is called and not the tell

method of the SchoolMember class. One way to understand this is that Python
always

starts looking for methods in the actual type, which in this case it does.

If it could not find the method, it starts looking at the methods belonging to its

base classes one by one in the order they are specified in the tuple in the class

definition.

A note on terminology - if more than one class is listed in the inheritance tuple,

then it is called multiple inheritance.

The end parameter is used in the tell() method to change a new line to be

started at the end of the print() call to printing spaces.

13.7

Summary

We have now explored the various aspects of classes and objects as well as the

various terminologies associated with it. We have also seen the benefits and

pitfalls of object-oriented programming. Python is highly object-oriented and

understanding these concepts carefully will help you a lot in the long run.
Next, we will learn how to deal with input/output and how to access files in

Python.

14

Input Output

There will be situations where your program has to interact with the user. For

example, you would want to take input from the user and then print some results

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back. We can achieve this using the input() and print() functions respectively.
For output, we can also use the various methods of the str (string) class. For

example, you can use the rjust method to get a string which is right justified

to a specified width. See help(str) for more details.

Another common type of input/output is dealing with files. The ability to create,

read and write files is essential to many programs and we will explore this aspect

in this chapter.

14.1

Input from user

Save this program as user_input.py:

def

reverse(text):

return

text[::-

1

]

def

is_palindrome(text):

return

text == reverse(text)

something =

input

(

'Enter text: '

)

if

(is_palindrome(something)):

print

(

"Yes, it is a palindrome"

)

else

:

print

(

"No, it is not a palindrome"

)

Output:

$ python3 user_input.py

Enter text: sir

No, it is not a palindrome

$ python3 user_input.py

Enter text: madam

Yes, it is a palindrome

$ python3 user_input.py

Enter text: racecar

Yes, it is a palindrome

How It Works:

We use the slicing feature to reverse the text. We’ve already seen how we can

make

slices from sequences

using the seq[a:b] code starting from position a

to position b. We can also provide a third argument that determines the step

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by which the slicing is done. The default step is 1 because of which it returns a

continuous part of the text. Giving a negative step, i.e., -1 will return the text

in reverse.

The input() function takes a string as argument and displays it to the user.

Then it waits for the user to type something and press the return key. Once

the user has entered and pressed the return key, the input() function will then

return that text the user has entered.

We take that text and reverse it. If the original text and reversed text are equal,

then the text is a

palindrome

.

Homework exercise

Checking whether a text is a palindrome should also

ignore punctuation, spaces and case. For example, “Rise to vote, sir.” is

also a palindrome but our current program doesn’t say it is. Can you

improve the above program to recognize this palindrome?

Hint (Don’t read) below

Use a tuple (you can find a list of all punctuation marks here

punctuation

)

to hold all the forbidden characters, then use the membership test to

determine whether a character should be removed or not, i.e. forbidden =

(‘!’, ‘?’, ‘.’, . . . ).

14.2

Files

You can open and use files for reading or writing by creating an object of the

file class and using its read, readline or write methods appropriately to read

from or write to the file. The ability to read or write to the file depends on the

mode you have specified for the file opening. Then finally, when you are finished

with the file, you call the close method to tell Python that we are done using

the file.
Example (save as using_file.py):

poem =

'''\

Programming is fun

When the work is done

if you wanna make your work also fun:

use Python!

'''

f =

open

(

'poem.txt'

,

'w'

)

# open for 'w'riting

f.write(poem)

# write text to file

f.close()

# close the file

f =

open

(

'poem.txt'

)

# if no mode is specified, 'r'ead mode is assumed by default

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while

True

:

line = f.readline()

if

len

(line) ==

0

:

# Zero length indicates EOF

break

print

(line, end=

''

)

f.close()

# close the file

Output:

$ python3 using_file.py

Programming is fun

When the work is done

if you wanna make your work also fun:

use Python!

How It Works:
First, open a file by using the built-in open function and specifying the name of

the file and the mode in which we want to open the file. The mode can be a

read mode (’r’), write mode (’w’) or append mode (’a’). We can also specify

whether we are reading, writing, or appending in text mode (’t’) or binary

mode (’b’). There are actually many more modes available and help(open)

will give you more details about them. By default, open() considers the file to

be a ’t’ext file and opens it in ’r’ead mode.
In our example, we first open the file in write text mode and use the write

method of the file object to write to the file and then we finally close the file.
Next, we open the same file again for reading. We don’t need to specify a mode

because ‘read text file’ is the default mode. We read in each line of the file using

the readline method in a loop. This method returns a complete line including

the newline character at the end of the line. When an empty string is returned,

it means that we have reached the end of the file and we ‘break’ out of the loop.
By default, the print() function prints the text as well as an automatic newline

to the screen. We are suppressing the newline by specifying end=” because the

line that is read from the file already ends with a newline character. Then, we

finally closethe file.
Now, check the contents of the poem.txt file to confirm that the program has

indeed written to and read from that file.

14.3

Pickle

Python provides a standard module called pickle using which you can store
any

Python object in a file and then get it back later. This is called storing the

object persistently.

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Example (save as pickling.py):

import

pickle

# the name of the file where we will store the object

shoplistfile =

'shoplist.data'

# the list of things to buy

shoplist = [

'apple'

,

'mango'

,

'carrot'

]

# Write to the file

f =

open

(shoplistfile,

'wb'

)

pickle.dump(shoplist, f)

# dump the object to a file

f.close()

del

shoplist

# destroy the shoplist variable

# Read back from the storage

f =

open

(shoplistfile,

'rb'

)

storedlist = pickle.load(f)

# load the object from the file

print

(storedlist)

Output:

$ python3 pickling.py

['apple', 'mango', 'carrot']

How It Works:

To store an object in a file, we have to first open the file in ’w’rite ’b’inary mode

and then call the dump function of thepickle module. This process is called
pickling

.

Next, we retrieve the object using the load function of the pickle module which

returns the object. This process is called unpickling.

14.4

Summary

We have discussed various types of input/output and also file handling and using

the pickle module.
Next, we will explore the concept of exceptions.

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15

Exceptions

Exceptions occur when certain exceptional situations occur in your program.

For example, what if you are going to read a file and the file does not exist?

Or what if you accidentally deleted it when the program was running? Such

situations are handled using exceptions.
Similarly, what if your program had some invalid statements? This is handled

by Python which raises its hands and tells you there is an error.

15.1

Errors

Consider a simple print function call. What if we misspelt print as Print?

