DnD 5e Unearthed Arcana Druid

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©2016WizardsoftheCoastLLC

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UnearthedArcana:Druid

DruidCircles

At2ndlevel,adruidgainstheDruidCircle
feature.Herearenewoptionsforthatfeature:
CircleofDreams,CircleoftheShepherd,and
CircleofTwilight.

PlaytestMaterial

Thematerialhereispresentedforplaytestingandto
sparkyourimagination.Thesegamemechanicsarein
draftform,usableinyourcampaignbutnotfully

temperedbydesigniterations.Theyarenotofficially
partofthegame.Forthesereasons,materialinthis
columnisnotlegalinD&DAdventurersLeagueevents.

CircleofDreams

DruidswhoaremembersoftheCircleofDreams
hailfromregionsthathavestrongtiestothe
Feywild.Thedruids’guardianshipofthenatural
worldmakesforanaturalalliancebetweenthem
andgood-alignedfey.Thesedruidsseektofill
theworldwithmerrimentandlight.Theirmagic
mendswoundsandbringsjoytodowncast
hearts,andtherealmstheyprotectaregleaming,
fruitfulplaces.

BalmoftheSummerCourt

At2ndlevel,youbecomeimbuedwiththe
blessingsoftheSummerCourt.Youareafontof
energythatlendsrelieftowearyfeetandrespite
frominjuries.Youhaveapooloffeyenergy
representedbyanumberofd6sequaltoyour
druidlevel.
Asabonusaction,youcanchooseanallyyou
canseewithin120feetofyouandspenda
numberofthosediceequaltohalfyourdruid
levelorless.Rollthespentdiceandaddthem
together.Thetargetregainsanumberofhit
pointsequaltothetotal.Thetargetalsogains1
temporaryhitpointperdiespent,anditsspeed
increasesby5feetperdiespent.Thespeed
increaselastsfor1minute.
Youregaintheexpendeddicewhenyoufinish
alongrest.

HearthofMoonlightandShadow

At6thlevel,homeiswhereveryousetupcamp.
Duringashortorlongrest,youcaninvokethe
shadowypoweroftheGloamingCourttoward

yourcampsitefromintruders.Atthestartofthe
rest,youcreateanareawitha30-footradius.
Withinthisarea,youandyouralliesgaina+5
bonustoWisdom(Perception)checkstodetect
creatures,andanylightfromopenflames
(campfire,torches,andthelike)isnotvisible
outsidethearea.Theseeffectsendwhentherest
finishesorwhenyouleavethearea.

HiddenPaths

At10thlevel,youcanusethehidden,
unpredictablemagicalpathwaysthatsomefey
usetotraversespaceinablinkofaneye.On
yourturn,youcanteleportupto30feettoaspot
youcansee.Eachfootofthisteleportationcosts
1footofyourmovement.
Youcanalsousethisfeaturetoteleport
someoneelse.Asanaction,youcanteleporta
willingallyyoutouchupto30feettoapointyou
cansee.
Onceyouuseeitheroption—teleporting
yourselforanally—youcan’tusethatoption
againuntil1d4roundshavepassed.

PurifyingLight

At14thlevel,thefavoroftheSummerCourt
allowsyoutoendspellsthathamperyouand
yourallies.Whenyoucastaspellwithaspell
slotanditrestoreshitpointstoyouoranally
thisturn,youcansimultaneouslytargetthe
healedcreaturewithdispelmagic,usingaspell
slotwithalevelequaltotheslotusedtocastthe
healingspell.
Youcanusethisfeaturethreetimes,andyou
regainexpendedusesofitwhenyoufinishalong
rest.Ifthehealingspelltargetsmorethanone
creature,youcanusethisfeatureonmorethan
oneatthesametime,expendingoneuseofitper
creature.

CircleoftheShepherd

DruidsoftheCircleoftheShepherdcommune
withthespiritsofbeasts.Whilethesedruids
recognizethatalllivingthingsplayaroleinthe
naturalworld,theyfocusonprotectinganimals.
Shepherds,astheyareknown,seebeastsas
theircharges.Theywardoffmonstersthat
threatennaturalcreatures,rebukehunterswho
killmorepreythannecessary,andprevent

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civilizationfromencroachingonhabitatsand
pathsneededforanimalmigrations.Manyof
thesedruidsarehappiestfarfromcitiesand
towns,contenttospendtheirdaysinthe
companyofwildanimals.

SpiritBond

Startingat2ndlevel,yougaintheabilitytocall
forthanimalspiritsandusethemtoinfluence
theworldaroundyou.Asabonusaction,you
magicallysummonaMediumspirittoan
unoccupiedspaceyoucanseewithin60feetof
you.Thespiritcreatesanauraina30-foot
radiusaroundit,itdoesn’toccupyitsspace,itis
immobile,anditcountsasneitheracreaturenor
anobject.
Thenatureoftheauradependsonthetypeof
spirityouchoosetosummon:

Bear.Thebearspiritgrantsyouandyourallies

itsmightandendurance.Youandyourallies
whoareintheaurawhenthespiritappears
eachgaintemporaryhitpointsequalto5+
yourdruidlevel.Inaddition,youandyour
alliesgainadvantageonStrengthchecksand
Strengthsavingthrowswhileintheaura.

