"1" "[Aimbot Menu]" // Adjust and toggle anything to do with your aimbot
{
"1" "[Aiming Options]"
{
"1" "Aim" "aim_on change" // Always Aim if possible
"2" "Auto Aim" "aim_autoaim change" // Aim if has target, and is not grenade or c4
"3" "Alternative Aim" "aim_alternate change" // Aim if possible WITHOUT effecting your screen's crosshair nor movements
}
"2" "[Shooting Options]" // Various Auto Shooting Options
{
"1" "Shoot" "aim_shoot change" // Shoot if has target, and not a grenade, c4, or knife
"2" "Auto Shoot" "aim_autoshoot change" // Shoot if Aimbot Active, and has ammo
"3" "Trigger Bot" "aim_triggerbot change" // Shoot if in paramaters of model, Adjust below
"4" "[Trigger Bot Settings]" // Adjust Trigger Bot Settings
{
"1" "Head Radius +" "aim_headradius up .1" // Moves Head Radius up .1
"2" "Head Radius -" "aim_headradius down .1" // Moves Head Radius down .1
"3" "Head Radius 0" "aim_headradius 0" // Returns Head Radius to 0
"4" "Body Radius +" "aim_bodyradius up .1" // Moves Body Radius up .1
"5" "Body Radius -" "aim_bodyradius down .1" // Moves Body Radius down .1
"6" "Body Radius 0" "aim_bodyradius 0" // Returns Body Radius to 0
"7" "Body Shape +" "aim_bodyshape up .1" // Moves Body Shape up .1
"8" "Body Shape -" "aim_bodyshape down .1" // Moves Body Shape down .1
"9" "Body Shape 0" "aim_bodyshape 0" // Returns Body Shape to 0
"10" "Body Height +" "aim_bodyheight up .1" // Moves Body Height up .1
"11" "Body Height -" "aim_bodyheight down .1" // Moves Body Height down .1
"12" "Body Height 0" "aim_bodyheight 0" // Returns Body Height to 0
}
}
"3" "[Aiming Modes]" // Various Settings and Modes for your aimbot
{
"1" "Thru" "aim_thru change" // Aims at target thru walls
"2" "Lock" "aim_lock change" // Lock at target until cannot aim at it
"3" "[Smooth Adjustments]" // Adjusts Smooth Aiming Settings
{
"1" "Aim Smooth +" "aim_smooth up .1" // Makes Smooth Aiming Faster
"2" "Aim Smooth -" "aim_smooth down .1" // Makes Smooth Aiming Slower
"3" "Aim Smooth 5" "aim_smooth 5" // Slower Smooth Aiming
"4" "Aim Smooth 10" "aim_smooth 10" // Fast Smooth Aiming
"5" "Aim Smooth Off" "aim_smooth 0" // Turns Smooth Aiming Off
}
"4" "[Random Adjustments]" // Adjusts Random Aiming Settings
{
"1" "Aim Random +" "aim_random up 1" // Makes Random Aiming Faster
"2" "Aim Random -" "aim_random down 1" // Makes Random Aiming Slower
"3" "Aim Random 5" "aim_random 5" // Slower Random Aiming
"4" "Aim Random 10" "aim_random 10" // Fast Random Aiming
"5" "Aim Random Off" "aim_random 0" // Turns Random Aiming Off
}
"5" "[Field Of View]" // Adjust the FOV
{
"1" "FOV +" "aim_fov up 1" // Moves Degree up by 1
"2" "FOV -" "aim_fov down 1" // Moves Degree down by 1
"3" "FOV 5" "aim_fov 5" // 5 Degrees
"4" "FOV 10" "aim_fov 10" // 10 Degrees
"5" "FOV 20" "aim_fov 20" // 20 Degrees
"6" "FOV 30" "aim_fov 30" // 30 Degrees
"7" "FOV 90" "aim_fov 90" // 90 Degrees
"8" "FOV 180" "aim_fov 180" // 180 Degrees
"9" "FOV 360" "aim_fov 360" // Full 360 Degrees
}
"6" "[Team]" // Adjust what team to aim at
{
"1" "Aim at Enemy" "aim_team 0" // Aims at opposing teams
"2" "Aim at Everyone" "aim_team 1" // Aims at everyone
"3" "Aim at Friend" "aim_team 2" // Aims at your team
}
"7" "[Method / Spot]" // Adjust and pick Method and Spot for Aiming
{
"1" "Hitbox Aiming" "aim_method 1" // Aim at a hitbox
"2" "[Hitbox]" // Various Hitbox Aiming Options
{
"1" "Draw Hitbox" "aim_hbdraw change" // Draws the Hitbox
"2" "Hitbox +" "aim_hitbox up 1" // Moves Hitbox up
"3" "Hitbox -" "aim_hitbox down 1" // Moves Hitbox down
"4" "Normal Head Hitbox" "aim_hitbox 11" // Aims at normal head hitbox
"5" "Hitbox Reset" "aim_hitbox 1" // Resets Hitbox
}
"3" "Bone Aiming" "aim_method 2" // Aim at a Bone Spot
"4" "[Bone]" // Various Bone Aiming Options
{
"1" "Draw Bone Position" "aim_drawspot change" // Draws the Bone Spot
"2" "Bone Position +" "aim_bonespot up 1" // Moves Bone Spot up
"3" "Bone Position -" "aim_bonespot down 1" // Moves Bone Spot down
"5" "Normal Head Bone" "aim_bonespot 7" // Aims at the normal head bone
