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B.C.
A.D.
Sid Meier's Civilization II
Building Sprites
Map
Status
World
City
Building World
Moving Units
Viewing Pieces
Loc
Moves
Veteran
NONE
Independents
Independent
Duke d'Enghien
River
Railway
Road
Farmland
Mining
Irrigation
More
Units
No Orders
End of Turn
Press ENTER
Village
People
City of
Zoom to City
Continue
Population
Buy
Change
Exit
View
Info
Happy
Map
Rename
Food Storage
Turns
Turn
Fort
Pollution
wise men
scientists
&Build New City|b
&Join City|b
Build &Road|r
Build &Road|r
Build &Irrigation|i
Change to %STRING0|i
Build &Mines|m
Change to %STRING0|m
Set &Home City|h
Go &Home To Nearest City|h
Transf&orm to %STRING0|o
&Improve Farmland|i
Select Unit To Activate
City Resources
Food
Surplus
Support
Waste
Production
Trade
Corruption
Tax
Lux
Sci
Hunger
Shortage
Cheat!
All!
No Special View
Entire Map
No Human Player
No changes.
Clear orders.
Sleep / Board next ship.
Fortify.
Move to front.
Supplies
Demands
Wonders
Taxes
Luxuries
Science
Auto
Tribute
develop
acquire
from the
Village
Independents mobilisation
Strong Independent Force
Landowner unrest
Anti-regime rebellion
Guerrilla uprising
Religious fanatics in arms
Check Intelligence
he
she
"Will you accept %STRING4 instead?"
demand
request
insist, under the terms of our alliance,
gratefully
warmly
cordially
Offer
extend our
sign an
him
her
Select unit to offer
In Production
Prerequisites
Allows
with
Unit
Improvement
Prerequisite
Attack Strength
Defense Strength
Movement Rate
Hit Points
Firepower
Cost
First
Disorder
Total Cost
Total Income
Discoveries
Unhappy
Content
of the
Allied
Peace
Cease Fire
War
No Embassy
Aggressive
Rational
Expansionist
Perfectionist
Civilized
Militaristic
Government
Capital
Treasury
Military
At
Contact
Maintenance
Expires
Build Railway
Keep moving.
Establish trade route.
Help build WONDER.
Att
Def
Move
Hits
Power
Routes
ADM
HP
Lost
of
capture
liberate
captured
liberated
Near
Support From This City.
Disband
or
commissions
launches
discovers
forments
completes
builds
produces
Zoom to Home City.
Activate Unit.
Activate Unit and Close City Screen.
Food Supplies
Diagmotizing Sprites...
Diagonal Test View
Advances
Units
Cities
Structural
Propulsion
Fuel
Habitation
Life Support
Solar Panel
Support
Energy
Mass
Flight Time
Prob. of Success
tons
years
Launched
Landed
Launch
Civilization POWERgraph
The
in
Civilization
Arrives in
and
Spotless
Excellent
Honorable
Questionable
Poor
Dishonorable
Despicable
Atrocious
Pathetic
Weak
Inadequate
Moderate
Strong
Mighty
Supreme
Fusion Powered!
Researching
Free
Save Files
Select File Name For Saved Game
Select Game To Load
Proceed
Govts: Overview
the
Building
Unexplored
Dolmens
Monoliths
Shelters
Huts
Early Organized
Advanced
Extra
Extra
OK
Cancel
Maximum Rate
How Shall We Distribute The Wealth
Lock
Select Map To Load
Select File Name For Saved Map
Map Files
Both
Tools
Civilization II Map Editor
Paint: Shift+LEFT click
Grab: Shift+RIGHT click
Add Item: Shift+LEFT
Delete Item: Shift+RIGHT
COASTLINE PROTECT
AUTOSCROLL
Painting
Brush
World Size
Special
Start Cities
Cursor
1x1
3x3
5x5
Cross
City Radius
?
Flat
Round
Waiting For Players To Join
Games Available
Allow In Game
Reject Player
Remove From Game
Start Game
Want To Play
Going To Play
NONE YET
Join Game
's Game
Waiting
Setting Up
Pick Your Portrait
High Council
Static View
Track Friendly Moves
Track Enemy Moves
Track All Moves
Speak Freely
(Waiting for others...)
Disband Unit.
demands
does not demand
Parleying with
We offer
offer
Offer Treaty
Offer Gold
Offer Tech
Offer Maps
Offer D. of War
Reject Offer
Withdraw Offer
Propose This Deal
Alliance
Peace Treaty
Share Maps
Gold
Auto Off
Prev
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Close
Empire
Kingdom
Empire
Confederation
Republic
United States
CITY STATUS
DEFENSE MINISTER
FOREIGN MINISTER - Intelligence Report
ATTITUDE ADVISOR
TRADE ADVISOR
SCIENCE ADVISOR
WONDERS OF THE WORLD
TOP FIVE CITIES
Demographics
CIVILIZATION SCORE
Statistics
Casualties
active
in prod
Carry
Air
Air to Air
See 2
Ign. ZOC
Regulars
Marine
Piracy
Carry Air
Paradrop
All as Road
x2 vs. Inf
x2 vs. Air
Coastal
Germans only
Anti-Piracy
City Trade
Maintenance Costs
Total Science
Supply and Demand
Discoveries Every
Turns
Civilization Advances Achieved
Goal
The
Approval Rating:
Population:
GNP:
Mfg. Goods:
Land Area:
Literacy:
Disease:
Pollution:
Life Expectancy:
Family Size:
Military Service:
Annual Income:
Productivity:
Mtons
sq. miles
tons
years
yrs
children
million
per capita
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Citizens
Achievements
Spaceship
Peace
Total Score
Bonus Score
possible
CHEAT MODE
Cheater
CIVILIZATION RATING
Looking back on your reign,
your people forever remember you as . . .
Scenario Files
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SCENARIO
NOT SCENARIO
Jan
Feb
Mar
Apr
May
June
July
Aug
Sept
Oct
Nov
Dec
OBJECTIVE
Total Objectives
Objectives
Decisive Victory
Marginal Victory
Stalemate
Marginal Defeat
Decisive Defeat
Foreign
Attitude
CIVILIZATION II: HALL OF FAME
to
Score
Civilization Rating
Clear
Units Supported
City Improvements
Citizens
Resource Map
Units Present
Support Map
Happiness Analysis
Estimated Arrival
Conquered in
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