Hawk.Thehawkspiritisaconsummatehunter,

markingyourenemieswithitskeensight.You
andyouralliesgainadvantageonranged
attackrollsagainsttargetsinthespirit’saura.

Wolf.Thewolfspiritlendsyouandyourallies

itsprecisesenses,whileyourmagicworksto
benefitthemembersofyourpack.Youand
youralliesgainadvantageonallabilitychecks
madetodetectcreaturesinthespirit’saura.In
addition,ifyoucastaspellwithaspellslotthat
restoreshitpointstoanyoneinsideoroutside
theaura,eachofyouralliesintheauraalso
regainshitpointsequaltoyourdruidlevel.

Thespiritpersistsfor1minute.Onceyouuse
thisfeature,youcan’tuseitagainuntilyoufinish
ashortorlongrest.

BeastSpeech

At2ndlevel,yougaintheabilitytoconverse
withbeasts.Beastscanunderstandyourspeech,
andyougaintheabilitytodeciphertheirnoises
andmotionsintorecognizablewordsand
phrases.Mostbeastslacktheintelligenceto
conveyorunderstandsophisticatedconcepts,
butafriendlybeastcouldrelaywhatithasseen
orheardintherecentpast.

Thisabilitydoesnotgrantyouanyspecial
friendshipwithbeasts,thoughyoucancombine
thisabilitywithgiftsandotherfavorstocurry
favorwiththemasyouwouldanyother
nonplayercharacter.

MightySummoner

At6thlevel,yougaintheabilitytoconjureforth
powerfulanimals.Anybeastsummonedor
createdbyyourspellsgainstwobenefits.Itshit
pointmaximumincreasesby2perHitDie,and
thedamagefromitsnaturalweaponsis
consideredmagicalforthepurposeof
overcomingimmunityandresistanceto
nonmagicalattacksanddamage.

GuardianSpirit

At10thlevel,yougaintheservicesofaspirit
thatwatchesoveryouandprotectsyoufrom
harm.Wheneveryoufinishalongrest,yougain
thebenefitsofadeathwardspell.Thespell’s
durationisextendedto24hours.

FaithfulSummons

Startingat14thlevel,thebestialspiritsyou
communewithprotectyouwhenyouare
vulnerable.Ifyouarereducedto0hitpointsor
areincapacitatedagainstyourwill,youcan
immediatelygainthebenefitsofconjureanimals
asifitwascastwitha9th-levelspellslot.It
summonsfourbeastsofyourchoicethatare
challengerating2orlower.Theconjuredbeasts
appearwithin20feetofyou.Iftheyreceiveno
commandsfromyou,theyprotectyoufrom
harmandattackyourfoes.Thespelllastsfor1
hour.
Onceyouusethisfeature,youcan’tuseitagain
untilyoufinishalongrest.

CircleofTwilight

TheCircleofTwilightseekstoexterminate
undeadcreaturesandpreservethenaturalcycle
oflifeanddeaththatrulesoverthecosmos.
Theirmagicallowsthemtomanipulatethe
boundarybetweenlifeanddeath,sendingtheir
foestotheirfinalrestwhilekeepingtheirallies
fromthatfate.
Thesedruidsseekoutlandsthathavebeen
taintedbyundeath.Suchplacesaregrimand
foreboding.Oncevibrantforestsbecomegloomy,
hauntedplacesdevoidofanimalsandfilledwith
plantsdyingaslow,lingeringdeath.TheCircleof

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Twilightgoestosuchplacestobanishundeath
andrestorelife.

Harvest’sScythe

Startingat2ndlevel,youlearntounraveland
harvestthelifeenergyofothercreatures.You
canaugmentyourspellstodrainthelifeforce
fromcreatures.Youhaveapoolofenergy
representedbyanumberofd10sequaltoyour
druidlevel.
Whenyourolldamageforaspell,youcan
increasethatdamagebyspendingdicefromthe
pool.Youcanspendanumberofdiceequalto
halfyourdruidlevelorless.Rollthespentdice
andaddthemtothedamageasnecroticdamage.
Ifyoukilloneormorehostilecreatureswitha
spellaugmentedinthisway,youoranallyof
yourchoicethatyoucanseewithin30feetof
youregains2hitpointsperdiespenttoincrease
thespell’sdamage,or5hitpointsperdieifat
leastoneoftheslaincreatureswasundead.
Youregaintheexpendeddicewhenyoufinish
alongrest.

SpeechBeyondtheGrave

At6thlevel,yougaintheabilitytoreachbeyond
death’sveilinsearchofknowledge.Usingthis
feature,youcancastspeakwithdeadwithout
materialcomponents,andyouunderstandwhat
thetargetofthiscastingsays.Itcanunderstand
yourquestions,evenifyoudon’tsharea
languageoritisnotintelligentenoughtospeak.
Onceyouusethisfeature,youcan’tuseitagain
untilyoufinishashortorlongrest.

