Improved Female Empty-Handed Running BETA
Author: Jahandar
Date: March 24, 2009
DESCRIPTION:
This is a beta version, it focuses primarily on the arms for the female empty-handed running animation. The vanilla animations have females running with their elbows sticking out like chicken wings, that has been corrected. Future versions will look closer at the posture and shoulder swaying.
Video showing the new animation (and the pistol animations in development):
http://www.youtube.com/watch?v=cpopPIN-frA
CAVEATS FOR PISTOL USERS:
Running and shooting with pistols is going to look bad. Well, they look bad anyway, but this will just call attention to it. I am working on replacement pistol animations (as shown in the video), but they are not quite ready yet. Until that time, I would hold off if you mostly use pistols.
That said, those who primarily use weapons other than 1-handed guns should have no problems. In fact, I've been using it for a month now, whenever I play.
WHAT'S HOLDING UP THE PISTOL ANIMATIONS?
Before the pistol animations are ready, I need to resolve a specific problem. After firing, there is a brief instant where the player will fall back to the idle animation before resuming the aim stance. This results in jerking "twitch" motion, which eliminates the point of trying to improve animations. If anyone has any knowledge about this problem or thinks they can help, feel free to contact me.
I can usually be found in the #fallout channel on the Freenode network, or #fallout3modding on Quakenet. Or you can visit the WIP thread at:
http://teseyecandy.com/forum/index.php?topic=19018.15
INSTALLATION
The file can be used as a FOMOD package in FOMM, just remove the .zip extension and put it in your FOMM mods folder. alternatively, you can just extract the meshes folder into your Data folder.
COMPATIBILITY
This has been tested and confirmed to work with both BABE and Dimon's Type 3 body meshes, as well as Backsteppo's idle animation that was released yesterday.