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Division By ZeroWe were all told by our scholars that in division,
there is the dividend, the divisor, and the quotient:
dividend ÷ divisor = quotient
It is the reverse of multiplication, or course. If you multiplied the
quotient by the divisor, you get the dividend, or to be technically correct,
multiply the Multiplicand by the Multiplier to get the Product.
Multiplicand x Multiplier = ProductQuotient x Divisor = Dividend
Now, when the Multiplier is zero, no matter value what the Multiplicand is,
you will always get a Product of zero.So, if the Divisor is zero, the
Dividend is zero. Correct?Now let's reverse it with division. The dividend
is zero and the divisor is zero. What is the quotient? 1? Yes. 2? Yes. 27? Yes.
1,342,243? Yes. Why all these numbers? It's because when you multiply any of
these numbers by zero, you get zero. Therefore, dividing zero by zero is an
indeterminate number and is not used in real applications.
Now let's say you want to divide a non-zero number by zero. In
multiplication, what number multiplied by zero will give you a non-zero number?
Some have argued that you can use an imaginary Product over Zero as the
Multiplier, cancel the zero's out, and you have this:
6/0 * 0 = 6?6 = 6 (cancel out the zeros)6 ÷ 0 = 6/0?
What is 6/0? What is any nonzero number divided by zero? Let's take a look at
this series of division quotients:
24 ÷ 24 = 124 ÷ 12 = 224 ÷ 8 = 324 ÷ 6 = 424 ÷ 4 = 624 ÷
3 = 824 ÷ 2 = 1224 ÷ 1 = 2424 ÷ 1/2 = 4824 ÷ 1/10 = 24024 ÷
10-100 = 24 x 10100
So what are we doing here? As the Divisor gets smaller, the Quotient gets
bigger! So what happens when the divisor reaches Zero? The Quotient becomes
infinitely big, or infinity, which is not a real number that can be easily
fathomed by any stretch of the imagination. Now let's make the divisor even
smaller! You get a Quotient in the negative zone.
24 ÷ -1/10 = -24024 ÷ -1 = -2424 ÷ -24 = -124 ÷ -240 = -1/10
The Divisor gets smaller, and the Quotient gets bigger, though it's still in
the negative zone. Now what happens when you put infinity as the Divisor?
24 ÷ -infinity = -024 ÷ infinity = 0
You have completed a loop of Divisor to Quotient relations. Dividing by
infinity is the same as multiplying by zero, so infinity and zero must be
reciprocals, right?
What about the equation: n x 0 = 6?
If the "n" is infinity, then you'd get this for division: 6 ÷ 0 = infinity,
and infinity x 0 = 6
But the values for the Product and Dividend also work for the Dividend: 27,
SQR(-1), pi, 10googol
To summarize this whole mess: If you reverse each division for
multiplication, you get the whole series:
anynonzeronumber x infinity = anynonzeronumber ÷ 0 = infinityanynumber x
0 = anynumber ÷ infinity = 0anynonzeronumber x anynonzeronumber =
anynonzeronumber ÷ anynonzeronumber = determinate
0 x infinity = 0 ÷ 0 = indeterminate0 x anynumber = 0 ÷ anynumber =
00 x 0 = 0 ÷ infinity = 0
infinity x 0 = infinity ÷ infinity = indeterminateinfinity x infinity =
infinity ÷ 0 = infinityinfinity x anynonzeronumber = infinity ÷
anynonzeronumber = infinity
This is all in theory. This is why you don't divide by zero, unless you have
a legal license to do so.
Zero to 0th PowerSo here comes another problem that looks simple, yet
it can't be done!
00
Why is that undefined? Why isn't the answer 0?
In powers, nk = n multipled k times.25 = 2 * 2 * 2
* 2 * 2 = 3215 = 1 * 1 * 1 * 1 * 1 = 105 = 0 * 0 *
0 * 0 * 0 = 0
Now what happens when the "k" part becomes zero?20 =
110 = 100 = ???
What happens when the "k" part becomes negative?2-4 =
1/161-4 = 1/1 = 10-4 = 1/0 = infinity
So the answer for 00 is indeterminate. Correct?
