Chapter XXIV: Etins, Rises, Thurses, Trolls, and Muspilli
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Chapter XXIV
Etins, Rises, Thurses, Trolls, and Muspilli
Anyone who has ever picked up a book on Norse
mythology knows about the conflict between the gods and the giants.
It is often pictured as an endless dualistic struggle between
the forces of good and evil, order and chaos, creation and destruction.
As always with the ways of our forebears, however, matters are
far more complex than the usual view would have them...
Our forebears had several terms for the race
of giantish wights. It is hard to distinguish one from another
by use, as the words were used fairly interchangeably. For the
sake of clarity in the modern age, Edred Thorsson has divided
them thus: the very wise, powerful, magical ones are called etins
(jötnar, single jötunn - "the Eaters"?), the
huge mountain-dwellers are giants or rises (rísar - "giants"),
the uncontrollable, hardly conscious natural forces are thurses,
and "troll" is (as it was in the old days) used as a
catch-all phrase for obnoxious supernatural wights. The whole
lot of them are referred to collectively as "etin-kind"
or "Ymir's children", as they were all born from the
body of the hermaphroditic ur-etin Ymir before Wodan and his brothers
slew him and made the world from his corpse.
All seem agreed that the etin-kind are basically
wights of untamed nature, and can be extremely dangerous and/or
destructive. As the Raven Kindred Ritual Book puts it,
"the Jötunn are the Gods of all those things which man has
no control over. The Vanir are the gods of the growing crops,
the Jötunn are the Gods of the river which floods and washes away
those crops or the tornado which destroys your entire farm. This
is why they are frightening and this is why we hold them to be
evil.
The Jötunn are not worshipped in modern
Asatru, but there is some evidence that sacrifices were made to
them in olden times. In this case, sacrifices were probably made
"to them" rather than shared "with them",
as was the case with the Vanir and Æsir. It would be inappropriate
to embrace them as friends and brothers in the way we embrace
our Gods. One doesn't embrace the hurricane or the wildfire; it
is insanity to do so. However, we must also remember that fact
that (although) we see their actions as bad, they are not inherently
evil. The storm destroys the crops, but it also brings cleansing
and renewal. We humans are only one species on this planet and
in the end we are both expendable and irrelevant to nature. This
is the manner in which the Jötunn act, and it is not surprising
that we see this as evil
(p.17).
The etin-kind dwell in mountains, glaciers,
volcanos, and all steads that are too wild and dangerous for humans
to settle in; those who wish to see Etin-Home made real within
the Middle-Garth need only look at the interior of Iceland, which
Ymir's children still hold. Where they live, we cannot, and vice
versa. In banishing rites, various sorts of etin-kin are also
singled out as the specific wights of ill being banished.
Many embodiments of cosmic destructiveness are
attributed to Ymir's children: the wolves Sköll and Hati
(or Managarmr), who chase the Sun and Moon and will eat them at
Ragnarök, are the sons of the Hag of Iron-Wood, who seems
to be a great mother of etin-kind. The Wolf Fenrir, son of Loki
and Angrboda, has already been spoken of. At the end of the age,
some of the etin-kin, most particularly Loki's children and a
giant named Hrymr, will fight against the god/esses: Snorri tells
us that all the rime-thurses will come with Hrymr, but this is
not mentioned in the poetic sources. Both in Völuspá
and Vafþrúðnismál, the etin-tribe
as a whole seems to play little part. We know only that Etin-Home
is as disturbed as the realms of the Ases and the dwarves
(Völuspá 48), and troll women wander wildly when
Surtr comes and the mountains (their homes) collapse (52). The chief source
of destruction at Ragnarök, and the only host of foes described in
Völuspá, will be Surtr and his Muspilli, spoken of
at the end of this chapter.
Although the etin-kind are dangerous to humans
and often work against the god/esses, they cannot be dismissed
as wholly ill. The many etin-brides of the gods have already been
spoken of; we will remember that Skaði's father Þjazi
represented all that is most threatening about the etins, and
yet she herself is, and was, worshipped as a goddess. Thonar is
the great foe of etins, but has one as a concubine, and has gotten
help from others (see "Skaði, Gerðr, and other Etin-Brides").