"5" "Bone Position Reset" "aim_bonespot 1" // Resets Bone Spot
}
"5" "Origin Aiming" "aim_method 3" // Aim at the origin of the model
}
"8" "[Mode]" // Different Aimbot Paramaters
{
"1" "Aim at Closest FOV" "aim_mode 0" // Aims to the closest person to your crosshair
"2" "Aim at Closest Distance" "aim_mode 1" // Aims to the closest person to you
}
}
"4" "[Aiming Adjustments]" // Various Aiming Adjustments
{
"1" "[Hitbox Spot Settings]" // Adjust the Hitbox Spot
{
"1" "Hitbox Spot Up" "aim_heightadjust up .1" // Moves spot up
"2" "Hitbox Spot Down" "aim_heightadjust down .1" // Moves spot down
"3" "Hitbox Spot Up/Down Reset" "aim_heightadjust 0" // Resets Up and Down adjustments
"4" "Hitbox Spot Forward" "aim_forwardadjust up .1" // Moves spot left
"5" "Hitbox Spot Back" "aim_forwardadjust down .1" // Moves spot right
"6" "Hitbox Spot Forward/Back Reset" "aim_forwardadjust 0" // Resets Left and Right adjustments
"7" "Hitbox Spot Left" "aim_rightadjust down .1" // Moves spot left
"8" "Hitbox Spot Right" "aim_rightadjust up .1" // Moves spot right
"9" "Hitbox Spot Left/Right Reset" "aim_rightadjust 0" // Resets Left and Right adjustments
}
}
"5" "[Aiming Improvements]" // Aiming Improvement Settings
{
"1" "Prediction - Origin" "aim_prediction 1" // Based on origins
"3" "Prediction - Frame" "aim_prediction 2" // Based on frames
"4" "Prediction - Off" "aim_prediction 0" // turn prediction off
"5" "[Prediction Settings]" // Adjust Prediction settings
{
"1" "Predict Ahead +" "aim_predahead up .1" // Moves Ahead Prediction up by .1
"2" "Predict Ahead -" "aim_predahead down .1" // Moves Ahead Prediction down by .1
"3" "Predict Ahead 0" "aim_predahead 0" // Resets Ahead Prediction
"4" "Predict Back +" "aim_predback up 1" // Moves Back Prediction up by 1
"5" "Predict Back -" "aim_predback down 1" // Moves Back Prediction down by 1
"6" "Predict Back 0" "aim_predback 0" // Resets Back Prediction
"7" "Predict Time +" "aim_predtime up .1" //Moves the prediction up by .1
"8" "Predict Time -" "aim_predtime down .1" // Moves the prediction down by .1
"9" "Predict Time 0" "aim_predtime 0" // Resets the prediction time
"10" "Predict Max +" "aim_predmax up 1" // Increases the frames to predict by 1
"11" "Predict Max -" "aim_predmax down 1" // Increases the frames to predict by 1
"12" "Predict Max +" "aim_predmax 0" // Reset the prediction frames to 0
}
"3" "Recoil" "aim_recoil change" // Removes all of the weapon's recoil
"4" "Spread" "aim_nospread change" // Removes all of the weapon's spread
"6" "Sniper Sway" "move_nosway change" // Removes sniper gun sway
}
"6" "[Aimbot Binds]" // Bind various keys to many aiming options
{
"1" "[Mouse1]" // Bind Mouse1 to an aiming style
{
"1" "HLH Aim Style" "bind mouse1 +hlhaim" // Aim, Lock and Shoot
"2" "HLH2 Aim Style" "bind mouse1 +doshoot" // Aim and Shoot
"3" "Aim Lock Style" "bind mouse1 +onlyaim" // Aim and Lock
"4" "Aim Shoot when Locked" "bind mouse1 +aimshoot" //Only Shoot when AutoAiming with Lock
"5" "XQZ Style" "bind mouse1 +doaim" // Aim only
"6" "LTFX Style" "bind mouse1 +ltfxv4" // Aim Shoot only when Green
"7" "Christ CS Style" "bind mouse1 +christcs" // Aim, Lock and Shoot when possible
"8" "Christ NS Style" "bind mouse1 +christns" // Smooth Aim and Lock
"9" "Christ CSGuard Style" "bind mouse1 +csg" // CSG Aimbot Detection Proof, use with low fov: Smooth aim for half a second and attack
"10" "Unbind Mouse1" "unbind mouse1" // Unbinds Mouse1
}
"2" "[Mouse2]" // Bind Mouse2 to an aiming style
{
"1" "HLH Aim Style" "bind mouse2 +hlhaim" // Aim, Lock and Shoot
"2" "HLH2 Aim Style" "bind mouse2 +doshoot" // Aim and Shoot
"3" "Aim Lock Style" "bind mouse2 +onlyaim" // Aim and Lock
"4" "Aim Shoot when Locked" "bind mouse2 +aimshoot" //Only Shoot when AutoAiming with Lock
"5" "XQZ Style" "bind mouse2 +doaim" // Aim only
"6" "LTFX Style" "bind mouse2 +ltfxv4" // Aim Shoot only when Green
"7" "Christ CS Style" "bind mouse2 +christcs" // Aim, Lock and Shoot when possible