Note the capitalization. In this case, Python raises a syntax error.

>>> Print('Hello World')

Traceback (most recent call last):

File "<pyshell#0>", line 1, in <module>

Print('Hello World')

NameError: name 'Print' is not defined

>>> print('Hello World')

Hello World

Observe that a NameError is raised and also the location where the error was

detected is printed. This is what an error handler for this error does.

15.2

Exceptions

We will try to read input from the user. Press ctrl-d and see what happens.

>>> s = input('Enter something --> ')

Enter something -->

Traceback (most recent call last):

File "<pyshell#2>", line 1, in <module>

s = input('Enter something --> ')

EOFError: EOF when reading a line

Python raises an error called EOFError which basically means it found an end
of file

symbol (which is represented by ctrl-d) when it did not expect to see it.

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15.3

Handling Exceptions

We can handle exceptions using the try..except statement. We basically put

our usual statements within the try-block and put all our error handlers in the

except-block.
Example (save as try_except.py):

try

:

text =

input

(

'Enter something --> '

)

except

EOFError

:

print

(

'Why did you do an EOF on me?'

)

except

KeyboardInterrupt

:

print

(

'You cancelled the operation.'

)

else

:

print

(

'You entered {0}'

.

format

(text))

Output:

$ python3 try_except.py

Enter something -->

# Press ctrl-d

Why did you do an EOF on me?

$ python3 try_except.py

Enter something -->

# Press ctrl-c

You cancelled the operation.

$ python3 try_except.py

Enter something --> no exceptions

You entered no exceptions

How It Works:

We put all the statements that might raise exceptions/errors inside the try

block and then put handlers for the appropriate errors/exceptions in the except

clause/block. The except clause can handle a single specified error or exception,

or a parenthesized list of errors/exceptions. If no names of errors or exceptions

are supplied, it will handle all errors and exceptions.
Note that there has to be at least one except clause associated with every try

clause. Otherwise, what’s the point of having a try block?
If any error or exception is not handled, then the default Python handler is

called which just stops the execution of the program and prints an error message.

We have already seen this in action above.
You can also have an else clause associated with a try..except block. The

else clause is executed if no exception occurs.

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In the next example, we will also see how to get the exception object so that we

can retrieve additional information.

15.4

Raising Exceptions

You can raise exceptions using the raise statement by providing the name of

the error/exception and the exception object that is to be thrown.

The error or exception that you can raise should be a class which directly or

indirectly must be a derived class of the Exception class.
Example (save as raising.py):

class

ShortInputException(

Exception

):

'''A user-defined exception class.'''

def

__init__

(

self

, length, atleast):

Exception

.

__init__

(

self

)

self

.length = length

self

.atleast = atleast

try

:

text =

input

(

'Enter something --> '

)

if

len

(text) <

3

:

raise

ShortInputException(

len

(text),

3

)

# Other work can continue as usual here

except

EOFError

:

print

(

'Why did you do an EOF on me?'

)

except

ShortInputException

as

ex:

print

(

'ShortInputException: The input was {0} long, expected at least {1}'

\

.

format

(ex.length, ex.atleast))

else

:

print

(

'No exception was raised.'

)

Output:

$ python3 raising.py

Enter something --> a

ShortInputException: The input was 1 long, expected at least 3

$ python3 raising.py

Enter something --> abc

No exception was raised.

How It Works:

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Here, we are creating our own exception type. This new exception type is called

ShortInputException. It has two fields - length which is the length of the

given input, and atleast which is the minimum length that the program was

expecting.
In the except clause, we mention the class of error which will be stored as

the variable name to hold the corresponding error/exception object. This is

analogous to parameters and arguments in a function call. Within this particular

except clause, we use thelength and atleast fields of the exception object to

print an appropriate message to the user.

15.5

Try .. Finally

Suppose you are reading a file in your program. How do you ensure that the file

object is closed properly whether or not an exception was raised? This can be

done using the finally block. Note that you can use an except clause along

with a finally block for the same corresponding try block. You will have to

embed one within another if you want to use both.
Save as finally.py:

import

time

try

:

f =

open

(

'poem.txt'

)

while

True

:

# our usual file-reading idiom

line = f.readline()

if

len

(line) ==

0

:

break

print

(line, end=

''

)

time.sleep(

2

)

# To make sure it runs for a while

except

KeyboardInterrupt

:

print

(

'!! You cancelled the reading from the file.'

)

finally

:

f.close()

print

(

'(Cleaning up: Closed the file)'

)

Output:

$ python3 finally.py

Programming is fun

When the work is done

if you wanna make your work also fun:

!! You cancelled the reading from the file.

(Cleaning up: Closed the file)

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How It Works:

We do the usual file-reading stuff, but we have arbitrarily introduced sleeping

for 2 seconds after printing each line using the time.sleep function so that the

program runs slowly (Python is very fast by nature). When the program is still

running, press ctrl-c to interrupt/cancel the program.
Observe that the KeyboardInterrupt exception is thrown and the program

quits. However, before the program exits, the finally clause is executed and the

file object is always closed.

15.6

The with statement

Acquiring a resource in the try block and subsequently releasing the resource in

the finally block is a common pattern. Hence, there is also a with statement

that enables this to be done in a clean manner:
Save as using_with.py:

with

open

(

"poem.txt"

)

as

f:

for

line in f:

print

(line, end=

''

)

How It Works:

The output should be same as the previous example. The difference here is that

we are using the open function with the with statement - we leave the closing of

the file to be done automatically by with open.

What happens behind the scenes is that there is a protocol used by the with

statement. It fetches the object returned by the open statement, let’s call it

“thefile” in this case.

It always calls the thefile.__enter__ function before starting the block of

code under it and always calls thefile.__exit__ after finishing the block of

code.
So the code that we would have written in a finally block should be taken care

of automatically by the __exit__method. This is what helps us to avoid having

to use explicit try..finally statements repeatedly.
More discussion on this topic is beyond scope of this book, so please refer

PEP

343

for a comprehensive explanation.

15.7

Summary

We have discussed the usage of the try..except and try..finally statements.

We have seen how to create our own exception types and how to raise exceptions

as well.

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Next, we will explore the Python Standard Library.

16

Standard Library

The Python Standard Library contains a huge number of useful modules and is

part of every standard Python installation. It is important to become familiar

with the Python Standard Library since many problems can be solved quickly if

you are familiar with the range of things that these libraries can do.
We will explore some of the commonly used modules in this library. You can find

complete details for all of the modules in the Python Standard Library in the

‘Library Reference’ section

of the documentation that comes with your Python

installation.
Let us explore a few useful modules.

