6312C12 SHSpec-329 Summary of OT Processes
This is a fast and rapid summary of OT processes. This is a matter of
record, not so much a matter of education. This gives the record of the final
technology of bank running, which is now complete and unvarying. The
technology is very precise. It is extremely crisp. You do not vary from it.
Some PCs become fixated on parts of the bank and argue with you about
structure. For instance, seeing two RI's, the PC may think that he has two
and only two GPM's. There are variations, as far as which implants someone
could have. Someone might not have the Helatrobus implants, for instance.
But everyone on this planet has the Train implant. There is a whole set of
implants around trillions 2, which are similar to the Helatrobus implants, and
for which we don't have the pattern.
You can get variations at Level V, but none at Level VI, or the person
wouldn't be here. One person has not made different types of actual GPM's
than another. You don't get variations at Level VI, but lack of data and an
overburdened case could bring about an apparent difference in the case. The
differences are only mistakes made by the auditor and/or the PC. Every actual
GPM is similar to every other actual GPM in basic composition [see Fig. 23t].
"The goal as an RI is always the first RI in the bank. It then runs on up the
line on a 'solve' basis, not on an "oppose' basis." Each item is a problem
with its opposite item, going on up the bank, but those masses are actually
very huge spheres. They are all the accumulated energies that anyone ever had
anything to do with, on this particular subject. They have been lived
through, and they have been accumulated.
Now an actual GPM has varying numbers of RI's. On the middle track, the
GPM's have 16 to 18 RI's in them. Late on the track, closer to PT, they go to
22 to 24 RI's. Each one has a cross-over: the middle pair of RI's. If a GPM
has 20 RI's, at number ten you will [generally] get the cross-over. The
cross-over is very important. That is where the PC ceases to be for the goal
and starts to be against it. On the oppterm side, you get a progression up
through the cross-over point from the bottom oppterm, which is dead opposed to
the goal, to the top oppterm, which is dead for the goal. And "on the
terminal side, you have the goal as an RI at the bottom, and it progresses, up
to the cross-over, for the goal and then, on a gradient scale, goes against
the goal. The top terminal of actual GPM is dead against the goal." If the
goal were "to be strong", the top terminal would be something like "weak" or
"being weak". That pattern has to be understood, or the PC will get in
trouble.
The patterns are all similar, no matter what the GPM's position on the
time track is. As you go earlier on the track, however, there is this
change: You get more items for the goal, i.e. the cross-over point drifts
higher. But the position of the cross-over is also monitored by whether the
PC as a thetan liked the goal or not. The cross-over would occur very near
the bottom of a GPM whose goal the PC detests, e.g. "to be obedient". You can
have the cross-over appear almost at the goal, on a goal that the PC detests,
perhaps in the first couple or three pairs. But this is not an important
eccentricity. Don't be alarmed by it. That is the only variation in
cross-over.
Another variation in actual GPM's is that earlier on the track, the time
span for a GPM is longer. E.g. a "modern" GPM could span only a billion
years. An early GPM could span trillions 20 to trillions 30 years. There are
about (as a guess) 26 GPM's in a bank: very few. The closest-to-PT GPM can
be expected to be truncated, which makes it difficult to enter the track,
because the PT GPM may have any number of items in it.
In a case analysis, you can only count on what blows down the TA. The
E-meter is not wholly reliable, here. The meter is only of relative use. If
all is perfectly correct on the meter, you have a chance of being right.
A GPM, when found, will read, if not forever. It does give you nice long
rocket reads and blowdowns, when you find it. But don't expect it to read
forever.
FIGURE 23: STRUCTURE OF AN ACTUAL GPM
[GRAPHICS INSERTED]
Now the PT GPM being truncated, will have less than a full [complement of
RI's], which makes it hard to find its top. The present GPM has some top
short of total attainment of the goal, on the oppterm side and short of total
opposition to the goal on the terminal side. How short is the PT GPM? Don't
cut your throat if you find after 75 hours that it only had two RI's, or if
you find that it is really the second GPM and is there in full. You may not
find out that this is the case until you reach the eighth GPM. You cannot be
sure that you have the PT GPM (or any other particular GPM). You do the best
you can and always suspect that there are more RI's into PT, once the thing
can be repaired. And you are getting charge off all the way. It is not fatal
to make mistakes in doing this. But don't underestimate the ability of these
processes to nearly kill the PC, if mishandled. Say you skipped two GPM's and
started to run out the one below it. The PC would feel like Hell. A PC never
feels worse than on R4 done wrong. But he can live through it. It is the
auditor who is in danger.
