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; ; CIVILIZATION GAME DATA ; Copyright (c) 1995 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 2 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 20 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 12 ; City size for first unhappiness at Chieftain level 30 ; Riot factor based on # cities (higher factor lessens the effect) 6 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 8 ; Monarchy pays support for all units past this 8 ; Tribal Council pays support for all units past this 8 ; Dark Empire pays support for all units past this 1 ; Tribal Council is equivalent of this palace distance. 50 ; Dark Empire loses this % of science 50 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE None1, 4,-2, no, no, 3, 4 ; AFl Fëanorian Alphabet, 5, 1, nil, nil, 2, 3 ; Alp Alchemy, 3,-2, Med, Cer, 1, 3 ; Amp Astronomy, 4, 1, SFl, no, 1, 2 ; Ast Sauron Worship, 4,-1, Cer, no, 0, 3 ; Ato None3, 6,-1, no, no, 3, 4 ; Aut Invade Aman, 4, 1, no, no, 2, 0 ; Ban Bridge Building, 4, 0, Cst, no, 2, 4 ; Bri Bronze Working, 6,-1, nil, nil, 1, 4 ; Bro Ritual Burial, 5, 0, The, nil, 3, 0 ; Cer None5, 5,-1, no, no, 3, 4 ; Che Chivalry, 4,-2, Inv, Feu, 1, 0 ; Chi Code of Laws, 4, 1, Alp, nil, 3, 1 ; CoL Siege Engineering, 5,-1, Ldr, Lab, 0, 4 ; CA Town Planning, 5,-1, Cst, Tra, 2, 4 ; Cmb Tribal Council, 5, 0, no, no, 3, 3 ; Cmn None6, 4, 1, no, no, 3, 4 ; Cmp Hire Mercenaries, 7,-1, Tra, War, 2, 0 ; Csc Construction, 4, 0, Mas, Cur, 2, 4 ; Cst Merchant Companies, 4, 0, Tra, no, 2, 1 ; Cor Currency, 4, 1, nil, nil, 0, 1 ; Cur Holy Ones, 5, 1, no, no, 3, 3 ; Dem None7, 4, 1, no, no, 3, 4 ; Eco Ban of the Valar, 4, 0, no, no, 2, 2 ; E1 None8, 4, 1, no, no, 2, 2 ; E2 Tool Making, 4, 0, Iro, no, 1, 4 ; Eng None9, 3, 1, no, no, 3, 4 ; Env None10, 2,-1, no, no, 3, 4 ; Esp Engineer Workers, 5, 0, Too, Met, 2, 4 ; Exp Feudalism, 4,-1, Hor, Mon, 0, 0 ; Feu None11, 4,-1, no, no, 3, 4 ; Fli Dark Lore, 3,-2, no, no, 3, 3 ; Fun None12, 3, 0, no, no, 3, 4 ; FP Beast Riding, 3, 2, nil, nil, 0, 3 ; Gen None13, 4, 1, no, no, 3, 4 ; Gue Invention, 8,-2, Exp, nil, 2, 4 ; Gun Horseback Riding, 4,-1, nil, nil, 0, 0 ; Hor None15, 6, 0, no, no, 3, 4 ; Ind Weapon Making, 6, 0, Iro, nil, 1, 4 ; Inv Iron Working, 5,-1, Bro, nil, 1, 4 ; Iro Brick Making, 4,-1, Pot, no, 2, 4 ; Lab None16, 4, 0, no, no, 3, 4 ; Las Noble Leadership, 5,-1, Chi, Mon, 1, 0 ; Ldr Literacy, 5, 2, Wri, nil, 2, 3 ; Lit Adv. Metalworkship, 4,-2, Eng, no, 1, 4 ; Too None17, 4,-1, no, no, 3, 4 ; Mag Ship Building, 6,-1, nil, nil, 3, 2 ; Map Masonry, 4, 1, Lab, nil, 0, 1 ; Mas None18, 5, 0, no, no, 3, 4 ; MP Siege Weapons, 4,-1, CA, Mas, 0, 4 ; Mat Medicine, 4, 0, Rob, no, 1, 3 ; Med Mathematics, 6,-2, Alp, Mas, 2, 4 ; Met None19, 4, 1, no, no, 3, 4 ; Min Balistics, 8,-1, Met, nil, 2, 4 ; Mob Kingdom, 5, 