Mímir, Óðinn's rede-giver and teacher, was likewise
an etin, and there is not one of the Æsir of known parentage
who cannot claim kin among these folk.
The relationship between god/esses and etin-kind
is often rather ambiguous: often the gods come as guests into
etin-halls, sometimes even with apparently friendly intentions
- although such visits usually end up with the giants dead, as
at the end of Vafþrúðnismál and
Hymiskviða. Although Thonar is sometimes seen as not
too swift on the uptake, the great etin-slayer would undoubtedly
have seen something very fishy in Loki's presentation of the "friendly
invitation" to come unarmed to Geirröðr's hall if
it were truly unknown for gods and giants to guest together. In
fact, unless he is directly challenged, Thonar's main fault as
a guest in etin-halls is his efforts to eat the giants out of
house and home (Hymiskviða,
Þrymskviða). However, while the god/esses and
Ymir's children do not seem to be universally sworn foes, and sometimes
work well together, there is always a great tension between them - and
between the etin-kind and humans as well: as Þórr's
explanation for why he slays female, as well as male, etins (discussed
by Paxson below) points out, most of Ymir's children cannot dwell safely
by human beings.
For these reasons, very few true folk have even
considered working with the etin-kind, except for the odd magician
who seeks them out for lore or the wilderness wanderer who seeks
to bribe the dangerous powers around her/him. However, a new,
or perhaps very old, glance over the etins is offered by
Diana Paxson:
...Despite the gusto with which Thor bashes etins,
the old literature leaves one with a curiously ambiguous perspective.
Ancient and terrible the Jötnar may be, but are they simply
destructive, or does the conflict between them and the lords of
Asgard have a deeper significance?
As I explore the spiritual ecology of the North
I have come to believe that far from being the eternal enemy,
the Jötnar may have a crucial role to play in the survival of
the world and its inhabitants, including human beings. An analysis
of their origins and functions not only illuminates their relationship
to the gods (and therefore the meaning of the Æsir as well),
but suggests a new way to interpret some of the ambiguities
encountered in Norse attitudes towards the feminine and the
natural world.
The mythologies of other early cultures reveal
a pattern which may be paralleled in that of the North. Bearing
in mind that traditional cultures do not have a single, canonical,
"creation myth", still, almost everywhere we find a
first generation of deities who are responsible for the creation
of the world, and who are later supplanted by their children,
the pantheon whose worship becomes the religion of the land.
The Graeco-Roman creation myth tells how Gaia,
Mother Earth, arose from the empty "yawning" of Chaos
and conceived the Titanic powers by Ouranos, who suppressed them
before they could be born into the world. The last of them, Kronos,
attacked and emasculated his father, separating him from the earth.
The Titans who were then released were powers of the sun and moon,
darkness and the dawn. Monsters of various kinds were also created.
Kronos (Time) married his sister Rhea (Space) and they became
the parents of the Olympian gods. Eventually the gods, aided by
monstrous allies and the counsel of Mother Earth, defeated and
imprisoned the Titans in Tartaros. Nonetheless, the time when
Kronos and the Titans ruled was considered by the Greeks to have
been a golden age.
Despite the theological sophistication of Hinduism,
traces remain of a pre-Vedic system in which "The gods and
the antigods are the twofold offspring of the lord-of-progeny
(Prajapati). Of these the gods are the younger, the
antigods the older. They have been struggling with each other for
the dominion of the worlds" (Brhad-aranyaka Upanishad
1.3.1. [205]). These antigods are sometimes called
asuras (later construed as a-suras, or
"not-gods"), although this term, derived from the root "to be" or
Asu, "breath", was originally used to identify the
most important gods. Although the asuras are seen as
opponents, many among them are described as wise and beneficent
and aid the gods. Among the asuras the
Mahabharata includes daityas (genii),
danavas (giants), kalakanjas (stellar
spirits), kalejas (demons of time), nagas (
serpents), and raksasas (night wanderers, or demons).
