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* Kelmas Need for Speed 5 Tuning *
* www.nfstuning.com *
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p r e s e n t s :
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Need For Speed - Porsche Unleashed
Need For Speed - Porsche 2000
Enhanced Version 3.5.20040310
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Table of Contents
Game Enhancements
Windows 2000/XP support
Game play Enhancements
Game Control shortcuts
84-car limit
Sell with the current value
Repair with OVERALL selected
Race Enhancements
Car control after the finish
Full screen racer/in-car view
Race reset shortcut
Using digital game pad controllers
Digital meter with analog meters
Dashboard meters/headlight bug fix
Replay Enhancements
Re-play the replay
Exit to Windows from replay
HUD for Replay Analysis
Summary in replay
Paused replay's end
Dashboard view in replay
Game controller 'View' in replay
Secondary controls in replay
Multiplayer input exchange replay
Longer save replay filenames
Better lists
Better clicks
HUD configuration are saved in replay
Use HUD config 1 when no hud file
Other Enhancements
Showcase in the Garage and Used Car
Revision History
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Game Enhancements
=================
Windows 2000/XP support
-----------------------
The game now runs more efficient on Windows 2000/XP by using the Windows 2000/XP native memory management, not through the emulated Windows 95/98 memory management (or any features) of the Windows 2000/XP Application Compatibility Layer.
////////////////////////////////////////////////////////////
Game play Enhancements
======================
Game Control shortcuts
----------------------
You will hardly need the keyboard throughout the game.
Unless you use the keyboard for racing, you will only need the mouse and the game controller. You will still need the keyboard to enter the replay filenames.
Mouse shortcuts are available while racing/replay.
You can access them by right clicking on the screen regions.
-------------
| 1 | 2 | 3 |
|---+---+----
| 4 | 5 | 6 |
|---+---+----
| 7 | 8 | 9 |
-------------
1. Cycles damage display styles
2. Toggles rear view mirror
3. Unassigned
4. Unassigned
5. Displays Pause Menu
6. Unassigned
7. Toggles map display
8. Toggles translucency
9. Toggles HUD
For example: To display/hide the HUD, right click the mouse button while the mouse cursor is within region 9; the right bottom screen corner would be easiest.
Right clicks dismiss the Pause Menus. Therefore, you can pause the game by right clicking the screen center, and continue the game by right clicking anywhere.
Mouse shortcuts are available while the game displaying a Summary dialog.
You can access them by right clicking on the screen regions.
-------------
| | |
| | |
| 1 | 2 |
| | |
| | |
-------------
1. Pressing escape (left 1/3 screen width)
2. Pressing spacebar (right 2/3 screen width)
You should always end an after-race replay by clicking on the eject button on the replay control. If you end an after-race replay through the Pause Menu, the race result will be discarded, but not the car damages.
84-car limit
------------
This allows 84 cars instead of 80 (or fixed 83, if you play evolution mode first and get 80 cars, then get three cars from factory driver mode).
Now you can own up to 84 cars. This is enough to get all 80 legal cars in evolution mode, plus three bonus cars from factory driver mode (ignoring the order of completion) and one extra for buy/sell.
Sell with the current value
---------------------------
Sell offer price dialog will have the current value as the default value.
You can now do the Buy-Repair-Sell cycle quickly.
Repair with OVERALL selected
------------------------------
Repair from Garage has the OVERALL initially selected, if there is any damage.
You can now Repair all damages quickly.
////////////////////////////////////////////////////////////
Race Enhancements
=================
Car control after the finish
----------------------------
You will not lose control of your car after the finish. This allows you to make a stylish end for a good replay.
Full screen racer/in-car view
------------------------------
This replaces the rooftop camera view (the default first view) with a full screen racer/in-car view.
This new view mode actually is dashboard view (the default second view) without the dashboard (and the car). It gets the same point of view and sound ambiance (gear changes etc.) as the dashboard view. This might also increase the feel of speed because it is closer to the road.
You are now racing the car, not controlling it through a microphone equipped camera placed on the rooftop.
Race reset shortcut
-------------------
To reset the race, press the car reset twice quickly.
The first time will reset the car, if possible.
The second time will reset the race.
Resetting the car is not always possible; therefore, it is easiest to just keep hitting the car reset repeatedly.
Using digital game pad controllers
----------------------------------
This game assumed all joysticks are analog devices. Analog devices supposed to make gradual axis changes. Some game pad drivers report themselves controlling joysticks, but their axis can only do extremes, thus the jerky steering movement.
Now you can use digital game pad controllers.
Use the dead zone adjustment in the controller option page to set whether a controller is digital or analog.
To set as digital, set the minimum dead zone slider (the inner slider) of the appropriate axis (usually X axis) of the appropriate controller (in the dropdown list) to maximum (the outermost). Anywhere below maximum is analog. You can check the result by using the steering wheel in the dashboard view.
This digital mode is actually the keyboard mode.
