texture() \ Language (API) \ Processing 1.0
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Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know.
If you prefer a more technical reference, visit the Processing Javadoc.
Name
texture()
Examples
size(100, 100, P3D);
noStroke();
PImage a = loadImage("arch.jpg");
beginShape();
texture(a);
vertex(10, 20, 0, 0);
vertex(80, 5, 100, 0);
vertex(95, 90, 100, 100);
vertex(40, 95, 0, 100);
endShape();
Description
Sets a texture to be applied to vertex points. The texture() function must be called between beginShape() and endShape() and before any calls to vertex().
When textures are in use, the fill color is ignored. Instead, use tint() to specify the color of the texture as it is applied to the shape.
Syntax
texture(img);
Parameters
img
PImage: the texture to apply
Returns
None
Usage
Application & Web
Related
textureMode()beginShape()endShape()vertex()
Updated on June 14, 2010 12:05:29pm EDT
Processing was initiated by Ben Fry and Casey Reas. It is developed by a small team of volunteers.
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