Note

If you find the topics in this chapter too advanced, you may skip this

chapter. However, I highly recommend coming back to this chapter when

you are more comfortable with programming using Python.

16.1

sys module

The sys module contains system-specific functionality. We have already seen

that the sys.argv list contains the command-line arguments.
Suppose we want to check the version of the Python command being used so

that, say, we want to ensure that we are using at least version 3. The sys module

gives us such functionality.

$ python3

>>> import sys

>>> sys.version_info

sys.version_info(major=3, minor=3, micro=0, releaselevel='final', serial=0)

>>> sys.version_info.major >= 3

True

How It Works:

The sys module has a version_info tuple that gives us the version information.

The first entry is the major version. We can check this to, for example, ensure

the program runs only under Python 3.0:
Save as versioncheck.py:

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import

sys, warnings

if

sys.version_info.major <

3

:

warnings.warn(

"Need Python 3.0 for this program to run"

,

RuntimeWarning

)

else

:

print

(

'Proceed as normal'

)

Output:

$ python2.7 versioncheck.py

versioncheck.py:6: RuntimeWarning: Need Python 3.0 for this program to run

RuntimeWarning)

$ python3 versioncheck.py

Proceed as normal

How It Works:

We use another module from the standard library called warnings that is used

to display warnings to the end-user. If the Python version number is not at least

3, we display a corresponding warning.

16.2

logging module

What if you wanted to have some debugging messages or important messages

to be stored somewhere so that you can check whether your program has been

running as you would expect it? How do you “store somewhere” these messages?

This can be achieved using the logging module.

Save as use_logging.py:

import

os, platform, logging

if

platform.platform().startswith(

'Windows'

):

logging_file = os.path.join(os.getenv(

'HOMEDRIVE'

), os.getenv(

'HOMEPATH'

),

'test.log'

)

else

:

logging_file = os.path.join(os.getenv(

'HOME'

),

'test.log'

)

print

(

"Logging to"

, logging_file)

logging.basicConfig(

level=logging.DEBUG,

format

=

'

%(asctime)s

:

%(levelname)s

:

%(message)s

'

,

filename = logging_file,

filemode =

'w'

,

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)

logging.debug(

"Start of the program"

)

logging.info(

"Doing something"

)

logging.warning(

"Dying now"

)

Output:

$ python3 use_logging.py

Logging to C:\Users\swaroop\test.log

If we check the contents of test.log, it will look something like this:

2012-10-26 16:52:41,339 : DEBUG : Start of the program

2012-10-26 16:52:41,339 : INFO : Doing something

2012-10-26 16:52:41,339 : WARNING : Dying now

How It Works:

We use three modules from the standard library - the os module for interacting

with the operating system, the platform module for information about the

platform i.e. the operating system and the logging module to log information.
First, we check which operating system we are using by checking the string re-

turned by platform.platform() (for more information, see import platform;

help(platform)). If it is Windows, we figure out the home drive, the home

folder and the filename where we want to store the information. Putting these

three parts together, we get the full location of the file. For other platforms, we

need to know just the home folder of the user and we get the full location of the

file.

We use the os.path.join() function to put these three parts of the location

together. The reason to use a special function rather than just adding the strings

together is because this function will ensure the full location matches the format

expected by the operating system.

We configure the logging module to write all the messages in a particular format

to the file we have specified.
Finally, we can put messages that are either meant for debugging, information,

warning or even critical messages. Once the program has run, we can check this

file and we will know what happened in the program, even though no information

was displayed to the user running the program.

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16.3

Module of the Week Series

There is much more to be explored in the standard library such as

debugging

,

handling command line options

,

regular expressions

and so on.

The best way to further explore the standard library is to read Doug Hellmann’s

excellent

Python Module of the Week

series or reading the

Python documentation

.

16.4

Summary

We have explored some of the functionality of many modules in the Python

Standard Library. It is highly recommended to browse through the

Python

Standard Library documentation

to get an idea of all the modules that are

available.
Next, we will cover various aspects of Python that will make our tour of Python

more complete.

17

More

So far we have covered a majority of the various aspects of Python that you

will use. In this chapter, we will cover some more aspects that will make our

knowledge of Python more well-rounded.

17.1

Passing tuples around

Ever wished you could return two different values from a function? You can. All

you have to do is use a tuple.

>>> def get_error_details():

...

return (2, 'second error details')

...

>>> errnum, errstr = get_error_details()

>>> errnum

2

>>> errstr

'second error details'

Notice that the usage of a, b = <some expression> interprets the result of

the expression as a tuple with two values.
If you want to interpret the results as (a, <everything else>), then you just

need to star it just like you would in function parameters:

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>>> a, *b = [1, 2, 3, 4]

>>> a

1

>>> b

[2, 3, 4]

This also means the fastest way to swap two variables in Python is:

>>> a = 5; b = 8

>>> a, b = b, a

>>> a, b

(8, 5)

17.2

Special Methods

There are certain methods such as the __init__ and __del__ methods which

have special significance in classes.
Special methods are used to mimic certain behaviors of built-in types. For

example, if you want to use the x[key] indexing operation for your class (just

like you use it for lists and tuples), then all you have to do is implement the

__getitem__() method and your job is done. If you think about it, this is what

Python does for the list class itself!
Some useful special methods are listed in the following table. If you want to

know about all the special methods,

see the manual

.

__init__(self, ...)

This method is called just before the newly created

object is returned for usage.

__del__(self)

Called just before the object is destroyed

__str__(self)

Called when we use the print function or when str()is used.

__lt__(self, other)

Called when the less than operator (<) is used. Similarly,

there are special methods for all the operators (+, >, etc.)

__getitem__(self, key)

Called when x[key] indexing operation is used.

__len__(self)

Called when the built-in len() function is used for the sequence

object.

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17.3

Single Statement Blocks

We have seen that each block of statements is set apart from the rest by its own

indentation level. Well, there is one caveat. If your block of statements contains

only one single statement, then you can specify it on the same line of, say, a

conditional statement or looping statement. The following example should make

this clear:

>>> flag = True

>>> if flag: print('Yes')

Yes

Notice that the single statement is used in-place and not as a separate block. Al-

though, you can use this for making your program smaller, I strongly recommend

avoiding this short-cut method, except for error checking, mainly because it will

be much easier to add an extra statement if you are using proper indentation.