This has been tested on the parallel port PlayStation DualShock in digital mode using DirectPad Pro driver and the Microsoft Sidewinder game pad.
Digital meter with analog meters
--------------------------------
Now there are digital meters with the analog meters. Select analog for meters in display option.
To get the new default HUD positions with existing racer, delete your .hud file. New racer will get new default HUD.
The new HUD positions have the meters rearranged quite nicely and the speedometer moved slightly upward to avoid overlapping the replay control (in 640x480 screen resolution), all with minimal changes.
To move both digital and analog meter, drag the overlapped region of both meters.
Dashboard meters/headlight bug fix
----------------------------------
Cars now get the appropriate dashboard (dark/light) and headlight startup (on/off) for day and night tracks.
////////////////////////////////////////////////////////////
Replay Enhancements
===================
Re-play the replay
------------------
The replays are re-playable (all replay files and some after-race replay).
Pressing Esc no longer ejects a replay, but instead displays the Pause Menu. To re-play select Race Again.
Perfect your race, or get some replays; see if you can beat them.
Exit to Windows from replay
---------------------------
Because pressing Esc no longer ejects a replay but instead displays the Pause Menu, you can exit to Windows from a replay.
You should always end an after-race replay by clicking on the eject button on the replay control. If you end an after-race replay through the Pause Menu, the race result will be discarded, but not the car damages.
HUD for Replay Analysis
-----------------------
You can do replay analysis after the race and on replay files. This might help you improve your racing.
To display the HUD, press F5 key.
You can also use the new mouse shortcuts.
The usual in-game keys are available: F5, F6, F7, F8, Tab, +, -.
Summary in replay
-----------------
To display the summary, click the summary button in the replay controls.
On first replay, the replay's Track Records table is available.
Once the race is finished, Race Summary is available.
Paused replay's end
-------------------
A complete replay (player reached the finish) will be paused at the end, and then the Race Summary/Track Records will popup. This allows you to do something before ejecting.
Dashboard view in replay
------------------------
You have dashboard view in replay in the last view. You might learn something from the steering wheel movement.
Game controller 'View' in replay
--------------------------------
Game controller 'View' works in replay, cycling the camera views.
Secondary controls in replay
----------------------------
Horn and lights are available in replay.
Just for fun.
Multiplayer input exchange replay
---------------------------------
Replay is available for multiplayer, if the mode of data exchange is input exchange.
Longer save replay filenames
----------------------------
Replay filenames are up to 63 characters long (the internal buffer limit).
Better lists
------------
Highlighter in the replay filenames list box (and others) is positioned on the last selected item.
You can now replay sequentially.
Better clicks
-------------
Double clicks are handled as single clicks. This allows you to quickly clicks the controls (i.e. camera in replay) and get the result as many as the clicks.
HUD configuration are saved in replay
-------------------------------------
Moving (or clicking) HUD elements in replay saves the HUD configuration, just like in racing.
Use HUD config 1 when no hud file
---------------------------------
When there is no hud file for the replay file, then the default HUD config 1 is used.
////////////////////////////////////////////////////////////
Other Enhancements
==================
Showcase in the Garage and Used Car
-----------------------------------
Showcase is available from the Garage, for the car that you own, and from the Used Car, for the car you are going to buy.
////////////////////////////////////////////////////////////
Revision History
================
[!] Important
[+] New
[-] Fixed error
[*] Changes
2004/03/10
----------
[+] Support Need For Speed - Porsche 2000 installation
[-] Installation left file in temporary folder
[*] It's race, not drive
2004/02/28
----------
[!] First release
2004/02/26
----------
[+] Showcase in the Garage and Used Car
2004/02/05
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[*] Summary in replay
[*] Multiplayer input exchange replay
2003/06/28
----------
[+] Repair with OVERALL selected
2003/06/22
----------
[+] Secondary controls in replay
2003/04/29
----------
[+] Sell with the current value
2003/04/25
----------
[+] Use HUD config 1 when no hud file
2003/04/24
----------
[+] Digital meter with analog meters
[+] HUD configuration are saved in replay
2003/04/20
----------
[-] Dashboard meters/headlight bug fix
2003/04/17
----------
[+] Better clicks
[+] Longer save replay filenames
2003/04/16
----------
[*] HUD for Replay Analysis
2003/04/15
----------
[+] Better lists
2003/04/08
----------
[*] Re-play the replay
2003/04/06
----------
[+] Game controller 'View' in replay
2003/04/05
----------
[+] Re-play the replay
2003/04/03
----------
[*] Using digital game pad controllers
2003/03/31
----------
[*] Car control after the finish
[+] 84-car limit
2003/03/29
----------
[*] HUD for Replay Analysis
[*] Dashboard view in replay
2003/03/27
----------
[+] Using digital game pad controllers
2003/03/21
----------
[+] Full screen racer/in-car view
[+] Dashboard view in replay
2003/03/05
----------
[+] HUD for Replay Analysis
2003/03/01
----------
[+] Car control after the finish
2002/11/25
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[!] Started play the game
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