WatcherattheThreshold

At10thlevel,yougainresistancetonecroticand
radiantdamage.Inaddition,whileyouaren’t
incapacitated,anyallywithin30feetofyouhas
advantageondeathsavingthrows.

PathsoftheDead

At14thlevel,yourmasteryofdeathallowsyou
totreadthepathsusedbyghostsandother
spirits.Usingthisfeature,youcancast
etherealness.Oncethespellends,youcan’tcastit
withthisfeatureagainuntilyoufinishashortor
longrest.

OptionalRule:Wild
ShapeForms

TheWildShapefeatureinthePlayer’sHandbook
letsyoutransformintoabeastthatyou’veseen
before.Thatrulegivesyouatremendous
amountofflexibility,makingiteasytoamassa
largeofarrayofbeastformoptionsforyourself,
assumingyouabidebythelimitationsinthe
BeastShapestableinthatbook.
Theoptionalrulepresentedhereisdesigned
fortheplayerandDMwhowouldliketotrade
someofthatflexibilityforeaseofuse.Therules
herealsocreateaclearin-worldmethodfor
learningnewbeastshapes.

KnownBeastShapes

WhenyougaintheWildShapefeatureat2nd
level,youaredeeplyfamiliarwiththreebeasts
ofyourchoiceandcantransformintothem.
Tochoosethethreebeastshapes,youfirst
needtodeterminewhetheryourdruidgrewup
inatemperateoratropicalregion,consulting
withyourDM.ThenrefertotheCommonBeast
Shapestablethatcorrespondstotheregionyou
selected.Thattableliststhebeastsyoucan
choosefrom,basedonyourdruidlevel.The
tablepresentstheanimalsthatadruidismost
likelytohaveseenasanovice,tohavelearned
aboutthroughmysticresearch,ortohavea
specialaffinitywith.
Eachtimeyougainadruidlevellater,youcan
chooseonemorebeastshapefromthesame
tableyouusedat2ndlevel.

CommonBeastShapes—Temperate

DruidLevel

Prerequisite Beasts

2nd

Badger,boar,cat,deer,drafthorse,

elk,goat,jackal,lizard,mastiff,mule,
panther,pony,rat,ridinghorse,
scorpion,spider,weasel,wolf

4th

Blackbear,*crab,frog,octopus,
poisonoussnake,reefshark,sea
horse,warhorse*

8th

Bat,brownbear,*eagle,hawk,owl,
raven,vulture

*AmemberoftheCircleoftheMooncanchoosethis
beastat2ndlevel.

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CommonBeastShapes—Tropical

DruidLevel

Prerequisite Beasts

2nd

Baboon,badger,boar,camel,cat,
deer,drafthorse,goat,hyena,jackal,
lizard,mule,panther,pony,rat,riding

horse,scorpion,spider,weasel

4th

Ape,*crab,crocodile,constrictor
snake,frog,octopus,poisonoussnake,
reefshark,seahorse,warhorse*

8th

Bat,eagle,hawk,lion,*owl,raven,
tiger,*vulture

*AmemberoftheCircleoftheMooncanchoosethis

beastat2ndlevel.

StartingBeastShapes

TobeginusingWildShapequicklyat2ndlevel,choose

oneofthefollowingstartingpackages,eachofwhich
givesyouoptionsforcombat,climbing,stealth,and
servingasamount.

Temperate:cat,elk,wolf
Tropical:panther,ridinghorse,spider
Temperate(CircleoftheMoon):brownbear,cat,

warhorse

Tropical(CircleoftheMoon):ape,tiger,warhorse

GainingExtraBeastShapes

Inadditiontothebeastshapesyougainforfree
whenyoulevelup,youcanacquirenewshapes
onyouradventures.Doyouseeadinosaur,a
saber-toothedtiger,agianteagle,orsomeother
exoticcritterthatyouwanttoturninto?This
rulegivesyouamethodforlearninghowtodo
so.Itrequiresyoutoabidebythelimitationsin
theWildShapefeature(seetheBeastShapes
tableinthePlayer’sHandbook,page66).
Whenyouseeabeastwhoseshapeyou’dlike
tolearn,youhavetwooptions:

Observation.Youlearnthebeast’sshapeafter

observingitsbehaviorforatleast1hourand
succeedingonanIntelligence(Nature)check
withaDCequalto10+thebeast’schallenge
rating.Forthisobservationperiod,your
vantagepoint—whetherphysicalormagical—
mustbewithin150feetofthebeast.Ifyou
previouslyspentatleast1hourreadinga
scholarlyworkaboutthecreature,youhave
advantageonthecheck.

Interaction.Youlearnthebeast’sshapeafter

interactingwithitpeacefullyfor10minutes
andsucceedingonaWisdom(Animal
Handling)checkwithaDCequalto10+the
beast’schallengerating.Forthisinteraction
period,youmustbewithin15feetofthebeast,
andifyouspendatleastaminutepettingit,
youhaveadvantageonthecheck.

Eitheroftheseoptionscanbeassistedbymagic.
Forexample,divinationmagiccanbeusedto
providesafeobservationofadangerousanimal,
andaspelllikeanimalfriendshipcanlaythe
groundworkforpeacefulinteraction.


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