"8" "Christ NS Style" "bind mouse2 +christns" // Smooth Aim and Lock
"9" "Christ CSGuard Style" "bind mouse2 +csg" // CSG Aimbot Detection Proof, use with low fov: Smooth aim for half a second and attack
"10" "Unbind Mouse2" "unbind mouse2" // Unbinds Mouse2
}
"3" "[Mouse3]" // Bind Mouse3 to an aiming style
{
"1" "HLH Aim Style" "bind mouse3 +hlhaim" // Aim, Lock and Shoot
"2" "HLH2 Aim Style" "bind mouse3 +doshoot" // Aim and Shoot
"3" "Aim Lock Style" "bind mouse3 +onlyaim" // Aim and Lock
"4" "Aim Shoot when Locked" "bind mouse3 +aimshoot" //Only Shoot when AutoAiming with Lock
"5" "XQZ Style" "bind mouse3 +doaim" // Aim only
"6" "LTFX Style" "bind mouse3 +ltfxv4" // Aim Shoot only when Green
"7" "Christ CS Style" "bind mouse3 +christcs" // Aim, Lock and Shoot when possible
"8" "Christ NS Style" "bind mouse3 +christns" // Smooth Aim and Lock
"9" "Christ CSGuard Style" "bind mouse3 +csg" // CSG Aimbot Detection Proof, use with low fov: Smooth aim for half a second and attack
"10" "Unbind Mouse3" "unbind mouse3" // Unbinds Mouse3
}
"4" "[Mouse4]" // Bind Mouse4 to an aiming style
{
"1" "HLH Aim Style" "bind mouse4 +hlhaim" // Aim, Lock and Shoot
"2" "HLH2 Aim Style" "bind mouse4 +doshoot" // Aim and Shoot
"3" "Aim Lock Style" "bind mouse4 +onlyaim" // Aim and Lock
"4" "Aim Shoot when Locked" "bind mouse4 +aimshoot" //Only Shoot when AutoAiming with Lock
"5" "XQZ Style" "bind mouse4 +doaim" // Aim only
"6" "LTFX Style" "bind mouse4 +ltfxv4" // Aim Shoot only when Green
"7" "Christ CS Style" "bind mouse4 +christcs" // Aim, Lock and Shoot when possible
"8" "Christ NS Style" "bind mouse4 +christns" // Smooth Aim and Lock
"9" "Christ CSGuard Style" "bind mouse4 +csg" // CSG Aimbot Detection Proof, use with low fov: Smooth aim for half a second and attack
"10" "Unbind Mouse4" "unbind mouse4" // Unbinds Mouse4
}
"5" "[Mouse5]" // Bind Mouse5 to an aiming style
{
"1" "HLH Aim Style" "bind mouse5 +hlhaim" // Aim, Lock and Shoot
"2" "HLH2 Aim Style" "bind mouse5 +doshoot" // Aim and Shoot
"3" "Aim Lock Style" "bind mouse5 +onlyaim" // Aim and Lock
"4" "Aim Shoot when Locked" "bind mouse5 +aimshoot" //Only Shoot when AutoAiming with Lock
"5" "XQZ Style" "bind mouse5 +doaim" // Aim only
"6" "LTFX Style" "bind mouse5 +ltfxv4" // Aim Shoot only when Green
"7" "Christ CS Style" "bind mouse5 +christcs" // Aim, Lock and Shoot when possible
"8" "Christ NS Style" "bind mouse5 +christns" // Smooth Aim and Lock
"9" "Christ CSGuard Style" "bind mouse5 +csg" // CSG Aimbot Detection Proof, use with low fov: Smooth aim for half a second and attack
"10" "Unbind Mouse5" "unbind mouse5" // Unbinds Mouse5
}
"6" "[Shift]" // Bind Shift to an aiming style
{
"1" "HLH Aim Style" "bind shift +hlhaim" // Aim, Lock and Shoot
"2" "HLH2 Aim Style" "bind shift +doshoot" // Aim and Shoot
"3" "Aim Lock Style" "bind shift +onlyaim" // Aim and Lock
"4" "Aim Shoot when Locked" "bind shift +aimshoot" //Only Shoot when AutoAiming with Lock
"5" "XQZ Style" "bind shift +doaim" // Aim only
"6" "LTFX Style" "bind shift +ltfxv4" // Aim Shoot only when Green
"7" "Christ CS Style" "bind shift +christcs" // Aim, Lock and Shoot when possible
"8" "Christ NS Style" "bind shift +christns" // Smooth Aim and Lock
"9" "Christ CSGuard Style" "bind shift +csg" // CSG Aimbot Detection Proof, use with low fov: Smooth aim for half a second and attack
"10" "Unbind Shift" "unbind shift" // Unbinds Shift
}
"7" "[Control]" // Bind Control to an aiming style
{
"1" "HLH Aim Style" "bind ctrl +hlhaim" // Aim, Lock and Shoot
"2" "HLH2 Aim Style" "bind ctrl +doshoot" // Aim and Shoot
"3" "Aim Lock Style" "bind ctrl +onlyaim" // Aim and Lock
"4" "Aim Shoot when Locked" "bind ctrl +aimshoot" //Only Shoot when AutoAiming with Lock
"5" "XQZ Style" "bind ctrl +doaim" // Aim only
"6" "LTFX Style" "bind ctrl +ltfxv4" // Aim Shoot only when Green
"7" "Christ CS Style" "bind ctrl +christcs" // Aim, Lock and Shoot when possible
"8" "Christ NS Style" "bind ctrl +christns" // Smooth Aim and Lock
