;
; CIVILIZATION GAME DATA
; Copyright (c) 1995 by MicroProse Software
;
; This file can be altered at your own risk to change
; the rules of the game. Keep in mind that altering the
; contents of this file may cause your game to malfunction,
; particularly if you use values outside the specified
; ranges.
;
;
; Cosmic Principles
;
; The following numbers control various key rules
; of the game. GREAT discretion is advised if you
; opt to change these. Values too far out of the
; expected range can cause the game to behave strangely.
;
@COSMIC
2 ; Road movement multiplier
2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2 ; # of food each citizen eats per turn
20 ; # of rows in food box (rows * city_size+1 = box)
10 ; # of rows in shield box
1 ; Settlers eat (govt <= Monarchy)
2 ; Settlers eat (govt >= Communism)
12 ; City size for first unhappiness at Chieftain level
30 ; Riot factor based on # cities (higher factor lessens the effect)
6 ; Aqueduct needed to exceed this size
12 ; Sewer System needed to exceed this size
10 ; Tech paradigm (higher # slows research)
20 ; Base time for engineers to transform terrain (x2)
8 ; Monarchy pays support for all units past this
8 ; Tribal Council pays support for all units past this
8 ; Dark Empire pays support for all units past this
1 ; Tribal Council is equivalent of this palace distance.
50 ; Dark Empire loses this % of science
50 ; Percent shield penalty for production type change
10 ; Max paradrop range
75 ; Mass/Thrust paradigm (increasing slows spaceship time)
5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
;
; Civilization Advances
;
; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
; Ai Value = Basic value at which computer players
; view this advance (used in determining
; which discovery to pursue, which to
; acquire during exchanges, and value of
; gift during diplomacy).
; Modifier = Modifier to value based on the "civilized"
; aspect of a leader's personality. Positive
; values increase value for civilized leaders,
; decrease it for militaristic. Negative
; values vice versa.
; preq1, preq2 = Prerequisites
;
; Epoch = historical period
; 0 = Ancient
; 1 = Renaissance
; 2 = Industrial Revolution
; 3 = Modern
;
; Category = Knowledge category
; 0 = Military
; 1 = Economic
; 2 = Social
; 3 = Academic
; 4 = Applied
;
@CIVILIZE
None1, 4,-2, no, no, 3, 4 ; AFl
Fëanorian Alphabet, 5, 1, nil, nil, 2, 3 ; Alp
Alchemy, 3,-2, Med, Cer, 1, 3 ; Amp
Astronomy, 4, 1, SFl, no, 1, 2 ; Ast
Sauron Worship, 4,-1, Cer, no, 0, 3 ; Ato
