D&D 3 5 Monster Manual Errata


Monster Manual v.3.5 Errata
" DR X/slashing, piercing, or bludgeoning
Errata Rule: Primary Sources
should be (Ex)
When you find a disagreement between two D&D
" DR X/adamantine should be (Ex)
rules sources, unless an official errata file says
" DR X/-- should be (Ex)
otherwise, the primary source is correct. One
" DR X/silver or cold iron should be (Su)
example of a primary/secondary source is text
" DR X/magic should be (Su)
taking precedence over a table entry. An individual
" DR X/chaotic, lawful, holy, or unholy
spell description takes precedence when the short
should be (Su)
description in the beginning of the spells chapter
disagrees. A monster s statistics block supersedes
Improved Natural Attack Feat
the descriptive text.
You can take this feat multiple times, but each time
Another example of primary vs. secondary sources
it applies to a different natural attack.
involves book and topic precedence. The Player s
Rend
Handbook, for example, gives all the rules for
Sometimes two values are listed for rend: one on
playing the game, for PC races, and the base class
the special attacks line and one in the paragraph
descriptions. If you find something on one of those
describing rend. The correct value is listed on the
topics from the Dungeon Master s Guide or the
special attacks line.
Monster Manual that disagrees with the Player s
Handbook, you should assume the Player s
Weapon Finesse Feat
Handbook is the primary source. The Dungeon
Some creatures that have this feat lack the +1 base
Master s Guide is the primary source for topics
attack bonus prerequisite. Since bonus feats do not
such as magic item descriptions, special material
require the creature to fulfill any feat prerequisites
construction rules, and so on. The Monster Manual
(see page 301 in the Monster Manual), make the
is the primary source for monster descriptions,
Weapon Finesse feat a bonus feat and add an
templates, and supernatural, extraordinary, and
additional feat (see the table below).
spell-like abilities.
Creatures
General Changes
Most creatures remain the same. Some only have
These changes are global and apply to an
minor errata. Four creatures underwent significant
assortment of creatures.
change: Deinoychus (dinosaur), megaraptor
Damage Reduction (dinosaur), gelatinous cube, and gibbering mouther.
The following text amends the existing entries.
Damage Reduction is either extraordinary (Ex) or
supernatural (Su). Use the following guidelines if it
is not specified.
Weapon Finesse Bonus Feat Changes
Creature Feat Change
Pseudodragon Alertness +2 on Listen and Spot checks
Sprite, Grig Stealthy +2 on Hide and Move Silently checks
Sprite, Nixie Alertness +2 on Listen and Spot checks
Sprite, Pixie Alertness +2 on Listen and Spot checks
Swarm, Rat Stealthy +2 on Hide and Move Silently checks
Vargouille Stealthy +2 on Hide and Move Silently checks
Animals
Badger Agile +2 on Balance and Escape Artist checks
Cat Stealthy +2 on Hide and Move Silently checks
Eagle Alertness +2 on Listen and Spot checks
Hawk Alertness +2 on Listen and Spot checks
Lizard Stealthy +2 on Hide and Move Silently checks
Monkey Agile +2 on Balance and Escape Artist checks
Owl Alertness +2 on Listen and Spot checks
Rat Stealthy +2 on Hide and Move Silently checks
Raven Alertness +2 on Listen and Spot checks
Snake Improved Initiative +4 on Initiative checks
Weasel Agile +2 on Balance and Escape Artist checks
Monster Manual, page 12
Angel, Solar
Monster Manual v.3.5 Errata 6/15/04 Version 062004
Page 1
Problem: Power word stun was listed in spell-like Abilities: Str 21, Dex 15, Con 21, Int 2, Wis 15,
abilities as both at will and 1/day. Cha 10
Solution: It can use power word stun 1/day. Skills: Hide +9, Jump +27, Listen +12, Spot +12,
Survival +12
Beholder and Gauth
Feats: Run, Toughness, Track
Monster Manual, page 26
Environment: Warm forests
The eye ray attack is a free action. Increase its bite
Organization: Solitary, pair, or pack (3 6)
attacks by +5.