17.4

Lambda Forms

A lambda statement is used to create new function objects. Essentially, the

lambda takes a parameter followed by a single expression only which becomes

the body of the function and the value of this expression is returned by the new

function.
Example (save as lambda.py):

points = [ {

'x'

:

2

,

'y'

:

3

}, {

'x'

:

4

,

'y'

:

1

} ]

points.sort(key=

lambda

i : i[

'y'

])

print

(points)

Output:

[{'x': 4, 'y': 1}, {'x': 2, 'y': 3}]

How It Works:
Notice that the sort method of a list can take a key parameter which deter-

mines how the list is sorted (usually we know only about ascending or descending

order). In our case, we want to do a custom sort, and for that we need to write a

function but instead of writing a separate def block for a function that will get

used in only this one place, we use a lambda expression to create a new function.

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17.5

List Comprehension

List comprehensions are used to derive a new list from an existing list. Suppose

you have a list of numbers and you want to get a corresponding list with all the

numbers multiplied by 2 only when the number itself is greater than 2. List

comprehensions are ideal for such situations.
Example (save as list_comprehension.py):

listone = [

2

,

3

,

4

]

listtwo = [

2

*i

for

i in listone

if

i >

2

]

print

(listtwo)

Output:

$ python3 list_comprehension.py

[6, 8]

How It Works:
Here, we derive a new list by specifying the manipulation to be done (2*i)

when some condition is satisfied (if i > 2). Note that the original list remains

unmodified.

The advantage of using list comprehensions is that it reduces the amount of

boilerplate code required when we use loops to process each element of a list

and store it in a new list.

17.6

Receiving Tuples and Dictionaries in Functions

There is a special way of receiving parameters to a function as a tuple or a

dictionary using the * or ** prefix respectively. This is useful when taking

variable number of arguments in the function.

>>> def powersum(power, *args):

...

'''Return the sum of each argument raised to

specified power.'''

...

total = 0

...

for i in args:

...

total += pow(i, power)

...

return total

...

>>> powersum(2, 3, 4)

25

>>> powersum(2, 10)

100

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Because we have a * prefix on the args variable, all extra arguments passed to

the function are stored in args as a tuple. If a ** prefix had been used instead,

the extra parameters would be considered to be key/value pairs of a dictionary.

17.7

The assert statement

The assert statement is used to assert that something is true. For example, if

you are very sure that you will have at least one element in a list you are using

and want to check this, and raise an error if it is not true, then assert statement

is ideal in this situation. When the assert statement fails, an AssertionError

is raised.

>>> mylist = ['item']

>>> assert len(mylist) >= 1

>>> mylist.pop()

'item'

>>> mylist

[]

>>> assert len(mylist) >= 1

Traceback (most recent call last):

File "<stdin>", line 1, in <module>

AssertionError

The assert statement should be used judiciously. Most of the time, it is better

to catch exceptions, either handle the problem or display an error message to

the user and then quit.

17.8

Escape Sequences

Suppose, you want to have a string which contains a single quote (’), how will

you specify this string? For example, the string is What’s your name?. You

cannot specify ’What’s your name?’ because Python will be confused as to

where the string starts and ends. So, you will have to specify that this single

quote does not indicate the end of the string. This can be done with the help of

what is called an escape sequence. You specify the single quote as \’ - notice

the backslash. Now, you can specify the string as ’What\’s your name?’.

Another way of specifying this specific string would be "What’s your name?"

i.e. using double quotes. Similarly, you have to use an escape sequence for using

a double quote itself in a double quoted string. Also, you have to indicate the

backslash itself using the escape sequence \\.

What if you wanted to specify a two-line string? One way is to use a triple-

quoted string as shown

previously

or you can use an escape sequence for the

newline character - \n to indicate the start of a new line. An example is This is

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the first line\nThis is the second line. Another useful escape sequence

to know is the tab - \t. There are many more escape sequences but I have

mentioned only the most useful ones here.
One thing to note is that in a string, a single backslash at the end of the line

indicates that the string is continued in the next line, but no newline is added.

For example:

"This is the first sentence. \

This is the second sentence."

is equivalent to

"This is the first sentence. This is the second sentence."

17.8.1

Raw String

If you need to specify some strings where no special processing such as escape

sequences are handled, then what you need is to specify a raw string by prefixing

r or R to the string. An example is r"Newlines are indicated by \n".

Note for Regular Expression Users

Always use raw strings when dealing

with regular expressions. Otherwise, a lot of backwhacking may be required.

For example, backreferences can be referred to as ’\\1’ or r’\1’.

17.9

Summary

We have covered some more features of Python in this chapter and yet we haven’t

covered all the features of Python. However, at this stage, we have covered most

of what you are ever going to use in practice. This is sufficient for you to get

started with whatever programs you are going to create.
Next, we will discuss how to explore Python further.

18

What Next

If you have read this book thoroughly till now and practiced writing a lot of

programs, then you must have become comfortable and familiar with Python.

You have probably created some Python programs to try out stuff and to exercise

your Python skills as well. If you have not done it already, you should. The

question now is ‘What Next?’.
I would suggest that you tackle this problem:

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Create your own command-line address-book program using which

you can browse, add, modify, delete or search for your contacts such

as friends, family and colleagues and their information such as email

address and/or phone number. Details must be stored for later

retrieval.

This is fairly easy if you think about it in terms of all the various stuff that we

have come across till now. If you still want directions on how to proceed, then

here’s a hint.

Hint (Don’t read without trying first)

Create a class to represent the per-

son’s information. Use a dictionary to store person objects with their name

as the key. Use the pickle module to store the objects persistently on your

hard disk. Use the dictionary built-in methods to add, delete and modify

the persons.

Once you are able to do this, you can claim to be a Python programmer. Now,

immediately

send me an email

thanking me for this great book ;-). This step

is optional but recommended. Also, please consider

buying a printed copy

to

support the continued development of this book.
If you found that program easy, here’s another one:

Implement the

replace command

. This command will replace one

string with another in the list of files provided.

The replace command can be as simple or as sophisticated as you wish, from

simple string substitution to looking for patterns (regular expressions).

After that, below are some ways to continue your journey with Python:

18.1

Example Code

The best way to learn a programming language is to write a lot of code and read

a lot of code:

Python Cookbook

is an extremely valuable collection of recipes or tips on

how to solve certain kinds of problems using Python. This is a must-read

for every Python user.

Python Module of the Week

is another excellent must-read guide to the

Python Standard Library

.