None3, 6,-1, no, no, 3, 4 ; Aut
Invade Aman, 4, 1, no, no, 2, 0 ; Ban
Bridge Building, 4, 0, Cst, no, 2, 4 ; Bri
Bronze Working, 6,-1, nil, nil, 1, 4 ; Bro
Ritual Burial, 5, 0, The, nil, 3, 0 ; Cer
None5, 5,-1, no, no, 3, 4 ; Che
Chivalry, 4,-2, Inv, Feu, 1, 0 ; Chi
Code of Laws, 4, 1, Alp, nil, 3, 1 ; CoL
Siege Engineering, 5,-1, Ldr, Lab, 0, 4 ; CA
Town Planning, 5,-1, Cst, Tra, 2, 4 ; Cmb
Tribal Council, 5, 0, no, no, 3, 3 ; Cmn
None6, 4, 1, no, no, 3, 4 ; Cmp
Hire Mercenaries, 7,-1, Tra, War, 2, 0 ; Csc
Construction, 4, 0, Mas, Cur, 2, 4 ; Cst
Merchant Companies, 4, 0, Tra, no, 2, 1 ; Cor
Currency, 4, 1, nil, nil, 0, 1 ; Cur
Holy Ones, 5, 1, no, no, 3, 3 ; Dem
None7, 4, 1, no, no, 3, 4 ; Eco
Ban of the Valar, 4, 0, no, no, 2, 2 ; E1
None8, 4, 1, no, no, 2, 2 ; E2
Tool Making, 4, 0, Iro, no, 1, 4 ; Eng
None9, 3, 1, no, no, 3, 4 ; Env
None10, 2,-1, no, no, 3, 4 ; Esp
Engineer Workers, 5, 0, Too, Met, 2, 4 ; Exp
Feudalism, 4,-1, Hor, Mon, 0, 0 ; Feu
None11, 4,-1, no, no, 3, 4 ; Fli
Dark Lore, 3,-2, no, no, 3, 3 ; Fun
None12, 3, 0, no, no, 3, 4 ; FP
Beast Riding, 3, 2, nil, nil, 0, 3 ; Gen
None13, 4, 1, no, no, 3, 4 ; Gue
Invention, 8,-2, Exp, nil, 2, 4 ; Gun
Horseback Riding, 4,-1, nil, nil, 0, 0 ; Hor
None15, 6, 0, no, no, 3, 4 ; Ind
Weapon Making, 6, 0, Iro, nil, 1, 4 ; Inv
Iron Working, 5,-1, Bro, nil, 1, 4 ; Iro
Brick Making, 4,-1, Pot, no, 2, 4 ; Lab
None16, 4, 0, no, no, 3, 4 ; Las
Noble Leadership, 5,-1, Chi, Mon, 1, 0 ; Ldr
Literacy, 5, 2, Wri, nil, 2, 3 ; Lit
Adv. Metalworkship, 4,-2, Eng, no, 1, 4 ; Too
None17, 4,-1, no, no, 3, 4 ; Mag
Ship Building, 6,-1, nil, nil, 3, 2 ; Map
Masonry, 4, 1, Lab, nil, 0, 1 ; Mas
None18, 5, 0, no, no, 3, 4 ; MP
Siege Weapons, 4,-1, CA, Mas, 0, 4 ; Mat
Medicine, 4, 0, Rob, no, 1, 3 ; Med
Mathematics, 6,-2, Alp, Mas, 2, 4 ; Met
None19, 4, 1, no, no, 3, 4 ; Min
Balistics, 8,-1, Met, nil, 2, 4 ; Mob
Kingdom, 5, 1, Feu, CoL, 3, 3 ; Mon
Beasts, 5, 1, nil, nil, 0, 3 ; MT
None21, 4, 0, no, no, 3, 4 ; Mys
Navigation, 6,-1, Sea, no, 3, 2 ; Nav
Magnetism, 6,-2, Nav, no, 3, 2 ; NF
Inmortality, 3, 0, no, no, 2, 2 ; NP
Philosophy, 6, 1, Lit, nil, 2, 3 ; Phi
None23, 4,-1, no, no, 3, 4 ; Phy
None24, 4, 1, no, no, 3, 4 ; Pla
None25, 4, 0, no, no, 3, 4 ; Plu
None26, 4, 0, no, no, 3, 4 ; PT
Pottery, 4, 1, nil, nil, 0, 1 ; Pot
Forest Culture, 5,-1, nil, nil, 0, 2 ; Rad
None27, 6, 0, no, no, 3, 4 ; RR
Crop Rotation, 2, 1, Exp, no, 0, 2 ; Rec
None28, 4, 0, no, no, 3, 4 ; Ref
None29, 3, 1, no, no, 3, 4 ; Rfg
The Republic, 5, 1, no, no, 3, 3 ; Rep
