sphereDetail() \ Language (API) \ Processing 1.0
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Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know.
If you prefer a more technical reference, visit the Processing Javadoc.
Name
sphereDetail()
Examples
void setup() {
size(100, 100, P3D);
}
void draw() {
background(200);
stroke(255, 50);
translate(50, 50, 0);
rotateX(mouseY * 0.05);
rotateY(mouseX * 0.05);
fill(mouseX * 2, 0, 160);
sphereDetail(mouseX / 4);
sphere(40);
}
Description
Controls the detail used to render a sphere by adjusting the number of vertices of the sphere mesh. The default resolution is 30, which creates a fairly detailed sphere definition with vertices every 360/30 = 12 degrees. If you're going to render a great number of spheres per frame, it is advised to reduce the level of detail using this function. The setting stays active until sphereDetail() is called again with a new parameter and so should not be called prior to every sphere() statement, unless you wish to render spheres with different settings, e.g. using less detail for smaller spheres or ones further away from the camera. To control the detail of the horizontal and vertical resolution independently, use the version of the functions with two parameters.
Syntax
sphereDetail(res);
sphereDetail(ures, vres);
Parameters
res
int: number of segments (minimum of 3) used per full circle revolution
ures
int: number of segments used longitudinally per full circle revolution
vres
int: number of segments used latitudinally from top to bottom
Returns
None
Usage
Web & Application
Related
sphere()
Updated on June 14, 2010 12:05:29pm EDT
Processing was initiated by Ben Fry and Casey Reas. It is developed by a small team of volunteers.
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