missions



[MISSION] ID_mission101
[DESC_S] No Swimming Zone [DESC_S_END]
[DESC] Hey man, this lake looks like a swimming pool. No place for the bass [NL] to take cover and feel safe. If they ain't happy, they ain't biting. [NL] Add some Cover and contour the bottom Structure for these bass! [NL] [NL] [NL] Goals: [NL] 1. - Stock the lake with 600 fish [NL] 2. - Make the Lake Popularity 100 [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-01
[LOADING_WAV] loading-01.wma


[MISSION_OBJECTIVE_ATTRACTION] 100 +
[MISSION_OBJECTIVE_ENVIRONMENT] 600 +













[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_001.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] No Swimming Zone [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission102
[DESC_S] On the Stump [DESC_S_END]
[DESC] There s no cover in this lake  looks like a Bass bachelor pad. Build [NL] some more cover so the fish have a place to deck out their cribs. [NL] With some maxed-out Bass Castles, they ll begin breeding in no time. [NL] [NL] [NL] Goals: [NL] 1. - Make the Fish Size 10 pounds [NL] 2. - Catch a 10 pound bass [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-02
[LOADING_WAV] loading-02.wma

[MISSION_OBJECTIVE_MORALE] 80 +















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_002.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] On the Stump [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190




[MISSION_OBJECTIVE_CATCH_FISH_SINGLE_WEIGHT] 10












[MISSION] ID_mission103
[DESC_S] Father and Son [DESC_S_END]
[DESC] Alright - it's Father and Son day at the lake but the bass population is [NL] weaker than a politician's pre-election promise. The kid's are gonna [NL] be disappointed if they go home empty handed. Breed more fish in [NL] your lake! [NL] [NL] Goals: [NL] 1. - Stock the lake with 700 fish [NL] 2. - Fill your live well [NL] 3. - Make the Lake Popularity 120 [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-03.wma


[MISSION_OBJECTIVE_ATTRACTION] 120 +
[MISSION_OBJECTIVE_ENVIRONMENT] 700 +













[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_003.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ2wav


[TITLE] Father and Son [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190


[MISSION_OBJECTIVE_CATCH_FISH_COUNT] 5














[MISSION] ID_mission104
[DESC_S] Stuck in the Mud [DESC_S_END]
[DESC] You got stuck with this run down lake. The last owner really let this [NL] thing go. Nobody wants to fish here, heck even the fish want to [NL] leave. Let s turn this lake around - crank up the Bass population, [NL] put some meat on their bones! [NL] [NL] Goals: [NL] 1. - Stock the lake with 600 fish [NL] 2. - Make the Fish Size 15 pounds [NL] 3. - Catch a 15 pound bass [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-04
[LOADING_WAV] loading-04.wma

[MISSION_OBJECTIVE_MORALE] 120 +

[MISSION_OBJECTIVE_ENVIRONMENT] 600 +













[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_004.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] Stuck in the Mud [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190




[MISSION_OBJECTIVE_CATCH_FISH_SINGLE_WEIGHT] 15












[MISSION] ID_mission105
[DESC_S] Big Fat Bass [DESC_S_END]
[DESC] The big tournament is coming up soon, but before any Pro Anglers [NL] will show up, we need to have some giant monster bass in the lake. [NL] Do whatever it takes to fill the lake with monster bass! [NL] [NL] [NL] Goals: [NL] 1. - Make the Fish Size 15 pounds [NL] 2. - Catch a 15 pound bass [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-01
[LOADING_WAV] loading-05.wma

[MISSION_OBJECTIVE_MORALE] 120 +






[MISSION_TO_COMPLETE_BEFORE] ID_mission104








[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_005.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] Big Fat Bass [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190




[MISSION_OBJECTIVE_CATCH_FISH_SINGLE_WEIGHT] 15












[MISSION] ID_mission106
[DESC_S] Quantity vs. Quality [DESC_S_END]
[DESC] You can t satisfy everybody, but this time you ll have to. The anglers [NL] are complaining there aren t enough big bass and the kid s are [NL] complaining that they can t catch enough fish. We need lots of big [NL] bass in here! [NL] [NL] Goals: [NL] 1. - Stock the lake with 600 fish [NL] 2. - Make the Fish Size 15 pounds [NL] 3. - Make the Lake Popularity 120 [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-06.wma