Herbalism, 5,-2, Rad, no, 0, 2 ; Rob
Archer Regiments, 6,-2, nil, no, 0, 0 ; Roc
Drainage, 4, 2, Cmb, Whe, 2, 4 ; San
Seafaring, 4, 1, nil, no, 3, 2 ; Sea
Celestial Study, 4, 1, nil, no, 1, 2 ; SFl
None30, 3,-2, no, no, 3, 4 ; Sth
None31, 4,-1, no, no, 3, 4 ; SE
None32, 4,-1, no, no, 3, 4 ; Stl
Valar Worship, 4, 1, Cer, no, 2, 2 ; Sup
None33, 6,-1, no, no, 3, 4 ; Tac
Ainulindalë, 3, 2, nil, nil, 1, 2 ; The
None34, 4, 0, no, no, 3, 4 ; ToG
Trade, 4, 2, Cur, nil, 0, 1 ; Tra
Warrior Code, 5, 1, nil, nil, 0, 0 ; Uni
Warrior Regiments, 4,-1, Uni, nil, 0, 0 ; War
Sanitation, 4,-1, nil, nil, 2, 4 ; Whe
Adûnaic Writing, 4, 2, Alp, nil, 2, 3 ; Wri
Arda Technology, 1, 0, Cst, Cmb, 0, 2 ; FT
Not Eldar, 1, 2, no, no, 0, 2 ; U1
Not Dwarf, 1, 2, no, no, 2, 0 ; U2
Not Dark, 3, 0, no, no, 0, 3 ; U3
Not Teleri, 3, 0, no, no, 0, 2 ; X1
Not Human, 3, 0, no, no, 0, 0 ; X2
Not Valar, 3, 0, no, no, 2, 2 ; X3
Not Numenor, 3, 0, no, no, 1, 0 ; X4
Royal Numenor, 3, 0, no, no, 0, 0 ; X5
Especial Units, 3, 0, no, no, 0, 0 ; X6
Advance 100, 3, 0, no, no, 0, 0 ; X7
;
; City Improvements
;
; cost(x10), upkeep, preq
;
@IMPROVE
Nothing, 1, 0, nil,
Ruler's Manor, 10, 0, Cst,
Barracks, 6, 1, Uni,
Granary, 4, 1, nil,
Tavern, 5, 1, nil,
MarketPlace, 6, 1, Cur,
Scribes' House, 6, 1, Alp,
Prison, 8, 1, CoL,
City Walls, 1, 1, nil,
Well, 8, 1, Whe,
Traders' Guild, 12, 2, Tra,
Cathedral, 12, 2, Sup,
Library, 14, 2, Wri,
XXXX, 16, 4, no,
Arena, 10, 2, Cst,
Blacksmith, 20, 2, Iro,
Forges, 28, 2, Eng,
XXXX, 20, 4, no,
Hospice, 13, 2, Med,
Weaponsmith, 24, 2, Inv,
Water Mill, 22, 2, Gun,
XXXX, 16, 2, no,
Town Merchant, 16, 2, Cor,
Sewers, 12, 2, San,
XXXX, 8, 3, no,
Road Tax, 20, 2, Cor,
Alchemy Lab, 16, 2, Amp,
XXXX, 10, 2, no,
Coastal Fortress, 8, 1, Mas,
XXXX, 32, 4, no,
Harbor, 6, 1, Sea,
Trade Port, 16, 2, Nav,
XXXX, 16, 0, no,
Watchtower, 8, 2, Mas,
Shipyards, 12, 2, Map,
XXXX, 8, 0, no,
XXXX, 16, 0, no,
XXXX, 32, 0, no,
(Monetary Taxation), 60, 0, Cor,
Mallorn Trees, 50, 0, nil,
Grey Havens, 20, 0, nil,
Númenórean Wealth, 20, 0, nil,
Númenórean Expeditions, 20, 0, nil,
The Ancient Archives, 30, 0, no,
Ring of Doom, 30, 0, nil,
Sceptre of Númenor, 30, 0, nil,
Fortress of Barad-dûr, 30, 0, nil,
Mithril Mines, 30, 0, nil,
Derndingle, 20, 0, no,
Pillar of Heaven, 40, 0, nil,
XXXX, 30, 0, no,
Tower of Avallónë, 40, 0, nil,
XXXX, 30, 0, no,
Durin´s Tower, 40, 0, nil,
XXX, 40, 0, no,
XXX, 40, 0, no,
Dwarrowdelf, 40, 0, nil,
XXX, 40, 0, no,
Nimloth, 40, 0, nil,
XXX, 30, 0, no,
Nenya - The Ring of Water,50, 0, nil,
Sammath Naur, 60, 0, nil,
