DnD 5e Unearthed Arcana Revised Ranger

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UnearthedArcana:TheRanger,
Revised

Overthepastyear,you’veseenustryanumberof
newapproachestotheranger,allaimedat
addressingtheclass’shighlevelsofplayer
dissatisfactionanditsrankingasD&D’sweakest
classbyasignificantmargin.
Thosetwofactorscombinedtoputusonthe
pathtothisrevision.Wehaveclassesthatrateas
weak,butwhichnonethelesshavehighlevelsof
playersatisfaction.Thattellsuspeopleplaying
thoseclassesarehappywithhowtheircharacters’
abilitiesworkandwiththeirownexperienceatthe
table,evenifthoseclassesaren’tthestrongest.
Afterall,noteveryclasscanrankatthetop.
Likewise,mostissuesweseewithclassesare
confinedtospecificabilitiesthatdon’tplayabig
roleindeterminingwhetherplayersliketheclass
asawhole.Inotherwords,noclassisperfect,but
eachiscloseenoughtothemarkinitsownway
thatplayersarehappy.
Assuch,theranger’sstatusasasorespotfor
playershasbeenacauseforconcernforawhile.
Andso,todaywepresentanewrevisionofthe
ranger.Thoughitretainsmanyoftheelementsof
theexistingclass,alothaschanged,soit’sbestto
simplydigintothenewmaterialtogetasenseof
howitfeels.ButwhatI’dliketoaddresshereis
howtheD&Dgamewillevolveinthefuture.
Anychangeasdramaticasrebuildingacharacter
classrequiresplanning,verification,andaclear,
easyimplementation.
Theplanningphasegoesbacktoourreviewof
playtestfeedback.Wereviewdataandread
anecdotesonReddit,forums,andsocialmedia.We
trytodecideifaddressingtheissueisworththe
potentialdisruptiontothegame.
Inthiscase,wefeltthatafewfactorscombined
topushforachange.Manyplayerswanttoplay
rangers,butfewwerehappywiththeclass,which
helditsplaceatthebottomofclasspower
rankingsbyasignificantmargin.Theclass’s
individualfeaturesalsofilledthetop-tenlistof
lowest-ratedindividualcharacterfeatures.

Withourcoursesetforarevision,we’vespent
thepastyearexperimentingandgathering
feedback.Webelievethatifsomethingdoesn’thit
themarkthefirsttime,weneedtotakeourtime
andmakesureourpathtoasolutionistheright
one.Soourtinkeringwiththerangerledushere,
tothislatestupdate.
Ournextstep,whichbeginsnow,isverification.
Arethesefixescorrect?Dotheysolveproblemsat
yourtable?Doyou,asthecommunityofD&D
playersandDMs,acceptthem?Iexpectanother
revisionortwotobemadetotheclass,butI’m
confidentthatthescopeanddirectionofthese
changesfitinwithwhatthecommunityislooking
for.
Finally,wecometoimplementation.Ifthis
iterationoftheranger,orafuturerevisionofit,
gradeshighenough,ourplanistopresentitasa
revisedrangerinafutureD&Dsourcebook.
Playerscanselecttheoriginalrangerorthe
revisedversion,thoughDMswillalwaysbefreeto
useonlyoneortheother.Bothwillbelegalfor
D&DAdventurersLeagueplay,andplayersof
existingrangercharacterswillhavetheoptionto
swaptotherevisedversion.Asyou’llseeasyou
readfurther,theoriginalrangerandtherevised
classusealmostidenticalprogressiontables,even
ifthespecificsofsomefeaturesdiffer.Withalittle
workonourend,wecanensurethatanynew
rangeroptionsweprovideworkforbothclasses.
Overall,thisapproachcapturesourintent—fix
whatneedstobefixedwhenit’snecessarytodoso,
butinawaythatminimizesdisruptionand
maximizesplayersatisfaction.Withthatinmind,
takealookatournewrangerandkeepaneyeout
forthefeedbacksurveytofollow.

