SHSpec 218 6211C27 Routine 2 12 (Part 1)


6211C27 SHSpec-218 Routine 2-12 (Part 1)

Poor R2-12! The first and fundamental error of R2-12 showed up. LRH
made a mistake by giving some leeway on List One. Don't add motivatorish
items to the list! The list must contain only nouns: no verbs, adjectives, or
adverbs. When LRH expanded List One, it escaped his notice that a lot of
practice with 3GAXX would invite a lot of things to be entered onto the list
by the PC, even though R2-12 says that it is not the PC's list. So List One,
issue two, must contain only scientology nouns.

R2-12 is to put the case in condition so that it can progress towards
clearing, as well as being in itself a clearing process. What we are fighting
in clearing today is slow progress. With R3-21, you will sooner or later get
the item that is holding up the case [See p. 332, above], but with R2-12, you
will get it sooner. You are looking for the items that pin the PC to present
time. You want to eradicate the items that have been keyed in by present
time, which now hold the PC in a PTP.

In R2-12, you don't just oppose any item that once rockslammed. You
always start from scratch, no matter what has been done previously. You take
List One, even if it was done before. Start with the first list. Find what
rockslams. Oppose it, etc. The main discovery is that any time you get a
whisper on a list, you can represent it and get a rock slam on it. The
rationale of R2-12 is that as long as the GPM is keyed in in PT, the PC is
left with a full PTP and will show no case gain. You don't have to find his
goal to set him straight. This is all based on the observation made in 1949
that what needs to be run to resolve the case always has a little tag sticking
out, like a taxi-meter flag. There are lots of these little tags sticking
out, but most come out easily and can be thrown away. However, every once in
awhile, you get one that is tied to something. It was also known that case
gain won't occur over a PTP. The GPM would be the biggest PTP a person could
have. The only way you get rid of it is to identify it very thoroughly in its
various parts. [This is what the tag gets stuck in.]

If part of the GPM is in PT, walking around, and the other part is buried
in the bank, The PC will go around feeling that it is the visible part that is
keeping him from getting clear. He never looks to see what is opposing it.
And that item will remain so undisclosed that the person could go all the way
to clear and still have it. He might, by a fluke, key out the rest of the GPM
and still have that buried part of the GPM pair. This gives you a by-passed
item par excellence. The probability that he would go clear under these
circumstances is very miniscule, to be sure.

It takes awhile to build up a rock slam. It is not from PT directly that
the PC gets the rock slam. It is from confusing PT with some opposition mass
in the bank. The PC hasn't even seen the terminal in the bank that faces the
opposition mass. He has made a mistake. He has mistaken something in the
environment for an opposition mass in the bank, and he can't see his terminal
in the bank. He thinks he is opposed to something in PT, when it is just an
oppterm that he has confused it with. He is in this oppterm, but he never
puts it on the list, so it never blows, and he doesn't opposition it. You
will get a recurring item, as the PC lists. It recurs because something is
missing -- namely, the other half of the package, the half that he is being.
A person doesn't look at things that he is stuck in. That is how the bank
accumulates. The person is too close to it to look at it. The recurring
item, lacking an oppterm to balance it, creates a PTP in itself. With this
condition, the PC will make little or no case gain.

If the PC weren't pinned to PT, he would still have this trouble. It is
part of every case, to some degree. Let us define a rockslammer as anyone who
slams in PT on any item that is part of the GPM. At first, neither we nor he
can determine which item he is slamming on. One fine day, you make a list on
something and it doesn't immediately go out on tiger drilling. The tiger
drill is what saves our bacon. It tells us whether the worm is still in the
ground. In R2-12 you pick up the trace, list it out, and get a slamming
item. If the item was accurately assessed, and if it doesn't go out with the
tiger drill, then it must be stuck in the GPM. Therefore, you can represent
it, and you will get a slam.

So one fine day, he accidentally puts an item on his present time
environment list. Now he is no longer able to not confront it. When you
oppose it, he now doesn't feel bad about it. You have discharged the mass.
Here is another place where R2-12 differs from 3GAXX. R2-12 deals with the
tags, the locks to PT, and blows them. On R2-12, the items blow up and go,
"Pffft!" On 3GAXX, items stay in there in concrete and brass, because you are
diving into the bank to find the fundamental goal; you are reaching for deeper
items. 3GAXX delivers goals, but not PT. When you have an item that is in
PT, you will get more fireworks.