"9" "Christ CSGuard Style" "bind ctrl +csg" // CSG Aimbot Detection Proof, use with low fov: Smooth aim for half a second and attack
"10" "Unbind Control" "unbind ctrl" // Unbinds Control
}
"8" "[Alt]" // Bind Alt to an aiming style
{
"1" "HLH Aim Style" "bind alt +hlhaim" // Aim, Lock and Shoot
"2" "HLH2 Aim Style" "bind alt +doshoot" // Aim and Shoot
"3" "Aim Lock Style" "bind alt +onlyaim" // Aim and Lock
"4" "Aim Shoot when Locked" "bind alt +aimshoot" //Only Shoot when AutoAiming with Lock
"5" "XQZ Style" "bind alt +doaim" // Aim only
"6" "LTFX Style" "bind alt +ltfxv4" // Aim Shoot only when Green
"7" "Christ CS Style" "bind alt +christcs" // Aim, Lock and Shoot when possible
"8" "Christ NS Style" "bind alt +christns" // Smooth Aim and Lock
"9" "Christ CSGuard Style" "bind alt +csg" // CSG Aimbot Detection Proof, use with low fov: Smooth aim for half a second and attack
"10" "Unbind Alt" "unbind alt" // Unbinds Alt
}
"9" "[Enter]" // Bind Enter to an aiming style
{
"1" "HLH Aim Style" "bind enter +hlhaim" // Aim, Lock and Shoot
"2" "HLH2 Aim Style" "bind enter +doshoot" // Aim and Shoot
"3" "Aim Lock Style" "bind enter +onlyaim" // Aim and Lock
"4" "Aim Shoot when Locked" "bind enter +aimshoot" //Only Shoot when AutoAiming with Lock
"5" "XQZ Style" "bind enter +doaim" // Aim only
"6" "LTFX Style" "bind enter +ltfxv4" // Aim Shoot only when Green
"7" "Christ CS Style" "bind enter +christcs" // Aim, Lock and Shoot when possible
"8" "Christ NS Style" "bind enter +christns" // Smooth Aim and Lock
"9" "Christ CSGuard Style" "bind enter +csg" // CSG Aimbot Detection Proof, use with low fov: Smooth aim for half a second and attack
"10" "Unbind Enter" "unbind enter" // Unbinds Enter
}
"10" "Unbind All" "unbind mouse1; unbind mouse2; unbind mouse3; unbind mouse4; unbind mouse5; unbind shift; unbind ctrl; unbind alt; unbind enter" // Unbinds all of the binds above, Warning unbinds speed hack too
}
}
"2" "[Visual Menu]" // Visual Effects, Tweaks, ESPs, etc...
{
"1" "[OpenGL Effects]" // All OpenGL modifications
{
"1" "[Wallhacks]" // Modify the drawings, see players thru walls, transparents walls
{
"1" "Perfect XQZ Wallhack" "vis_wallhack 1" // Shows the player models through walls without other effects, perfect
"2" "ASUS Wallhack" "vis_wallhack 2" // Transparents walls, perfect
"3" "Flautz" "vis_wallhack 3" // Brighter transparent walls, not perfect; messes up models
"4" "Patrick Walls" "vis_wallhack 4" // Shows the player model only, perfect
}
"2" "White Walls" "vis_whitewalls change" // Bleaches the walls, all white, shade pends on shadow
"3" "Remove Sky" "vis_nosky change" // aka NoSky, turns sky sprite black
"4" "Full Bright" "vis_fullbright change" // Removes all shadows and brightens map
"5" "Outline Walls" "vis_outlines change" // Outlines all the walls as a mapper could see it
"6" "[Wire Frame]" // All types of wire frames
{
"1" "Wire Frame Walls" "vis_wireframe 1" // Turns the map into wire frame, as a mapper could see it
"2" "Wire Frame Models" "vis_wireframe 2" // Turns the player into wire frame
"3" "Wire Frame Off" "vis_wireframe 0" // Turns wire frame off
"4" "Wire Models Size +" "vis_wiresize up .5" // Moves the wire size up .5
"5" "Wire Models Size -" "vis_wiresize down .5" // Moves the wire size down .5
"6" "Wire Models Size Reset" "vis_wiresize 1" // Resets wire size
}
"7" "Nigger Mode" "vis_nigger change" // Inverts all models to look like night models, aka niggers
"8" "[Player Color, Lambert]" // Change the player's color and makes it bright
{
"1" "Brighter Color" "vis_lambert 1" // Makes a full bright model
"2" "Blue Color" "vis_lambert 2" // Makes a blue bright model
"3" "Red Color" "vis_lambert 3" // Makes a red bright model
}
"9" "[Crosshairs]" // Draws you various crosshairs
{
"1" "Thin white cross with red center" "vis_crosshair 1" // Makes a white + with a red . center
"2" "Thick white cross with a red center" "vis_crosshair 2" // Makes a white + with a red . center, bigger
"3" "Thin white cross with a blue center" "vis_crosshair 3" // Makes a white + with a blue + center