XXX, 60, 0, no,
Elrond´s Council, 60, 0, no,
XXX, 60, 0, no,
House of the Mirdain, 60, 0, nil,
The One Ring, 50, 0, nil,
;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil, ; Mallorn Trees
nil, ; Grey Havens
nil, ; Númenórean Wealth
nil, ; Númenórean Expeditions
nil, ; The Ancient Archives
nil, ; Ring of Doom
Alp, ; Sceptre of Númenor
nil, ; Fortress of Barad-dûr
nil, ; Mithril Mines
nil, ; Derndingle
nil, ; Pillar of Heaven
nil, ; XXXX
nil, ; Tower of Avallónë
nil, ; XXXX
Alp, ; Durin´s Tower
nil, ; XXX
nil, ; XXX
nil, ; Dwarrowdelf
nil, ; XXX
nil, ; Nimloth
nil, ; XXX
nil, ; Nenya - The Ring of Water
nil, ; Sammath Naur
nil, ; XXX
nil, ; Elrond´s Council
nil, ; XXX
nil, ; House of the Mirdain
nil, ; The One Ring
;
; Unit Types
;
; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags
;
; until = Civ advance which renders unit obsolete
; Move = Movement rate (spaces per turn)
; Range = # of turns fuel carried (0 for non-air units)
;
; domain = Movement domain of unit
: 0 = Ground
; 1 = Air
; 2 = Sea
;
; att = Attack factor (chance to score hit attacking)
; def = Defense factor (chance to score hit defending)
; hit = Hit points (damage x10 which can be taken before elimination)
; firepwr = # damage points caused per hit scored on enemy.
;
; cost = Cost (# of shield rows, usually of 10 shields each)
; hold = # of holds on ship (for carrying units)
;
; role = AI role (Generally affects the way in
; which computer players use the unit, but
; roles >= 5 will actually affect abilities
; of the unit)
; 0 = Attack
; 1 = Defend
; 2 = Naval Superiority
; 3 = Air Superiority
; 4 = Sea Transport
; 5 = Settle
; 6 = Diplomacy
; 7 = Trade
;
; preq = Prerequisite advance
;
; "Flags" control special advantages & restrictions. Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance). Nonsensical variations
; may produce bizarre effects (or worse). You were warned.
;
; 000000000000001 = Two space visibility
; 000000000000010 = Ignore zones of control
; 000000000000100 = Can make amphibious assaults
; 000000000001000 = Submarine advantages/disadvantages
; 000000000010000 = Can attack air units (fighter)
; 000000000100000 = Ship must stay near land (trireme)
; 000000001000000 = Negates city walls (howitzer)
; 000000010000000 = Can carry air units (carrier)
; 000000100000000 = Can make paradrops
; 000001000000000 = Alpine (treats all squares as road)
; 000010000000000 = x2 on defense versus horse (pikemen)
; 000100000000000 = Free support for fundamentalism (fanatics)
; 001000000000000 = Destroyed after attacking (missiles)
