TRE Tool User Guide Version 1 2

Star Wars Trade Route Economics Tool: User’s Guide


Table of Contents:



Introduction:


Welcome to the Star Wars Trade Route Economics Tool! This Excel Workbook is a tool meant to be used by Players and Game Masters (GMs) for the Star Wars Fantasy Flight Games (FFG) Edge of the Empire (EotE) Roleplaying Game (RPG). The rules can be adapted to other games with some alterations, but the basic concepts are all there for planning and running a space-based commerce game. Most of the rules and concepts have been adapted from past work from official Star Wars games such as West End Games (WEG), Wizards of the Coast (WotC), and Fantasy Flight Games (FFG), but this tool was mostly created with guidance from the Edge of the Empire Core Rulebook (EotE CRB). Other rules have come from other fan-made material, specifically Operational Costs (version 1) and Speculative Trading (version 1.0), which were also created based on past official Star Wars game material. Those works can be found here on the Compiled Resource List thread of the fantasy flight games forums: https://community.fantasyflightgames.com/topic/85616-compiled-resources-list/


This tool is broken down into four sheets that can be used individually or in conjunction with each other to determine the costs and profits made while traveling around the Star Wars galaxy. The sheets are in order of appearance: Operational Costs, Cargo Market, Passenger Terminal, and Planet Data. The following sections detail the information on each sheet and there is an example walkthrough at the end of the User Guide. If you have questions, find any errors, or have any suggestions / recommendations, please email me at roborybs@gmail.com with 'Trade Route Economics' somewhere in the subject of your email. I hope you enjoy using this tool in your future Star Wars adventures. May the Force be with you.


Cell Colors:


WHITE = User Input – These cells are meant for users to enter information into the excel sheet.

GREY = Field Title – These cells are the titles of fields and charts that explain what adjacent cells are for.

BROWN = Planet Information – These cells are dropdown menus to select planets and planet data.

Yellow = Calculated Values – These cells use formulas to calculate values for important information.

Red = Expenditure Values – These cells show total cost for actions taken on the specific page.

Green = Profit Values – These cells show total profit for actions taken on the specific page.


*Other colors are used in certain charts for formatting purposes only


Protected Mode Password: starwars


WARNING: Unlocking the pages from protected mode and changing the values in protected cells may disrupt the values for formulas in additional cells.


Operational Costs:


Purpose: The purpose of this tab is to consolidate all of the information required for traveling from one planet to another and calculating the overall cost of such a trip.


Primary Charts:





Secondary Charts:









Cargo Market:


Purpose: The purpose of this tab is to determine the buying and selling costs of cargo to be transported during the trip, if applicable.


Primary Charts:





Secondary Charts:










Passenger Terminal:


Purpose: The purpose of this tab is to determine the number of passengers willing to buy transport to the ship’s intended destination and the total profit from ticket sales, if applicable.


Primary Charts:




Secondary Charts:








Planet Data:


Purpose: The purpose of this tab is to provide additional information about various planets from around the Star Wars galaxy. More planet data will be added to this chart in later versions of this tool.


Fields:


Population Size Chart

Size

Sparse

Light

Small

Medium

Large

Huge

Range

<100,000

100,000 – 1 million

1 million – 100 million

100 million – 1 billion

1 billion – 100 billion

>100 billion



Example Walkthrough:


Han Solo and Chewbacca are preparing to make a trade run. They decide to use the new Trade Route Economics Tool to help plan their trip and calculate the expenses and profits.


Step 1: Plan Your Trip


  1. Han goes to the Operational Cost tab in the TRE Tool and selects Corellia as the Origin Planet and Tatooine as the Destination Planet from the Brown dropdown menus in the top left corner of the page.

  2. Han and Chewie are flying a YT-1300 freighter, so they put Ship Silhouette at (4), Cargo Capacity (165), Hyperdrive Class at 0.5, and Passengers + Crew at (2).

  3. They use the Astrogation Computer and determine that the Estimated Travel Time (with Class x1 Hyperdrive) is 5.19 days and enter that value into the appropriate box.

