textureMode





textureMode() \ Language (API) \ Processing 1.0






























Language (A-Z) \ Libraries \ Tools \ Environment






Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name textureMode() Examples noStroke(); PImage a = loadImage("arch.jpg"); textureMode(IMAGE); beginShape(); texture(a); vertex(10, 20, 0, 0); vertex(80, 5, 100, 0); vertex(95, 90, 100, 100); vertex(40, 95, 0, 100); endShape();noStroke(); PImage a = loadImage("arch.jpg"); textureMode(NORMALIZED); beginShape(); texture(a); vertex(10, 20, 0, 0); vertex(80, 5, 1, 0); vertex(95, 90, 1, 1); vertex(40, 95, 0, 1); endShape(); Description Sets the coordinate space for texture mapping. There are two options, IMAGE, which refers to the actual coordinates of the image, and NORMALIZED, which refers to a normalized space of values ranging from 0 to 1. The default mode is IMAGE. In IMAGE, if an image is 100 x 200 pixels, mapping the image onto the entire size of a quad would require the points (0,0) (0,100) (100,200) (0,200). The same mapping in NORMAL_SPACE is (0,0) (0,1) (1,1) (0,1). Syntax textureMode(MODE); Parameters MODE either IMAGE or NORMALIZED Returns None Usage Application & Web Related texture()

Updated on June 14, 2010 12:05:29pm EDT












Processing was initiated by Ben Fry and Casey Reas. It is developed by a small team of volunteers.


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