They live in palaces in mountain caves, the bowels of the earth,
the sea, and the sky. They are said to be powerful in battle and
magic.
In Egyptian religion, the oldest company of
gods seems to have represented properties of primeval matter.
According to E.A. Wallace Budge, "...in primeval times at
least the Egyptians believed in the existence of a deep and boundless
watery mass out of which had come into being the heavens, and
the earth, and everything that is in them" (The Gods of
the Egyptians, I: 283). These powers were represented by four
pairs of gods and goddesses. The world as we know it was created
by the action of the Khepera aspect of the sun-god, who says in
the Book of the Overthrowing of Apepi, "Heaven did not exist,
and earth had not come into being, and the things of the earth
and creeping things had not come into existence in that place,
and I raised them from out of Nu from a state of inactivity"
(295). This bears a remarkable resemblance to the opening of
Völuspá:
Old was the age when Ymir dwelt,
was not sand nor sea nor spray-cold waves;
there was no earth nor up-heaven,
the gap was ginn- (potential power) full
and grass nowhere.
Then Burr's sons rased up the land,
they who the well-known Miðgarðr shaped..."
Unless one is prepared to believe that the author
of the Edda read hieroglyphics, one must accept this idea as a
way of conceptualizing creation common to many peoples. The
"inactivity" of Nu is a reasonable southern parallel to the eternal
ice that encased Ymir. In both cases, the earth that we know is
"lifted" into a state of manifestation by the action of a more
clearly personified power. In the Younger Edda, we learn that the
world was fashioned from Ymir's skull and bones, (shaped by the gods
descended from the being Burr, who was) freed from the ice by the
tongue of Audhumla, the primal female principle in the form of a
cow.
In all of these mythologies, the elder gods are
the...elemental powers. Myths about them have to do with their
origins and their battles against the race of gods who supplanted
them. They may be portrayed as monstrous or fair, but always they
dwell in wild places - Utgard - or in the element to which
they belong. Although they are the opponents of the gods, they
do not appear to be hostile to men. In fact, they have very little
to do with human concerns.
A number of theories have been offered to account
for this cosmic struggle. A hypothesis adopted by many scholars
has been that the elder deities, such as the asuras, were
the gods of races conquered by the people who worship the gods.
The asuras were the gods of pre-Vedic India, and presumably the
Jötnar and Titans would be the deities of the pre-Indo-European
peoples of their lands. However, this theory does not explain
why gods and giants should differ in function.
Although some of the Jötnar are allies of the
Æsir - Ægir, for instance, who brews ale in his cauldron so
that the gods can feast in his undersea hall, or Vafthruthnir,
who teaches Oðin wisdom - their functions clearly have to do
with natural forces. Ægir is a god of the ocean; his wife Ran
rules the depths beneath the waves, who are their daughters. However,
it is the Van, Njorð, who watches over those who make their living
on sea. Fjorgyn is Earth, but Freyr and Freyja, the alfar and
ármaðr, "harvest-man", are involved
to aid in farming. It is not the gods who are the personified
natural forces beloved of 19th century folklorists, but the
Jötnar.
The gods, be they Æsir or Olympians, can be
seen as the product of evolving human consciousness. Oðin, first
of the Æsir to arise, gives us the runes, the symbols and words
of power by which the human intellect is enabled to comprehend
the world. The Jötun expresses the natural power, while the god
embodies the qualities needed for humans to deal with it. In the
myths, the Æsir are able to interbreed with Jötnar or
humankind. The stories of interaction between the gods and the
giants can almost serve as a chronicle of the changing relationship
between evolving human consciousness and the natural world.
