Men of the Sea 1 0

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A Carcassonne Central

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44 new Ocean based tiles

infamous Chateau D’If island!

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Shuffle the new tiles in with the rest of the ocean tiles.
other type of tokens. Rules for the Ocean and Carcassonne in general stay the same, except with the following
additional rules:

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Islands may now contain any type of normal land based Carcassonne tiles.
following requirements: Firstly, there must be a pennant
player may not add a land tile to an island without a pennant. Secondly, only one land
island, regardless of the number of pennants. If multiple islands with land tiles are connected later by tile
placement, it is allowable.

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These are islands in which opponents followers may be left stranded! When a player
draws and plays a tile with a palm tree icon, they
That player must then select one follower of any type except boat, to be stranded on
island. That player may choose any of his
Place the follower on the island. The follower will remain stranded there until a boat of
the same colour enters the tile by movement.
is returned to the player’s supply. Stranded islands are worth nothing in final scoring.
Fishermen do supply these islands, but one has to wonder why they don’t rescue those
stranded men...

1

Question: What about the volcano?

Answer: It is allowable, but the dragon will be stranded on the island until another volcano is played. The dragon may only

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Question: What about the Abbey?

Answer: It is allowable in this expansion, so long as it is enclosed by land on all four sides. Abbeys

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Carcassonne Central expansion by Skipboris

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new Ocean based tiles with new tactics to employ, including the

infamous Chateau D’If island!

Shuffle the new tiles in with the rest of the ocean tiles. Place the mutiny and betrayal tokens to the side with any

Rules for the Ocean and Carcassonne in general stay the same, except with the following

normal land based Carcassonne tiles. However, the island must

here must be a pennant in a completed or non-completed city on the island. A

player may not add a land tile to an island without a pennant. Secondly, only one land-only tile is allowed per

and, regardless of the number of pennants. If multiple islands with land tiles are connected later by tile

These are islands in which opponents followers may be left stranded! When a player
draws and plays a tile with a palm tree icon, they may immediately select any player.

must then select one follower of any type except boat, to be stranded on the

of his followers that are in play or in his supply.

Place the follower on the island. The follower will remain stranded there until a boat of

enters the tile by movement. When that happens the stranded follower

Stranded islands are worth nothing in final scoring.

but one has to wonder why they don’t rescue those

Answer: It is allowable, but the dragon will be stranded on the island until another volcano is played. The dragon may only move across

expansion, so long as it is enclosed by land on all four sides. Abbeys do not close islands.

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ith new tactics to employ, including the

s to the side with any

Rules for the Ocean and Carcassonne in general stay the same, except with the following

the island must fulfil the

completed city on the island. A

only tile is allowed per

and, regardless of the number of pennants. If multiple islands with land tiles are connected later by tile

move across tiles with land.

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Many sailors are still looking for a commission or a cause. When a player completes an island, he may recruit one
vagabond sailor for each icon on the island. Immediately he may place one boat follower for each icon in any legal
waters adjacent to the entire island, for free. This is a one time opportunity. If the receiving player has no boat
followers left in his supply, he must select a different player (with a boat in their supply) to receive the vagabond
sailor(s). If they accept, they may place a boat in the waters instead.

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The player that completes a feature with a mutiny icon receives a mutiny token. Instead of placing a
follower or any related action, a player may play one of their mutiny tokens. When played, the player
selects any boat currently on the map and not part of a fleet, and swaps it with another player’s boat
from their supply. If any of these criteria are not met, the token may not be played. Mutiny tokens
may be discarded for free at any time.

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This expansion introduces the infamous island prison: Chateau D’if! The rules for it loosely
follow the famous story of “The Count of Monte Cristo.” There is a betrayal, and possible
revenge. A player gains betrayal tokens the same way he gains mutiny tokens; by completing
islands. With a betrayal token in hand, instead of placing a follower or any related action, he
may execute a betrayal. Or, if a player draws and places Chateau D’If island, he may
immediately execute a betrayal, also at the cost of placing a follower. A player may not
execute a betrayal until Chateau D’If island is in play. He also may not execute a betrayal in
the last 3 rounds of play.

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To execute a betrayal, the player declares betrayal and turns in his token. He then chooses a follower on land
(mainland or island) that will be betrayed. The chosen follower is swapped with a betrayer’s follower of equal or
lesser value, from their supply. Put a betrayal token with the silver side up underneath this follower. The value of
this follower is increased by 1, and it can’t be betrayed. Betrayals are not allowed inside Carcassonne city, nor in
cloisters. Barns, pigs, and builders may not be betrayed. If two or more followers of the same colour are claiming
a feature, none of them may be betrayed. They support each other.

The betrayed follower is now sent to Chateau D’If. Place it laying down. The player with the betrayed
follower must wait one turn with the follower lying down. On the next turn, the prisoner follower
may escape! If the player with a prisoner follower wishes, as a sailing move he may set the follower
on it’s side and put it into adjacent Ocean water. It is swimming back for revenge! Swimming followers move the
same way as sailboats, except the wind has no effect, and they may share tiles with any other boats without threat
of challenge.

In order to take revenge, a player must ‘swim’ his follower to the landmass he was betrayed on. Once he arrives on
the landmass, he may take revenge in the following way: The betrayed player is allowed to place a tile that joins
the feature he was betrayed on and place his betrayed follower there. Normally such a play is not allowed.
Remove the token from the betrayer follower and place it under the follower seeking revenge, this time with the
gold side up. This follower is now worth an extra three more than normal, when calculating majority during the
feature’s completion. The betrayer follower’s value goes back to normal. If calculating for island governorship,
multiply the feature claimed by the revenge seeker by two.

If on the other hand the feature is completed before the betrayed follower can take revenge, the opportunity for
revenge is lost, and the betrayed follower is returned to its players supply. Any betrayal tokens left are turned in.
Thus, each time a betrayal plot is carried out, there is a race between the two involved parties: one to complete the
feature, the other to get back in time before the feature is completed to take revenge. Chateau D’If island is
supplied normally by fishermen.

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Variant: Set aside chateau D’If island at the beginning of play. The first player to execute a betrayal places Chateau D’If island according to normal tile

placement rules.

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July 4, 2009

Ver. 0.1 is released as a draft

July 5, 2009

Ver. 0.2 includes several grammatical fixes and some small rule tweaks.

July 7, 2009

Ver. 1.0 Final draft released.

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Thanks to the following people that have contributed to this expansion:

Gantry Rogue and Matt Harper for

Joff for the rules template.

Posters on the Carcassonne Central forum for many fine adjustments and ideas.

My board games group for play-testing this expansion.

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s






























www.carcassonnecentral.com

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.

is released as a draft

ncludes several grammatical fixes and some small rule tweaks.

released.

Thanks to the following people that have contributed to this expansion:

Gantry Rogue and Matt Harper for Carcassonne Central – THE community for Carcassonne

Posters on the Carcassonne Central forum for many fine adjustments and ideas.

testing this expansion.

www.carcassonnecentral.com

3

Carcassonne

fans.

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