AMERICAN ARMY
CAPTAIN AMERICA HOWLING COMMANDOS
Squad Value: 500 points
Breakpoint: Do not normally test – If Captain America is killed then they test after every KIA (the death
of Captain America also forces a Test)
Model
VT
Weapon
Characteristics
Captain America
5 Colt 1911A1 Pistol, Vibranium
Shield
leader, fast heal, hero,
ultra-fast, 3 wounds
James “Bucky” Barnes
5
Thompson sub-machine gun, Colt
1911A1 Pistol, MKII Pineapple
Grenades
leader
“Dum Dum” Dugan
5 Winchester Pump-action Shotgun,
MKII Pineapple Grenades
leader
Jim Morita
4 M3A1 Grease Gun sub-machine
gun, MKII Pineapple Grenades
Gabe Jones
4
M1919A4 .30cal. medium machine
gun, Colt 1911A1 Pistol, MKII
Pineapple Grenades
strongman
Jacques Dernier
4 M1 semi-automatic carbine, MKII
Pineapple Grenades
James Montgomery Falsworth
4 Sten Mk.V sub-machine gun, No.36
Mills Bomb Grenades
trained with the bayonet
VARIANTS:
- Captain America can replace his Vibranium Shield with a normal Shield for -100 points.
- James “Bucky” Barnes can replace his Thompson sub-machine gun with a M1903 Springfield rifle for +50
points. Add the characteristics: infiltrator, marksman, sight, silent weapon, sniper.
- Up to two Squad members can buy the Infiltrator characteristic for +15 points each.
- A Squad leader can buy Binoculars for +10 points.
- You can make the entire Squad Seasoned Fighters for +50 points.
- You can buy up to 2 Wait Actions for +40 points each.
CAPTAIN AMERICA HOWLING COMMANDOS WEAPONS TABLE
Range
Type
Close
20cm
Normal
40cm
Long
60cm
Extreme
80cm
Rate
of fire
Characteristics
Shield
NE
NE
NE
NE
1
Melee, AV 1
Vibranium Shield
+2d6
+1d6
NE
NE
1
Vibranium, AV 4
Winchester Pump-action Shotgun
+1d6
-
-
-
1 (TRI) Direct Fire Burst Weapon,
Single Shot, Devastating
NEW WEAPONS
Pump-action shotgun: when you fire this weapon, rather than performing an Aim Test, place the triangular template (20x5cm )
with the pointed end next to the firing model; perform a Roll to Hit on all models, even those partially under the template.
SPECIAL RULES AND NEW CHARACTERISTICS:
Armour Value (AV): the value is subtracted from the Roll to Hit.
Devastating: weapons with this characteristic treat all cover as one level less than normal (e.g. a Wood only counts as 1d6 of
cover).
Fast Heal: a model with this characteristic does not apply the penalty for being wounded.
Hero: The loss of a model with this characteristic makes the enemy gain 3 Scenario Points.
Strongman: a model with this characteristic can carry extremely heavy weights. In game terms does not suffer a
penalty for cumbersome weapons.
X Wounds: X is the number of wounds the model must take to be KIA. A KIA result counts as 2 Wounds (use Wound
markers to keep track of how many wounds the model has taken).
Ultra-Fast: a model with this characteristic does not apply Terrain Table penalties. If the Terrain Table gives a bonus
there is a further 1d6 bonus.
Vibranium: Captain America can use his Shield in Melee adding +1d6 to his Roll. He can also throw it, using it like
a firearm and applying normal range modifiers. The Shield can only be used like this in alternate turns (it returns to
Captain America). If Captain America rolls a triple-1 when using the Shield like this then the Shield doesn’t return
automatically and stays where the target is/was (mark the position with a dice): to get it back Captain America must
move adjacent to the dice (no specific action is needed). Captain America can also use the Shield when fired at:
subtract 4 (AV) from the enemy’s Roll.