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A Carcassonne Central expansion by edmil
In life you create your own luck through education and development of skills; it was no
different in Carcassonne. Farmers, knights, and monks trained themselves to become
better fighters and therefore stood a better chance of evading capture or even defeating
a dragon. The people of Carcassonne educated themselves so they could defend
themselves in the justice system; a well-educated person may well talk their way out of
the stocks or the gallows or indeed counteract the seduction of princess.
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•
12 new tiles with school & training field & Crossed Sword, Shield & Scroll watermark
•
6 Double-sided outcome tiles
1,2
•
Small bag to hold outcome tiles
•
12 double-sided level tokens
3,4
•
12 Training Tokens
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Fighters and Scholars is designed to be played with Carcassonne sessions that include one or more expansions that return
followers to players stock, or remove from play altogether, as a result of a tile draw of some other action. This currently
includes official expansions such as ÂThe Princess and the DragonÊ, ÂThe TowerÊ and ÂThe CatapultÊ and fan made
expansions/variants such as: ÂThe GallowsÊ and ÂThe StocksÊ.
However this expansion can be played equally well without these expansions. When not playing with these extensions the
conflict outcome tiles are not used, all other rules apply.
This expansion should be compatible with all future expansions/variants as the additional rules are independent of any other
game play.
1
A dice may be used instead of the outcome tiles; the mechanics have been included in rules.
2
The double-sided tiles were created to reduce the number of tiles however;
you may prefer to use 12 single-sided tiles.
3
This is the maximum number of tokens required for 6 players. Fewer tokens will be used with fewer players.
4
One side shows a level 1 in blue and the other side shows level 2 in purple, Training tiles show training 1 on side one & training 2 on the reverse side.
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Front (w)
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Back (TS) Back (TL) Conflict
Training
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You may create six double-sided tiles or alternatively as 12 single-sided tiles. If creating single-sided tiles use the red back for
the conflict tiles and the green for the training. For double-sided tiles the conflict outcome appears on the front of the tiles
and the training outcome appears on the back. The combination is used is:
Front
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LW
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Back
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TF
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W=win, LW = level 1 loss/level 2 win, L= lose, TS=training successful, TF= training failed
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12 double-sided level tokens and 12 double-sided training tokens will be required. This will cover the token needs of up to
six players
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Prepare the game-tiles including one or more of the following expansions: ÂThe Princess and the DragonÊ, ÂThe TowerÊ, ÂThe
CatapultÊ and/or any fan made expansions or variants. Shuffle the new training tiles with these game tiles.
Set aside twice the number double-sided level tokens and three times the number of training tokens as there are players,
e.g. 2 players = 4 level tokens and 6 training tokens, 3 players=6 level tokens and 9 training tokens, etc.
1. If you are using double-sided outcome tiles place the outcome tiles in the bag;
2. If you are using single-sided conflict tiles create two ÂoutcomeÊ tile stacks, one for training and one for conflict; or
3. If using a dice instead of the outcome tiles place the dice to one side.
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Follower:
Any legal piece occupying a city, a road, a farm, a river, a forest or a tower. This could be a small follower, big
follower, mayor or wagon. In future expansions it may include a legal piece on an ocean i.e. a ship.
Levelling:
The terms Âlevelling upÊ, Âlevelled upÊ and Âlevel upÊ refer to the training of a follower.
Untrained follower: A follower not at level 1 or 2 or in the process of being trained i.e. Âin-trainingÊ, in other words a normal Carcassonne
follower.
Level X Follower: X= 1, or 2 – This is the attained level of the follower.
ÂIn-TrainingÊ:
A follower who has been unsuccessful at levelling up.
Outcome tile:
A tile used to determine the success of training or the outcome of a conflict.
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There are a number of potential catastrophes that can be befall a citizen of Carcassonne including: being eaten by the
dragon, sentenced to the gallows, taken prisoner by the tower, or seduced by the princess. A player may choose to improve
the outcome of any conflict for his followers by investing in training and education.
Training replaces the placement of a follower, movement of the fairy or placement of a tower piece.
Levelled followers will have no impact on the number of points scored off a feature, but levelled followers will be taken into
account when determining the majority of followers in a feature. See scoring
5
Followers who are successfully trained are considered to be levelled up and are referred to as level 1, or level 2 followers.
Followers who attempt levelling up but are unsuccessful are considered to be Âin-trainingÊ. See followers in-training
The following rules apply to training:
• Only followers that are in play can be trained. The follower chosen for training does not need to be connected to a feature on the
training tile placed by the player. However the player must nominate the follower to be trained prior to the attempt.