"4" "Thick white cross with an orange center" "vis_crosshair 4" // Makes a white + with a orange + center, bigger
"5" "Thin fullscreen white cross with an orange center" "vis_crosshair 5" // Makes a white fullscreen + with an orange + center
"6" "Thick white cross with arrowed center" "vis_crosshair 6" // Makes a white + with arrowed center
"7" "Thin white x with red center" "vis_crosshair 7" // Makes an x with red center
"8" "No Crosshair" "vis_crosshair 0" // Does not draw hack crosshair
}
}
"2" "[Engine Effects]" // All effects tweaked by the Engine
{
"1" "Fade Removal (Flash)" "vis_flash change" // Removes screen effects, fade-in, fade-out, flashbang, etc
"2" "Hack Flashlight" "vis_flashlight change" // Fuck real flashlights... When you have bigger, brighter, dynamic light ones!
"3" "Gun Removal" "vis_removegun change" // Removes your gun from your screen
"4" "Thirdperson" "vis_thirdperson change" // Draws your camera in 3rd person
"4" "[Spike Models]" // Adds a 3D + to the models, spiked
{
"1" "Spike Models +" "vis_spikes up 1" // Makes spikes longer
"2" "Spike Models -" "vis_spikes down 1" // Makes spikes shorter
"3" "Spike Models 10" "vis_spikes 10" // Makes small spikes
"4" "Spike Models 50" "vis_spikes 50" // Makes normal spikes
"5" "Spike Models 100" "vis_spikes 100" // Makes large spikes
"6" "Spike Models 1000" "vis_spikes 1000" // Makes abnormally large spikes
"7" "Spike Models 0" "vis_spikes 0" // Turns spiked models off
}
"5" "[Barrel Models]" // Adds a spike to only where the player is aiming, aka Aiming Point ESP
{
"1" "Barrel Models +" "vis_barrel up 1" // Makes barrel longer
"2" "Barrel Models -" "vis_barrel down 1" // Makes barrel shorter
"3" "Barrel Models 10" "vis_barrel 10" // Makes small barrel
"4" "Barrel Models 50" "vis_barrel 50" // Makes normal barrel
"5" "Barrel Models 100" "vis_barrel 100" // Makes large barrel
"6" "Barrel Models 1000" "vis_barrel 1000" // Makes abnormally large barrel
"7" "Barrel Models 0" "vis_barrel 0" // Turns barrel models off
}
"6" "Glow Models" "vis_playerglow change" // Puts a glowshell around the models, like admin_glow or amx_glow
"7" "Entity Glow" "vis_entglow change" // Puts a glowshell around the entities: guns, bombs, grenades, etc...
"8" "Headshot Blood" "vis_headshot change" // Puts an extra head explosion for when we pwn
"9" "Anti Invisible" "vis_wc3invis change" // Removes all effects to make objects and players invisible
}
"3" "[Extra Sensory Perceptions]" // All drawings on players, models, sounds... Any text drawn
{
"1" "[Player ESPs]" // Anything draw on the player itself
{
"1" "Name ESP" "esp_name change" // Draws the player's name
"2" "[Weapon ESP]" // Draws the weapon name or sprite
{
"1" "Draw Weapon Name" "esp_weapon 1" // Draws the weapon's name
"2" "Draw Weapon Sprite" "esp_weapon 2" // Draws the weapon's picture
"3" "Draw No Weapon" "esp_weapon 0" // Does not draw any weapon
}
"3" "[Draw Box ESP]" // Draws a box around the player
{
"1" "Draw Box ESP" "esp_box change" // Draws a box on the player On/Off
"2" "Box Size +" "esp_boxsize up .5" // Moves the box size up .5
"3" "Box Size -" "esp_boxsize down .5" // Moves the box size down .5
"4" "Box Size Reset" "esp_boxsize 1" // Resets box size
}
"4" "Reload ESP" "esp_reload change" // Draws a reload time bar on the player
"5" "Distance ESP" "esp_distance change" // Draws the distance of the player
"6" "[Player Lights]" // Draws dynamic lights around the player based off of team color
{
"1" "Player Lights" "esp_dlights change" // Draws dynamic lights around the player based off of team color
"2" "Player Lights Auto Adjust" "esp_dlights_adjust change" // Draws a light around the player based off of distance
}
"7" "Entity ESP" "esp_ents change" // Draws who the VIP is, Bomb Carrier is, where hostages are, and weapon names that are on the ground
"8" "Health ESP" "esp_health change" // Draws the numeric health of the player
}
"2" "[Miscellaneous Drawings]"
{