[MISSION_OBJECTIVE_MORALE] 120 +
[MISSION_OBJECTIVE_ATTRACTION] 120 +
[MISSION_OBJECTIVE_ENVIRONMENT] 600 +




[MISSION_TO_COMPLETE_BEFORE] ID_mission105








[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_006.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] Quantity vs. Quality [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission107
[DESC_S] 0 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 0
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-03
[LOADING_WAV] loading-07.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_001.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ2wav


[TITLE] 0 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission108
[DESC_S] 0 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 0
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-04
[LOADING_WAV] loading-08.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_002.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] 0 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission109
[DESC_S] 0 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 0
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_003.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] 0 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission110
[DESC_S] 0 [DESC_S_END]
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[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] 0 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission120
[DESC_S] 0 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 0
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] none.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
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[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] 0 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission201
[DESC_S] Of Tadpoles and Men [DESC_S_END]
[DESC] Time to separate the Men from the Tadpoles. The first tournament [NL] is on! If you think you've got what it takes to be a Pro Angler, get [NL] out there and finish in the top 10! [NL] (Practice all you want, then start a tournament when you're ready!) [NL] [NL] Goals: [NL] 1. - Finish in the Top 10 [NL] 2. - Fill your Live Well [NL] 3. - Catch a 3 pound bass [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-01
[LOADING_WAV] loading-01.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_001.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
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[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] Of Tadpoles and Men [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

[MISSION_OBJECTIVE_TNM_TOP_X] 10
[MISSION_OBJECTIVE_CATCH_FISH_COUNT] 5
[MISSION_OBJECTIVE_CATCH_FISH_TOTAL_WEIGHT] 3
[MISSION_OBJECTIVE_CATCH_FISH_SINGLE_WEIGHT] 3












[MISSION] ID_mission202
[DESC_S] Amateur Hour [DESC_S_END]
[DESC] I know you dream of being a pro angler, but first you have to win [NL] the amateur tournament. So set your strategy and get out on that [NL] lake. There s a lot of competition on the lake, but I know you have [NL] what it takes! [NL] (Practice all you want, then start a tournament when you're ready!) [NL] [NL] Goals: [NL] 1. - Win the tournament [NL] 2. - Total catch must weigh at least 10 pounds [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-02.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_002.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] Amateur Hour [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

[MISSION_OBJECTIVE_TNM_TOP_X] 1

[MISSION_OBJECTIVE_CATCH_FISH_TOTAL_WEIGHT] 10













[MISSION] ID_mission203
[DESC_S] Size Does Matter [DESC_S_END]
[DESC] Sure, you caught some fish, but I'm talking about the Loch Ness [NL] Monster! To move on to the next tournament, you've got to catch [NL] some monster bass! [NL] (Practice all you want, then start a tournament when you're ready!) [NL] [NL] Goals: [NL] 1. - Finish in the Top 5 [NL] 2. - Total catch must weight at least 20 pounds [NL] 3. - Catch a 7 pound bass [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-03
[LOADING_WAV] loading-03.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_003.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
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[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] Size Does Matter [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

[MISSION_OBJECTIVE_TNM_TOP_X] 5

[MISSION_OBJECTIVE_CATCH_FISH_TOTAL_WEIGHT] 20
[MISSION_OBJECTIVE_CATCH_FISH_SINGLE_WEIGHT] 7












[MISSION] ID_mission204
[DESC_S] Climbing up the Ranks [DESC_S_END]
[DESC] You ve been climbing your way up the Pro Angler circuit. Show [NL] the big boys that you re a force to be reckoned with on the lake [NL] and finish in the top 10! [NL] (Practice all you want, then start a tournament when you're ready!) [NL] [NL] Goals: [NL] 1. - Finish in the Top 3 [NL] 2. - Fill your Live Well [NL] 3. - Total catch must weight at least 30 pounds [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-04
[LOADING_WAV] loading-04.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_004.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ2wav


[TITLE] Climbing up the Ranks [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

[MISSION_OBJECTIVE_TNM_TOP_X] 3
[MISSION_OBJECTIVE_CATCH_FISH_COUNT] 5
[MISSION_OBJECTIVE_CATCH_FISH_TOTAL_WEIGHT] 30













[MISSION] ID_mission205
[DESC_S] Braggin Rights [DESC_S_END]
[DESC] Think you're hot stuff, eh? Then show me! The big tournament is [NL] here and it's your chance to face off against the best. Finish in the [NL] top of the heap! Win this tournament! [NL] (Practice all you want, then start a tournament when you're ready!) [NL] [NL] Goals: [NL] 1. - Win the tournament [NL] 2. - Total catch must weight at least 40 pounds [NL] 3. - Catch a 15 pound bass [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-05.wma








