Another vitally important element of design is the so-called “camera angle.” Obviously you, as the artist, can draw a scene from whatever angle you desire. You can look at a scene head-on; you can tilt the “camera” (the viewer’s eye) upward, or down, or sideways, or any way you wish, just as a movie director can arrange his camera shots to suit his own taste.
As you can imagine, some camera angles are morę dramatic, morę interesting than others. It’s your job to find the angle that will make the most of the picture you want to present, and then to illustrate it for your reader.
Here are three examples of different camera angles depicting three different scenes. Let’s study them together for a moment.
Dr. Strange is entering a room. It’s a fiat, simple, obvious camera angle. Nothing really dramatic or unusual about it.
Same situation, but by changing the camera angle see how the scene has a sense of urgency, of impending drama.