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18.2

Questions and Answers

Official Python Dos and Don’ts

Official Python FAQ

Norvig’s list of Infrequently Asked Questions

Python Interview Q & A

StackOverflow questions tagged with python

18.3

Tutorials

Awaretek’s comprehensive list of Python tutorials

18.4

Videos

PyVideo

18.5

Discussion

If you are stuck with a Python problem, and don’t know whom to ask, then the

python-tutor list

is the best place to ask your question.

Make sure you do your homework and have tried solving the problem yourself

first.

18.6

News

If you want to learn what is the latest in the world of Python, then follow the

Official Python Planet

.

18.7

Installing libraries

There are a huge number of open source libraries at the

Python Package Index

which you can use in your own programs.
To install and use these libraries, you can use

pip

.

18.8

Graphical Software

Suppose you want to create your own graphical programs using Python. This

can be done using a GUI (Graphical User Interface) library with their Python

bindings. Bindings are what allow you to write programs in Python and use the

libraries which are themselves written in C or C++ or other languages.

There are lots of choices for GUI using Python:

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Kivy

http://kivy.org

PyGTK

This is the Python binding for the GTK+ toolkit which is the foun-

dation upon which GNOME is built. GTK+ has many quirks in usage

but once you become comfortable, you can create GUI apps fast. The

Glade graphical interface designer is indispensable. The documentation is

yet to improve. GTK+ works well on Linux but its port to Windows is

incomplete. You can create both free as well as proprietary software using

GTK+. To get started, read the

PyGTK tutorial

.

PyQt

This is the Python binding for the Qt toolkit which is the foundation

upon which the KDE is built. Qt is extremely easy to use and very powerful

especially due to the Qt Designer and the amazing Qt documentation.

PyQt is free if you want to create open source (GPL’ed) software and you

need to buy it if you want to create proprietary closed source software.

Starting with Qt 4.5 you can use it to create non-GPL software as well.

To get started, read the

PyQt tutorial

or the

PyQt book

.

wxPython

This is the Python bindings for the wxWidgets toolkit. wxPython

has a learning curve associated with it. However, it is very portable and

runs on Linux, Windows, Mac and even embedded platforms. There are

many IDEs available for wxPython which include GUI designers as well

such as

SPE (Stani’s Python Editor)

and the

wxGlade

GUI builder. You

can create free as well as proprietary software using wxPython. To get

started, read the

wxPython tutorial

.

18.8.1

Summary of GUI Tools

For more choices, see the

GuiProgramming wiki page at the official python

website

.

Unfortunately, there is no one standard GUI tool for Python. I suggest that you

choose one of the above tools depending on your situation. The first factor is

whether you are willing to pay to use any of the GUI tools. The second factor is

whether you want the program to run only on Windows or on Mac and Linux or

all of them. The third factor, if Linux is a chosen platform, is whether you are a

KDE or GNOME user on Linux.
For a more detailed and comprehensive analysis, see Page 26 of the

The Python

Papers, Volume 3, Issue 1

.

18.9

Various Implementations

There are usually two parts a programming language - the language and the

software. A language is how you write something. The software is what actually

runs our programs.

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We have been using the CPython software to run our programs. It is referred to

as CPython because it is written in the C language and is the Classical Python
interpreter

.

There are also other software that can run your Python programs:

Jython

A Python implementation that runs on the Java platform. This means

you can use Java libraries and classes from within Python language and

vice-versa.

IronPython

A Python implementation that runs on the .NET platform. This

means you can use .NET libraries and classes from within Python language

and vice-versa.

PyPy

A Python implementation written in Python! This is a research project

to make it fast and easy to improve the interpreter since the interpreter

itself is written in a dynamic language (as opposed to static languages such

as C, Java or C# in the above three implementations)

Stackless Python

A Python implementation that is specialized for thread-

based performance.

There are also others such as

CLPython

- a Python implementation written in

Common Lisp and

IronMonkey

which is a port of IronPython to work on top of

a JavaScript interpreter which could mean that you can use Python (instead of

JavaScript) to write your web-browser (“Ajax”) programs.
Each of these implementations have their specialized areas where they are useful.

18.10

Functional Programming (for advanced readers)

When you start writing larger programs, you should definitely learn more about

a functional approach to programming as opposed to the class-based approach

to programming that we learned in the

object-oriented programming chapter

:

Functional Programming Howto by A.M. Kuchling

Functional programming chapter in ‘Dive Into Python’ book

Functional Programming with Python presentation

18.11

Summary

We have now come to the end of this book but, as they say, this is the the

beginning of the end

!. You are now an avid Python user and you are no doubt

ready to solve many problems using Python. You can start automating your

computer to do all kinds of previously unimaginable things or write your own

games and much much more. So, get started!

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19

FLOSS

Free/Libre and Open Source Software, in short,

FLOSS

is based on the concept of

a community, which itself is based on the concept of sharing, and particularly the

sharing of knowledge. FLOSS are free for usage, modification and redistribution.
If you have already read this book, then you are already familiar with FLOSS

since you have been using Python all along and Python is an open source

software!
Here are some examples of FLOSS to give an idea of the kind of things that

community sharing and building can create:

Linux

This is a FLOSS OS kernel used in the GNU/Linux operating system.

Linux, the kernel, was started by Linus Torvalds as a student. Android is

based on Linux. Any website you use these days will mostly be running

on Linux.

Ubuntu

This is a community-driven distribution, sponsored by Canonical and

it is the most popular Linux distribution today. It allows you to install

a plethora of FLOSS available and all this in an easy-to-use and easy-to-

install manner. Best of all, you can just reboot your computer and run

GNU/Linux off the CD! This allows you to completely try out the new OS

before installing it on your computer. However, Ubuntu is not entirely free

software; it contains proprietary drivers, firmware, and applications.

LibreOffice

This is an excellent community-driven and developed office suite

with a writer, presentation, spreadsheet and drawing components among

other things. It can even open and edit MS Word and MS PowerPoint files

with ease. It runs on almost all platforms and is entirely free, libre and

open source software.

Mozilla Firefox

This is the best web browser. It is blazingly fast and has gained

critical acclaim for its sensible and impressive features. The extensions

concept allows any kind of plugins to be used.
Its companion product

Thunderbird

is an excellent email client that makes

reading email a snap.

Mono

This is an open source implementation of the Microsoft .NET platform. It

allows .NET applications to be created and run on GNU/Linux, Windows,

FreeBSD, Mac OS and many other platforms as well.