[MISSION_TO_COMPLETE_BEFORE] ID_mission204








[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_005.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
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[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] Braggin Rights [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

[MISSION_OBJECTIVE_TNM_TOP_X] 1

[MISSION_OBJECTIVE_CATCH_FISH_TOTAL_WEIGHT] 40
[MISSION_OBJECTIVE_CATCH_FISH_SINGLE_WEIGHT] 15












[MISSION] ID_mission206
[DESC_S] I Once Caught a Fish  This Big [DESC_S_END]
[DESC] Yeah right, that s what they all say. But it s time to prove it. There s [NL] a sea monster down there with your name on it. Time to raise the [NL] Titanic Bass! [NL] (Practice all you want, then start a tournament when you're ready!) [NL] [NL] Goals: [NL] 1. - Win the tournament [NL] 2. - Catch a 15 pound bass [NL] 3. - Total catch must weigh at least 50 pounds [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-02
[LOADING_WAV] loading-06.wma








[MISSION_TO_COMPLETE_BEFORE] ID_mission205








[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_006.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
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[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] I Once Caught a Fish  This Big [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

[MISSION_OBJECTIVE_TNM_TOP_X] 1

[MISSION_OBJECTIVE_CATCH_FISH_TOTAL_WEIGHT] 50
[MISSION_OBJECTIVE_CATCH_FISH_SINGLE_WEIGHT] 15












[MISSION] ID_mission207
[DESC_S] 0 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 0
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-03
[LOADING_WAV] loading-07.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_001.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
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[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0



[MISSION_SUCCESSFUL_WAV] succ1wav


[TITLE] 0 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission208
[DESC_S] 0 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 0
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-08.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_002.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
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[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] 0 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission219
[DESC_S] 0 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 0
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] none.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
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[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] 0 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission220
[DESC_S] 0 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 0
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] none.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] 0 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission301
[DESC_S] Money Talks [DESC_S_END]
[DESC] And you know what walks. Trouble here is the last dimwit to run [NL] this lake had mashed potatoes instead of brains, and the fans all left. [NL] You know what that means - no money! Do whatcha gotta do to [NL] make this an awesome place to be, and bring back the fans! [NL] [NL] Goals: [NL] 1. Make $10,000 [NL] 2. Build 1 Pro Shop [NL] 3. Make the Lake Popularity 50 [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-01.wma
[MISSION_OBJECTIVE_FUNDS] 10000

[MISSION_OBJECTIVE_ATTRACTION] 50 +














[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_001.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Money Talks [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190













[MISSION_OBJECTIVE_BUILDING_GROUP] 1 1



[MISSION] ID_mission302
[DESC_S] Tycoon Apprentice [DESC_S_END]
[DESC] It's all about the bottom line. The water may be blue but this lake [NL] needs to make the cold mean green. Don t turn this mission into [NL] a disaster. Make more money or your fired! [NL] [NL] [NL] Goals: [NL] 1. Make $10,000 [NL] 2. Build any 3 Exhibits [NL] 3. Make the Lake Popularity 75 [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-02
[LOADING_WAV] loading-02.wma
[MISSION_OBJECTIVE_FUNDS] 10000

[MISSION_OBJECTIVE_ATTRACTION] 75 +














[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_002.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tycoon Apprentice [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190













[MISSION_OBJECTIVE_BUILDING_GROUP] 9 3



[MISSION] ID_mission303
[DESC_S] Big Time [DESC_S_END]
[DESC] The big tournament is coming up, but we don't have enough dough [NL] to cook up some real prize money. Make more money so we can [NL] host the big one! [NL] [NL] [NL] Goals: [NL] 1. Make $10,000 [NL] 2. Build 3 Food or Drink Buildings [NL] 3. Make the Lake Popularity 100 [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-03
[LOADING_WAV] loading-03.wma
[MISSION_OBJECTIVE_FUNDS] 10000

[MISSION_OBJECTIVE_ATTRACTION] 100 +














[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_003.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Big Time [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190