; 010000000000000 = x2 on defense versus air (AEGIS)
; 100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers, nil, 0, 2.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000010
N Archers, X4, 0, 2.,0, 4a,5d, 2h,1f, 4,0, 0, Bro, 010000000000010
N Warriors, X4, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 0, War, 000000001000010
Forces of Aman,X3, 0, 0.,0, 12a,7d, 3h,3f, 20,0, 1, E1, 000010001000011
N Cavalry, X4, 0, 3.,0, 8a,4d, 2h,1f, 6,0, 0, Chi, 000000001000011
Royal Vessel, X4, 2, 12.,0, 4a,6d, 2h,1f, 6,6, 4, NF, 000000000000001
Tar-Ciryatan, nil, 0, 2.,0, 4a,4d, 3h,1f, 5,0, 1, no, 000000001000011
Ocean Barrel, nil, 1, 0.,0, 1a,40d, 4h,1f, 5,0, 1, no, 010000000000000
Tar-Minastir, nil, 0, 2.,0, 10a,6d, 3h,2f, 7,0, 0, no, 010000001000011
Ciryatur, nil, 0, 3.,0, 11a,6d, 4h,2f, 7,0, 0, no, 010000001000011
Ships, X2, 2, 9.,0, 2a,4d, 2h,1f, 5,3, 4, Map, 000000000000001
H Warriors, X2, 0, 2.,0, 2a,4d, 2h,1f, 3,0, 1, Uni, 010000000000010
Orc Garrison, U3, 0, 2.,0, 2a,3d, 2h,1f, 3,0, 1, Uni, 000100000000010
Violate Aman, nil, 1, 1.,1, 99a,0d, 12h,40f, 15,0, 0, no, 001000000000011
Isildur, nil, 0, 3.,0, 11a,6d, 3h,2f, 5,0, 1, no, 010000001000011
Anárion, nil, 0, 2.,0, 7a,2d, 3h,2f, 5,0, 0, no, 000000001000011
Gil-Galad, nil, 0, 4.,0, 12a,7d, 4h,2f, 7,0, 0, no, 010000001010011
Galadriel, nil, 0, 2.,0, 2a,6d, 3h,2f, 7,0, 1, no, 000000000000011
Merchants, nil, 0, 2.,0, 1a,1d, 2h,1f, 6,0, 7, Tra, 000001000000010
Elrond, nil, 0, 3.,0, 10a,6d, 4h,2f, 7,0, 0, no, 010000001010011
Holy Ship, X1, 2, 0.,0, 2a,4d, 2h,1f, 20,6, 4, NF, 000000000000001
Durin III, nil, 0, 2.,0, 10a,7d, 4h,2f, 7,0, 0, no, 010000001000011
Tribe Lord, nil, 0, 2.,0, 9a,6d, 3h,2f, 7,0, 0, no, 000000001000011
Olwë, nil, 0, 0.,0, 11a,7d, 4h,2f, 7,0, 1, no, 010000001000011
Manwë, nil, 0, 0.,0, 19a,13d, 4h,3f, 10,0, 1, no, 010000001010011
Ulmo, nil, 2, 0.,0, 18a,12d, 4h,3f, 10,0, 2, no, 010000000000011
Aulë, nil, 0, 0.,0, 18a,11d, 4h,3f, 10,0, 0, no, 010000001010011
Varda, nil, 0, 0.,1, 14a,10d, 4h,3f, 10,0, 1, no, 010000000010011
Tulkas, nil, 0, 0.,0, 20a,13d, 4h,4f, 10,0, 0, no, 010010001010011
Sauron, nil, 0, 4.,0, 15a,10d, 4h,3f, 10,0, 1, no, 010000001010011
M Warriors, U1, 0, 2.,0, 6a,4d, 2h,1f, 5,0, 0, War, 000000001000011
M Archers, U1, 0, 2.,0, 4a,4d, 2h,1f, 4,0, 1, Roc, 010000000000011
D Warriors, U2, 0, 2.,0, 5a,3d, 3h,1f, 15,0, 0, Inv, 000000001000010
D Guards, U2, 0, 2.,0, 4a,4d, 3h,1f, 14,0, 1, Roc, 010000000000010
Gwathuirim, nil, 0, 2.,4, 6a,3d, 2h,1f, 3,0, 0, no, 000000000000010
