© Tristan Williams 2006 | tristanwilliams1@gmail.com | http://brb.asleepattheswitch.net
BRB – HummerVST (MK2)
http://brb.asleepattheswitch.net
Made using SynthEdit, BRB-HummerVST is a stereo effect intended to add analogue warmth and hum based on the dynamic and timbral
characteristics of a real-time audio input.
Hummer is also capable of reading looped samples or custom waveforms, to trigger and modulate any looped WAV, extending the
creative scope beyond its original intended design.
Installation:
1a) From RAR: Right-click the .rar file and select ‘Extract To…’ Direct the browser to your third-party VST Plug-ins folder
(usually C:\Program Files\VstPlugins or similar).
1b) From EXE: The installer will assume that your VST folder is located at <Program Files>\VstPlugins. If you need to change
this setting, select the desired location using the browser option.
2)
Open your preferred VST host and scan for new effect plug-ins.
Operation:
GAIN:
The minimum gain level (dB scale) of the artificial noise-floor.
X:
Intensity of the gain level multiplied by the input signal.
PITCH:
The frequency of the hum signal, using a voltage scale of 1v per octave. 5v is the sample’s natural pitch.
ATT:
Attack Time. The time (in milliseconds) for the hum-gain to rise in response to the dynamic characteristics of the input
signal.
DEC:
Decay Time. The time (in milliseconds) for the hum-gain to fall in response to the dynamic characteristics of the input
signal. Very short Attack and Decay times will cause slew distortion/frequency modulation effects.
TONE:
Sets the tone of the hum signal using band-pass filtering.
RES:
Resonance/Q (frequency bandwidth) centred around the position of the Tone Control.
RM:
Gain level (dB scale) of Ring Modulation using the hum and input signals as modulator and carrier waves.
DRY:
The output gain level (dB scale) of the dry input signal.
Hum:
Turns the entire ‘wet’ circuit on or off using an analogue response.
Load:
Loads user defined WAV files.
Please note that Hummer will only attempt to loop files that contain loop points.
WAV files without loop points are not rejected, but will only playback for the duration of the sample itself.