Of all the Æsir, Thor, the thunderer and the
great slayer of giants, is the most elemental. He is the Son of
Earth, and his rune is that of the thurse (thurisaz). He joys
in the chaos of the storm, but he can use its energy to protect
humankind. But his is not a war of extermination. In
Hárbarðsljóð,
Thor tells us, "Great would be the clan of etins if all (the
etin-women he had slain) lived; there would be no humans in
Miðgarðr". As Gro Steinsland points out ("Giants as
Recipients of Cult in the Viking Age?", in Words and
Objects), this is not a war of extermination, but of
balance.
For a long time, it was assumed that one distinction
between Jötnar and Æsir was that the giants were never
worshipped. However, Steinsland has demonstrated that the giants...
did indeed receive cult worship in the Viking Age. She proposes that
Snorri's account of how the gods gave part of the roasting ox to
Thiazi while traveling to visit Utgard-Loki reflects an ancient
ritual in which offereings were made to the wilderness powers...
Skaði is not only the daughter of a giant, but the home she
inherited from him is listed among the holy halls of Asgard (see
discussion under "Skaði"). However, for the most part, the
hallows of the Jötnar are to be found in Utgard - "outside
the garth" - in the wilderness beyond the fields we know.
The Jötnar are elemental in character and force,
associated with the regions or environments in which they live
(cliff-thurses, berg-rísi, or mountain giants or trolls,
rime-thurses, sons of Surtr, Aegir, Ran and the waves, etc.).
They rule the realm of Nature and can thus be viewed as chieftains
of the order of nature spirits appropriate to various environments:
the skogsrån or "wood-rulers" of the forest,
who can bestow blessings in exchange for offerings; the
näckar or "nixies", sjoera,
lake-spirits, and forskarlar, waterfall-men, in the
water; the duergar (dwarves), who live under the earth,
and the landvættir, or land-wights,
for a region in general. These are what the people at Findhorn
in Scotland call the devas, the spirits which inhabit and
give health to the environment, ranging from entities that express
the spirit of a place or a group or species of living things (such
as a forest), to the spirits of individual flowers or trees. Even
during the Christian period they survived in Faerie, in which
noble races of elves are accompanied by all kinds of sprites and
goblins. In mediæval folklore, the Jötnar devolved into
hags, giants, and trolls, and their attendant nature spirits into
dwarves, dryads, and the like, but they continue to dwell outside
the boundaries of the human world.
But not all of the Jötnar live in the wilderness.
Giantesses are co-opted into the world of the gods as mothers
and mates. In fact, a majority of the Æsir are the children of
Jötnar on one or both sides. Indeed, when an As or Van seeks a
bride outside Asgard, his only source of mates is in Jötunheim.
Scratch a goddess, and you are likely to uncover an etin-bride.
The courtships of Skaði and Gerð (see "Skaði, Gerðr,
and other Etin-Brides" - KHG) are particularly noteworthy,
and it is significant that they are married to Vanir, the gods
most closely connected with the natural world. Oðin himself sires
children by a number of giantesses, most notably Jorð, or Earth,
the mother of Thor, and Rind, who bears him Vali. On the other
hand, those female Jötun who are not co-opted by marriage appear
to be more feared by the Æsir than are the males.
The male Jötnar slain by Thor are viewed as worthy
antagonists who can sometimes be tricked into sharing their wisdom
or powers. But the females, even Hyrokkin, whose strength is required
to push Baldr's funeral ship out to sea, evoke a primal terror.
They are not only wild, but female, with all of the suppressed
power of both the feminine and the wilderness. In his analysis
of prayers to Thor, John Lindow identifies eight killings of female
Jötnar and four of male. "Thor was the defender of Asgard,
as Thorbjorn himself put it, against the forces of evil and chaos.
These forces seem, in the reality of peoples' lives...to have
had a very strong female component...If those who fight for order
are male, then it is appropriate that those who fight for disorder
should be female" ("Addressing Thor", p. 127).