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ClassFeatures

Asaranger,yougainthefollowingclassfeatures.

HitPoints

HitDice:1d10perrangerlevel
HitPointsat1stLevel:10+yourConstitution

modifier

HitPointsatHigherLevels:1d10(or6)+your

Constitutionmodifierperrangerlevelafter1st

Proficiencies

Armor:Lightarmor,mediumarmor,shields
Weapons:Simpleweapons,martialweapons
Tools:None

SavingThrows:Strength,Dexterity
Skills:ChoosethreefromAnimalHandling,

Athletics,Insight,Investigation,Nature,
Perception,Stealth,andSurvival

Equipment

Youstartwiththefollowingequipment,in
additiontotheequipmentgrantedbyyour
background:

• (a)scalemailor(b)leatherarmor
• (a)twoshortswordsor(b)twosimplemelee

weapons

• (a)adungeoneer’spackor(b)anexplorer’spack
• Alongbowandaquiverof20arrows

FavoredEnemy

Beginningat1stlevel,youhavesignificant
experiencestudying,tracking,hunting,andeven
talkingtoacertaintypeofenemycommonly
encounteredinthewilds.
Chooseatypeoffavoredenemy:beasts,fey,
humanoids,monstrosities,orundead.Yougaina
+2bonustodamagerollswithweaponattacks
againstcreaturesofthechosentype.Additionally,
youhaveadvantageonWisdom(Survival)checks
totrackyourfavoredenemies,aswellason
Intelligencecheckstorecallinformationabout
them.
Whenyougainthisfeature,youalsolearnone
languageofyourchoice,typicallyonespokenby
yourfavoredenemyorcreaturesassociatedwithit.
However,youarefreetopickanylanguageyou
wishtolearn.

TheRanger

Proficiency

Spells —SpellSlotsperSpellLevel—

Level

Bonus

Features

Known 1st 2nd 3rd 4th 5th

1st

+2

FavoredEnemy,NaturalExplorer

2nd

+2

FightingStyle,Spellcasting

2

2

3rd

+2

PrimevalAwareness,RangerConclave

3

3

4th

+2

AbilityScoreImprovement

3

3

5th

+3

RangerConclavefeature

4

4

2

6th

+3

GreaterFavoredEnemy

4

4

2

7th

+3

RangerConclavefeature

5

4

3

8th

+3

AbilityScoreImprovement,FleetofFoot

5

4

3

9th

+4

6

4

3

2

10th

+4

HideinPlainSight

6

4

3

2

11th

+4

RangerConclavefeature

7

4

3

3

12th

+4

AbilityScoreImprovement

7

4

3

3

13th

+5

8

4

3

3

1

14th

+5

Vanish

8

4

3

3

1

15th

+5

RangerConclavefeature

9

4

3

3

2

16th

+5

AbilityScoreImprovement

9

4

3

3

2

17th

+6

10

4

3

3

3

1

18th

+6

FeralSenses

10

4

3

3

3

1

19th

+6

AbilityScoreImprovement

11

4

3

3

3

2

20th

+6

FoeSlayer

11

4

3

3

3

2

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NaturalExplorer

Youareamasterofnavigatingthenaturalworld,
andyoureactwithswiftanddecisiveaction
whenattacked.Thisgrantsyouthefollowing
benefits:

• Youignoredifficultterrain.
• Youhaveadvantageoninitiativerolls.
• Onyourfirstturnduringcombat,youhave

advantageonattackrollsagainstcreatures
thathavenotyetacted.

Inaddition,youareskilledatnavigatingthe
wilderness.Yougainthefollowingbenefitswhen
travelingforanhourormore:

• Difficultterraindoesn’tslowyourgroup’s

travel.

• Yourgroupcan’tbecomelostexceptby

magicalmeans.

• Evenwhenyouareengagedinanotheractivity

whiletraveling(suchasforaging,navigating,
ortracking),youremainalerttodanger.

• Ifyouaretravelingalone,youcanmove

stealthilyatanormalpace.

