L5R Character Sheet 3


______________________________________________ ________________________________
character name player
character name player "!
_____________________ _______________________ ________________ ______________
"!
class clan/bloodline/tribe size gender
race race
_____________________ __________ ____________ ________________ ______________
"!
class level ecl alignment speed
level size age gender
ABILITY ABILITY TEMPORARY TEMPORARY
ABILITY NAME
SCORE MODIFIER SCORE MODIFIER MAX RANKS
SKILLS /
STR MISS ARCANE ARMOR SPELL
KEY SKILL ABILITY MISC
strength CHANCE SPELL CHECK RESISTANCE RANKS
SKILL NAME ABILITY MODIFIER MODIFIER MODIFIER
FAILURE PENALTY
DEX
SHADOWLANDS TAINT
dexterity
Ä„% Alchemy int
______ = ______+______+______
HONOR TAINT POINTS MODIFIER
Ä„% Animal empathy cha
Ä„%Ä„%Ä„%Ä„%Ä„%
______ = ______+______+______
CON
Ä„%Ä„%Ä„%Ä„%Ä„%
constitution
Ä„% Appraise int
______ = ______+______+______
Ä„% Balance dex*
______ = ______+______+______
INT
INITIATIVE
intelligence
= +
modifier ______ = ______+______+______
DEX MISC Ä„% Battle wis
WIS ______ = ______+______+______
TOTAL
MODIFIER MODIFIER
wisdom
Ä„% Bluff cha
______ = ______+______+______
Ä„% Climb str*
CHA BASE ATTACK ______ = ______+______+______
charisma bonus
Ä„% Concentration con
______ = ______+______+______
DAMAGE HIT DIE
Ä„% Craft ( _______________ ) int
TOTAL
WOUNDS/CURRENT HP SUBDUAL DAMAGE REDUCTION TYPE ______ = ______+______+______
Ä„% Decipher Script int
______ = ______+______+______
HP
Ä„% Diplomacy cha
hit points
______ = ______+______+______
Ä„% Disable Device int
______ = ______+______+______
AC
= + + + + +
10+
armor class Ä„% Disguise cha
______ = ______+______+______
ARMOR SHIELD DEX SIZE NATURAL MISC
Ä„% Escape Artist dex*
______ = ______+______+______
TOTAL
BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER
______ = ______+______+______
BASE ABILITY MAGIC MISC. TEMPORARY Ä„% Forgery int
conditional modifiers ______ = ______+______+______
SAVING THROWS TOTAL
SAVE MODIFIER MODIFIER MODIFIER MODIFIER
Ä„% Gather Information cha
______ = ______+______+______
FORTITUDE
= + + + +
Ä„% Handle Animal cha
______ = ______+______+______
(constitution)
Ä„% Heal wis
______ = ______+______+______
REFLEX
= + + + +
Ä„% Hide dex*
(dexterity) ______ = ______+______+______
______ = ______+______+______
WILL
= + + + +
Ä„% Iaijutsu Focus cha
(wisdom) ______ = ______+______+______
Ä„% Innuendo wis
______ = ______+______+______
STR SIZE MISC TEMPORARY
Ä„% Intimidate cha
______ = ______+______+______
TOTAL BASE ATTACK BONUS MODIFIER MODIFIER MODIFIER MODIFIER
Ä„% Intuit Direction wis
MELEE
=+ + + +
Ä„% Jump str*
attack bonus ______ = ______+______+______
Ä„% Knowledge (arcana) int
______ = ______+______+______
RANGED
=+ + + +
Ä„% Knowledge (architecture
attack bonus ______ = ______+______+______
BASE ATTACK BONUS DEX SIZE MISC & engineering) int
TEMPORARY
______ = ______+______+______
TOTAL
MODIFIER MODIFIER MODIFIER
MODIFIER
Ä„% Knowledge (geography) int
______ = ______+______+______
Ä„% Knowledge (history) int
WEAPON
TOTAL ATTACK BONUS DAMAGE CRITICAL
Ä„% Knowledge (local) int
______ = ______+______+______
Ä„% Knowledge (nature) int
______ = ______+______+______
Ä„% Knowledge
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
(nobility & royalty) int
______ = ______+______+______
Ä„% Knowledge (religion) int
______ = ______+______+______
Ä„% Knowledge
______ = ______+______+______
(shadowlands/spirits) int
______ = ______+______+______
WEAPON
TOTAL ATTACK BONUS DAMAGE CRITICAL
Ä„% Knowledge (Shintao) int
______ = ______+______+______
Ä„% Listen wis
______ = ______+______+______
Ä„% Move Silently dex*
______ = ______+______+______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Ä„% Open Lock dex
______ = ______+______+______
Ä„% Perform ( ____________ ) cha
______ = ______+______+______
( ______________________ ) cha
______ = ______+______+______
( ______________________ ) cha
WEAPON ______ = ______+______+______
TOTAL ATTACK BONUS DAMAGE CRITICAL
Ä„% Pick Pocket dex*
______ = ______+______+______
Ä„% Profession ( ___________ ) wis
______ = ______+______+______
Ä„% Read lips int
______ = ______+______+______
RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES
Ä„% Ride ( ________________ ) dex
______ = ______+______+______
Ä„% Scry int
______ = ______+______+______
Ä„% Search int
______ = ______+______+______
AMMUNITION
Ä„% Sense Motive wis
______ = ______+______+______
Ä„%Ä„%Ä„%Ä„%Ä„% Ä„%Ä„%Ä„%Ä„%Ä„% Ä„%Ä„%Ä„%Ä„%Ä„% Ä„%Ä„%Ä„%Ä„%Ä„%
Ä„% Spellcraft int
______ = ______+______+______
Ä„%Ä„%Ä„%Ä„%Ä„% Ä„%Ä„%Ä„%Ä„%Ä„% Ä„%Ä„%Ä„%Ä„%Ä„% Ä„%Ä„%Ä„%Ä„%Ä„%
Ä„% Spot wis
Ä„%Ä„%Ä„%Ä„%Ä„% Ä„%Ä„%Ä„%Ä„%Ä„% Ä„%Ä„%Ä„%Ä„%Ä„% Ä„%Ä„%Ä„%Ä„%Ä„% ______ = ______+______+______
Ä„%Ä„%Ä„%Ä„%Ä„% Ä„%Ä„%Ä„%Ä„%Ä„% Ä„%Ä„%Ä„%Ä„%Ä„% Ä„%Ä„%Ä„%Ä„%Ä„%
Ä„% Swim str**
______ = ______+______+______
Ä„% Tumble dex*
______ = ______+______+______
ARMOR/PROTECTIVE ITEM
TYPE ARMOR BONUS MAX DEX BONUS
______ = ______+______+______
Ä„% Use Magic Device cha
______ = ______+______+______
Ä„% Use Rope dex
______ = ______+______+______
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES Ä„% Wilderness Lore wis
______ = ______+______+______
Ä„% ______________________ ____ ______ = ______+______+______
Ä„% ______________________ ____ ______ = ______+______+______
Ä„% ______________________ ____ ______ = ______+______+______
SHIELD/PROTECTIVE ITEM
ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
Ä„% ______________________ ____
Skills marked with can be used normally even if the character has zero (0) skill ranks.

