BEASTLORDS CULT OF THE SKULL
Might Damage
GALLOGLAICH GUIDESMEN
JUSTICIARS MARTYRS OF WAR
MEDEAN GUARD OBSIDIAN TEMPLARI
Roleplaying Session Points
RED SERPENTS RIDERS OF CALDECAN
WarClan Glyphs
Might Damage
Attacks
Hand-to-Hand Attack Dice Modifiers
S L A Y E R S
See table
Ranged Attack Dice Modifiers
Normal damage
* This only applies to humanoid opponents
** If a '6' is rolled on this die, opponent falls unconscious or dies (if
Health at Dying)
See
tables
Grappling Dice Modifiers
** If a '6' is rolled on this die, opponent falls unconscious or dies (if
Health at Dying)
Fumbles
Grapples
1:
Grab
2:
Break Hold:
* This only applies to humanoid opponents
3:
** If a '6' is rolled on this die, opponent falls unconscious or dies (if
Health at Dying)
Strangle:
4:
5:
Damage Throw or Pin:
6:
Smashing
Break Pin
Carving
Impaling
Carving (1d6 for 3 sixes, 2d6 for 4, 3d6 for 5) Impaling (1d6 for 3 sixes, 2d6 for 4, 3d6 for 5) Smashing (1d6 for 3 sixes, 2d6 for 4, 3d6 for 5)
1 1 1
2 2 2
3 3
3
4 4
5
6 5 4
5
6
7 7 6
8 8 7
9
9
8
10
10 11 9
11
12 10
12 11
13
12
13 13
14
14 14
15 15
15
16 16
16
17 17
17
18+ 18+ 18+
Athletics
Reaction Modifiers
First Impression Information Animals
Climbing
Lifting
Jumping
Running/Chasing
Combat Imminent
Swimming
Intimidation
Travel
Bargains
March 20m
25m
Hard March 30m
35m
Reaction Roll (2d10)
Bargains
First Impression Combat Imminent
Falling
Distance Damage Location
Information
Animals
Intimidation
Healing
No Profession (bandaging)
Apprentice Physician
bawls
Journeyman Physician
Master Physician
Herbalists heal one level lower
Wyszukiwarka
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