A wrongly worded GPM will shut off the RR.
The PT GPM is the one you are working for, but it may not show up until
you have run an earlier GPM.
The programming is done only one way, in running these things. That is:
You find the PT GPM. You find its top terminal. You list the top terminal
for two items: the first oppterm and the second oppterm. From the second
oppterm, you get the "solves it", by asking, "Who or what would it solve?",
and you go on down the bank. So it is always the same: "You find the PT GPM.
You run all the items out of it. Then you do a goals-oppose list and find the
next GPM and get its top oppterm, and then run all items out of it, and find
the next GPM ... , etc., until you get to the beginning of the time track."
You can cut in and find the second GPM first, by accident, and find out later
on that it is the second GPM, and then by doing goal oppose of it, you can
find the actual first GPM. But that is at the risk of the game. That is just
fixing a mistake. Properly, you find the PT GPM or something that you could
believe was the PT GPM. You then run all the items out of it. Then you do a
goals-oppose list and find the next GPM. You get its top oppterm and run all
items out of it. Then you go on down the bank to the beginning of track. And
that is the only program that is successful. Taking any GPM that fires and
then trying to goal-oppose it to PT is not hard to do. It is impossible! You
end up with a messed-up track.
You do this same program on every case, including cases that have had
goals found and run out in various ways. You start with listing for the PT
GPM: "What is your present time actual GPM?" This can be a long list. It
follows a "goals list" format. When you get fifty items past the last RR seen
on listing and you are getting no TA while listing, the GPM is on that list
somewhere, and you find it by elimination.
This sounds impossible, but this pattern has been successful whenever
tried. PCs come up with the PT GPM every time. Of course, it has to be an
educated PC. If not, you don't have a prayer. It takes terrific stability on
the part of the PC to hang in there when things get tight. An untrained
person wouldn't stand for it. It is not that he couldn't be gotten into it,
but he will panic when things go wrong and he feels terrible. He won't have
the security of knowing that he can get out of what he got into. It is
basically understanding that will carry him through.
[Here is a tabulated summary of the R4 procedure, as outlined in this
tape:
1. Do a PT goals list and get a goal. List for the PT GPM using, "What
is your present time actual GPM?" You use a goals-listing procedure.
That is, you list fifty items past the last RR seen on listing. If
the TA is all run out, then the list is complete. You then find the
item by elimination.
2. Try to count the number of RI's in the PT GPM, then plot it up
accordingly, and observe where the top of this GPM sits in relation
to the cross-over point. E.g. say you've got 12 RI's. Then you know
that the top pair is one pair past cross-over. So the terminal is
just a little bit against the goal.
3. Find the top terminal by listing, "What terminal are you sitting in
now?"
4. List two lists from this same top terminal to get the top oppterm and
the second oppterm of this truncated GPM. Charge will expire on the
top oppterm, so then you will get the second oppterm, because that is
the way the pattern progresses, going down into the bank. After
getting the top oppterm, list "W/W wd solve (top oppterm)?" and get
the top terminal back again. Then take it down to the second oppterm
(See Fig. 24).
5. Solve this across and continue to the bottom of the GPM.
6. Do a goal-oppose list to find the goal of the second GPM, using
goals-listing procedure.
7. Take the goal as an RI from the PT GPM and list, "Who or what would
it solve?", to find the top oppterm of the second GPM.
8. Take this top oppterm and list "Who or what would solve (the top
oppterm)?", to get the top terminal of the second GPM.
9. Solve it across to get the second oppterm of the second GPM.
10. Run all the items out of that GPM in a similar manner, and continue
on down the bank using steps (6) to (10), above, to the beginning of
the track.]
FIGURE 24: RUNNING THE TOP OF THE PRESENT TIME ACTUAL GPM
It is the PC who comes up with the answers. He finds out what is going
wrong. If you can get off any BPC, he will start giving you some good data
about what has gone wrong. E.g. the PC's next GPM is found but won't read.
