Uses of Class java.awt.Graphics2D (Java Platform SE 6)
function windowTitle()
{
if (location.href.indexOf('is-external=true') == -1) {
parent.document.title="Uses of Class java.awt.Graphics2D (Java Platform SE 6)";
}
}
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
Java™ PlatformStandard Ed. 6
PREV
NEXT
FRAMES
NO FRAMES
All Classes
Uses of Classjava.awt.Graphics2D
Packages that use Graphics2D
java.awt
Contains all of the classes for creating user
interfaces and for painting graphics and images.
java.awt.font
Provides classes and interface relating to fonts.
java.awt.image
Provides classes for creating and modifying images.
Uses of Graphics2D in java.awt
Methods in java.awt that return Graphics2D
Graphics2D
SplashScreen.createGraphics()
Creates a graphics context (as a Graphics2D object) for the splash
screen overlay image, which allows you to draw over the splash screen.
abstract Graphics2D
GraphicsEnvironment.createGraphics(BufferedImage img)
Returns a Graphics2D object for rendering into the
specified BufferedImage.
Uses of Graphics2D in java.awt.font
Methods in java.awt.font with parameters of type Graphics2D
void
ShapeGraphicAttribute.draw(Graphics2D graphics,
float x,
float y)
Renders this GraphicAttribute at the specified
location.
void
TextLayout.draw(Graphics2D g2,
float x,
float y)
Renders this TextLayout at the specified location in
the specified Graphics2D context.
void
ImageGraphicAttribute.draw(Graphics2D graphics,
float x,
float y)
Renders this GraphicAttribute at the specified
location.
abstract void
GraphicAttribute.draw(Graphics2D graphics,
float x,
float y)
Renders this GraphicAttribute at the specified
location.
Uses of Graphics2D in java.awt.image
Methods in java.awt.image that return Graphics2D
Graphics2D
BufferedImage.createGraphics()
Creates a Graphics2D, which can be used to draw into
this BufferedImage.
abstract Graphics2D
VolatileImage.createGraphics()
Creates a Graphics2D, which can be used to draw into
this VolatileImage.
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
Java™ PlatformStandard Ed. 6
PREV
NEXT
FRAMES
NO FRAMES
All Classes
Submit a bug or featureFor further API reference and developer documentation, see Java SE Developer Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples. Copyright 2009 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Also see the documentation redistribution policy.
Wyszukiwarka
Podobne podstrony:
graphic02graphicsgraphic11graphite petgraphic26Graphicsrepresenting graphical user interfaces64834graphic23Graphic Design For Everyone 01graphic13graphic33graphic12graphic15więcej podobnych podstron