At this point a good feminist should say, "how
like a man", but I think that the causes of this hostility
lie deeper than simple misogyny. Norse culture in general approaches
the feminine with a mixture of emotions, seeing it as irrational
and equating loss of (masculine) status with loss of control,
while at the same time retaining the memory of a long tradition
of reverence for women and belief in their superior spiritual
powers. This attitude is paralleled by equally ambivalent feelings
about the world of nature. Is it therefore surprising that the
Jötnar - the primal powers of nature - who are most feared should
be personified as female?
Female biology makes it harder for women to
suppress awareness of their physical nature in the way that men
often do, and though women are less likely to seek battle, a woman
once enraged may fight with a fury that ignores the rules by which
men like to conduct their wars (certainly some of the women in
the sagas are first-class bitches, and the men might have been
better off if their wives had been allowed to fight the bloodfeuds).
These generalizations reflect the social stereotypes of our culture;
in reality there is a considerable overlap between the genders
in this regard, and intellect, intuition, and the like are uniquely
mixed in each individual. Given this caveat, such social and biological
factors may explain why men have tended to link the feminine with
Nature, which can be both terrible and nurturing, as well as with
the irrational, the unconscious, and spiritual power.
Steinsland makes a good case for the survival
of rituals addressed to the Jötnar into the Viking Age. Rather
than identifying this as a lingering superstition, let us consider
what function retaining a reverence for powers first conceptualized
at the birth of human culture might serve in a supposedly more
"civilized" age. The scholars who look upon myths of
the passage of power from Jötnar or Titans to the shining gods
as a reflection of an historical process may be seeing only part
of the picture. A more accurate way to describe the change might
be as evolutionary. Evolution does imply change over time, but
this change can consist of alteration within a continuing group
as well as the replacement of one culture or species by another.
The human brain is an excellent example of an
organism which has developed by adding new structures and functions
to older ones. Most people today have access only to the newer
levels of consciousness, and are disturbed by the "irrational"
emotions that shake them when the older parts of the brain are
aroused. In the same way, our civilization thinks of itself as
"modern", and has trouble understanding the social movements
that arise when deeper needs revive older ways.
A major paradigm shift in our relationship to
Nature is taking place this century - a change that must occur
if humanity is to survive. Ours is the first generation to be
aware of the fragility of the environment. "Primitive"
people retain an instinctive awareness that the only way to survive
in an environment that is more powerful than they are is by learning
how to live in harmony with its forces. But as civilization and
the development of technology have given humans more control over
their surroundings, Nature has become an adversary. In the natural
world, birth and death, creation and destruction, are parts of
a continuing cycle in which both are equally crucial to long-term
survival. Modern man can accept this theory so long as he remains
insulated from realities by his technology. But, especially in
the ancient North, where the climate is unforgiving, it is
understandable that in the Viking Age the world outside the walls
of the garth should have been something to fear.
And yet, as Kirsten Hastrup shows in Culture
and History in Medieval Iceland, access to the actual or psychic
wilderness was necessary for magic. The outlaw, or "out-lier",
is banished outside the boundaries of the community, and yet that
position may enable him to serve it in ways impossible for those
who stay safe within walls. "In the cases of both hamrammr
and berserkr there is a movement, in body on the one hand, in
personality on the other. Such movement seems to have been easily
imagined, in a world where every man had his fylgja, his double
in wild space" (p. 153).
The tension is not only between order and chaos,
but between control and power. This is why Thor never kills all
of the giants, why the Æsir seek Jötun-brides, why
Oðin goes to Vafþrúðnir to seek wisdom - and
why worship at the shrines of Skaði and other Jötnar
continued into the Viking Age. From wilderness comes the energy
that humans, like other species, need to survive.
What will happen if humans forget how to balance
this energy? Ragnarök acquires a different meaning in each age.
The Völuspá foretells a simultaneous breakdown
in the natural balance and the social order. Oðin marshals the
Einherjar and the gods march out for the last time to meet their
foes. When all is destroyed, "the Sun is blackened, earth
sinks into sea, the glorious stars are cast from heaven, steam
and life-nourisher (fire) gush forth, tall flames play up to heaven
itself" (57). The order of creation described in the early
myths is being reversed. The world will return to its primal elements
once more.