• Whenyouforage,youfindtwiceasmuchfood

asyounormallywould.

• Whiletrackingothercreatures,youalsolearn

theirexactnumber,theirsizes,andhowlong
agotheypassedthroughthearea.

FightingStyle

At2ndlevel,youadoptaparticularstyleof
fightingasyourspecialty.Chooseoneofthe
followingoptions.Youcan’ttakeaFightingStyle
optionmorethanonce,evenifyoulatergetto
chooseagain.

Archery

Yougaina+2bonustoattackrollsyoumake
withrangedweapons.

Defense

Whileyouarewearingarmor,yougaina+1
bonustoAC.

Dueling

Whenyouarewieldingameleeweaponinone
handandnootherweapons,yougaina+2bonus
todamagerollswiththatweapon.

Two-WeaponFighting

Whenyouengageintwo-weaponfighting,you
canaddyourabilitymodifiertothedamageof
thesecondattack.

Spellcasting

Bythetimeyoureach2ndlevel,youhave
learnedtousethemagicalessenceofnatureto
castspells,muchasadruiddoes.Seechapter10
forthegeneralrulesofspellcastingandchapter
11fortherangerspelllist.

SpellSlots

TheRangertableshowshowmanyspellslots
youhavetocastyourspellsof1stleveland
higher.Tocastoneofthesespells,youmust
expendaslotofthespell’slevelorhigher.You
regainallexpendedspellslotswhenyoufinisha
longrest.
Forexample,ifyouknowthe1st-levelspell
animalfriendshipandhavea1st-levelanda2nd-
levelspellslotavailable,youcancastanimal
friendship
usingeitherslot.

SpellsKnownof1stLeveland
Higher

Youknowtwo1st-levelspellsofyourchoice
fromtherangerspelllist.
TheSpellsKnowncolumnoftheRangertable
showswhenyoulearnmorerangerspellsof
yourchoice.Eachofthesespellsmustbeofa
levelforwhichyouhavespellslots.Forinstance,
whenyoureach5thlevelinthisclass,youcan
learnonenewspellof1stor2ndlevel.
Additionally,whenyougainalevelinthisclass,
youcanchooseoneoftherangerspellsyou
knowandreplaceitwithanotherspellfromthe
rangerspelllist,whichalsomustbeofalevelfor
whichyouhavespellslots.

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SpellcastingAbility

Wisdomisyourspellcastingabilityforyour
rangerspells,sinceyourmagicdrawsonyour
attunementtonature.YouuseyourWisdom
wheneveraspellreferstoyourspellcasting
ability.Inaddition,youuseyourWisdom
modifierwhensettingthesavingthrowDCfora
rangerspellyoucastandwhenmakinganattack
rollwithone.

SpellsaveDC=8+yourproficiencybonus+

yourWisdommodifier

Spellattackmodifier=yourproficiencybonus

+yourWisdommodifier

PrimevalAwareness

Beginningat3rdlevel,yourmasteryofranger
loreallowsyoutoestablishapowerfullinkto
beastsandtothelandaroundyou.
Youhaveaninnateabilitytocommunicate
withbeasts,andtheyrecognizeyouasakindred
spirit.Throughsoundsandgestures,youcan
communicatesimpleideastoabeastasanaction,
andcanreaditsbasicmoodandintent.Youlearn
itsemotionalstate,whetheritisaffectedby
magicofanysort,itsshort-termneeds(suchas
foodorsafety),andactionsyoucantake(ifany)
topersuadeittonotattack.
Youcannotusethisabilityagainstacreature
thatyouhaveattackedwithinthepast10
minutes.
Additionally,youcanattuneyoursensesto
determineifanyofyourfavoredenemieslurk
nearby.Byspending1uninterruptedminutein
concentration(asifyouwereconcentratingona
spell),youcansensewhetheranyofyour
favoredenemiesarepresentwithin5milesof
you.Thisfeaturerevealswhichofyourfavored
enemiesarepresent,theirnumbers,andthe
creatures’generaldirectionanddistance(in
miles)fromyou.
Iftherearemultiplegroupsofyourfavored
enemieswithinrange,youlearnthisinformation
foreachgroup.