• The maximum number of levelled followers that player can have in play at any one time is 3.
• Followers may only be trained or Âlevelled upÊ to a maximum of 2 levels.
• Followers may only progress sequentially through each level i.e. you cannot jump from being untrained to level 2.
Successful training can only occur when:
• A ÂTraining successfulÊ outcome tile is drawn or on a successful dice roll;
• One of the training tiles is placed; or
• A ÂTraining failedÊ outcome tile has been drawn twice for the same follower or there have been 2 dice roll failures
Questions & Answers
What do you mean by only followers in play can be trained? Followers who have been deployed to a feature in the playing area or are
awaiting deployment from the City of Carcassonne are considered to be in play and can be trained. Followers that are temporarily out of
play e.g. if a follower is in the stocks, ÂThe stocksÊ variation, or in prison, cannot be trained
Can a follower on a tower be levelled up? Yes
Can a mayor or big follower be levelled up? Yes
5
While
levelled followers have no impact on the score, the new training tiles will have a direct impact on scoring.
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Can a builder or pig be levelled up? Not directly but as they come under the protection of a placed follower. If a follower associated with
the builder or pig is levelled up then it comes to their assistance and the consequences that befall the builder or pig are determined by the
roll of the dice.
Can a follower such as e.g. a wagon, a ship, or similar be levelled up? Yes, any piece that is considered a follower can be levelled up. A
wagon can be built stronger have more armour etc.
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Twelve new tiles with a scroll & shield with crossed swords watermark have been included with this expansion. These
training tiles are used to fast track a follower to its next level, there is no need to draw an outcome tile or throw a dice to
determine if a follower is successful in levelling up.
Training tiles also provide bonus points when features that are connected to the tile are completed. See scoring
When the training tile is drawn the player, and only the player, who places the tile has a choice of 4 options:
1. Not to deploy or train a follower and move the fairy, or place a tower piece.
2. Deploy a follower to the training tile.
3. Increase the level of a follower who is already deployed to a feature that is extended by placement of the training
tile, regardless of its distance from the training tile.
4. Level up any follower that lies on one of 48 tiles surrounding the training tile.
6
When a player chooses to level up a follower a token, indicating its level, is placed under the follower. If the follower was
already Âin-trainingÊ he loses that training status.
The levelling up power of the training tile is a once off and is only available to the deploying player. However, the point
bonus that comes with the training tile is available to all features and is available to all players. See scoring
Questions and Answers
If I deploy a follower to the training tile can I level up? NO, if a player chooses to deploy a follower to the tile he forgoes the levelling up
feature and the follower is deployed untrained, unless a levelled follower is being returned to play.
If I choose not to place or train a follower can I place a tower block? Yes, if you choose not to deploy or train any other legal movement is
available to you.
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A player may attempt to level up a follower using the outcome tiles on any of his turns and depending on the outcome tile
drawn he may either level up or be placed in training.
There are six double-sided outcome tiles; one side provides the outcome of a confrontation/conflict and the reverse side
provided the outcome of attempted levelling-up. There are 2 tiles that indicate a successful training and 4 tiles that indicated
training failed.
Rules for the outcome tiles
• When a player decides to draw a training outcome tile it is done instead of deploying a follower or any other actions that is normally
carried out instead of deploying a follower. Deciding to draw a tile and attempt to train a follower replaces any of these actions.
• The player must nominate the follower he is training prior to selecting an outcome tile. The follower nominated can be anywhere in
play.
•
The player must draw an outcome tile and place it on the table for other players to see.
• Once the outcome is known the tile is placed back in the stack and the stack is reshuffled.
6
The reach of the training-tile extends 3 tiles in all directions (including diagonal) and includes any spaces.
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Rules for dice
• When a player decides to roll a dice to determine a training outcome he may not place a follower, nor move a follower from the City
of Carcassone, nor move the fairy, nor place a tower piece. Deciding to roll the dice and attempt to train a follower replaces these
actions
• The player must nominate the follower he is training prior to rolling the dice. The follower nominated can be anywhere in play.
When a player rolls the dice and the result of the throw is a:
1 or 2:
The training is successful and the follower is levelled up.
3, 4, 5, or 6:
The training has been unsuccessful and the follower is Âin-trainingÊ
If the follower has been successfully trained i.e. levelled up, the player places the appropriate level token under the follower
to show its level.
If the follower is unsuccessful it is considered to be Âin-trainingÊ and the player places a training-token under the follower to
show it is still in training.
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Ê
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When a player has been unsuccessful in training a follower, the follower is said to be Âin-trainingÊ. Followers can be Âin-
trainingÊ for 2 attempts and will then automatically level up on the third attempt.