  4. Since Tatooine is their Destination Planet, they look up Tatooine in the Planet Data tab and enter the appropriate Planet Characteristics on the Operational Costs Tab. They select Light for Population, Standard for Spaceport Class, Outer Rim for Region, and Democracy for Government from the Brown dropdown menus in the Planet Information portion of the Primary Charts.


Step 2: Purchase a Cargo (optional)


  1. Han goes to the Cargo Market tab and decides that they are going to transport some Foodstuffs – Standard Quality. He enters 5000 for the Price per Unit, 5 for Encumbrance, and 4 for Rarity.

  2. He checks the Planet Data and finds that Consumables are an Export on Corellia and an Import on Tatooine. For Origin Planet he selects ‘Yes’ for Major Export from the Brown dropdown menu and leaves Major Import at ‘No’. For the Destination Planet he selects ‘Yes’ for Major Import and ‘No’ for Major Export.

  3. Using the Brown dropdown menus in the Planet Information chart Han references the Planet Data tab to enter the appropriate information. Under Corellia he selects Large for Population, Imperial for Spaceport Class, Core Worlds for Region, and Democracy for Government. For Tatooine he selects Light, Standard, Outer Rim, and Democracy for the Planet’s characteristics.

  4. The Base Difficulty for the Vendor Check is 2 Purple. The Population and Spaceport Class Modifiers add 1 Boost and 1 Skill Upgrade. Han has 4 Presence and 3 Negotiation, so his dice pool for the Vendor Check is 2 Purple, 4 Yellow, and 1 Blue.

  5. Han’s Negotiation Check results are 4 Success, 1 Threat, and 2 Triumph. The Success give him 40% of the cargo, the Triumphs give him 50%, and the Threat takes away 5% for a total of 85%. He can now enter 85 into the Cargo Percentage box.

  6. Han decides to stick with one day at the market and makes a Negotiation Check to haggle the price of the Foodstuffs with the Vendor. The Vendor has 3 Presence and 2 Negotiation and the Government type is Democracy, which gives Han 1 Setback. So he has 1 Purple, 2 Red, 1 Black, 1 Green and 3 Yellow for his Negotiation Check.

  7. He gets 2 Success and 1 Advantage. This reduces the cost of the cargo by -10% and he passes the Advantage off as a Boost to Chewie’s next check. The Total Cargo Price comes out to be $128,068. Han has borrowed enough money from a business associate, Jabba the Hutt, to be able to pay the vendor for the Foodstuffs. He pays and has the cargo delivered to the YT-1300 Freighter.


Step 3: Sell Flight Tickets (optional)


  1. Chewie goes to the Passenger Terminal tab and enters in the Passenger Capacity for the YT-1300 (6).

  2. The GM determines the difficulty of the Advertising Check by referencing the Population for Current Location = Large = 2 Difficulty. He modifies the check with Spaceport Class = Imperial = 1 Skill Upgrade, Region = Core Worlds = 1 Boost, Government = Democracy = 1 Setback. Checking the Galaxy Map, he discovers that Tatooine is 1 Major and 1 Minor Trade route away, which adds 2 Boost, but is also 5 Regions away, which adds 1 Difficulty Upgrade and 1 Setback. He has 2 Presence and 1 Streetwise and 1 Boost from Han’s previous roll, so his dice pool becomes 1 Purple, 1 Red, 2 Black, 0 Green, 2 Yellow, and 4 Blue.

  3. Chewie’s Streetwise Check results are 2 Success, 1 Threat and 1 Triumph. The 2 Success give him 30% and the Triumph gives him 30% capacity, but the Threat takes away 10%. That gives him a total of 50% capacity. He enters 50% into the Ticket Sale Percentage and the Number of Passengers is calculated to be 3 Passengers. Since Han and Chewie need to leave soon, Chewie will only spend 1 day at the Starport selling tickets.

  4. Chewie then selects the Planet Information for Corellia – Large, Imperial, Core Worlds, Democracy; and for Tatooine – Light, Standard, Outer Rim, Democracy. After all of the blocks calculate their totals, the Green Total Profit comes out to be $721 credits! This is received before the ship departs Corellia.


