algorithms

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Algorithms

Arttu Soininen

Software developer

Terrasolid Ltd

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Low points

For finding bad points clearly below the ground

Usually run before ground classification

Simple routine, can find only clearest cases

Not iterative, you should run it at least 2-3 times

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Low points – Single points

Classifies a point if all other points Within

search radius are at least More than above

the point

Within

More than

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Low points – Groups of points

Physical features may cause multiple points

below the ground at the same location

Groups of points option finds groups of

points which are all lower than any of the

neighbouring points

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Low points – Multiple runs

Multiple runs needed for locations with bad

points below the ground at multiple

elevation levels

First run finds only the lowest and regards

everything else as valid points

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Below surface

For finding bad points below the ground

Has to be run after ground classification

Can find points a little (15cm) below ground

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Below surface

For each point, finds 6-12 closest neighbouring

points

Fits a plane equation to the neighbouring points

Checks the elevation distance to the plane

Regards point as valid ground point unless it is

at least Tolerance below plane

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Below surface

Computes standard deviation of the distances

between the neighbouring points and the fitted

plane

If point being checked is more than Limit *

standard deviation below the plane, it will be

classified as a point below the ground

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Smoothing

Laser data is dense but has a level of noise

Produces a rough, noisy looking surface

Smoothing modifies elevations of laser points

if that produces a smooth surface locally

Smoothing keeps the original elevation of a

laser point if the location does not become

smooth

This helps to keep breakline changes intact

Iterative process

During each iteration round, a point moves up or

down to match a plane equation fitted to

neighbours

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Smoothing

original laser points

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Smoothing

For each point, finds 6-12 closest neighbouring

points

Fits a plane equation to the neighbouring points

Closest neighbours have bigger weight in fitting

Point gets an elevation correction towards the

plane equation

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Smoothing

During one iteration round:

Fits a plane equation to neighbours of every

point

Computes an elevation correction for every point

Applies the correction but limits the change from

the original elevation to be within maximum

movement setting

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Smoothing

As a result of one iteration round:

Points match neighbours a little better

Iteration continues as long as there is movement

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Smoothing

As a result of iteration:

Iteration stops when there is no movement

Some points do not match neighbours even

though they have been moved by the maximum

change

Routine restores the original elevation of those

points and their neighbours

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Smoothing

Second iteration:

'Rough' points restored to original elevation stay

fixed

Second iteration is performed in order to make

'smooth' points match their 'rough' neighbours


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