SELECT
p Hardware Limits (features)
P" emulate cube maps r emulate DXT textures r KYRO zbuffertetencil fix P VOODOO flicker fix
2.
p Hardware Limits (cap bits)
\ emulate HW T nL caps emulate other DX3.1 caps emulate pixel shader caps emulate bump map caps I emulate max. sim. textures
r Gamę ł Demo Fixes —
r NOLF2 texturefib fix r Gun Metal Demo fix Mafia shadow fix T~ ŁOTR texture fix
Matrox Reef Demo fix Spider-Man fix
T NV40fix for R420 demos
RUM
! disable teatures r disable- rendering F force SW TnL r disable State switches ! performance logging r counters
force smali texture (32x32) force zbuffer r force wbuffer r disable lighting r disable two sided stencil r force anisotropic filtering ! force windowed modę
Pixel and Vertex Shader
force max. pixel shader uersion 1.1 force max. pixel shader uersion 1.4 skip pixel shader uersion 1.1 r skip pixel shader uersion 1.4 r skip pixel shader yersion 2.0 r force Iow precision pixel shader r force high precision pixel shader 1 save shaders to file (shaders.out)
r performance logging counters
r force smali texture (32x32) disable textures P^ disable rendering I force anisotropic filtering
[- Fragment and Vertex Programs
save programs to file (shaders.out)
YendorlD | |
I |
DeuicelD
OirectX Deuice ID’s (set it to 0 to use your hardware ID's) NYIDIA GeForce Ti 4800 NYIDIA GeForceFX 5900 Ultra
YendorlD 4313 YendorlD: 4313
DeuicelD: 592 DeuicelD: 318
ATi Radeon 3500 YendorlD: 4093 DeuicelD: 20312
ATi Radeon 9300 Pro YendorlD: 4093 DeuicelD: 20040
Misc
r force wireframe modę
P" debug logging (log.out)
r force 100 hz
r force reference rast.
r shaders
ANTI-DETECT MODĘ
| textures
r
countdown for disable rendering ł disable State switches in seconds
Remove Stuttering
r quality modę
performance modę
p Color MipMap
\ methode 1 I methode 2
r— force 18 bit zbuffer (without stencil) r- force 18 bit zbuffer (with stencil)
Z-Buffer
i— force 24 bit zbuffer ’ (without stencil) r— force 24 bit zbuffer (with stencil)
Save batch file!