Apache web server

This is the popular open source web server. In fact, it is

the

most popular web server on the planet! It runs nearly more than half

of the websites out there. Yes, that’s right - Apache handles more websites

than all the competition (including Microsoft IIS) combined.

VLC Player

This is a video player that can play anything from DivX to MP3

to Ogg to VCDs and DVDs to . . . who says open source ain’t fun? ;-)

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This list is just intended to give you a brief idea - there are many more excellent

FLOSS out there, such as the Perl language, PHP language, Drupal content

management system for websites, PostgreSQL database server, TORCS racing

game, KDevelop IDE, Xine - the movie player, VIM editor, Quanta+ editor,

Banshee audio player, GIMP image editing program, . . . This list could go on

forever.

To get the latest buzz in the FLOSS world, check out the following websites:

linux.com

LinuxToday

NewsForge

DistroWatch

Visit the following websites for more information on FLOSS:

GitHub Explore

OMG! Ubuntu!

SourceForge

FreshMeat

So, go ahead and explore the vast, free and open world of FLOSS!

20

Colophon

Almost all of the software that I have used in the creation of this book are

FLOSS

.

20.1

Birth of the Book

In the first draft of this book, I had used Red Hat 9.0 Linux as the foundation

of my setup and in the sixth draft, I used Fedora Core 3 Linux as the basis of

my setup.
Initially, I was using KWord to write the book (as explained in the

history lesson

in the preface).

20.2

Teenage Years

Later, I switched to DocBook XML using Kate but I found it too tedious. So,

I switched to OpenOffice which was just excellent with the level of control it

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provided for formatting as well as the PDF generation, but it produced very

sloppy HTML from the document.
Finally, I discovered XEmacs and I rewrote the book from scratch in DocBook

XML (again) after I decided that this format was the long term solution.

In the sixth draft, I decided to use Quanta+ to do all the editing. The standard

XSL stylesheets that came with Fedora Core 3 Linux were being used. However,

I had written a CSS document to give color and style to the HTML pages. I had

also written a crude lexical analyzer, in Python of course, which automatically

provides syntax highlighting to all the program listings.
For this seventh draft, I’m using

MediaWiki

as the basis of my

setup

. Now I

edit everything online and the readers can directly read/edit/discuss within the

wiki website.

I used Vim for editing thanks to the

ViewSourceWith extension for Firefox

that

integrates with Vim.

20.3

Now

Using

Vim

,

Pandoc

, and Mac OS X.

20.4

About The Author

http://www.swaroopch.com/about/

21

Revision History

• 2.0

20 Oct 2012

Rewritten in

Pandoc format

, thanks to my wife who did most of the

conversion from the Mediawiki format

Simplifying text, removing non-essential sections such as nonlocal

and metaclasses

• 1.90

04 Sep 2008 and still in progress

Revival after a gap of 3.5 years!

Rewriting for Python 3.0

Rewrite using

MediaWiki

(again)

• 1.20

13 Jan 2005

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Complete rewrite using

Quanta+

on

Fedora

Core 3 with lot of correc-

tions and updates. Many new examples. Rewrote my DocBook setup

from scratch.

• 1.15

28 Mar 2004

Minor revisions

• 1.12

16 Mar 2004

Additions and corrections.

• 1.10

09 Mar 2004

More typo corrections, thanks to many enthusiastic and helpful read-

ers.

• 1.00

08 Mar 2004

After tremendous feedback and suggestions from readers, I have made

significant revisions to the content along with typo corrections.

• 0.99

22 Feb 2004

Added a new chapter on modules. Added details about variable

number of arguments in functions.

• 0.98

16 Feb 2004

Wrote a Python script and CSS stylesheet to improve XHTML output,

including a crude-yet-functional lexical analyzer for automatic VIM-

like syntax highlighting of the program listings.

• 0.97

13 Feb 2004

Another completely rewritten draft, in DocBook XML (again). Book

has improved a lot - it is more coherent and readable.

• 0.93

25 Jan 2004

Added IDLE talk and more Windows-specific stuff

• 0.92

05 Jan 2004

Changes to few examples.

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• 0.91

30 Dec 2003

Corrected typos. Improvised many topics.

• 0.90

18 Dec 2003

Added 2 more chapters.

OpenOffice

format with revisions.

• 0.60

21 Nov 2003

Fully rewritten and expanded.

• 0.20

20 Nov 2003

Corrected some typos and errors.

• 0.15

20 Nov 2003

Converted to

DocBook XML

with XEmacs.

• 0.10

14 Nov 2003

Initial draft using

KWord

.

22

Translations

There are many translations of the book available in different human languages,

thanks to many tireless volunteers!
If you want to help with these translations, please see the list of volunteers and

languages below and decide if you want to start a new translation or help in

existing translation projects.
If you plan to start a new translation, please read the

Translation Howto

.

22.1

Arabic

Below is the link for the Arabic version. Thanks to Ashraf Ali Khalaf for

translating the book, you can read the whole book online

here

or you can

download it from

sourceforge.net

for more info

click here

.

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22.2

Brazilian Portuguese

There are two translations:

Samuel Dias Neto

(samuel.arataca-at-gmail-dot-com) made the first Brazilian

Portuguese translation of this book when Python was in 2.3.5 version.
Samuel’s translation is available at

aprendendopython

.

Rodrigo Amaral

(rodrigoamaral-at-gmail-dot-com) has volunteered to translate

the book to Brazilian Portuguese.
Rodrigo’s translation is available at

http://www.swaroopch.org/notes/Python_

pt-br:Indice

.

22.3

Catalan

Moises Gomez (moisesgomezgiron-at-gmail-dot-com) has volunteered to translate

the book to Catalan. The translation is in progress, and was present in the

erstwhile wiki

.

Moisès Gómez - I am a developer and also a teacher of programming

(normally for people without any previous experience).

Some time ago I needed to learn how to program in Python, and

Swaroop’s work was really helpful. Clear, concise, and complete

enough. Just what I needed.

After this experience, I thought some other people in my country

could take benefit from it too. But English language can be a barrier.
So, why not try to translate it? And I did for a previous version of

BoP.
I my country there are two official languages. I selected the Catalan

language assuming that others will translate it to the more widespread

Spanish.

22.4

Chinese

Here’s a Chinese version at

http://www.swaroopch.org/notes/Python_cn:Table_

of_Contents

.