"1" "[Sound Drawing]" // Draws a box or the name of the sound occuring on the map
{
"1" "Sound Drawing" "esp_sounds change" // Draws the name of the sound occuring on the map
}
"2" "[Menu Info]"
{
"1" "Descriptions / Info" "misc_menuinfo 1" // Draws info for the menu items and their desciptions
}
"3" "Clock and Date" "misc_clock change" // Draws a clock in 24 hour format on your screen, along with the date
"4" "Anti Screenshot" "misc_antiss change" // Will turn off all drawing and drawing features when a screenie is taken, then re-enable them
"5" "Speed Graph" "misc_speedgraph change" // Draws how fast you are going
"6" "Stats Box" "misc_statsbox change" // Draws a box of all your statistics
"7" "Quake Guns" "misc_quakeguns change" // Draws your guns like quake does (centered)
}
}
"4" "[Radar]" // Draws a radar on your screen to show enemies and friends
{
"1" "Normal Radar" "radar_on 1" // Draws a normal cross radar
"2" "Overview Radar" "radar_on 2" // Draws an overview of the map on the radar
"3" "Radar Off" "radar_on 0" // Turns radar off
"4" "Radar Altitude" "radar_altitude change" // Will draw H, higher, or L, lower if the player is higher or lower
}
"5" "[Winamp]" // Winamp Controls
{
"1" "Winamp Player" "winamp_on change" // Draws the Winamp GUI on your screen
"2" "Winamp Status" "winamp_status change" // Draws the status of the song, time, etc...
"3" "Winamp Time Bar" "winamp_timebar change" // Draws a time bar for the song
"3" "Winamp Title / Time" "winamp_title change" // Draws time and song title
"4" "[Winamp Controls Menu]" // Controls for winamp
{
"1" "[Volume]" // Adjust volume controls
{
"1" "Volume 12" "winamp volume 32"
"2" "Volume 25" "winamp volume 64"
"3" "Volume 37" "winamp volume 96"
"4" "Volume 50" "winamp volume 128"
"5" "Volume 62" "winamp volume 160"
"6" "Volume 75" "winamp volume 192"
"7" "Volume 87" "winamp volume 224"
"8" "Volume 100" "winamp volume 255"
}
"2" "Play" "winamp play" // -> Play
"3" "Pause" "winamp pause" // || Pause
"4" "Stop" "winamp stop" // [] Stop
"5" "Next" "winamp next" // |> Next
"6" "Previous" "winamp prev" // <| Previous
"7" "Forward" "winamp forward" // |-> Forward
"8" "Back" "winamp back" // <-| Backwards
"9" "[Repeat]" // () Repeat
{
"1" "Repeat On" "winamp repeat 1" // () Repeat
"2" "Repeat Off" "winamp repeat 0" // Repeat Off
}
"10" "[Shuffle]"
{
"1" "Shuffle On" "winamp shuffle 1" // (/) Shuffle
"2" "Shuffle Off" "winamp shuffle 0" // Shuffle Off
}
"11" "Close" "winamp close" // X Close
}
}
"6" "HLSS" "hlss_on change" // Displays your HLSS menu
}
"3" "[Automations]" // Anything automated, movements, speeds, pistol, block commands, etc...
{
"1" "Bunny Hop" "move_bhop change" // Will automatically jump when you hit the ground to keep your speed up
"2" "Jump Fix" "move_jumpfix change" // Fixes jump for DoD
"3" "Duck Jump" "move_duck change" // Will automatically duck when you jump
"4" "[Auto Pistol]" // Will automatically shoot your pistol
{
"1" "Auto Pistol" "move_pistol change" // Makes all weapons automatic
"2" "HLG Proof" "move_pistol_hlg change" // Will make your pistol HL Guard Proof
}
"5" "[Grenade Dodge]" // Will move away from any grenade
{
"1" "Grenade Dodge" "move_nadedodge change" // Automatically moves away from grenades
"2" "Grenade Distance +" "move_nadedist up 1" // Moves your distance up 1
"3" "Grenade Distance -" "move_nadedist down 1" // Moves your distance down 1
"4" "Grenade Distance Reset" "move_nadedist 4" // Resets to a normal distance
}
"6" "Spin Hack" "move_spin change" // Spins your model's view to mess with spectators and opposing aimbots
"7" "Anti Admin" "misc_antiadmin change" // Automatically blocks bad commands
"8" "[Speed Hacks]" // Various Speed Hacks: All the time, only when shooting, only when knife
{
"1" "[Normal Speed]" // This turns speed on all of the time
{
"1" "Speed +" "move_speed up 1" // Turns Speed up 1
"2" "Speed -" "move_speed down 1" // Turns Speed down 1
"3" "Speed Reset" "move_speed 0" // Turns Speed off
"4" "Speed Double" "move_speed 2" // Turns Speed to double your normal speed