RangerConclave

At3rdlevel,youchoosetoemulatetheideals
andtrainingofarangerconclave:theBeast
Conclave,theHunterConclave,ortheStalker
Conclave,alldetailedattheendoftheclass
description.Yourchoicegrantsyoufeaturesat
3rdlevelandagainat5th,7th,11th,and15th
level.

AbilityScoreImprovement

Whenyoureach4thlevel,andagainat8th,12th,
16th,and19thlevel,youcanincreaseoneability
scoreofyourchoiceby2,oryoucanincrease
twoabilityscoresofyourchoiceby1.Asnormal,
youcan’tincreaseanabilityscoreabove20
usingthisfeature.

GreaterFavoredEnemy

At6thlevel,youarereadytohuntevendeadlier
game.Chooseatypeofgreaterfavoredenemy:
aberrations,celestials,constructs,dragons,
elementals,fiends,orgiants.Yougainallthe
benefitsagainstthischosenenemythatyou
normallygainagainstyourfavoredenemy,
includinganadditionallanguage.Yourbonusto
damagerollsagainstallyourfavoredenemies
increasesto+4.
Additionally,youhaveadvantageonsaving
throwsagainstthespellsandabilitiesusedbya
greaterfavoredenemy.

FleetofFoot

Beginningat8thlevel,youcanusetheDash
actionasabonusactiononyourturn.

HideinPlainSight

Startingat10thlevel,youcanremainperfectly
stillforlongperiodsoftimetosetupambushes.
Whenyouattempttohideonyourturn,you
canopttonotmoveonthatturn.Ifyouavoid
moving,creaturesthatattempttodetectyou
takea−10penaltytotheirWisdom(Perception)
checksuntilthestartofyournextturn.Youlose
thisbenefitifyoumoveorfallprone,either

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voluntarilyorbecauseofsomeexternaleffect.
Youarestillautomaticallydetectedifanyeffect
oractioncausesyoutonolongerbehidden.
Ifyouarestillhiddenonyournextturn,you
cancontinuetoremainmotionlessandgainthis
benefituntilyouaredetected.

Vanish

Startingat14thlevel,youcanusetheHide
actionasabonusactiononyourturn.Also,you
can’tbetrackedbynonmagicalmeans,unless
youchoosetoleaveatrail.

FeralSenses

At18thlevel,yougainpreternaturalsensesthat
helpyoufightcreaturesyoucan’tsee.Whenyou
attackacreatureyoucan’tsee,yourinabilityto
seeitdoesn’timposedisadvantageonyour
attackrollsagainstit.
Youarealsoawareofthelocationofany
invisiblecreaturewithin30feetofyou,provided
thatthecreatureisn’thiddenfromyouandyou
aren’tblindedordeafened.

FoeSlayer

At20thlevel,youbecomeanunparalleled
hunter.Onceoneachofyourturns,youcanadd
yourWisdommodifiertotheattackrollorthe
damagerollofanattackyoumake.Youcan
choosetousethisfeaturebeforeoraftertheroll,
butbeforeanyeffectsoftherollareapplied.

RangerConclaves

Acrossthewilds,rangerscometogethertoform
conclaves—looseassociationswhosemembers
shareasimilaroutlookonhowbesttoprotect
naturefromthosewhowoulddespoilit.

BeastConclave

Manyrangersaremoreathomeinthewilds
thanincivilization,tothepointwhereanimals
considerthemkin.RangersoftheBeastConclave
developaclosebondwithabeast,thenfurther
strengthenthatbondthroughtheuseofmagic.