[MISSION_OBJECTIVE_BUILDING_GROUP] 4 3



[MISSION] ID_mission304
[DESC_S] Tournament Time [DESC_S_END]
[DESC] We can t host a tournament until we have the infrastructure in place. [NL] We re gonna need some exhibitors and awesome promotions. Get [NL] the tournament buildings built or the anglers will go somewhere else. [NL] [NL] Goals: [NL] 1. - Make $15,000 [NL] 2. - 5 Exhibitor Tents [NL] 3. - 1 TV Filed Studio [NL] 4. - 5 TV Camera Platforms [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-04.wma
[MISSION_OBJECTIVE_FUNDS] 15000












[MISSION_OBJECTIVE_BUILDING] 44 1
[MISSION_OBJECTIVE_BUILDING] 45 5


[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_004.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tournament Time [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190













[MISSION_OBJECTIVE_BUILDING_GROUP] 9 5



[MISSION] ID_mission305
[DESC_S] Toyota Tundra [DESC_S_END]
[DESC] Toyota is putting up the prize money for the next tournament, but we [NL] have to build the Toyota Tundra Mega Tent first. Toyota is sponsoring [NL] the next tournament, but we have to build them a place to they d be [NL] proud of. Let s create something great for them! [NL] [NL] Goals: [NL] 1. - Make $20,000 [NL] 2. - Build 3 Toyota Tundra Exhibits [NL] 3. - Build 1 Super Toyota Tundra Exhibit [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-01
[LOADING_WAV] loading-05.wma
[MISSION_OBJECTIVE_FUNDS] 20000







[MISSION_TO_COMPLETE_BEFORE] ID_mission304




[MISSION_OBJECTIVE_BUILDING] 30 3
[MISSION_OBJECTIVE_BUILDING] 31 1


[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_005.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Toyota Tundra [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission306
[DESC_S] The Big Tournament [DESC_S_END]
[DESC] OK, it s time for the big tournament. While the anglers are fishing [NL] you ve got make money on all the people who ve come to watch [NL] the tournament. Sell stuff, get sponsors, win the tournament if you [NL] have to, but make a ton of money by the end of the tournament! [NL] [NL] Goals: [NL] 1. - Make $25,000 [NL] 2. - Make the Lake Popularity 150 [NL] 3. - Build 1 Super Berkley Exhibit [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-02
[LOADING_WAV] loading-06.wma
[MISSION_OBJECTIVE_FUNDS] 25000

[MISSION_OBJECTIVE_ATTRACTION] 150 +





[MISSION_TO_COMPLETE_BEFORE] ID_mission305




[MISSION_OBJECTIVE_BUILDING] 26 1



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_006.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] The Big Tournament [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission307
[DESC_S] 0 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 0
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-07.wma

















[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_001.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
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[TITLE] 0 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission318
[DESC_S] 0 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 0
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 9


[TERRAIN_STRUCTURE_BITMAP] none.bmp 0.3
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[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
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[AUTO_TEXTURE_ALTITUDE]
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[TITLE] 0 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission319
[DESC_S] 0 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 0
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 10


[TERRAIN_STRUCTURE_BITMAP] none.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
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[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] 0 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission320
[DESC_S] BONUS!!! [DESC_S_END]
[DESC] BONUS!!! [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 0
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 11


[TERRAIN_STRUCTURE_BITMAP] none.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
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[TEXTURE_ALTITUDE] 16 -3.0 -2.0
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[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] BONUS!!! [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190


[MISSION_OBJECTIVE_CATCH_FISH_COUNT] 2














[MISSION] ID_mission401
[DESC_S] Tutorial 1 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-01
[LOADING_WAV] loading-01.wma

















[LOCKED_IN_BUILDING] 12


[TERRAIN_STRUCTURE_BITMAP] terrain_200_001.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 1 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission402
[DESC_S] Tutorial 2 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-02
[LOADING_WAV] loading-02.wma

















[LOCKED_IN_BUILDING] 13


[TERRAIN_STRUCTURE_BITMAP] terrain_200_002.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
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[TEXTURE_ALTITUDE] 18 -5.0 -4.0
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[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 2 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission403
[DESC_S] Tutorial 3 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-03.wma

















[LOCKED_IN_BUILDING] 14


[TERRAIN_STRUCTURE_BITMAP] terrain_200_003.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
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[TEXTURE_ALTITUDE] 18 -5.0 -4.0
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[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 3 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission404
[DESC_S] Tutorial 4 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-04
[LOADING_WAV] loading-04.wma

