H Berserkers, X2, 0, 2.,0, 6a,3d, 2h,1f, 3,0, 0, War, 000000000000010
H Cavalry, X2, 0, 3.,0, 7a,2d, 2h,1f, 4,0, 0, Hor, 000000000000010
Impassable Terrain,nil, 1, 0.,2, 1a,40d, 4h,1f, 5,0, 1, no, 010000000000000
T Warriors, X1, 0, 0.,0, 6a,4d, 2h,1f, 20,6, 0, Uni, 000000000000011
T Archers, X1, 0, 0.,0, 4a,4d, 2h,1f, 20,0, 1, Roc, 010000000000011
Trolls, U3, 0, 2.,0, 9a,5d, 3h,2f, 13,0, 0, MT, 000010001000010
Orcs, U3, 0, 2.,0, 6a,2d, 2h,1f, 2,0, 0, War, 000100001000010
Fangorn Forest,nil, 1, 0.,0, 1a,40d, 4h,4f, 16,0, 1, no, 000000000000000
Nazgûl, nil, 0, 4.,0, 11a,7d, 3h,2f, 10,0, 0, no, 010010001000011
She-lob, nil, 0, 0.,0, 1a,7d, 3h,2f, 10,0, 1, no, 010000000000010
Celeborn, nil, 0, 4.,0, 9a,5d, 4h,2f, 7,8, 0, no, 010000001000011
Oropher, nil, 0, 3.,0, 9a,5d, 4h,2f, 7,8, 1, no, 000000001000011
Amroth, nil, 0, 4.,0, 9a,5d, 4h,2f, 7,0, 0, no, 000000001000011
Valar Rage, nil, 1, 10.,1, 99a,0d, 12h,90f, 40,0, 3, no, 001000000000011
Orodruin, nil, 1, 0.,0, 1a,40d, 1h,1f, 1,0, 1, no, 000000000000001
Easterlings, U3, 0, 2.,0, 6a,3d, 2h,1f, 3,0, 0, Csc, 000000001000010
Celebrimbor, nil, 0, 3.,0, 10a,6d, 4h,2f, 7,0, 0, no, 010000001000011
Wolfriders, U3, 0, 3.,0, 7a,3d, 2h,1f, 5,0, 0, Gen, 000000000000011
Mountain, nil, 1, 0.,0, 1a,40d,12h,90f, 1,0, 1, no, 000000000000001
Wargs, nil, 0, 3.,0, 9a,3d, 2h,1f, 10,0, 0, no, 000000000000011
Catapult, X6, 0, 2.,0, 10a,2d, 2h,2f, 10,0, 0, Mat, 000000001000011
Dragon, nil, 0, 3.,0, 12a,8d, 3h,2f, 50,0, 0, no, 000000001010010
Ents, nil, 0, 2.,0, 10a,7d, 3h,2f, 50,0, 0, no, 000011001000011
Mûmakil, U3, 0, 2.,0, 7a,4d, 3h,1f, 8,0, 0, Gen, 000010001000010
Haradrim, U3, 0, 2.,0, 5a,4d, 2h,1f, 3,0, 0, Csc, 000000001000010
White Ship, U1, 2, 10.,0, 2a,4d, 2h,1f, 6,3, 4, Nav, 000000000000001
Black Ship, U3, 2, 10.,0, 4a,4d, 2h,1f, 6,5, 4, Nav, 000000000000000
;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types. If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached. Use if you want to create your own unit types
; without sacrificing any of the predefined units. Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units. But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task. The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV. These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000
;
;
; Terrain
;
; Movecost, defense, food, shields, trade,
; . . . Irrigate, bonus, #turns, ai-irrigate,
; . . . Mine, bonus, #turns, ai-mine
; . . . Transform
;
; defense = multiply by 50% to get % of normal combat factor defended at.
; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
; Irrigate/Mine = yes, no, or type of terrain changed to
; Transform = Terrain type engineers can transform to
;
; bonus = # extra production from that change
;
; turns = # turns for settler to make change
;
; ai = Minimum govt level necessary for
; computer player to want to perform irrigate/mine
; 0 Never
; 1 Despotism
; 2 Kingdom
; 3 Tribal Council
; 4 Dark Empire
; 5 Republic
; 6 Holy Ones
;
@TERRAIN
Desert, 1,2, 1,2,1, yes, 4, 5, 5, yes, 4, 5, 3, Pln, ; Drt
Plains, 1,2, 2,1,1, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln
Grassland, 1,2, 3,1,1, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs
Forest, 2,3, 2,2,1, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For
Hills, 2,4, 2,1,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil
Mountains, 3,6, 1,2,0, no, 1,10, 0, yes, 4,10, 6, Hil, ; Mou
Productive, 1,2, 3,3,2, yes, 1, 5, 1, no, 0, 0, 0, Grs, ; Tun
Frozen Waste,3,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Hil, ; Gla
Swamp, 2,4, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Swa
Waste, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Jun
Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce
Rocks, 1,2, 0,1,0,
Porcine, 1,2, 3,2,1,
Grassland, 1,2, 2,1,0,
Bird, 2,3, 3,2,0,
Coal, 2,4, 0,4,2,
Mithril, 3,6, 3,10,6,
Forest, 1,2, 1,1,0,
Rocks, 3,2, 0,0,0,
Herbs, 2,3, 2,1,1,
Rocks, 2,3, 0,1,0,
Fish, 1,2, 3,0,2,
Bones, 1,2, 0,2,0,
Horse, 1,2, 3,1,0,
Grassland, 1,2, 2,1,0,
Deer, 2,3, 1,2,3,
Wine, 2,4, 1,0,4,
Iron, 3,6, 0,4,0,
Forest, 1,2, 1,0,1,
Rocks, 3,2, 0,0,0,
Spice, 2,3, 3,0,4,
Rocks, 2,3, 1,0,1,
Whales, 1,2, 2,2,3,
@GOVERNMENTS
Anarchy, King, King
Despotism, King, King
Kingdom, High King, High Queen
Tribal Council, Consul, Consul
Dark Empire, Dark Lord, Dark Lord
Republic, King, King
Holy Ones, Ilúvatar, Ilúvatar
;
; Leaders
;
; leader, female, color, style, plural, adjective, ...
; ...attack, expand, civilize, ...
; ...govt, male, female...
;
; female: 0 = male 1 = female
;
; color: Color set (1 - 7)
; style: City style (0 - 3)
; 0 = Bronze Age
; 1 = Classical
; 2 = Far East
; 3 = Medieval
;
; attack: 1 = aggressive -1 = rational
; expand: 1 = expansionist -1 = perfectionist
; civilize: 1 = civilized -1 = militaristic
;
; govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
; male, female = titles for leader of government
;
@LEADERS
Fingolfin, ..., 0, 1, 1, Noldor, Noldorin, 0, 1, 1,
Hammurabi, Ishtari, 0, 6, 2, Babylonians, Babylonian, -1, -1, 1,
Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor
Ramesses, Cleopatra, 1, 4, 0, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Hador, Haleth, 0, 5, 0, Edain, Edain, -1, -1, 0,
Maedhros, Maedhros, 0, 3, 0, Sons of Feanor,Oath-Taker, -1, -1, 1,
Mohandas Gandhi,Indira Gandhi, 0, 7, 2, Indians, Indian, -1, -1, 0, 2, Maharaja, Maharaja,
Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch
Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0,
Louis X, Joan of Arc, 0, 6, 3, French, French, 1, 1, 1,
Denethor, ..., 0, 4, 0, Laiquendi, Laiquendi, -1, -1, 1,
Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson
Azaghal, ..., 0, 6, 0, Dwarves, Naugrim, 0, 0, 0,
Morgoth, ..., 0, 7, 0, Forces of Darkness,Dark, 1, 1, -1,
Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, 4, Druid, Druid
Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 0, 0, 0, 1, Warlord, Warlord
Philip II, Isabella, 1, 4, 0, Spanish, Spanish, 0, 1, -1, 4, Archbishop, Archbishop
Xerxes, Scheherezade, 0, 5, 0, Persians, Persian, -1, -1, 1, 2, Shah, Shah, 4, Ayatollah, Ayatollah
Thingol, Melian, 0, 2, 2, Sindar, Sindarin, 0, -1, 0,
Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief
Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1,
;
; Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Dye,
Wine,
Silk,
Silver,
Spice,
Gems,
Gold,
Tobacco,
Mithril,
@ORDERS
Fortify, F
Fortified, F
Sleep, S
Build Fortress, F
Build Road, R
Build Irrigation, I
Build Mine, m
Transform, O
Clean Pollution, p
Build Airbase, E
Go to, G
@DIFFICULTY
Warrior (easiest)
Warlord
High King
Istari
Maiar
Valar (toughest)
@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged
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