Juan Shen (orion-underscore-val-at-163-dot-com) has volunteered to translate

the book to Chinese. It is available at

http://www.pycn.org/python%E5%9C%

A8%E7%BA%BF%E6%89%8B%E5%86%8C

.

I am a postgraduate at Wireless Telecommunication Graduate School,

Beijing University of Technology, China PR. My current research

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interest is on the synchronization, channel estimation and multi-

user detection of multicarrier CDMA system. Python is my major

programming language for daily simulation and research job, with

the help of Python Numeric, actually. I learned Python just half a

year before, but as you can see, it’s really easy-understanding, easy-

to-use and productive. Just as what is ensured in Swaroop’s book,

‘It’s my favorite programming language now’. ‘A Byte of Python’

is my tutorial to learn Python. It’s clear and effective to lead you

into a world of Python in the shortest time. It’s not too long, but

efficiently covers almost all important things in Python. I think

‘A Byte of Python’ should be strongly recommendable for newbies

as their first Python tutorial. Just dedicate my translation to the

potential millions of Python users in China.

22.5

Chinese Traditional

Fred Lin (gasolin-at-gmail-dot-com) has volunteered to translate the book to

Chinese Traditional.
It is available at

http://code.google.com/p/zhpy/wiki/ByteOfZhpy

.

An exciting feature of this translation is that it also contains the executable

chinese python sources

side by side with the original python sources.

Fred Lin

- I’m working as a network firmware engineer at Delta

Network, and I’m also a contributor of TurboGears web framework.

As a python evangelist (:-p), I need some material to promote python

language. I found ‘A Byte of Python’ hit the sweet point for both

newbies and experienced programmers. ‘A Byte of Python’ elaborates

the python essentials with affordable size.

The translation are originally based on simplified chinese version,

and soon a lot of rewrite were made to fit the current wiki version

and the quality of reading.

The recent chinese traditional version also featured with executable

chinese python sources, which are achieved by my new ‘zhpy’ (python

in chinese) project (launch from Aug 07).
zhpy(pronounce (Z.H.?, or zippy) build a layer upon python to

translate or interact with python in chinese(Traditional or Simplified).

This project is mainly aimed for education.

22.6

French

Gregory (coulix-at-ozforces-dot-com-dot-au) has volunteered to translate the

book to French.

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Gérard Labadie (Palmipede) has completed to translate the book to French,

it starts with

http://www.swaroopch.org/notes/Python_fr:Table_des_Mati%

C3%A8res

.

22.7

German

Lutz Horn (lutz-dot-horn-at-gmx-dot-de), Bernd Hengelein (bernd-dot-hengelein-

at-gmail-dot-com) and Christoph Zwerschke (cito-at-online-dot-de) have volun-

teered to translate the book to German.

Their translation is located at

http://abop-german.berlios.de

.

Lutz Horn

says:

I’m 32 years old and have a degree of Mathematics from University of

Heidelberg, Germany. Currently I’m working as a software engineer

on a publicly funded project to build a web portal for all things

related to computer science in Germany.The main language I use

as a professional is Java, but I try to do as much as possible with

Python behind the scenes. Especially text analysis and conversion

is very easy with Python. I’m not very familiar with GUI toolkits,

since most of my programming is about web applications, where the

user interface is build using Java frameworks like Struts. Currently

I try to make more use of the functional programming features of

Python and of generators. After taking a short look into Ruby, I was

very impressed with the use of blocks in this language. Generally

I like the dynamic nature of languages like Python and Ruby since

it allows me to do things not possible in more static languages like

Java.I’ve searched for some kind of introduction to programming,

suitable to teach a complete non-programmer. I’ve found the book

‘How to Think Like a Computer Scientist: Learning with Python’,

and ‘Dive into Python’. The first is good for beginners but to long

to translate. The second is not suitable for beginners. I think ‘A

Byte of Python’ falls nicely between these, since it is not too long,

written to the point, and at the same time verbose enough to teach

a newbie. Besides this, I like the simple DocBook structure, which

makes translating the text a generation the output in various formats

a charm.

Bernd Hengelein

says:

Lutz and me are going to do the german translation together. We

just started with the intro and preface but we will keep you informed

about the progress we make. Ok, now some personal things about

me. I am 34 years old and playing with computers since the 1980’s,

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when the “Commodore C64” ruled the nurseries. After studying

computer science I started working as a software engineer. Currently

I am working in the field of medical imaging for a major german

company. Although C++ is the main language I (have to) use for my

daily work, I am constantly looking for new things to learn.Last year

I fell in love with Python, which is a wonderful language, both for its

possibilities and its beauty. I read somewhere in the net about a guy

who said that he likes python, because the code looks so beautiful.

In my opinion he’s absolutly right. At the time I decided to learn

python, I noticed that there is very little good documentation in

german available. When I came across your book the spontaneous

idea of a german translation crossed my mind. Luckily, Lutz had the

same idea and we can now divide the work.I am looking forward to

a good cooperation!

22.8

Greek

The Greek Ubuntu Community

translated the book in Greek

, for use in our

on-line asynchronous Python lessons that take place in our forums. Contact

@savvasradevic

for more information.

22.9

Indonesian

Daniel (daniel-dot-mirror-at-gmail-dot-com) is translating the book to Indonesian

at

http://python.or.id/moin.cgi/ByteofPython

.

W. Priyambodo also has volunteered to translate the book to Indonesian. The

translation is in progress and here is the

http://www.swaroopch.org/notes/

Python_id:Daftar_Isi

.

22.10

Italian

Enrico Morelli (mr-dot-mlucci-at-gmail-dot-com) and Massimo Lucci (morelli-at-

cerm-dot-unifi-dot-it) have volunteered to translate the book to Italian.

The Italian translation is present at

www.gentoo.it/Programmazione/byteofpython

.

The new translation is in progress and start with

http://www.swaroopch.org/

notes/Python_it:Prefazione

.

Massimo Lucci and Enrico Morelli

- we are working at the Uni-

versity of Florence (Italy) - Chemistry Department. I (Massimo)

as service engineer and system administrator for Nuclear Magnetic

Resonance Spectrometers; Enrico as service engineer and system

administrator for our CED and parallel / clustered systems. We are

125

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programming on python since about seven years, we had experience

working with Linux platforms since ten years. In Italy we are respon-

sible and administrator for www.gentoo.it web site for Gentoo/Linux

distrubution and www.nmr.it (now under construction) for Nuclear

Magnetic Resonance applications and Congress Organization and

Managements.That’s all! We are impressed by the smart language

used on your Book and we think this is essential for approaching the

Python to new users (we are thinking about hundred of students and

researcher working on our labs).