[LOCKED_IN_BUILDING] 15


[TERRAIN_STRUCTURE_BITMAP] terrain_200_004.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
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[TEXTURE_ALTITUDE] 16 -3.0 -2.0
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[TEXTURE_ALTITUDE] 18 -5.0 -4.0
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[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 4 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission405
[DESC_S] Tutorial 5 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-01
[LOADING_WAV] loading-05.wma

















[LOCKED_IN_BUILDING] 16


[TERRAIN_STRUCTURE_BITMAP] terrain_200_005.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
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[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 5 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission406
[DESC_S] Tutorial 6 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-06.wma

















[LOCKED_IN_BUILDING] 17


[TERRAIN_STRUCTURE_BITMAP] terrain_200_006.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
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[TEXTURE_ALTITUDE] 13 0.0 1.0
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[TEXTURE_ALTITUDE] 16 -3.0 -2.0
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[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 6 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission407
[DESC_S] Tutorial 7 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-03
[LOADING_WAV] loading-07.wma

















[LOCKED_IN_BUILDING] 18


[TERRAIN_STRUCTURE_BITMAP] terrain_200_001.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
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[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
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[TITLE] Tutorial 7 [TITLE_END]
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[MISSION] ID_mission408
[DESC_S] Tutorial 8 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-04
[LOADING_WAV] loading-08.wma

















[LOCKED_IN_BUILDING] 19


[TERRAIN_STRUCTURE_BITMAP] terrain_200_002.bmp 0.3
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[LIGHT_COLOR] 255 255 255
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[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
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[TITLE] Tutorial 8 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission409
[DESC_S] Tutorial 9 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 20


[TERRAIN_STRUCTURE_BITMAP] terrain_200_003.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
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[TEXTURE_ALTITUDE] 18 -5.0 -4.0
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[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 9 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission410
[DESC_S] Tutorial 10 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-02
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 21


[TERRAIN_STRUCTURE_BITMAP] terrain_200_004.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
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[TEXTURE_ALTITUDE] 18 -5.0 -4.0
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[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 10 [TITLE_END]
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[MISSION] ID_mission411
[DESC_S] Tutorial 11 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-03
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 22


[TERRAIN_STRUCTURE_BITMAP] terrain_200_005.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
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[TEXTURE_ALTITUDE] 18 -5.0 -4.0
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[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 11 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission412
[DESC_S] Tutorial 12 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 23


[TERRAIN_STRUCTURE_BITMAP] terrain_200_006.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
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[TEXTURE_ALTITUDE] 10 3.0 4.0
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[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 12 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission413
[DESC_S] Tutorial 13 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 24


[TERRAIN_STRUCTURE_BITMAP] terrain_200_001.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
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[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 13 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission414
[DESC_S] Tutorial 14 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 25


[TERRAIN_STRUCTURE_BITMAP] terrain_200_002.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
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[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 14 [TITLE_END]
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[MISSION] ID_mission415
[DESC_S] Tutorial 15 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 26


[TERRAIN_STRUCTURE_BITMAP] terrain_200_003.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
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[TEXTURE_ALTITUDE] 9 4.0 5.0
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[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 15 [TITLE_END]
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[MISSION] ID_mission416
[DESC_S] Tutorial 16 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 27


[TERRAIN_STRUCTURE_BITMAP] terrain_200_004.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
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[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Tutorial 16 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission417
[DESC_S] Tutorial 17 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma

















[LOCKED_IN_BUILDING] 28


[TERRAIN_STRUCTURE_BITMAP] terrain_200_005.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
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[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
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[TITLE] Tutorial 17 [TITLE_END]
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[MISSION] ID_mission418
[DESC_S] Tutorial 18 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
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[TITLE] Tutorial 18 [TITLE_END]
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[MISSION] ID_mission419
[DESC_S] Tutorial 19 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
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[MISSION_MUSIC_TRACK] lake1.wma
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[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
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[TITLE] Tutorial 19 [TITLE_END]
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[MISSION] ID_mission420
[DESC_S] Tutorial 20 [DESC_S_END]
[DESC] [NL] [NL] [NL] [NL] [NL] Goals: [NL] 1. - [NL] 2. - [NL] 3. - [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
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[MISSION_MUSIC_TRACK] lake1.wma
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[TITLE] Tutorial 20 [TITLE_END]
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[MISSION] ID_mission1001
[DESC_S] Sandbox 1 [DESC_S_END]
[DESC] A nice easy day on the lake, or a challenge for a giant? [NL] You pick, you fish! [NL] [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-01
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[MISSION_OBJECTIVE_BUILDING] 0 2