Mark class skills with . *armor check penalty, if any, applies.
**  1 per 5 lb. of gear.
SPECIAL PROPERTIES
©2001 Alderac Entertainment Group, Inc.
Permission granted to photocopy for personal use only.
CLASS SKILL
SPECIAL ABILITIES/FEATS SPELLS
campaign
Indicate element of spell when appropriate:
A = air; E = earth; F = fire; Ma = Maho;
V = Void; Wa = water.
0: ___________________________________
experience points _____________________________________
_____________________________________
_____________________________________
_____________________________________
GEAR
_____________________________________
1st: _________________________________
ITEM WT. ITEM WT.
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
2nd: ________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
3rd: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
4th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
5th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
6th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
7th: _________________________________
_____________________________________
_____________________________________
_____________________________________
8th: _________________________________
_____________________________________
_____________________________________
9th: _________________________________
height weight age _____________________________________
SPELL SAVE
eyes hair complexion
DC MOD
SPELL SPELLS BONUS
description: LEVEL
SAVE DC PER DAY SPELLS
0 0
1ST
2ND
3RD
LIGHT LOAD MEDIUM LOAD HEAVY LOAD
4TH
LIFT OVER LIFT OFF PUSH OR
5TH
HEAD GROUND DRAG
EQUALS 2 ~ MAX LOAD 5 ~ MAX LOAD
MAX LOAD
6TH
7TH
LANGUAGES
TOTAL WEIGHT CARRIED
Initial languages = Rokugani (or base language) + Int
8TH
MONEY
modifier; bonus languages restricted (see page 7)
9TH
Koku 
number of spells known
0________________ 1st_____________ 2nd ________
Bu 
3rd _____________ 4th_____________ 5th ________
6th _____________ 7th_____________ 8th ________
9th _____________
Zeni 
"!
"!
"!
©2001 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.


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