"5" "Speed 10 Times" "move_speed 10" // Turns Speed to ten times the normal speed
"6" "Speed Ramp" "move_speed 100" // Turns Speed to rampage speed
}
"2" "[Auto Speed]" // This turns speed on when you attack
{
"1" "Auto Speed +" "move_autospeed up 1" // Turns Attack Speed up 1
"2" "Auto Speed -" "move_autospeed down 1" // Turns Attack Speed down 1
"3" "Auto Speed Reset" "move_autospeed 0" // Turns Attack Speed off
"4" "Auto Speed Double" "move_autospeed 2" // Turns Attack Speed to double your normal speed
"5" "Auto Speed 10 Times" "move_autospeed 10" // Turns Attack Speed to ten times the normal speed
"6" "Auto Speed Ramp" "move_autospeed 100" // Turns Attack Speed to rampage speed
}
"3" "[Knife Speed]" // This turns speed on when you knife
{
"1" "Knife Speed +" "move_knifespeed up 1" // Turns Knife Speed up 1
"2" "Knife Speed -" "move_knifespeed down 1" // Turns Knife Speed down 1
"3" "Knife Speed Reset" "move_knifespeed 0" // Turns Knife Speed off
"4" "Knife Speed Double" "move_knifespeed 2" // Turns Knife Speed to double your normal speed
"5" "Knife Speed 10 Times" "move_knifespeed 10" // Turns Knife Speed to ten times the normal speed
"6" "Knife Speed Ramp" "move_knifespeed 100" // Turns Knife Speed to rampage speed
}
"4" "[Speed Binds]" // Binds various keys to speed hack
{
"1" "[Mouse2]" // Binds Mouse2 to 2x, 10x, and 100x speed
{
"1" "2x Speed" "bind mouse2 +mspeed2" // Binds Mouse2 to 2x Speed
"2" "10x Speed" "bind mouse2 +mspeed10" // Binds Mouse2 to 10x Speed
"3" "100x Speed" "bind mouse2 +mspeed100" // Binds Mouse2 to 100x Speed
"4" "Unbind" "unbind mouse2" // Unbinds Mouse2
}
"2" "[Mouse3]" // Binds Mouse3 to 2x, 10x, and 100x speed
{
"1" "2x Speed" "bind mouse3 +mspeed2" // Binds Mouse3 to 2x Speed
"2" "10x Speed" "bind mouse3 +mspeed10" // Binds Mouse3 to 10x Speed
"3" "100x Speed" "bind mouse3 +mspeed100" // Binds Mouse3 to 100x Speed
"4" "Unbind" "unbind mouse3" // Unbinds Mouse3
}
"3" "[Mouse4]" // Binds Mouse4 to 2x, 10x, and 100x speed
{
"1" "2x Speed" "bind mouse4 +mspeed2" // Binds Mouse4 to 2x Speed
"2" "10x Speed" "bind mouse4 +mspeed10" // Binds Mouse4 to 10x Speed
"3" "100x Speed" "bind mouse4 +mspeed100" // Binds Mouse4 to 100x Speed
"4" "Unbind" "unbind mouse4" // Unbinds Mouse4
}
"4" "[Mouse5]" // Binds Mouse5 to 2x, 10x, and 100x speed
{
"1" "2x Speed" "bind mouse5 +mspeed2" // Binds Mouse5 to 2x Speed
"2" "10x Speed" "bind mouse5 +mspeed10" // Binds Mouse5 to 10x Speed
"3" "100x Speed" "bind mouse5 +mspeed100" // Binds Mouse5 to 100x Speed
"4" "Unbind" "unbind mouse5" // Unbinds Mouse5
}
"5" "[Shift]" // Binds Shift to 2x, 10x, and 100x speed
{
"1" "2x Speed" "bind shift +mspeed2" // Binds Shift to 2x Speed
"2" "10x Speed" "bind shift +mspeed10" // Binds Shift to 10x Speed
"3" "100x Speed" "bind shift +mspeed100" // Binds Shift to 100x Speed
"4" "Unbind" "unbind shift" // Unbinds Shift
}
"6" "[Control]" // Binds Control to 2x, 10x, and 100x speed
{
"1" "2x Speed" "bind ctrl +mspeed2" // Binds Control to 2x Speed
"2" "10x Speed" "bind ctrl +mspeed10" // Binds Control to 10x Speed
"3" "100x Speed" "bind ctrl +mspeed100" // Binds Control to 100x Speed
"4" "Unbind" "unbind ctrl" // Unbinds Control
}
"7" "[Alt]" // Binds Alt to 2x, 10x, and 100x speed
{
"1" "2x Speed" "bind alt +mspeed2" // Binds Alt to 2x Speed
"2" "10x Speed" "bind alt +mspeed10" // Binds Alt to 10x Speed
"3" "100x Speed" "bind alt +mspeed100" // Binds Alt to 100x Speed
"4" "Unbind" "unbind alt" // Unbinds Alt
}
"8" "[Enter]" // Binds Enter to 2x, 10x, and 100x speed
{
"1" "2x Speed" "bind enter +mspeed2" // Binds Enter to 2x Speed
"2" "10x Speed" "bind enter +mspeed10" // Binds Enter to 10x Speed
"3" "100x Speed" "bind enter +mspeed100" // Binds Enter to 100x Speed
"4" "Unbind" "unbind enter" // Unbinds Enter
}
"9" "Unbind All" "unbind mouse2; unbind mouse3; unbind mouse4; unbind mouse5; unbind shift; unbind ctrl; unbind alt; unbind enter" // Unbinds All the keys above, Warning: Unbinds aimbot too.