1, Feu, CoL, 3, 3 ; Mon Beasts, 5, 1, nil, nil, 0, 3 ; MT None21, 4, 0, no, no, 3, 4 ; Mys Navigation, 6,-1, Sea, no, 3, 2 ; Nav Magnetism, 6,-2, Nav, no, 3, 2 ; NF Inmortality, 3, 0, no, no, 2, 2 ; NP Philosophy, 6, 1, Lit, nil, 2, 3 ; Phi None23, 4,-1, no, no, 3, 4 ; Phy None24, 4, 1, no, no, 3, 4 ; Pla None25, 4, 0, no, no, 3, 4 ; Plu None26, 4, 0, no, no, 3, 4 ; PT Pottery, 4, 1, nil, nil, 0, 1 ; Pot Forest Culture, 5,-1, nil, nil, 0, 2 ; Rad None27, 6, 0, no, no, 3, 4 ; RR Crop Rotation, 2, 1, Exp, no, 0, 2 ; Rec None28, 4, 0, no, no, 3, 4 ; Ref None29, 3, 1, no, no, 3, 4 ; Rfg The Republic, 5, 1, no, no, 3, 3 ; Rep Herbalism, 5,-2, Rad, no, 0, 2 ; Rob Archer Regiments, 6,-2, nil, no, 0, 0 ; Roc Drainage, 4, 2, Cmb, Whe, 2, 4 ; San Seafaring, 4, 1, nil, no, 3, 2 ; Sea Celestial Study, 4, 1, nil, no, 1, 2 ; SFl None30, 3,-2, no, no, 3, 4 ; Sth None31, 4,-1, no, no, 3, 4 ; SE None32, 4,-1, no, no, 3, 4 ; Stl Valar Worship, 4, 1, Cer, no, 2, 2 ; Sup None33, 6,-1, no, no, 3, 4 ; Tac Ainulindalë, 3, 2, nil, nil, 1, 2 ; The None34, 4, 0, no, no, 3, 4 ; ToG Trade, 4, 2, Cur, nil, 0, 1 ; Tra Warrior Code, 5, 1, nil, nil, 0, 0 ; Uni Warrior Regiments, 4,-1, Uni, nil, 0, 0 ; War Sanitation, 4,-1, nil, nil, 2, 4 ; Whe Adûnaic Writing, 4, 2, Alp, nil, 2, 3 ; Wri Arda Technology, 1, 0, Cst, Cmb, 0, 2 ; FT Not Eldar, 1, 2, no, no, 0, 2 ; U1 Not Dwarf, 1, 2, no, no, 2, 0 ; U2 Not Dark, 3, 0, no, no, 0, 3 ; U3 Not Teleri, 3, 0, no, no, 0, 2 ; X1 Not Human, 3, 0, no, no, 0, 0 ; X2 Not Valar, 3, 0, no, no, 2, 2 ; X3 Not Numenor, 3, 0, no, no, 1, 0 ; X4 Royal Numenor, 3, 0, no, no, 0, 0 ; X5 Especial Units, 3, 0, no, no, 0, 0 ; X6 Advance 100, 3, 0, no, no, 0, 0 ; X7 ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Ruler's Manor, 10, 0, Cst, Barracks, 6, 1, Uni, Granary, 4, 1, nil, Tavern, 5, 1, nil, MarketPlace, 6, 1, Cur, Scribes' House, 6, 1, Alp, Prison, 8, 1, CoL, City Walls, 1, 1, nil, Well, 8, 1, Whe, Traders' Guild, 12, 2, Tra, Cathedral, 12, 2, Sup, Library, 14, 2, Wri, XXXX, 16, 4, no, Arena, 10, 2, Cst, Blacksmith, 20, 2, Iro, Forges, 28, 2, Eng, XXXX, 20, 4, no, Hospice, 13, 2, Med, Weaponsmith, 24, 2, Inv, Water Mill, 22, 2, Gun, XXXX, 16, 2, no, Town Merchant, 16, 2, Cor, Sewers, 12, 2, San, XXXX, 8, 3, no, Road Tax, 20, 2, Cor, Alchemy Lab, 16, 2, Amp, XXXX, 10, 2, no, Coastal Fortress, 8, 1, Mas, XXXX, 32, 4, no, Harbor, 6, 1, Sea, Trade Port, 16, 2, Nav, XXXX, 16, 0, no, Watchtower, 8, 2, Mas, Shipyards, 12, 2, Map, XXXX, 8, 0, no, XXXX, 16, 0, no, XXXX, 32, 0, no, (Monetary Taxation), 60, 0, Cor, Mallorn Trees, 50, 0, nil, Grey Havens, 20, 0, nil, Númenórean Wealth, 20, 0, nil, Númenórean Expeditions, 20, 0, nil, The Ancient Archives, 30, 0, no, Ring of Doom, 30, 0, nil, Sceptre of Númenor, 30, 0, nil, Fortress of Barad-dûr, 30, 0, nil, Mithril Mines, 30, 0, nil, Derndingle, 20, 