The amount of case gain that you will get from R2-12 is sometimes
fantastic. All the PC's lifelong worry has evaporated. Watch out for doing a
misassessment on List 1A and getting deeper than you intended. This is not
likely to happen on List One, where he doesn't make the list. If the question
was, "In PT, what have you been upset about?" and he gives you something like
dragons or spaceships, just pretend to write it down. Don't put it on the
list. You will get a terminal and an oppterm from such an item, but they
won't do the PC much good in PT. You could use them to get goals, but that
doesn't get rid of PTP's. You could get a big read on an item like this, bigger than you would normally get on a List One or a List 1A. If you take up dragons, you are not handling any PT restimulation. You will be led astray if you don't keep in mind that R2-12 is an effort to "locate one of the GPM items, as it seems to be in PT to the PC... and find its [oppterm], and if you ... succeed, ... you've taken away the
PTP."

The PTP is below the PC's recognition of what it is that he is worried
about, which is why you wouldn't get the PTP by running PTP's. There is heavy
charge on this. Anything with a rock slam has heavy standoffishness connected
with it. A rock slam item is like a guy at night shining a flashlight in your
eyes. You can't see who it is, and you don't want to look at it, but you have
to. The PC can't look at a rock slam item and he can't look away from it.
Unless you get it out of PT, he doesn't have enough attention units to look at
the bank. If he can be sufficiently aware of the piece of the GPM that is in
PT to be nervous about it, he can cognite on it. Other things, equally part
of GPM's, are so buried that he can't even slam on them. They are too tough
for him. They won't read or be real to him, until later, when the case is
unburdened more.

"A person who's getting [off] motivators is being an oppterm to himself.
He's out of valence. He's not even in his own terminal line." He will
therefore turn on sensation all over the place.

The terminal is always at cause. If you try to list something causative
for the oppterm, e.g., "Who or what would [the oppterm] oppose?" or "Who or
what would [the oppterm do something to?" instead of "ho or what would oppose
[the oppterm]?" you will get a total stuck needle, misemotion, etc. [This is
the "wrong way to" phenomenon.]

If you get rid of a problem on which the PC has great reality, the PC
will have a tremendous resurgence. When you do a skilled R2-12, that is the
result that you will get, even though the PC doesn't even know that he has the
problem. In order to handle the problems in his environment, he must not have
a problem on scientology. The session is closer to the PC than the rest of
his environment. Therefore, in doing R2-12, you take his scientology problems
away before you take the other environment problems away. Get them out of the
way, and watch the PC's relief! If you aren't seeing it, you are doing
something wrong.



Wyszukiwarka

Podobne podstrony:
SHSpec 219 6211C27 Routine 2 12 (Part II)
SHSpec 221 6211C29 R2 12 Theory and Practice (Part II)
SHSpec 220 6211C29 R2 12 Theory and Practice (Part I)
SHSpec 224 6212C13 R2 12 Data Needle Behavior
SHSpec 271 6305C30 Programming Cases (Part II)
SHSpec 008 6106C05 Routine One, Two and Three
SHSpec 228 6301C10 R2 12
SHSpec 84 6612C13 Scientology Definitions [Part] III
SHSpec 278 6306C25 Routine 2 H
SHSpec 026 6107C06 Routine 1A Problems
SHSpec 83 6612C06 Scientology Definitions [Part] II
SHSpec 258 6304C18 Directive Listing [Part I]
SHSpec 026X 6107C03 Routine 1A Problems
SHSpec 222 6212C11 R2 12 Data
SHSpec 261 6304C30 Directive Listing [Part II]
SHSpec 007 6106C06 Routine One, Two and Three
SHSpec 215 6211C20 Fundamentals of auditing
SHSpec 270 6305C29 Programming Cases [Part 1]
SHSpec 231 6301C15 R2 12 Nevers

więcej podobnych podstron