AnimalCompanion

At3rdlevel,youlearntouseyourmagicto
createapowerfulbondwithacreatureofthe
naturalworld.
With8hoursofworkandtheexpenditureof
50gpworthofrareherbsandfinefood,youcall
forthananimalfromthewildernesstoserveas
yourfaithfulcompanion.Younormallyselect
youcompanionfromamongthefollowing
animals:anape,ablackbear,aboar,agiant
badger
,agiantweasel,amule,apanther,ora
wolf.However,yourDMmightpickoneofthese
animalsforyou,basedonthesurrounding
terrainandonwhattypesofcreatureswould
logicallybepresentinthearea.
Attheendofthe8hours,youranimal
companionappearsandgainsallthebenefitsof
yourCompanion’sBondability.Youcanhave
onlyoneanimalcompanionatatime.
Ifyouranimalcompanioniseverslain,the
magicalbondyoushareallowsyoutoreturnitto
life.With8hoursofworkandtheexpenditureof
25gpworthofrareherbsandfinefood,youcall
forthyourcompanion’sspiritanduseyour
magictocreateanewbodyforit.Youcanreturn
ananimalcompaniontolifeinthismannereven
ifyoudonotpossessanypartofitsbody.
Ifyouusethisabilitytoreturnaformeranimal
companiontolifewhileyouhaveacurrent
animalcompanion,yourcurrentcompanion
leavesyouandisreplacedbytherestored
companion.

Companion’sBond

Youranimalcompaniongainsavarietyof
benefitswhileitislinkedtoyou.
TheanimalcompanionlosesitsMultiattack
action,ifithasone.
Thecompanionobeysyourcommandsasbest
itcan.Itrollsforinitiativelikeanyother
creature,butyoudetermineitsactions,decisions,
attitudes,andsoon.Ifyouareincapacitatedor
absent,yourcompanionactsonitsown.
WhenusingyourNaturalExplorerfeature,you
andyouranimalcompanioncanbothmove
stealthilyatanormalpace.

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KeepingTrackofProficiency

Whenyougainyouranimalcompanionat3rdlevel,its
proficiencybonusmatchesyoursat+2.Asyougain
levelsandincreaseyourproficiencybonus,remember
thatyourcompanion’sproficiencybonusimprovesas
well,andisappliedtothefollowingareas:ArmorClass,
skills,savingthrows,attackbonus,anddamagerolls.

Youranimalcompanionhasabilitiesandgame
statisticsdeterminedinpartbyyourlevel.Your
companionusesyourproficiencybonusrather
thanitsown.Inadditiontotheareaswhereit
normallyusesitsproficiencybonus,ananimal
companionalsoaddsitsproficiencybonustoits
ACandtoitsdamagerolls.
Youranimalcompaniongainsproficiencyin
twoskillsofyourchoice.Italsobecomes
proficientwithallsavingthrows.
Foreachlevelyougainafter3rd,youranimal
companiongainsanadditionalhitdieand
increasesitshitpointsaccordingly.
WheneveryougaintheAbilityScore
Improvementclassfeature,yourcompanion’s
abilitiesalsoimprove.Yourcompanioncan
increaseoneabilityscoreofyourchoiceby2,or
itcanincreasetwoabilityscoresofyourchoice
by1.Asnormal,yourcompanioncan’tincrease
anabilityscoreabove20usingthisfeature
unlessitsdescriptionspecifiesotherwise.
Yourcompanionsharesyouralignment,and
hasapersonalitytraitandaflawthatyoucan
rollfororselectfromthetablesbelow.Your
companionsharesyourideal,anditsbondis
always,“Therangerwhotravelswithmeisa
belovedcompanionforwhomIwouldgladly
givemylife.”

WhyNoMultiattack?

Multiattackisausefuldesigntoolthatkeepsmonsters
simplefortheDM.Itprovidesaboostinoffense,but
thatboostismeanttomakeabeastthreateningforone
battle—anotionthatdoesn’tmeshwellwithabeast

intendedtofightwiththeparty,ratherthanagainstit.
ProjectMultiattackacrossanentireadventure,andan
animalcompanionrunstheriskofoutclassingthe
fightersandbarbariansintheparty.
Soinstoryterms,youranimalcompanionhastraded
insomeofitsferocity(intheformofMultiattack)for
betterawarenessandtheabilitytofightmore

effectivelyinconcertwithyou.

