skin fonts


C.3. FontsC.3. FontsPrev Appendix C. MPlayer skin format NextC.3. Fonts
As mentioned in the section about the parts of a skin, a font is defined by an
image and a description file. You can place the characters anywhere in the
image, but make sure that their position and size is given in the description
file exactly.

The font description file (with .fnt extension) can have
comment lines starting with ';'. The file must have a line
in the form

image = image
Where image is the name of the
image file to be used for the font (you do not have to specify the extension).

"char" = X, Y, width, height
Here X and Y specify the position of the
char character in the image (0,0 is the
upper left corner). width and height are
the dimensions of the character in pixels.

This example defines the A, B, C characters using font.png.

; Can be "font" instead of "font.png".
image = font.png

; Three characters are enough for demonstration purposes :-)
"A" = 0,0, 7,13
"B" = 7,0, 7,13
"C" = 14,0, 7,13

C.3.1. Symbols
Some characters have special meanings when returned by some of the variables
used in dlabel. These characters are meant
to be shown as symbols so that things like a nice DVD logo can be displayed
instead of the character 'd' for a DVD stream.

The following table lists all the characters that can be used to display
symbols (and thus require a different font).
CharacterSymbolpplaysstopepausenno soundmmono soundtstereo soundfstream is a filevstream is a Video CDdstream is a DVDustream is a URLPrev Up NextC.2. The skin file Home C.4. GUI messages


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