0, no, Pillar of Heaven, 40, 0, nil, XXXX, 30, 0, no, Tower of Avallónë, 40, 0, nil, XXXX, 30, 0, no, Durin´s Tower, 40, 0, nil, XXX, 40, 0, no, XXX, 40, 0, no, Dwarrowdelf, 40, 0, nil, XXX, 40, 0, no, Nimloth, 40, 0, nil, XXX, 30, 0, no, Nenya - The Ring of Water,50, 0, nil, Sammath Naur, 60, 0, nil, XXX, 60, 0, no, Elrond´s Council, 60, 0, no, XXX, 60, 0, no, House of the Mirdain, 60, 0, nil, The One Ring, 50, 0, nil, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Mallorn Trees nil, ; Grey Havens nil, ; Númenórean Wealth nil, ; Númenórean Expeditions nil, ; The Ancient Archives nil, ; Ring of Doom Alp, ; Sceptre of Númenor nil, ; Fortress of Barad-dûr nil, ; Mithril Mines nil, ; Derndingle nil, ; Pillar of Heaven nil, ; XXXX nil, ; Tower of Avallónë nil, ; XXXX Alp, ; Durin´s Tower nil, ; XXX nil, ; XXX nil, ; Dwarrowdelf nil, ; XXX nil, ; Nimloth nil, ; XXX nil, ; Nenya - The Ring of Water nil, ; Sammath Naur nil, ; XXX nil, ; Elrond´s Council nil, ; XXX nil, ; House of the Mirdain nil, ; The One Ring ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Settlers, nil, 0, 2.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000010 N Archers, X4, 0, 2.,0, 4a,5d, 2h,1f, 4,0, 0, Bro, 010000000000010 N Warriors, X4, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 0, War, 000000001000010 Forces of Aman,X3, 0, 0.,0, 12a,7d, 3h,3f, 20,0, 1, E1, 000010001000011 N Cavalry, X4, 0, 3.,0, 8a,4d, 2h,1f, 6,0, 0, Chi, 000000001000011 Royal Vessel, X4, 2, 12.,0, 4a,6d, 2h,1f, 6,6, 4, NF, 000000000000001 Tar-Ciryatan, nil, 0, 2.,0, 4a,4d, 3h,1f, 5,0, 1, no, 000000001000011 Ocean Barrel, nil, 1, 0.,0, 1a,40d, 4h,1f, 5,0, 1, no, 010000000000000 Tar-Minastir, nil, 0, 2.,0, 10a,6d, 3h,2f, 7,0, 0, no, 010000001000011 Ciryatur, nil, 0, 3.,0, 11a,6d, 4h,2f, 7,0, 0, no, 010000001000011 Ships, X2, 2, 9.,0, 2a,4d, 2h,1f, 5,3, 4, Map, 000000000000001 H Warriors, X2, 0, 2.,0, 2a,4d, 2h,1f, 3,0, 1, Uni, 010000000000010 Orc Garrison, U3, 0, 2.,0, 2a,3d, 2h,1f, 3,0, 1, Uni, 000100000000010 Violate Aman, nil, 1, 1.,1, 99a,0d, 12h,40f, 15,0, 0, no, 001000000000011 Isildur, nil, 0, 3.,0, 11a,6d, 3h,2f, 5,0, 1, no, 010000001000011 Anárion, nil, 0, 2.,0, 7a,2d, 3h,2f, 5,0, 0, no, 000000001000011 Gil-Galad, nil, 0, 4.,0, 12a,7d, 4h,2f, 7,0, 0, no, 010000001010011 Galadriel, nil, 0, 2.,0, 2a,6d, 3h,2f, 7,0, 1, no, 000000000000011 Merchants, nil, 0, 2.,0, 1a,1d, 2h,1f, 6,0, 7, Tra, 000001000000010 Elrond, nil, 0, 3.,0, 10a,6d, 4h,2f, 7,0, 0, no, 010000001010011 Holy Ship, X1, 2, 0.,0, 2a,4d, 2h,1f, 20,6, 4, NF, 000000000000001 Durin III, nil, 0, 2.,0, 10a,7d, 4h,2f, 7,0, 0, no, 010000001000011 Tribe Lord, nil, 0, 2.,0, 9a,6d, 3h,2f, 7,0, 0, no, 000000001000011 Olwë, nil, 0, 0.,0, 11a,7d, 4h,2f, 7,0, 1, no, 010000001000011 Manwë, nil, 0, 0.,0, 19a,13d, 4h,3f, 10,0, 1, no, 010000001010011 Ulmo, nil, 2, 0.,0, 18a,12d, 4h,3f, 