Beta1.0 (Dec 2nd 2010)
-Revamped font engine to use less flash memory. select_font() must be called see wiki for details.
-Full print system for all data types, no more print_str instead use print().
-rewrote draw_circle faster uses different arguments.
-removed draw_box replaced with draw_rect faster easier.
-added draw_row very fast horizontal line drawing.
-added draw_column very fast column drawing.
-added force functions for startline outputdelay and vertical scale.
-remove fs_bitmap and replaced with general bitmap function.
-added shift function to move screen in any direction.
-delay now takes ms delays, delay_frames still takes frames.
-millis replacement returns ms since begin was called.
-added 4 and 3 cycle render routines for horizontal resolutions of up to 256.
-added vertical and horizontal blanking hook functions for automatic polling.
-added end function to clean up system.
-started lowering memory footprint
R6 (June 2010) (Currently Beta at 5.9):
-transitioned API to a more be more "arduino like", macros were included
maintain compatibility, with the exception of the start_render(mode,x,y) which
has no such compatibility layer.
-created a fill method that will either fill the screen with white or black or
invert the screen. clear_screen() and invert() are now macro calls of fill()
-switched to an 8x8 font because of the simplicity and speed of rendering by the
byte, all character printing is now restricted x's that are multiples of 8
to reflect this x is now taken as a multiple of 8pixels.
-encapsolated all global variables into structs. one for the video portion and
one for the audio portion.
-the interrupt now uses the timer1 overflow vector. Leaving compare match b for
intitiating the rendering(does not do this yet)
-the line handler portion of line interrupt is now handled by a function pointer
and functions that corrispond to each of the 3 possible line types.
-Switched the actual rendering to an assembly loop that will work for resolutions
all the way up to 192pixels(at 16mhz). This cuts off down the required flash
by 1.5kbytes.
-Moved Hardware specific deffinitions to there on hardware_setup.h file.
-fixed the number of lines in the PAL mode, Thanks Lover on arduino.cc forums.
-Added circle function thank you Andy Crook
-Added box function thank you Andy Crook
R5 (May 27th 2010):
-Fixed a render bug preventing a full white screen
-Fixed the get_pixel function actually works now
-reverted to original version of the draw_line function works correctly now
-added gijs(arduino.cc forums) invert function inverts the whole screen
-added nootropic(arduino.cc forums) tone generation system
-added a full screen bitmap function, very limited will be expanded upon.
R4.x (May 19th 2010):
-fixed sanguino support, works properly in R4.6
R4 (May 18th 2010):
-Added support for runtime resolution setup.
-start_render(mode,hres,vres)
-cleaned up the rendering code.
-If speed/low memory usage is required it is recommended that R3 is used and the
resolution is changed in the video_properties.h file.
-Added sanguino support, untested.
R3 (May 9th 2010):
-Added horz_res(), vert_res(), char_line(), get_pixel(x,y)
-horz_res/vert_res gets resolution of screen
-char_line gets the number of characters that will fit on a line
-get_pixel gets the status of x,y returns 1 for white 0 for black.
-rewrote the line render functions
-fixed bugs preventing changes in resolution and pixel scaling
-automatically centers the screen vertically
-added arduino mega support, untested
-Sync pin: pin11
-Video pin: pin12
-changing the redering resolution is now supported.
to do so change the virtical and horizontal resolution in video_properties.h
-Note:
(_RESOLUTION_HORIZONTAL/8)*_RESOLUTION_VERTICAL
must be less than the amount of memory the arduino has.
R2 (May 2nd 2010):
-Added PAL support:
-to render in pal call start_render(_PAL);
-to render in NTSC call start_render(_NTSC);
-centered video better.
-reduced system to useing one interupt, this will allow for adding sound, and or
support for polling the UART/SPI/ect. once per scanline.
-now renders full half frames(262 lines) instead of 255 lines for NTSC
-modified fonts to be less horrid looking.
-slightly faster line rendering.
-Fixed issue with line rendering not working on last horizonal pixel
-added support for pausing video; output still issues h sync
-pause: pause_render();
-resume: resume_render();
-This does cause a Vsync glitch for the first frame, recovers after
soon.
R1 (April 30th 2010):
Initial release.
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