}
}
}
"4" "[Adjustments]" // Adjust the size and positions of various features
{
"1" "[Player ESP]" // Move the player ESP offsets up, down, left, and right
{
"1" "Move ESP Up" "esp_ofs_y down 1" // Moves up
"2" "Move ESP Down" "esp_ofs_y up 1" // Moves down
"3" "Reset ESP Up/Down Offsets" "esp_ofs_y 0" // Resets Up/Down to normal position
"4" "Move ESP Left" "esp_ofs_x down 1" // Moves left
"5" "Move ESP Right" "esp_ofs_x up 1" // Moves right
"6" "Reset ESP Left/Right Offsets" "esp_ofs_x 0" // Resets Left/Right to normal position
}
"2" "[Menu]" // Move the menu placement up, down, left, and right
{
"1" "Move Menu Up" "misc_menu_y down 10" // Moves up
"2" "Move Menu Down" "misc_menu_y up 10" // Moves down
"3" "Reset Menu Up/Down" "misc_menu_y 0" // Resets Up/Down to normal position
"4" "Move Menu Left" "misc_menu_x down 10" // Moves left
"5" "Move Menu Right" "misc_menu_x up 10" // Moves right
"6" "Reset Menu Left/Right" "misc_menu_x 0" // Resets Left/Right to normal position
}
"3" "[Stats Box]" // Moves the stats box up, down, left, and right
{
"1" "Move Stats Box Up" "misc_statsbox_y down 10" // Moves up
"2" "Move Stats Box Down" "misc_statsbox_y up 10" // Moves down
"3" "Reset Stats Box Up/Down" "misc_statsbox_y 0" // Resets Up/Down to normal position
"4" "Move Stats Box Left" "misc_statsbox_x down 10" // Moves left
"5" "Move Stats Box Right" "misc_statsbox_x up 10" // Moves right
"6" "Reset Stats Box Left/Right" "misc_statsbox_x 0" // Resets Left/Right to normal position
}
"4" "[Winamp]" // Moves Winamp up, down, left, and right
{
"1" "Move Winamp Up" "winamp_y down 10" // Moves up
"2" "Move Winamp Down" "winamp_y up 10" // Moves down
"3" "Reset Winamp Up/Down" "winamp_y 0" // Resets Up/Down to normal position
"4" "Move Winamp Left" "winamp_x down 10" // Moves left
"5" "Move Winamp Right" "winamp_x up 10" // Moves right
"6" "Reset Winamp Left/Right" "winamp_x 0" // Resets Left/Right to normal position
}
"5" "[Radar]" // Moves radar up, down, left, right, in, out, bigger, and smaller
{
"1" "Move Radar Up" "radar_y down 10" // Moves up
"2" "Move Radar Down" "radar_y up 10" // Moves down
"3" "Reset Radar Up/Down" "radar_y 0" // Resets Up/Down to normal position
"4" "Move Radar Left" "radar_x down 10" // Moves left
"5" "Move Radar Right" "radar_x up 10" // Moves right
"6" "Reset Radar Left/Right" "radar_x 0" // Resets Left/Right to normal position
"7" "Radar Range +" "radar_range up 100" // Moves range up
"8" "Radar Range -" "radar_range down 100" // Moves range down
"9" "Radar Range Reset" "radar_range 2500" // Resets radar range
"10" "Radar Size +" "radar_size up 5" // Moves size up
"11" "Radar Size -" "radar_size down 5" // Moves size down
"12" "Radar Size Reset" "radar_size 75" // Resets radar size
"13" "Radar OV +" "radar_ovzoom up .5" // Moves Radar Over View Zoom up
"14" "Radar OV -" "radar_ovzoom down .5" // Moves Radar Over View Zoom down
"15" "Radar OV Reset" "Radar_ovzoom 5.5" // Resets Radar Over View Zoom
}
"6" "[HLSS]" // Moves HLSS up, down, left, and right
{
"1" "Move HLSS Up" "hlss_y down 10" // Moves up
"2" "Move HLSS Down" "hlss_y up 10" // Moves down
"3" "Reset HLSS Up/Down" "hlss_y 0" // Resets Up/Down to normal position
"4" "Move HLSS Left" "hlss_x down 10" // Moves left
"5" "Move HLSS Right" "hlss_x up 10" // Moves right
"6" "Reset HLSS Left/Right" "hlss_x 0" // Resets Left/Right to normal position
}
}
"5" "[Preset Configs]" // Custom configs
{
"1" "Settings Config 1" "exec settings1; txt Settings Config 1 Loaded" // These are the first group of settings that you made
"2" "Settings config 2" "exec settings2; txt Settings Config 2 Loaded" // These are the second group of settings that you made
"3" "Settings Config 3" "exec settings3; txt Settings Config 3 Loaded" // These are the third group of settings that you made
}
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