So a GPM has been missed. There is so much inval on the goal that it reads as
a wrong goal. So the PC says that some inval is present. So the auditor
prepchecks the goal and on [the rocket read] comes, and off they go. But
repair is too complex to do without help from the PC. However, a PC can
"sell" an item, and if the auditor buys it, it can land the PC in the soup.
Also, if the RR doesn't pack up in the first five items down the bank, don't
let the PC sell you on the idea that it is a wrong goal, wrongly worded, or
misworded. LRH once let a PC sell him on the idea that a goal was a wrong
goal. He listed and found two new goals, without realizing that the PC had
merely gotten into a dramatization of one of the items of the goal's GPM, and
therefore so despised this goal that the PC wanted nothing to do with this
goal.
Rule: If it is running all right, keep running. Don't make trouble until
trouble happens, since it is trouble that consumes session time. Take up
trouble as it comes. If the PC does get in trouble, don't try to force the PC
on. Stop and find out what is wrong and fix it. Otherwise, you can
invalidate goals and items and make them read like wrong goals and items.
The read you get on listing actual GPM items (and goals) is like nothing
you have seen elsewhere. It is not an RR and it is not a fall, and it is not
anything else you have seen elsewhere. A tick will never be the item. The
real item hits a "rubber bumper" and forces its way through, like breaking
through a stone wall, and then falls on through to a BD. These are item
reads. Only an item read looks that way; nothing else does. It goes the
whole dial and brings about a blowdown. The rule in item-finding, is to list
as long as the PC wants to list, and then find the item on the early part of
the list. That has variation. The item could be wrongly worded, early on the
list, and reappear correctly worded later on the list, so that it looks as
though it actually appears later on the list. The item lists are short,
especially compared to most goals lists. You might have shorter goals lists,
however: When the PC gets pretty educated, he can spot the goal right away.
The meter blows up, heat comes off, etc., etc.
Here is an example of an LRH bank: The goal-oppose question, "Who or
what would "destroy' oppose?" gave the next goal, which was "to worship". "To
create" was a rocket-reading implant GPM. "Worship" had nothing to do with
religion. It was too early. The earlier you go on the track, the simpler and
more direct the goals and items are. As you go later, the items get more
dispersive and complicated. Items like "certainty" and "predictability" and
solved by "unpredictability". It will be a less neat pattern. The thetan is
thinking more complexly, more involvedly. He is in a more dispersed state.
On the middle and back track, the thetan is simpler. As you get back to the
middle track, a word like the goal appears in 80% of the items. On earlier
track, a word with the sense of the goal appears in almost 100% of the items.
Close to PT, you get tremendous variation in items and more complex goals that
are hard to get oppositions to, with the goal almost never appearing in the
items. The hard end of the track is the PT end. The thetan has less scope.
[The gap is] less wide between opposites. There is more dispersion. The
thetan is nattery, picky, and so forth. You can see the dwindling spiral of
the thetan, as you look over these GPM's. The chances are far against getting simple goals in PT. Middle track goals are simple. When you get two or three GPM's back, you start getting simpler goals. On the middle track, for instance, you get goals like "to do", "to think", "to postulate".
In later GPM's, there are more items and greater complexity. The items
disperse more quickly from the basic goal area. As was said earlier, the goal
word appears less frequently in the items. But the pattern doesn't change.
The top oppterm is definitely the goal and the top terminal is definitely
against the goal.
The hard things to list are the top terminal and the bottom oppterm.
That's shootin' into the blue. The top terminal is very often, but not
always, controlled by the goal that you are about to get, i.e. the next goal
up. The top terminal may or may not be similar to the next goal. It could be
quite disrelated. You can get fooled here. The pattern might not hold, e.g.
the next goal might be the goal, "to postulate" and the top terminal might be
"sitting". You can't predict the top terminal, except that it is opposite to
the goal of the GPM that it is in.
The bottom oppterm is the "reason he done it". Of course the real reason
he done it is the GPM he just lived through, but his particular penchant is
usually expressed in the bottom oppterm, because it is opposed by the goal as
an RI. The bottom oppterm is going to say what the person is mad at, in the
PT GPM, like "civilization", or "financial institutions". This one is hard to
get. So the PC might miss it like mad. The two bottom oppterms and the two
top terminals in the GPM forecast some difficulty. The toughest to get are
the bottom oppterm and the top terminal.