10,0, 2, no, 010000000000011 Aulë, nil, 0, 0.,0, 18a,11d, 4h,3f, 10,0, 0, no, 010000001010011 Varda, nil, 0, 0.,1, 14a,10d, 4h,3f, 10,0, 1, no, 010000000010011 Tulkas, nil, 0, 0.,0, 20a,13d, 4h,4f, 10,0, 0, no, 010010001010011 Sauron, nil, 0, 4.,0, 15a,10d, 4h,3f, 10,0, 1, no, 010000001010011 M Warriors, U1, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 0, War, 000000001000011 M Archers, U1, 0, 2.,0, 4a,4d, 2h,1f, 4,0, 1, Roc, 010000000000011 D Warriors, U2, 0, 2.,0, 5a,3d, 3h,1f, 15,0, 0, Inv, 000000001000010 D Guards, U2, 0, 2.,0, 4a,4d, 3h,1f, 14,0, 1, Roc, 010000000000010 Gwathuirim, nil, 0, 2.,4, 6a,3d, 2h,1f, 3,0, 0, no, 000000000000010 H Berserkers, X2, 0, 2.,0, 6a,3d, 2h,1f, 3,0, 0, War, 000000000000010 H Cavalry, X2, 0, 3.,0, 7a,2d, 2h,1f, 4,0, 0, Hor, 000000000000010 Impassable Terrain,nil, 1, 0.,2, 1a,40d, 4h,1f, 5,0, 1, no, 010000000000000 T Warriors, X1, 0, 0.,0, 6a,4d, 2h,1f, 20,6, 0, Uni, 000000000000011 T Archers, X1, 0, 0.,0, 4a,4d, 2h,1f, 20,0, 1, Roc, 010000000000011 Trolls, U3, 0, 2.,0, 9a,5d, 3h,2f, 13,0, 0, MT, 000010001000010 Orcs, U3, 0, 2.,0, 6a,2d, 2h,1f, 2,0, 0, War, 000100001000010 Fangorn Forest,nil, 1, 0.,0, 1a,40d, 4h,4f, 16,0, 1, no, 000000000000000 Nazgûl, nil, 0, 4.,0, 11a,7d, 3h,2f, 10,0, 0, no, 010010001000011 She-lob, nil, 0, 0.,0, 1a,7d, 3h,2f, 10,0, 1, no, 010000000000010 Celeborn, nil, 0, 4.,0, 9a,5d, 4h,2f, 7,8, 0, no, 010000001000011 Oropher, nil, 0, 3.,0, 9a,5d, 4h,2f, 7,8, 1, no, 000000001000011 Amroth, nil, 0, 4.,0, 9a,5d, 4h,2f, 7,0, 0, no, 000000001000011 Valar Rage, nil, 1, 10.,1, 99a,0d, 12h,90f, 40,0, 3, no, 001000000000011 Orodruin, nil, 1, 0.,0, 1a,40d, 1h,1f, 1,0, 1, no, 000000000000001 Easterlings, U3, 0, 2.,0, 6a,3d, 2h,1f, 3,0, 0, Csc, 000000001000010 Celebrimbor, nil, 0, 3.,0, 10a,6d, 4h,2f, 7,0, 0, no, 010000001000011 Wolfriders, U3, 0, 3.,0, 7a,3d, 2h,1f, 5,0, 0, Gen, 000000000000011 Mountain, nil, 1, 0.,0, 1a,40d,12h,90f, 1,0, 1, no, 000000000000001 Wargs, nil, 0, 3.,0, 9a,3d, 2h,1f, 10,0, 0, no, 000000000000011 Catapult, X6, 0, 2.,0, 10a,2d, 2h,2f, 10,0, 0, Mat, 000000001000011 Dragon, nil, 0, 3.,0, 12a,8d, 3h,2f, 50,0, 0, no, 000000001010010 Ents, nil, 0, 2.,0, 10a,7d, 3h,2f, 50,0, 0, no, 000011001000011 Mûmakil, U3, 0, 2.,0, 7a,4d, 3h,1f, 8,0, 0, Gen, 000010001000010 Haradrim, U3, 0, 2.,0, 5a,4d, 2h,1f, 3,0, 0, Csc, 000000001000010 White Ship, U1, 2, 10.,0, 2a,4d, 2h,1f, 6,3, 4, Nav, 000000000000001 Black Ship, U3, 2, 10.,0, 4a,4d, 2h,1f, 6,5, 4, Nav, 000000000000000 ; ; Note: the above 3 unit types (extra land, ship, air) are available ; for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 3 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these three units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Kingdom ; 3 Tribal Council ; 4 Dark Empire ; 5 Republic ; 6 Holy Ones ; @TERRAIN Desert, 1,2, 1,2,1, yes, 4, 