Let's see how you get 25 in more ways than one:
25 = 26 ÷ 21 = (2*2*2*2*2*2)/2 =
25+n/2n
20 = (2*2*2*2*2*2*2*2*2*2)/(2*2*2*2*2*2*2*2*2*2) =
2n/2n
2-4 = (2*2*2*2*2*2)/(2*2*2*2*2*2*2*2*2*2) =
2n-4/2n = 2n/2n+4
So if you try to figure out 00, you get
0n/0n = (0*0*0*0*0)/(0*0*0*0*0) = 0 ÷ 0 = indeterminate,
which we defined just earlier
So therefore, zero raised to the zero power is undefined and is not used.
Square Root of a Negative NumberWhen you multiply a number by itself
you always get an absolute value of the square of the number, positive or
negative.
n * n = -n * -n = n2
So what happens when you want to get to -n2 by squaring a number?
Since all the pairs of numbers are used up, there are no real numbers left for
the square roots of negative numbers. Just as well, since a negative square such
as -16 may look like a square of a number, like +16 is, but both 4 and -4 when
squared add up to +16.
If you really insist of exploring the square root of a negative number, let's
factor out the 16 part under the square root radical, leaving us with the square
root of -1 with the square root of 16. The square root of 16 becomes 4, but it's
also negative 4 since it too multiplies out to 16.
But how do you tell what to use? Most real applications use the positive
square root, or the principal square root to compute distances and other
engineering matters.
Imaginary NumbersBut what about the square root of -1? The answer is an
imaginary number i where i2 = -1, i3
= -i, and i4 = 1.
This imaginary number is useful in two-dimensional arrays and other stuff
that's beyond the scope of this website for now.
Negative Numbers to Fractional PowersThis is a tough one. How about
this example?
-4-(1/2)
That's a bit strange if you ask me. Could it be imaginary?
Let's take a look at these real and imaginary examples:
642 = 4096641 = 64641/2 = Square
Root of 64 = 8641/3 = Cube Root of 64 = 4640 =
164-1/3 = 1 / 641/3 = 1/464-1/2 = 1 /
641/2 = 1/864-1 = 1 / 641 =
1/6464-2 = 1 / 642 = 1/4096
-642 = 4096-641 = 64-641/2 = Square
Root of -64 = -8i-641/3 = Cube Root of -64 =
-4-640 = 1-64-1/3 = 1 / -641/3 = 1/-4 =
-1/4-64-1/2 = 1 / -641/2 = 1/-8i =
-1/8i-64-1 = 1 / -641 =
-1/64-64-2 = 1 / -642 = 1/4096
For other negative fractions? Lotsa luck!
Base One Numbering SystemIn a base ten system, we use ten digits 0-9,
and when you add 1 to 9, you roll over the ones place back to 0, and place the
first digit after 0 in the tens place, which is a 1.
In a base eight system, we use ten digits 0-7, and when you add 1 to 7, you
roll over the ones place back to 0, and place the first digit after 0 in the
tens place, which is a 1.
In a base two system, we use ten digits 0-1, and when you add 1 to 1, you
roll over the ones place back to 0, and place the first digit after 0 in the
tens place, which is a 1.
All of the above answers are "10".
Now, what happens in a base one system? We don't have a "1" and you use just
one digit, "0". So how is one represented if "0" represents zero? "00"? How
about 2? "000"?
How can you roll over the "0" and if you do, how can you tell? What's the
first digit after the "0"? None. If 0 = 00 = 000 =
0000000000000000000000000000000000000, you can't increment the number since it's
always going to be zero!
Now that there's just a zero in a base one system, what use does this system
have?
IndeterminatesAn indeterminate is a number that has infinite meanings
such as these values:0/0, infinity/infinity, 0infinity, infinity
- infinity, 00, infinity0, 1infinity
DeterminatesA determinate is a number that is pretty much infinite like
these:infinity + infinity = infinity, infinity x infinity = infinity,
-infinity + -infinity = -infinity, 0infinity, infinity1/n
Undefineda/0 where a<>0, infinity/0, 0-infinity
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