How do you list one of these things? First, do your PT goals list and
get a goal. Then try to count the number of RI's in that GPM [the presumptive
PT GPM]. Then plot it up accordingly. Observe where it sits in relation to
where the cross-over point is. Say you've got twelve RI's. So you know that
you are one pair past the cross-over. So the terminal is just a little bit
against the goal. You can get the top terminal of the PT GPM by listing,
"What terminal are you sitting in now?" If you want to ask, "Why don't you
list for the top oppterm?", it is the same as asking, "Why don't you try to
list the bank?" It's the same question. The PC doesn't know what's there,
relative to the top oppterm. But he is sitting in and intimately connected
with, as himself, this top terminal, because that is the one that he is living
through life in. Therefore it is easy to list for the top terminal. So list
for the top terminal and find it. Then list two lists from this same top
terminal and get:
1. The top oppterm.
2. The second oppterm.
You are able to do this because charge will expire on the top oppterm, when
you have found it, and therefore there won't be any more charge on this
oppterm. You then get the second oppterm, because that is the way the bank
progresses, going down into the bank [See Fig. 24]. GPM's always proceed
downwards from the top oppterm. Why this pattern for running the GPM?
Because if you get this higgledy-piggledy in the first GPM, you are going to
be kitty-corner from the oppterm to the next terminal below it, and that
doesn't solve! The bank doesn't run that way and it doesn't solve that way,
and you will be in trouble. So you get the two top oppterms, #1 and #2.
Sometimes you almost wreck yourself by getting both oppterms on the same list,
both firing: But you really need two listings, so you can tell which is which. So after getting the top oppterm, do "Who or what would solve (the top oppterm)?" and get the top terminal back again. Then take it down to the second oppterm. Solve it across and go on down the bank that way. [See Fig. 24]
Now "items always solve; goals always oppose." Never do a goals solve
list, e.g. "What goal would solve (a goal)?" The goal as an RI sounds like a
goal, but it is an item. And that would be an item solve list for the next
lower top oppterm.
So after you get the whole of the top bank, now do a goal-oppose list to
get the goal of the No. 2 GPM. You now assess by elimination to get that
goal. That's the end of all oppositions [until you are up to the point of
getting the goal for the next GPM]. But you still have an unsolved RI, which
is the goal as an RI at the bottom of the top GPM. Opposing the goal as an RI
is the most critical action in the whole operation. Take the goal as an RI
and list, "Who or what would it solve?", and get the top oppterm of the next
GPM, using a nice, beefy, long list on this one. That is the touchiest part
of the bank. If you get it wrong, it will be wrong from then on out. If you
get a wrong top oppterm, you will go all over the place. You will have the
wrong GPM. It is also the easiest to get wrong because it looks the
simplest. The top oppterm is the final achievement of the goal that you have
just gotten from the goal-oppose list. The PC is now against it. E.g. on a
goal "to sneeze", the top oppterm would be "sneezing" or "people who sneeze",
or "sneezers" or "having to sneeze", etc. If you get the top oppterm slightly
misworded, you have had it. So do a nice long top oppterm list. You want a
20 or 30 item list. So don't take an item as the top oppterm just on the PC's
say-so. You can tangle the whole bank. Don't promote the PC's itsa on this
one! If you buy the PC's delighted itsa, you are likely to get the third
terminal from the bottom and get the whole bank upside down. The other place
where you disregard the PC's itsa is when you are halfway through a GPM with
the RR still on and he tells you that it is not his goal. So get the list, on
listing for the top oppterm, null it with the PC's attention on it. Ask which
item had heat. Look around the area of that item, on the list, especially a
few items above the item that he mentioned. See if you can get that area to
read. Get the top oppterm and check it out. Mow be very careful, when you
get the top terminal. The wording is critical.
The terminal has an opposite meaning to the bank at large. When you have
the two top RI's, make sure that both of them are absolutely correct, before
you go on. The alternative is to get a circular invalidation going, where you
are leaving wrong items behind you and listing from wrong items, correcting,
and going ahead into messed-up areas. As you correct one item, another gets
messed up. When you find a wrong item behind you, accept no items that you
found after you found the wrong item. Re-do all the later lists.