For the ancient Norse, the fear was that natural
forces would grow too powerful. But science shows us that it is
equally dangerous to suppress a powerful force too far or too
long. The film Koyaanisqatski (Philip Glass) presented
a frightening picture of a world out of balance. Whether the Jötnar
are allowed to rage unchecked or suppressed too completely, disaster
will follow. Today's vision of Ragnarök is of an age when natural
cycles have been pushed so far out of balance that only the most
chaotic and destructive of the forces of nature will remain.
Can this disaster be avoided? Early cultures,
living in a world in which the seasonal alternation of birth and
death was more accepted than it is today, tend to think in terms
of cycles rather than of linear progression. But though the Völva
foresees destruction for the gods, the victory of chaos is not
final...
"She sees the earth coming up a second
time from the sea, renewed-green...the Ases find each other
again on Iða-Plain...and they remember the mighty doom
for themselves there, and Fimbultýr's ancient
runes"
(59).
The process of creation is repeated, and once more Oðin's
runes give meaning to the world.
In a world of vanishing rainforests and global
warming, it may seem that the Time of Earth Changes foretold by
more recent prophets such as Sun Bear is unavoidable. In the long
run this is probably true, for why should either a physical body
or the world be expected to last forever? For the world, as for
us, death should be viewed not as an extinction but as a transformation
so that the cycle can begin anew. Still, just as abuse of one's
body can shorten, or healthy living extend, a human lifespan,
humans have the power to hasten Ragnarök or to lengthen this age
of the world. With that power comes responsibility.
Environmentalists have provided us with more
than enough information to start work on the physical plane, and
there should be no need to repeat their instructions here. But
those of us who follow the Way of the North have an additional
opportunity. We are already vowed to stand with the gods - what
we must do now is to understand their relationship to the Jötnar
so that we do not end up sabotaging our own side.
We need the giants as we need the wilderness,
as a source of the nourishment required for our physical and spiritual
survival. They provide psychological stability by aligning the
powers of nature and protections at the species level, for they
are the spiritual ancestors of all living things. Even abandoning
intellect and technology and returning to the primitive, but as
we use the gifts of the gods, we should remember that even Thor
does not attempt to completely exterminate his enemies. These
days perhaps we ought to be supporting the Jötnar rather than
fighting them.
Jötun myths have to do with creation and cosmic
patterning. In recreating the myths we re-create the world. Along
with the land-spirits, they shoud therefore receive offerings
and honour. When we seek to work in trance, to draw on the deepest
powers that lie hid in our own inner Utgards, the Jötnar may even
be invoked first in the ritual.
Like other forms of Paganism, the Northern branch
of the Old Religion is an Earth-religion. As Steinsland put it,
"After all, it would be more remarkable if Norse tradition
should miss any ritual dealing with powers on whom the whole of
existence finally depended. The giants are as necessary to the
world as the gods are"
(p. 221).
In recreating the practice of Norse religion, we should not
forget to honour those powers.
Trolls
As spoken of above, "troll" is a wide
term. The span of beings it has been used for takes in land-wights,
etin-kin, house-ghosts, unfriendly idises or an enemy's patron
(Þórgerðr is called flagd, "troll-wife",
by Hákon's foes in Jómsvíkinga
þáttr), magicians, unclean ghosts, big ugly people, and
possibly walkurjas in their most unpleasant forms. Magic is still called
trolldom in modern Scandinavian dialects, and there is an Old
Norse verb trylla, "to enchant", so that it is possible
that the noun could have first meant only "magical being"
and later been specialized into the "troll" of folklore.
The matter is made still more complicated for English-speakers
by the existence of a number of different non-specific terms for
nasty wights, all of which are translated as "troll"
or "troll-wife" in English.