A token is placed under the follower on each unsuccessful attempt to level up.
The training tokens are double-sided one side indicates a 1st unsuccessful attempt at levelling up and the flip side indicates a
second unsuccessful attempt at levelling up.
A follower Âin-trainingÊ has no impact on either majority or on the outcomes of conflicts. When Âin-trainingÊ the follower is
considered to be at the level below, e.g. Followers who have not attained level one and are in training (first or second
attempt) are not considered to be levelled followers
.
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Red Player - turn 1
1. Player draws tile and places a non-training tile.
2. Player decides to train a follower in an expanding city training is unsuccessful.
3. The player places the training token under the follower to indicate it is in training (first attempt).
4. Play continues.
Red Player - turn 2
1. Player draws and places a non-training tile.
2. Player decides to have a second attempt at levelling up follower in the expanding city and is again unsuccessful.
3. The player places a training token under the follower to indicate it is in training (second attempt – turn training
token over).
4. Play continues.
Red Player - turn 3
1. Player draws and places a non-training tile.
2. Player decides to level up follower in the expanding city.
3. As the follower has already had 2 unsuccessful attempts the follower is automatically levelled up.
4. The player places the appropriate level token under the follower.
5. Play continues.
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Stronger or more learned people often have more control of their surroundings, therefore in this expansion levelled followers,
while not influencing the scoring, are taken into account when calculating the majority of a feature.
A level 1 follower is counted as an additional follower.
A level 2 follower is counted as two additional followers.
The methodology used to calculate the scores of a completed feature does not change in this expansion; therefore all features
are scored in accordance with the rules for scoring the original game and any variations added by the expansion/s or
variations.
However, where a feature includes a training tile, a bonus of 5 points is awarded to the scoring player:
• It does not matter who placed the training tile, the bonus is available to the player who completes the feature.
• No follower needs to have been placed on the training tile for the bonuses to be available.
• The bonus 5 points are added after the feature has been scored in the usual manner.
• If more than one training tile is included in the feature then the player is awarded 5 points for each of the training
tiles. E.g. if there are 2 training tiles then a player would be awarded 10 points, 5 for each training tile.
• Multiple bonuses may be may be scored off a single training tile. E.g. if the training tile features 4 road connection
then 5 points can be awarded for each of those roads when completed.
Questions and Answers
How do I determine how much a big follower is worth when scoring a feature? The extra count is always in addition to the followerÊs
initial count so a big follower at level 1 becomes equivalent to 3 followers and a big follower at level 2 is equivalent to 4 followers.
How do I determine how much a mayor is worth when scoring a feature? If there a no pennants in the city he does not gain any increase
in the majority. If there are one or more pennants in the city then the number of pennants becomes the base count. E.g. Level 1 or 2
Mayor 0 pennants majority = 0, A level 1 mayor with 2 pennants majority =3etc.
Is a levelled follower worth more in a prisoner exchange? No, the followerÊs level only impacts on the majority for a feature. When it is
removed from play (e.g. captured by the tower), it loses its level.
Do you score the 5 points for every feature to which the training tile connects? Yes, the total number of bonuses will be determined by the
number of features that can connect to the training tile.
If there are two training tiles connected to a feature do I get 10 points? Yes
How do I score farms when there are training tiles connected? If there are training tiles connected to a farm and a barn is placed the 5
point bonus is received by the farmers. At the end of the game when scoring of barn the 5 point bonus is again included. This is similar to
the current scoring rules for the Barn.
Bonus Scoring Example:
Example 1
The tile to the right connects to 3 roads and 1 farm, it may also connect to 2 other farms that are bordered by
the roads or there could also be 1 or more cloisters connected. If players have a follower on these features
then as each feature is completed an extra 5 points are awarded to the owner when the feature is scored.
If a 3-tile road is scored then the player receives 8 points in total.
If a 3-tile road with an inn is scored then the player receives 11 points (3x2 for road with an inn + Bonus 5).
Example 2
A 6 tile city that has 1 blue mayor, 3 pennants, 1 red big follower at level 2 and one training tile is completed. Blue has a
Mayor in the city and therefore has the equivalent of 3 followers, Red has a big follower at level 2 and therefore has the
equivalent of 4 followers therefore Red has the majority and scores as follows:
6 tiles for City (12pts) + 3 pennants (6pts) + one training-tile Bonus (5pts), the total score for Red is 21 points.
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Followers do not retain their level or training status for the entire game. Whenever a Follower is returned to a playerÊs supply
they do not retain their level or any training status.