Step 4: Travel to Destination


  1. Han and Chewie meet back up at the ship later and load up the cargo and passengers. They takeoff from the spaceport on Corellia and head for Tatooine. The GM checks the Astrogation Check Information in the Secondary Charts on the Operational Cost tab. Then the GM determines that the difficulty will be 3 Purple and will add 2 Boost, 1 Difficulty Upgrade, and 1 Setback due to the routes taken and distance to the destination. Han will assist with the Astrogation check and add 1 Boost to Chewie’s dice pool. Chewie has 3 Intellect and 2 Astrogation. Chewie’s dice pool for his Astrogation check becomes 2 Purple, 1 Red, 1 Black, 1 Green, 2 Yellow, 2 Blue.

  2. Chewie rolls 1 Success, 2 Threat, 1 Triumph, and 1 Despair. The ship makes it to the Tatooine system and Chewie uses the Triumph to reduce travel time by 25%, so he puts (-25) into the Travel Time Adjustment box. The GM determines that the 2 Threat cause a small fire in the engine room that the crew has to put it out, but it causes 2 System Strain to the Ship. The Despair causes the ship to come out of hyperspace in the path of an asteroid and the crew must evade it, but it grazes them and the ship takes 3 Hull Trauma. Chewie puts (3) Hull Trauma in the Hull Trauma Sustained box.

  3. Finally, since the crew did not have any additional cargo, Chewie puts in (85) in the Percent of Cargo Hold Filled box and changes Passengers + Crew from 2 to 5 to account for their passengers.

  4. The total cost of the trip is calculated and displayed in the Red Total Cost box in the bottom right hand corner of the Primary Charts. Han pays the docking bay manager $3646 credits soon after landing in Mos Eisley.


Step 5: Sell Cargo (optional)


  1. Han goes with Chewie to the Cargo Market in Mos Eisley and looks for a Vendor. He will first enter the Planet Characteristics for the Destination Planet the same way he did on the Operational Costs tab. Then the GM will determine the difficulty of the Vendor check, which is 2 Difficulty, and will modify it based on Spaceport Class and Population, adding 2 Setback and 1 Boost. Han’s skill is still 4 Presence and 3 Negotiation, so his dice pool is 2 Purple, 1 Black, 1 Green, 3 Yellow , and 1 Blue.

  2. Han rolls 2 Success, 2 Advantage, and 1 Triumph. That adds up to only 55% of the cargo. The GM can make him roll to sell the 55% of the cargo now or give Han 1 more day to search for a Vendor. The GM gives Han 1 more day and Han’s second roll gives him 45% of the cargo. He adds this together from the first day and finds a vendor looking for 100% of the amount of cargo Han and Chewie are selling. Since they only have 85%, that is more than enough and Han can sell all 28 Units of Foodstuffs that they have loaded on their YT-1300 Freighter.

  3. The difficulty for the Negotiation check is determined by the GM, 2 Purple and 1 Red. The Negotiation Check modifier adds 1 Setback to the dice pool. Chewie will assist adding 1 Boost to the dice pool. Han’s dice pool is now 2 Purple, 1 Red, 1 Black, 1 Green, 3 Yellow, and 1 Blue.

  4. Han rolls 3 Success and 1 Triumph. The 3 Success give Han a 15% increase in the sale price, which will help pay off some of their debt to Jabba, and he will use the Triumph to make the Vendor a permanent contact. The Vendor buys the cargo of 28 units of Foodstuffs – Standard Quality for $168,362 credits. Han and Chewie have just finished their first trade run using the new and improved Trade Route Economics Tool!


Notes:


Hopefully this walkthrough helped explain how to use this tool and you aren't too confused to be discouraged from using it. If it is too much for you, you feel there are too many rules, or you don't think the rules are balanced enough, you are more than welcome to alter them however you'd like to fit your game and play style better. I pulled material from several different sources and created some of my own "house" rules to build this tool with, so obviously nothing in this workbook is absolute. I will continue to update and improve this workbook in the future to add information in the Planet Data tab and better balance the other 3 tabs. Thank you for using the Trade Route Economics Tool.



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