PVector add





PVector::add() \ Language (API) \ Processing 1.0






























Language (A-Z) \ Libraries \ Tools \ Environment






Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Class PVector Name add() Examples PVector v1, v2; void setup() { smooth(); noLoop(); v1 = new PVector(40, 20, 0); v2 = new PVector(25, 50, 0); } void draw() { ellipse(v1.x, v1.y, 12, 12); ellipse(v2.x, v2.y, 12, 12); v2.add(v1); ellipse(v2.x, v2.y, 24, 24); }PVector v; void setup() { smooth(); noLoop(); v = new PVector(40, 20, 0); } void draw() { ellipse(v.x, v.y, 12, 12); ellipse(25, 50, 12, 12); v.add(25, 50, 0); ellipse(v.x, v.y, 24, 24); }PVector v1, v2; void setup() { smooth(); noLoop(); v1 = new PVector(40, 20, 0); v2 = new PVector(25, 50, 0); } void draw() { ellipse(v1.x, v1.y, 12, 12); ellipse(v2.x, v2.y, 12, 12); PVector v3 = PVector.add(v1, v2); ellipse(v3.x, v3.y, 24, 24); } Description Adds x, y, and z components to a vector, adds one vector to another, or adds two independent vectors together. The version of the method that adds two vectors together is a static method and returns a PVector, the others have no return value -- they act directly on the vector. See the examples for more context. Syntax vec.add(x, y, z) vec.add(v) PVector.add(v1, v2) Parameters vec any variable of type PVector x float: the x component of the vector y float: the y component of the vector z float: the z component of the vector v PVector: the x, y, and z components of a PVector object v1 PVector: the x, y, and z components of a PVector object v2 PVector: the x, y, and z components of a PVector object vec any variable of type PVector Returns None or PVector Usage Web & Application

Updated on June 14, 2010 12:05:29pm EDT












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