22.11

Japanese

Here’s a Japanese version at

http://www.swaroopch.org/notes/Python_ja:

Table_of_Contents

.

Shunro Dozono (dozono-at-gmail-dot-com) is translating the book to Japanese.

22.12

Mongolian

Ariunsanaa Tunjin (luftballons2010-at-gmail-dot-com) has volunteered to trans-

late the book to Mongolian.

Update on Nov 22, 2009

: Ariunsanaa is on the verge of completing the transla-

tion.

22.13

Norwegian (bokmål)

Eirik Vågeskar (

http://www.swaroopch.org/notes/User:Vages

) is a high school

student at

Sandvika videregående skole

in Norway, a

blogger

and currently

translating the book to Norwegian (bokmål). The translation is in progress,

and you can check the

http://www.swaroopch.org/notes/Python_nb-no:

Innholdsfortegnelse

for more details.

Eirik Vågeskar

: I have always wanted to program, but because I

speak a small language, the learning process was much harder. Most

tutorials and books are written in very technical English, so most high

school graduates will not even have the vocabulary to understand

what the tutorial is about. When I discovered this book, all my

problems were solved. “A Byte of Python” used simple non-technical

language to explain a programming language that is just as simple,

and these two things make learning Python fun. After reading half

of the book, I decided that the book was worth translating. I hope

the translation will help people who have found themself in the same

situation as me (especially young people), and maybe help spread

interest for the language among people with less technical knowledge.

126

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22.14

Polish

Dominik Kozaczko (dkozaczko-at-gmail-dot-com) has volunteered to translate

the book to Polish. Translation is in progress and it’s main page is available

here:

Ukąś Pythona

.

Update

: The translation is complete and ready as of Oct 2, 2009. Thanks to

Dominik, his two students and their friend for their time and effort!

Dominik Kozaczko

- I’m a Computer Science and Information Tech-

nology teacher.

22.15

Portuguese

Fidel Viegas (fidel-dot-viegas-at-gmail-dot-com) has volunteered to translate the

book to Portuguese.

22.16

Romanian

Paul-Sebastian Manole (brokenthorn-at-gmail-dot-com) has volunteered to trans-

late this book to Romanian.

Paul-Sebastian Manole

- I’m a second year Computer Science student

at Spiru Haret University, here in Romania. I’m more of a self-taught

programmer and decided to learn a new language, Python. The

web told me there was no better way to do so but read ‘’A Byte of

Python”. That’s how popular this book is (congratulations to the

author for writing such an easy to read book). I started liking Python

so I decided to help translate the latest version of Swaroop’s book in

Romanian. Although I could be the one with the first initiative, I’m

just one volunteer so if you can help, please join me.

The translation is being done

http://www.swaroopch.org/notes/Python_ro

.

22.17

Russian and Ukranian

Averkiev Andrey (averkiyev-at-ukr-dot-net) has volunteered to translate the

book to Russian, and perhaps Ukranian (time permitting).

Vladimir Smolyar (v_2e-at-ukr-dot-net) has started a Russian translation wiki

pages. You may read the development version at

http://www.swaroopch.org/

notes/Python_ru:Table_of_Contents

.

127

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22.18

Slovak

Albertio Ward (albertioward-at-gmail-dot-com) has translated the book to Slovak

at

fatcow.com/edu/python-swaroopch-sl/

:

We are a non-profit organization called “Translation for education”.

We represent a group of people, mainly students and professors, of the

Slavonic University. Here are students from different departments:

linguistics, chemistry, biology, etc. We try to find interesting publica-

tions on the Internet that can be relevant for us and our university

colleagues. Sometimes we find articles by ourselves; other times our

professors help us choose the material for translation. After obtaining

permission from authors we translate articles and post them in our

blog which is available and accessible to our colleagues and friends.

These translated publications often help students in their daily study

routine.

Why have I chosen your article for translation? It was made to help

the Bulgarians understand this article in all possible detail. Having

done some research concerning the novelty and relevance of topics, I

found that it was quite urgent for those who live in my country. So,I

think it can become very popular. The language barrier in this little

case no longer exists, because it was eliminated by my translation.

22.19

Spanish

Alfonso de la Guarda Reyes (alfonsodg-at-ictechperu-dot-net), Gustavo

Echeverria (gustavo-dot-echeverria-at-gmail-dot-com), David Crespo Ar-

royo (davidcrespoarroyo-at-hotmail-dot-com) and Cristian Bermudez Serna

(crisbermud-at-hotmail-dot-com) have volunteered to translate the book to

Spanish. The translation is in progress, you can read the spanish (argentinian)

translation starting by the

http://www.swaroopch.org/notes/Python_es-ar:

Tabla_de_Contenidos

.

Gustavo Echeverria

says:

I work as a software engineer in Argentina. I use mostly C# and

.Net technologies at work but strictly Python or Ruby in my personal

projects. I knew Python many years ago and I got stuck inmediately.

Not so long after knowing Python I discovered this book and it

helped me to learn the language. Then I volunteered to translate the

book to Spanish. Now, after receiving some requests, I’ve begun to

translate “A Byte of Python” with the help of Maximiliano Soler.

Cristian Bermudez Serna

says:

128

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I am student of Telecommunications engineering at the University

of Antioquia (Colombia). Months ago, i started to learn Python

and found this wonderful book, so i volunteered to get the Spanish

translation.

22.20

Swedish

Mikael Jacobsson (leochingkwake-at-gmail-dot-com) has volunteered to translate

the book to Swedish.

22.21

Turkish

Türker SEZER (tsezer-at-btturk-dot-net) and Bugra Cakir (bugracakir-at-gmail-

dot-com) have volunteered to translate the book to Turkish. Where is Turkish

version? Bitse de okusak.

Note

: Replace -at- with @ , -dot- with . and -underscore- with _ in the

email addresses mentioned on this page. Dashes in other places in the email

address remain as-is.

23

Translation Howto

The full source of the book is available from the Git repository

https://github.

com/swaroopch/byte_of_python

.

Please

fork the repository

.

Then, fetch the repository to your computer. You need to know how to use

Git

to do that.
Start editing the .pd files to your local language. Please read the

Pandoc

README

to understand the formatting of the text.

Then follow the instructions in the

README

to install the software required to

be able to convert the raw source files into PDFs, etc.

129


Document Outline


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