However:
If a city or road (or forest or river) is completed by another player (not the player who has the levelled follower on the city or
road (or forest or river)) and that city or road (or forest or river) has less than 4 tiles (i.e. 3 or less), then the player gets to
choose either to:
a. Score as usual and return the follower to hand. Follower loses all levels; or
b. Score and then move the level 1 or 2 follower to another incomplete and unoccupied feature of the same type
anywhere in play, but the follower drops down a level.
If there is more than one trained Follower in the feature then one follower must be returned to the players supply.
When a follower loses a confrontation they automatically lose any level or Âin-trainingÊ status.
Questions and answers
What happens when a cloister or similar is completed? Follower is returned to players supply untrained. A follower is returned to a players
supply whenever a feature is four or more tiles.
What happens to a trained farmer when a Barn is placed? To place a Barn there will be at least 4 tiles therefore the farmer returns to the
players supply losing all training.
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When a confrontation or conflict occurs, whether or not the playerÊs follower is captured, eaten, placed in stocks, etc. is
determined by 'lady luck' - the draw of an outcome tile or the roll of a dice.
If the follower is neither at level 1 nor level 2 then there is no change the result is as it would be in normal play without the
inclusion of this expansion.
However when a follower is at level 1 or level 2
7
then the result is determined by either drawing an outcome card or if using
a dice then by rolling the dice.
Level 1 has 3 outcome cards that indicate a win in confrontation or conflict
Level 2 has four outcome tiles that indicate a win in confrontation or conflict
There are 2 tiles which is a loss for both levels.
If using a dice then for
Level 1: a roll of 1, 2 or 3 saves the follower
Level 2: a roll of 1, 2, 3, or 4 saves the follower
After the outcome of the conflict or confrontation has been decided, game play continues as normal
7
Any ‘in-training’ status has no effect. E.g. if a level 1 follower is training for level 2 and has an ‘in-training’ status of 2 attempts it is still considered to be
at level 1 at the time of conflict.
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If lady luck does not favour the follower then the consequences of the conflict are met by the follower as if there were no
level, i.e. captured by the tower, eaten by the dragon, seduced by the princess.
When a follower is not killed in the conflict and it is removed from play, e.g. it is captured by ÂThe TowerÊ, seduced by the
princess in ÂThe Princess and the dragonÊ then it does not retain its level. However, if the follower remains in play, e.g.
placed in Stocks in the ÂThe StocksÊ expansion, its level is retained when it is returned to the playing field.
If a follower is killed e.g. eaten by the dragon, ÂThe Princess and the dragonÊ, or placed in the Gallows, ÂThe GallowsÊ, the
follower is returned to the players supply untrained, regardless of the size of the feature it was protecting.
Questions and Answers
If the follower wins the confrontation with the dragon is the dragon killed and removed from play until another Volcano tile is placed?
No, if it was the dragon's final move that places it on the same tile as a follower then the dragon and follower share the tile. When the next
tile with a dragon icon is drawn the dragon moves from the tile there is no interaction/conflict between the dragon and the follower.
However subsequent draws of a tile with a dragon icon and the return to the tile will cause conflict again.
If the dragon arrives on the same tile as a follower in the middle of moving 6 tiles after a tile with the dragon icon has been played then
the dragon continues moving as if the follower was not there. E.g. if dragon has landed on followerÊs tile after 3 moves and loses the conflict
then it continues with the remaining 3 moves but the follower is unaffected.
Scoring at the End of the Game
There is no change to the scoring at the end of the game. With the exception of a farm, uncompleted features that connect
with one or more training tiles do not receive bonuses. If a farm includes one or more training tiles, the farmer will score the
bonus 5 points for each training tile connected to the farm.
Only farms that are connected to the farm portion of the training tile are awarded the bonus 5 points.
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06 Apr 2009
Ver. 3.2 is released.
04 Apr 2009
Ver. 3.1 is released.
22 Mar 2009
Ver. 2.0 is released.
03 Mar 2009
Ver. 1.0 is released.
17 Feb 2009
Ver. 0.3 is released as a draft.
07 Feb 2009
Ver. 0.2 is released as a draft.
30 Jan 2009
Ver. 0.1 is released as a draft.
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Thanks to the following people that have contributed to this expansion:
•
Gantry Rogue and Matt Harper for Carcassonne Central – THE community for Carcassonne fans.
•
Jonathan Warren (Joff) for the original rules format design.
•
Novelty for his encouragement and feedback during the development of this expansion.
•
My wife Madeleine who lost me to the computer as I developed the expansion and also assisted in play testing.
•
To all the Carcassone fans who keep the community alive and through their various contributions provide ideas for
development and improvements.
www.carcassonnecentral.com
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