Challenge Rating: 6
Treasure: None
Dinosaur, Deinonychus
Alignment: Always neutral
Monster Manual, page 60
Advancement: 9 16 HD (Large); 17 24 HD
Medium Animal
(Huge)
Hit Dice: 4d8+16 (34 hp)
Level Adjustment: 
Initiative: +2
Speed: 60 ft. (12 squares)
Dragon, Red
Armor Class: 17 (+2 Dex, +5 natural), touch 12,
Monster Manual, page 77
flat-footed 15
The sample very old red dragon s typical sorcerer
Base Attack/Grapple: +3/+7
spells known lists emotion. Replace it with the
Attack: Talons +7 melee (1d8+4)
confusion spell.
Full Attack: Talons +7 melee (1d8+4) and 2
foreclaws +2 melee (1d3+2) and bite +2 melee Gelatinous Cube
(2d4+2) Monster Manual, page 201
Space/Reach: 5 ft./5 ft. Large Ooze
Special Attacks: Pounce Hit Dice: 4d10+32 (54 hp)
Special Qualities: Low-light vision, scent Initiative:  5
Saves: Fort +8, Ref +6, Will +2 Speed: 15 ft. (3 squares)
Abilities: Str 19, Dex 15, Con 19, Int 2, Wis 12, Armor Class: 4 ( 1 size,  5 Dex), touch 4, flat-
Cha 10 footed 4
Skills: Hide +12, Jump +26, Listen +10, Spot +10, Base Attack/Grapple: +3/+7
Survival +10 Attack: Slam +2 melee (1d6 plus 1d6 acid)
Feats: Run, Track Full Attack: Slam +2 melee (1d6 plus 1d6 acid)
Environment: Warm forests Space/Reach: 10 ft./5 ft.
Organization: Solitary, pair, or pack (3 6) Special Attacks: Acid, engulf, paralysis
Challenge Rating: 3 Special Qualities: Blindsight 60 ft., immunity to
Treasure: None electricity, ooze traits, transparent
Alignment: Always neutral Saves: Fort +9, Ref  4, Will  4
Advancement: 5 8 HD (Medium) Abilities: Str 10, Dex 1, Con 26, Int  , Wis 1, Cha
Level Adjustment:  1
Skills: 
Dinosaur, Megaraptor
Feats: 
Monster Manual, page 60
Environment: Underground
Large Animal
Organization: Solitary
Hit Dice: 8d8+43 (79 hp)
Challenge Rating: 3
Initiative: +2
Treasure: 1/10th coins, 50% goods (no nonmetal
Speed: 60 ft. (12 squares)
or nonstone), 50% items (no nonmetal or nonstone)
Armor Class: 17 ( 1 size, +2 Dex, +6 natural),
Alignment: Always neutral
touch 11, flat-footed 15
Advancement: 5 12 HD (Large); 13 24 HD
Base Attack/Grapple: +6/+15
(Huge)
Attack: Talons +10 melee (2d6+5)
Level Adjustment: 
Full Attack: Talons +10 melee (2d6+5) and 2
A typical gelatinous cube is 10 feet on a side and
foreclaws +5 melee (1d4+2) and bite +5 melee
weighs about 15,000 pounds, though much larger
(1d8+2)
specimens are not unknown.
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce Gibbering Mouther
Special Qualities: Low-light vision, scent Monster Manual, page 126
Saves: Fort +10, Ref +8, Will +4 The engulf ability needs additional clarification.
Replace it with the following information.
Monster Manual v.3.5 Errata 6/15/04 Version 062004
Page 2
Improved Grab (Ex): To use this ability, a Damage Reduction 5/Slashing: Zombies are
gibbering mouther must hit a Medium or smaller lumbering masses of flesh.
foe with a bite attack. It can then attempt to start a
grapple as a free action without provoking an attack Monstrous Deities
of opportunity.
Some creature entries, such as aquatic elves and
Swallow Whole (Ex): The gibbering mouther can
kobolds, make reference to deities not found in the
attempt to swallow a grappled opponent of Medium
Player s Handbook.
or smaller size by making a successful grapple
Favored Weapon
check. (The gibbering mouther doesn t actually
Annam (giants): unarmed attack
 swallow the opponent it engulfs it within its
Blibdoolpoolp (kuo-toa): pincer staff
amorphous form but the effect is essentially the
Callarduran Smoothhands (svirfneblin): battleaxe
same.) Once inside, the gibbering mouther can use
Deep Sashelas (aquatic elves): trident
its blood drain ability. A swallowed creature can
Diirinka (derro): dagger
cut its way out by dealing 5 points of damage to the
Eadro (locathahs, merfolk): shortspear
gibbering mouther (same AC).