5, 5, yes, 4, 5, 3, Pln, ; Drt Plains, 1,2, 2,1,1, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln Grassland, 1,2, 3,1,1, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs Forest, 2,3, 2,2,1, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For Hills, 2,4, 2,1,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil Mountains, 3,6, 1,2,0, no, 1,10, 0, yes, 4,10, 6, Hil, ; Mou Productive, 1,2, 3,3,2, yes, 1, 5, 1, no, 0, 0, 0, Grs, ; Tun Frozen Waste,3,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Hil, ; Gla Swamp, 2,4, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa Waste, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Rocks, 1,2, 0,1,0, Porcine, 1,2, 3,2,1, Grassland, 1,2, 2,1,0, Bird, 2,3, 3,2,0, Coal, 2,4, 0,4,2, Mithril, 3,6, 3,10,6, Forest, 1,2, 1,1,0, Rocks, 3,2, 0,0,0, Herbs, 2,3, 2,1,1, Rocks, 2,3, 0,1,0, Fish, 1,2, 3,0,2, Bones, 1,2, 0,2,0, Horse, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Deer, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Forest, 1,2, 1,0,1, Rocks, 3,2, 0,0,0, Spice, 2,3, 3,0,4, Rocks, 2,3, 1,0,1, Whales, 1,2, 2,2,3, @GOVERNMENTS Anarchy, King, King Despotism, King, King Kingdom, High King, High Queen Tribal Council, Consul, Consul Dark Empire, Dark Lord, Dark Lord Republic, King, King Holy Ones, Ilúvatar, Ilúvatar ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Fingolfin, ..., 0, 1, 1, Noldor, Noldorin, 0, 1, 1, Hammurabi, Ishtari, 0, 6, 2, Babylonians, Babylonian, -1, -1, 1, Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh Hador, Haleth, 0, 5, 0, Edain, Edain, -1, -1, 0, Maedhros, Maedhros, 0, 3, 0, Sons of Feanor,Oath-Taker, -1, -1, 1, Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja, Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, Louis X, Joan of Arc, 0, 6, 3, French, French, 1, 1, 1, Denethor, ..., 0, 4, 0, Laiquendi, Laiquendi, -1, -1, 1, Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson Azaghal, ..., 0, 6, 0, Dwarves, Naugrim, 0, 0, 0, Morgoth, ..., 0, 7, 0, Forces of Darkness,Dark, 1, 1, -1, Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, 4, Druid, Druid Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 0, 0, 0, 1, Warlord, Warlord Philip II, Isabella, 1, 4, 0, Spanish, Spanish, 0, 1, -1, 4, Archbishop, Archbishop Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, -1, -1, 1, 2, Shah, Shah, 4, Ayatollah, Ayatollah Thingol, Melian, 0, 2, 2, Sindar, Sindarin, 0, -1, 0, Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Hides, Wool, Beads, Cloth, Salt, Coal, Copper, Dye, Wine, Silk, Silver, Spice, Gems, Gold, Tobacco, Mithril, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Go to, G @DIFFICULTY Warrior (easiest) Warlord High King Istari Maiar Valar (toughest) @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged

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