The kind of wight most true folk use the term
"troll" for now is an outdweller who is smaller than
a mountain-giant (folkloric descriptions of trolls have them ranging
from human norm to perhaps ten or twelve feet) and usually lives
in cliffs or mountain crags. There is little doubt that they are
of Ymir's kin; Scandinavian folk-tales collected in the nineteenth
century still kept the memory of the thunderbolt as the weapon
of a troll-fighting deity. The trolls can easily be seen as the
land-wights of wild and rocky areas, and as such can be dangerous
to the humans who come into their realm: for instance, the Icelanders
who went gathering birds'-eggs on the cliffs had to be careful
lest the trolls should cut their ropes. However, trolls can also
be befriended; there are quite a few examples of them going out
of their way to be helpful to human beings. Folkloric descriptions
of trolls and their actions also have much in common with Old
Norse beliefs about the draugar (walking dead), so that the troll
of folktales may encompass both "jötunn" and "draugr".
The etymology of "troll" is not certain;
the word is probably quite old, going back to Common Germanic.
It may come from a root meaning "to roll", and it has
been suggested several times that the original "trolls"
were possibly first seen in ball lightning; in folk-tales, trolls
often roll or whirl around to travel at inhuman speed, some by
means of special "Rolling Breeches". The use of the
general verb for magic may also suggest that this "rolling"
or "whirling" was seen as a magical activity, which
in turn hints at interesting possibilities for magical experimentation
in the modern age.
Usually trolls are thought to be ugly, hugely
strong, and not very bright, in spite of which they manage to
breed with humans once in a while. There are several characters
in the sagas who bear the name "Half-Troll", and quite
a few saga-heroes, such as Grettir inn sterki, Egill Skalla-Grímsson,
and Skarp-Heðinn Njálsson, who could easily be mistaken
for trolls in a dim light. Troll-women are especially desirous
of human men: Hrimgerðr expresses jealousy of Helgi's beloved
Sváva, and there is an Icelandic folktale about two troll-women
who capture a man named Jón and try to feed him up and
stretch him to troll-size so that he will be of more use to them.
Another Icelandic folktale has a troll-woman calling a human man
to her with magic and keeping him until, over the course of three
years, he has turned completely into a troll himself. Oddly, there
are fewer tales of human women desired by troll-men; but one of
the most dangerous insults one Norseman could offer another was
to say that he turned into a woman and had sex with a troll every
ninth night, as Skarp-Heðinn says to Flosi in Brennu-Njáls
saga. Unbelievable as the whole idea of periodical transsexuality
may seem, it was clearly considered serious in some light or other,
symbolically if not literally, as there were actually legal proscriptions
(in the Norwegian Gulaþing law) against the statement that
a man became a woman every ninth night (Ström, Folke. Níð,
Ergi, and Old Norse Moral Attitudes, p. 7).
"Trolls take you!" is a very common
curse in Old Norse. This could, apparently, mean both dragging
away and actual spirit possession (or at least the word "troll"
could be used for a possessory spirit); in
Landnámabók (Hauksbók 15)
Þórleifr Þjóstólfsson
was said to be "trollaukinn", which is normally translated
as "possessed by a troll" (literally, "made greater
by a troll", though there is also the possibility that this
could be referring generally to a magical frenzy), and so was
Loðmundr hinn gamli (Hauksbók 250). Whether
there was ever meant to be any relationship between "trolls
take you!" and the major insult mentioned above is not known,
but the possibility certainly exists.
Trolls are turned to stone by sunlight, and there
are a number of folk-tales about people who, chased by trolls,
were only saved by the first rays of the Sun. The same happens
in Helgakviða Hjörvarðssonar, in which the
troll-woman Hrimgerðr is drawn into talking with Helgi and
his man Atli, and becomes a rock when the Sun rises upon her.
There are water-trolls as well as rock-trolls:
Grettir does battle with wights of this sort, and Hrímgerðr
and her family specifically attacked ships in their firth. Grendel,
although he is called "þyrs" (thurse) and his
mother also seem to be more like water-trolls than anything else.
Occasionally trolls are also eaters of human
beings, though this trait only seems to show up in folklore.