The way you check out a bank, when looking for a wrong item, is to go
back over it from the top, reading the items off with mathematical precision,
with the session ruds in. The wrong item that you left behind you will tick
or rocket-read. That is a proven rule. If it reads, it is a wrong item,
invariably. It is not that it wasn't opposed. Being wrong, it reads and
throws into question all succeeding items. Any items that occur after that,
if they are right, are so merely by coincidence. So you have to list again,
through a muddied-up bank. To correct the wrong item, take the list you got it from and look earlier, or later, if it was the first or second item on the list. Or the list could be incomplete. But two items reading in the same items list -- means nothing. Listing rules don't apply to items lists. Listing rules apply to goals lists and only to goals lists. You can have six items reading on an item "solve" list, and it doesn't mean that the list is incomplete. One of the six reading items is the item, and you don't continue the list.
On a wrong goal, everything you write down reads for awhile, then nothing
reads. The only thing that shuts off an RR is a wrong goal. A wrong item
will not do so. You can overrun the GPM and run into a GPM for which you have
no goal. The only thing that shuts off an RR is not having the goal. What
shuts down the RR is not having the goal, and this is the only way to shut off
an RR. Even a slightly misworded goal will turn it off. So if the RR
continues, you've got the right goal, so relax. And once you get your goal,
don't call it again, until you get to the goal as an RI. Refer to it by
number, and don't use the wording, "How does this RI relate to (the goal)?"
Use, "How does this RI relate to this GPM?", or " ... to GPM No. _______ ?"
The reason for this is that every time you call the goal, you pull the goal as
an RI up towards PT and disarrange the bank. You save it, so that if you have
to use it later to prepcheck off inval in straightening things out, you can.
Or you might want to save it for use in later cleanup. Even then, you still
say the goal as little as possible. If you are prepchecking a GPM goal, use
"On this goal...." Don't keep repeating the goal, as this will drive the PC to
the bottom of the GPM.
There are lots of things to know, lots of indicators, but only a few
simple rules, and they are dead on. For instance, you ask, "Is this an actual
GPM?", after you have found the goal. You always check it out. When you have
run five or six GPM's, you get no response on the meter until the PC says it.
Then it reads. As you go down the bank, the items will read when the PC says
it, not when you call it. At first, [when the case is unburdened with R3SC,
etc.] the sub-itsa comes up towards the surface. However, further on down the
line, you lose the sub-itsa again. The sub-itsa line reverses with the itsa
line, eventually.
Basic auditing must be very well in and the PC must be easily auditable.
You've got to promote his confidence and itsa, so that when you run out of the
E-meter, the PC can handle it. You've got to be able to talk to the PC, and
the PC has to be able to talk to you, because in a few cases, itsa is all that
you will have to guide you through.
The only thing that makes a bad basic auditor is a person who is afraid
of becoming OT or who sees a great deal of harm in being exteriorized or in
being set adrift alone without a body. Or, the idea of setting people adrift
or alone without a body restimulates all those people that they have held down
and Stuck spears in the stomachs of. That is exteriorization too. Someone
whose basic auditing is poor at Levels II, III, or IV will have it fly out at
upper levels, because he gets so restimulated at the idea of exteriorizing.
Exterization restimulates murder, so you get the idea that he doesn't deserve
to be clear, etc. Don't look for the significance to explain fear or terror
of exteriorization. It is just GPM's shifting around and colliding, caused by
the thought of exteriorizing. You can set someone up so they will do flawless
basic auditing for one session by running O/W. This shows that they consider
auditing to be an overt. This was first tested in Melbourne in 1960.
There are no ARC breaky PCs. There are only bad basic auditors. The PC
who is dangerous is the one who goes into propitiation or lower when ARC
broken. Such a PC is harder to handle than one who screams. Any PC, audited
beyond an ARC break, will go into the sad effect. You could audit the auditor
on O/W for a short session, and he would give flawless sessions.
This is a very important tape. The exact patter is on the demo tape of
last Wednesday. [Probably 6312C04 SHSpec-326 TVD 24: Basic Auditing, pp.
551-552, above.]
[LRH also mentions a color movie with all the tech in this area, and the
area of GPM's]
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