ExpandingCompanionOptions

Dependingonthenatureofyourcampaign,theDM
mightchoosetoexpandtheoptionsforyouranimal
companion.Asaruleofthumb,abeastcanserveasan
animalcompanionifitisMediumorsmaller,has15or
fewerhitpoints,andcannotdealmorethan8damage
withasingleattack.Ingeneral,thatappliestocreatures

withachallengeratingof1/4orless,butthereare
exceptions.

Youranimalcompaniongainsthebenefitsof
yourFavoredEnemyfeature,andofyour
GreaterFavoredEnemyfeaturewhenyougain
thatfeatureat6thlevel.Itusesthefavored
enemiesyouselectedforthosefeatures.

d6 Trait

1 I’mdauntlessinthefaceofadversity.
2 Threatenmyfriends,threatenme.
3 Istayonalertsootherscanrest.
4 Peopleseeananimalandunderestimateme.I

usethattomyadvantage.

5 Ihaveaknackforshowingupinthenickoftime.
6 Iputmyfriends’needsbeforemyowninall

things.


d6 Flaw
1

Ifthere’sfoodleftunattended,I’lleatit.

2

Igrowlatstrangers,andallpeopleexceptmy
rangerarestrangerstome.

3

Anytimeisagoodtimeforabellyrub.

4

I’mdeathlyafraidofwater.

5

Myideaofhelloisaflurryoflickstotheface.

6

IjumponcreaturestotellthemhowmuchIlove
them.

CoordinatedAttack

Beginningat5thlevel,youandyouranimal
companionformamorepotentfightingteam.
WhenyouusetheAttackactiononyourturn,if
yourcompanioncanseeyou,itcanuseits
reactiontomakeameleeattack.

Beast’sDefense

At7thlevel,whileyourcompanioncanseeyou,
ithasadvantageonallsavingthrows.

StormofClawsandFangs

At11thlevel,yourcompanioncanuseitsaction
tomakeameleeattackagainsteachcreatureof

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itschoicewithin5feetofit,withaseparate
attackrollforeachtarget.

SuperiorBeast’sDefense

At15thlevel,wheneveranattackerthatyour
companioncanseehitsitwithanattack,itcan
useitsreactiontohalvetheattack’sdamage
againstit.

HunterConclave

Somerangersseektomasterweaponstobetter
protectcivilizationfromtheterrorsofthe
wilderness.MembersoftheHunterConclave
learnspecializedfightingtechniquesforuse
againstthemostdirethreats,fromrampaging
ogresandhordesoforcstotoweringgiantsand
terrifyingdragons.

Hunter’sPrey

At3rdlevel,yougainoneofthefollowing
featuresofyourchoice.
ColossusSlayer.Yourtenacitycanweardown
themostpotentfoes.Whenyouhitacreature
withaweaponattack,thecreaturetakesanextra
1d8damageifit’sbelowitshitpointmaximum.
Youcandealthisextradamageonlyonceper
turn.
GiantKiller.WhenaLargeorlargercreature
within5feetofyouhitsormissesyouwithan
attack,youcanuseyourreactiontoattackthat
creatureimmediatelyafteritsattack,provided
thatyoucanseethecreature.
HordeBreaker.Onceoneachofyourturns
whenyoumakeaweaponattack,youcanmake
anotherattackwiththesameweaponagainsta
differentcreaturethatiswithin5feetofthe
originaltargetandwithinrangeofyourweapon.

ExtraAttack

Beginningat5thlevel,youcanattacktwice,
insteadofonce,wheneveryoutaketheAttack
actiononyourturn.

DefensiveTactics

At7thlevel,yougainoneofthefollowing
featuresofyourchoice.
EscapetheHorde.Opportunityattacksagainst
youaremadewithdisadvantage.