Trolls particularly dislike Christian church-bells,
a trait they share with etins, alfs, dwarves, witches, and Heathens
who have been up late feasting on Saturday night.
Trolls are known for stealing beer out of the
brewing-house. When they offer drink to humans, it is better not
to drink it; there are a number of Scandinavian stories in which
a fleeing rider tosses such a draft away, but a few drops touch
the horse's hide and singe the hair off it.
Quite often, trolls seem to be walking embodiments
of change and disorder. Sometimes they are helpful, more often
troublesome, but whatever interacts with them is never quite the
same afterwards - they can be seen as smallish zones of "wild
magic".
Trolls are sometimes thought to take the form
of house-cats, especially while waiting for a rival to die. There
are several variants on the story in which a man is coming home
and hears a voice telling him to tell his cat that So-and-So is
dead - and when he does, the cat exclaims in delight and flies
up the chimney or out the window.
There is no evidence for worship of the trolls,
but there are stories which show individuals befriending trolls,
giving them gifts, or doing favours for them. If you can find
a troll that means well towards you, you are lucky: an Icelandic
proverb says, "trusty as a troll". When traveling in
the wilds, especially when rock-climbing, it does not hurt to
make an offering of food and drink to the trolls. According to
Swedish folklore, a troll which takes a gift from a human is bound
to help that human ever afterwards.
Muspilli
The Muspilli are the dwellers in Muspell-Home,
the fiery southern realm. They play no part in the myths; their
name is difficult to etymologize, but most suggestions have been
forms of "destroyers of the world", and this seems to
be their sole function. Völuspá tells us that,
"A ship fares from eastward, the Muspilli shall come travelling
over the water, and Loki steers: the monsters' sons fare with
all greedy ones, and Býleist's brother (Loki?) fares with
them" (p. 51). Snorri tells us in his Edda that Loki shall
have the hosts of Hel with him, but this is not supported by his
sources, as Snorri then separates Loki and his hosts from the
Muspilli. In the light of Snorri's chief known material, that
of Völuspá, the collective battle-array he
presents - Hrymr and the rime-thurses, Loki and the hosts of Hel,
and Muspell's sons with their own formation - looks suspiciously
like a literary attempt to clarify and systematize the situation,
especially in regards to his strong presentation of the giants
as foes of the gods. Though we cannot ignore the possibility that
Snorri might have had some sources unknown to us, in this case
he is directly contradicted by the older material, which he actually
quotes verbatim.
According to both Völuspá
and Vafþrúðnismál, the chief figure
of destruction at Ragnarök is Surtr, the leader of the Muspilli
and slayer of Fro Ing, whose fires burn until there is nothing
left to burn. Those children of Ymir who do battle with the gods
- Loki and his sons - exhaust themselves in single combat: it
is the flames of Surtr's sword which actually end the age.
The belief in the Muspilli as the agents of the
fiery death of the cosmos may well be Common Germanic. This is
suggested by the Old High German poem Muspilli: otherwise
an entirely Christian poem about Armageddon, its title and the
description of the destruction of the world by fire, as well as
the internal use of the native word "muspilli" for the
end of the world, have no parallels in Christian eschatological
mythology, and very probably reflect the survival of German beliefs.
In the Old Saxon Heiland, "mutspilli" appears
as the personified end of the world, but in an even more Christianized
context, in which the theme of fiery annihilation has been lost.
The Muspilli themselves - and not the etins,
rises, thurses, or trolls - seem to be the closest thing to unequivocally
destructive forces which the Germanic folk knew, the only absolute
foes of all that lives and is. It is little surprise that they
appear only at the end of the world, and that there is not the
slightest hint that they ever interacted with the god/esses in
any way, or that they were ever given any worship by humans.
Contributors
Diana Paxson, "Utgard: The Role of the Jötnar
in the Religion of the North", from Mountain Thunder
5, pp. 11-15.
Lewis Stead and the Raven Kindred, from The Raven
Kindred Ritual Book.
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