Lesson 6
Overview Lesson Objective
Learn about strategy, mood and tone
Differentiated Learning Outcomes
ALL students WILL be able to describe the terms Strategy, Mood & Tone when talking about computer games design
MOST students WILL be able to explain why thinking about the above features when making a computer game adds extra depth and complexity
SOME students will be able to apply this knowledge to successfully enhance the strategy, mood & tone of their Kodu games
Starter
Write Learning Objective onto Self-Assessment page of workbooks.
Activity
For a detailed step by step teacher guide on how to deliver this lesson, supported with Kodu screenshots and classroom activities please refer to the “Archway Kodu Structured Workshop (Teacher Guide).docx”.
Plenary
Students assess their achievement this lesson by drawing or or on the Self-Assessment page of their workbooks. They also discuss, in pairs (turning to partner) their level of success this lesson, making sure to use key terms from the lesson in their discussion (Literacy Link).
Resources
Lesson6.pptx
Self Assessment Sheet.doc
Archway Kodu Structured Workshop (Teacher Guide).docx
Student Sheet Activity 6 - Strategy, Mood and Tone.docx
Module 9.1 - Kodu Games Lab Workshop
Lesson 5
Overview Lesson Objective
Learn how to start making unique stories and characters
Differentiated Learning Outcomes
ALL students WILL describe the terms, Protagonist (Main Character), Antagonist (Opposing Character) and plot
MOST students WILL be able to explain why thinking carefully about the above features when making a computer game adds extra depth and complexity
SOME students WILL be able to apply this knowledge to successfully add a plot / story to their Kodu games
Starter
Write Learning Objective onto Self-Assessment page of workbooks.
Activity
For a detailed step by step teacher guide on how to deliver this lesson, supported with Kodu screenshots and classroom activities please refer to the “Archway Kodu Structured Workshop (Teacher Guide).docx”.
Plenary
Students assess their achievement this lesson by drawing or or on the Self-Assessment page of their workbooks. They also discuss, in pairs (turning to partner) their level of success this lesson, making sure to use key terms from the lesson in their discussion (Literacy Link).
Hand out Homework 3.doc to students and explain it is due for handing in next week.
Resources
Lesson5.pptx
Self Assessment Sheet.doc
Archway Kodu Structured Workshop (Teacher Guide).docx
Lesson 5 - Melvin the Turtle.kodu
Lesson 5 - Melvin the Turtle V2.kodu
Student Sheet Activity 5 - Characters and Plot.docx
Archway ICT Department
Y9 Scheme of Work
Archway ICT Department - KS3 Strategy Module 9.1