MultiattackDefense.Whenacreaturehits
youwithanattack,yougaina+4bonustoAC
againstallsubsequentattacksmadebythat
creaturefortherestoftheturn.
SteelWill.Youhaveadvantageonsaving
throwsagainstbeingfrightened.

Multiattack

At11thlevel,yougainoneofthefollowing
featuresofyourchoice.
Volley.Youcanuseyouractiontomakea
rangedattackagainstanynumberofcreatures
within10feetofapointyoucanseewithinyour
weapon’srange.Youmusthaveammunitionfor
eachtarget,asnormal,andyoumakeaseparate
attackrollforeachtarget.
WhirlwindAttack.Youcanuseyouractionto
makemeleeattacksagainstanynumberof
creatureswithin5feetofyou,withaseparate
attackrollforeachtarget.

SuperiorHunter’sDefense

At15thlevel,yougainoneofthefollowing
featuresofyourchoice.
Evasion.Whenyouaresubjectedtoaneffect,
suchasareddragon’sfierybreathoralightning
bolt
spell,thatallowsyoutomakeaDexterity
savingthrowtotakeonlyhalfdamage,you
insteadtakenodamageifyousucceedona
savingthrow,andonlyhalfdamageifyoufail.
StandAgainsttheTide.Whenahostile
creaturemissesyouwithameleeattack,youcan
useyourreactiontoforcethatcreaturetorepeat
thesameattackagainstanothercreature(other
thanitself)ofyourchoice.
UncannyDodge.Whenanattackerthatyou
canseehitsyouwithanattack,youcanuseyour
reactiontohalvetheattack’sdamageagainstyou.

DeepStalkerConclave

Mostfolkdescendintothedepthsofthe
Underdarkonlyunderthemostpressing
conditions,undertakingsomedesperatequestor
followingthepromiseofvastriches.Alltoooften,
evilfestersbeneaththeearthunnoticed,and
rangersoftheDeepStalkerConclavestriveto
uncoveranddefeatsuchthreatsbeforetheycan
reachthesurface.

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UnderdarkScout

At3rdlevel,youmastertheartoftheambush.
Onyourfirstturnduringcombat,yougaina+10
bonustoyourspeed,andifyouusetheAttack
action,youcanmakeoneadditionalattack.
Youarealsoadeptatevadingcreaturesthat
relyondarkvision.Suchcreaturesgainno
benefitwhenattemptingtodetectyouindark
anddimconditions.Additionally,whentheDM
determinesifyoucanhidefromacreature,that
creaturegainsnobenefitfromitsdarkvision.

DeepStalkerMagic

At3rdlevel,yougaindarkvisionouttoarangeof
90feet.Ifyoualreadyhavedarkvision,you
increaseitsrangeby30feet.
Youalsogainaccesstoadditionalspellsat3rd,
5th,9th,13th,and15thlevel.Onceyougaina
deepstalkerspell,itcountsasarangerspellfor
youbutdoesn’tcountagainstthenumberof
rangerspellsyouknow.

DeepStalkerSpells

RangerLevel Spells

3rd

disguiseself

5th

ropetrick

9th

glyphofwarding

13th

greaterinvisibility

17th

seeming

ExtraAttack

Beginningat5thlevel,youcanattacktwice,
insteadofonce,wheneveryoutaketheAttack
actiononyourturn.

IronMind

At7thlevel,yougainproficiencyinWisdom
savingthrows.

Stalker’sFlurry

Startingat11thlevel,onceoneachofyourturns
whenyoumisswithanattack,youcanmake
anotherattack.

Stalker’sDodge

At15thlevel,wheneveracreatureattacksyou
anddoesnothaveadvantage,youcanuseyour
reactiontoimposedisadvantageonthe
creature’sattackrollagainstyou.Youcanuse

thisfeaturebeforeoraftertheattackrollis
made,butitmustbeusedbeforetheoutcomeof
therollisdetermined.


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