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[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
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[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
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[TITLE] Sandbox 1 [TITLE_END]
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[MISSION] ID_mission1002
[DESC_S] Sandbox 2 [DESC_S_END]
[DESC] A nice easy day on the lake, or a challenge for a giant? [NL] You pick, you fish! [NL] [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
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[MISSION_OBJECTIVE_BUILDING] 0 2



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[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
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[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
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[TITLE] Sandbox 2 [TITLE_END]
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[MISSION] ID_mission1003
[DESC_S] Sandbox 3 [DESC_S_END]
[DESC] A nice easy day on the lake, or a challenge for a giant? [NL] You pick, you fish! [NL] [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-03
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[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
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[MISSION_MUSIC_TRACK] lake1.wma
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[TITLE] Sandbox 3 [TITLE_END]
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[MISSION] ID_mission1004
[DESC_S] Sandbox 4 [DESC_S_END]
[DESC] A nice easy day on the lake, or a challenge for a giant? [NL] You pick, you fish! [NL] [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 5000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-04
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[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
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[MISSION_MUSIC_TRACK] lake1.wma
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[UNDERWATER_FOG_COLOR] 50 120 100
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[TITLE] Sandbox 4 [TITLE_END]
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[MISSION] ID_mission1005
[DESC_S] Sandbox 5 [DESC_S_END]
[DESC] A nice easy day on the lake, or a challenge for a giant? [NL] You pick, you fish! [NL] [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
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[LOADING_TEXTURE] load-tundra
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[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
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[MISSION_MUSIC_TRACK] lake1.wma
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[TITLE] Sandbox 5 [TITLE_END]
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[MISSION] ID_mission1006
[DESC_S] Sandbox 6 [DESC_S_END]
[DESC] A nice easy day on the lake, or a challenge for a giant? [NL] You pick, you fish! [NL] [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-02
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[MISSION_TO_COMPLETE_BEFORE] ID_mission105




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[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
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[MISSION_MUSIC_TRACK] lake1.wma
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[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
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[TITLE] Sandbox 6 [TITLE_END]
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[MISSION] ID_mission1007
[DESC_S] Sandbox 7 [DESC_S_END]
[DESC] A nice easy day on the lake, or a challenge for a giant? [NL] You pick, you fish! [NL] [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-03
[LOADING_WAV] loading-07.wma








[MISSION_TO_COMPLETE_BEFORE] ID_mission205




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[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
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[MISSION_MUSIC_TRACK] lake1.wma
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[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 7 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1008
[DESC_S] Sandbox 8 [DESC_S_END]
[DESC] A nice easy day on the lake, or a challenge for a giant? [NL] You pick, you fish! [NL] [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-08.wma








[MISSION_TO_COMPLETE_BEFORE] ID_mission305




[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_002.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 8 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1009
[DESC_S] Sandbox 9 [DESC_S_END]
[DESC] Sandbox Text [NL] Sandbox Text [NL] Sandbox Text [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-01
[LOADING_WAV] loading-001.wma













[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_003.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 9 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1010
[DESC_S] Sandbox 10 [DESC_S_END]
[DESC] Sandbox Text [NL] Sandbox Text [NL] Sandbox Text [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-02
[LOADING_WAV] loading-001.wma













[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_004.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 10 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1011
[DESC_S] Sandbox 11 [DESC_S_END]
[DESC] Sandbox Text [NL] Sandbox Text [NL] Sandbox Text [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-tundra
[LOADING_WAV] loading-001.wma













[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_005.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 11 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1012
[DESC_S] Sandbox 12 [DESC_S_END]
[DESC] Sandbox Text [NL] Sandbox Text [NL] Sandbox Text [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] load-04
[LOADING_WAV] loading-001.wma













[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_006.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 12 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1013
[DESC_S] Sandbox 13 [DESC_S_END]
[DESC] Sandbox Text [NL] Sandbox Text [NL] Sandbox Text [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma













[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_001.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 13 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1014
[DESC_S] Sandbox 14 [DESC_S_END]
[DESC] Sandbox Text [NL] Sandbox Text [NL] Sandbox Text [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma













[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_002.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 14 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1015
[DESC_S] Sandbox 15 [DESC_S_END]
[DESC] Sandbox Text [NL] Sandbox Text [NL] Sandbox Text [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma













[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_003.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 15 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1016
[DESC_S] Sandbox 16 [DESC_S_END]
[DESC] Sandbox Text [NL] Sandbox Text [NL] Sandbox Text [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma













[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_004.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 16 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1017
[DESC_S] Sandbox 17 [DESC_S_END]
[DESC] Sandbox Text [NL] Sandbox Text [NL] Sandbox Text [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma













[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_005.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 17 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1018
[DESC_S] Sandbox 18 [DESC_S_END]
[DESC] Sandbox Text [NL] Sandbox Text [NL] Sandbox Text [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma













[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] terrain_200_006.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
[TEXTURE_ALTITUDE] 16 -3.0 -2.0
[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
[TEXTURE_ALTITUDE] 19 -6.0 -5.0
[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 18 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1019
[DESC_S] Sandbox 19 [DESC_S_END]
[DESC] Sandbox Text [NL] Sandbox Text [NL] Sandbox Text [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma













[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] none.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
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[TEXTURE_ALTITUDE] 15 -2.0 -1.0
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[TEXTURE_ALTITUDE] 17 -4.0 -3.0
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[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 19 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190

















[MISSION] ID_mission1020
[DESC_S] Sandbox 20 [DESC_S_END]
[DESC] Sandbox Text [NL] Sandbox Text [NL] Sandbox Text [NL] [NL] [NL] [NL] [NL] [NL] [DESC_END]
[LAND_TEXTURES] grassfade\grassfade3_
[CAUSTIC_TEXTURES] caustics\caustic-cool2_

[MAP_DEPTH] 25
[FOG_COLOR] 93 165 242
[START_DATE] 1 2007
[FUNDS] 50000
[MAP_SIZE] 200
[SKILL_POINTS] 5 10


[LOADING_TEXTURE] loading
[LOADING_WAV] loading-001.wma













[MISSION_OBJECTIVE_BUILDING] 0 2



[LOCKED_IN_BUILDING] 0


[TERRAIN_STRUCTURE_BITMAP] none.bmp 0.3
[LIGHT_POSITION] 0.95
[LIGHT_COLOR] 255 255 255
[WATER_TEXTURE] surface\water-tq6
[SCALE_WATER_SURFACE] 16
[WATER_RIPPLE_SPEED_AMPLITUDE] 0.3 0.006
[WATER_FLOW_DIR_X_Y_SPEED] 1.0 1.0 0.0005
[TO_FOLLOW_ANGLE] 20
[TO_VIEWING_ANGLE] -15
[TO_FOLLOW_DISTANCE] 15
[MISSION_MUSIC_TRACK] lake1.wma
[SCALE_GROUND_EFFECT_TEXTURE] 0.1 0.1 0.1
[UNDERWATER_FOG_START_END] 1 150
[UNDERWATER_FOG_COLOR] 50 120 100
[WATER_TEMP] 78.6
[NUM_GROUND_TEXTURE] 32
[AUTO_TEXTURE_ALTITUDE]
[TEXTURE_ALTITUDE] 4 9.0 1000.0
[TEXTURE_ALTITUDE] 5 8.0 9.0
[TEXTURE_ALTITUDE] 6 7.0 8.0
[TEXTURE_ALTITUDE] 7 6.0 7.0
[TEXTURE_ALTITUDE] 8 5.0 6.0
[TEXTURE_ALTITUDE] 9 4.0 5.0
[TEXTURE_ALTITUDE] 10 3.0 4.0
[TEXTURE_ALTITUDE] 11 2.0 3.0
[TEXTURE_ALTITUDE] 12 1.0 2.0
[TEXTURE_ALTITUDE] 13 0.0 1.0
[TEXTURE_ALTITUDE] 14 -1.0 0.0
[TEXTURE_ALTITUDE] 15 -2.0 -1.0
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[TEXTURE_ALTITUDE] 17 -4.0 -3.0
[TEXTURE_ALTITUDE] 18 -5.0 -4.0
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[TEXTURE_ALTITUDE] 20 -1000.0 -6.0






[TITLE] Sandbox 20 [TITLE_END]
[IN_BUILDING_TO_VIEWABLE_DISTANCE] 190



















[END]




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