Grolantor (hill giants, ettins, ogres): club
The gibbering mouther s body can hold 1 Medium,
Hiatea (giants, especially females): shortspear
2 Small, 8 Tiny, 32 Diminutive, or 128 Fine
Hruggek (bugbears): morningstar
creatures.
Iallanis (good giants): unarmed attack
Blood Drain (Ex): A swallowed opponent
Iuz: greatsword
automatically takes 1d4 points of Constitution
Kaelthiere (evil fire creatures): spear
damage each round.
Kurtulmak (kobolds): spear
Golem, Stone
Laduguer (duergar): warhammer
Monster Manual, page 137
Laogzed (troglodytes): javelin
Problem: Prerequisite spells for constructing a Lolth (driders, drow): whip
stone golem or greater stone golem given on page Maglubiyet (goblins, hobgoblins): battleaxe
137 of the Monster Manual don t match those Memnor (evil cloud giants): morningstar
given for the stone golem manual and greater stone Merrshaulk (yuan-ti): longsword
golem manual on page 258 of the Dungeon Panzuriel (evil sea creatures): quarterstaff
Master s Guide. Sekolah (sahuagin): trident
Solution: The Dungeon Master s Guide is correct. Semuanya (lizardfolk): greatclub
Add the slow spell to the prerequisites for each of Sixin (xill): short sword
these golems in the Monster Manual. Skerrit (centaurs): shortspear
Skoraeus Stonebones (stone giants): warhammer
Lammasu
Stronmaus (storm and cloud giants): warhammer
Monster Manual, page 165
Surtr (fire giants): greatsword
Delete the paragraph describing a breath weapon.
Thrym (frost giants): greataxe
Vaprak (ogres): greatclub
Mind Flayer
Monster Manual, page 186 188
Add telepathy as a special quality.
Telepathy (Su): A mind flayer can communicate
telepathically with any other creature within 100 ft.
that has a language.
Swarms
Monster Manual, pages 237 240
The bat swarm and spider swarm are immune to
weapon damage.
Hellwasp swarm has good maneuverability for its
fly speed.
Zombie
Monster Manual, page 266
All zombies have damage reduction 5/slashing. The
template should have the following text under
Special Qualities.
Monster Manual v.3.5 Errata 6/15/04 Version 062004
Page 3
Table A 1: Monstrous Deities
Deity Alignment Domains Typical Worshipers
Blibdoolpoolp Chaotic evil Destruction, Evil, Water Kuo-toa
Callarduran Smoothhands Neutral Earth, Good, Healing, Protection Svirfneblin
Deep Sashelas Chaotic good Chaos, Good, Protection, Water Aquatic elves
Diirinka Chaotic evil Chaos, Evil, Magic, Trickery Derro
Eadro Neutral Animal, Protection, Water Locathahs, merfolk
Great Mother Chaotic evil Chaos, Death, Evil, Strength Beholders
Gruumsh Chaotic evil Chaos, Evil, Strength, War Orcs
Hruggek Chaotic evil Chaos, Evil, Trickery, War Bugbears
Kaelthiere Neutral evil Destruction, Evil, Fire, War (spear) Evil fire creatures
Kurtulmak Lawful evil Evil, Law, Luck, Trickery Kobolds
Laduguer Lawful evil Earth, Evil, Law, War Duergar
Laogzed Chaotic evil Chaos, Death, Destruction, Evil Troglodytes
Lolth Chaotic evil Chaos, Destruction, Evil, Trickery Driders, drow (elves)
Maglubiyet Neutral evil Chaos, Destruction, Evil, Trickery Goblins, hobgoblins
Merrshaulk Chaotic evil Chaos, Destruction, Evil, Plant Yuan-ti
Panzuriel Neutral evil Destruction, Evil, War, Water Evil aquatic creatures
Sekolah Lawful evil Evil, Law, Strength, War Sahuagin
Semuanya Neutral Animal, Plant, Water Lizardfolk
Shekinester Neutral Destruction, Knowledge, Magic, Protection Nagas
Sixin Lawful evil Evil, Law, Strength, Travel Xill
Skerrit Neutral good Animal, Healing, Plant, Sun Centaur
Monster Manual v.3.5 Errata 6/15/04 Version 062004
Page 4


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