The Modern Dispatch 076 More Starship Class Templates


The Modern Dispatch
More Starship Class Templates
by Phil Reed
It has been a long time since the Dispatch last For even more templates and starship devices take
presented a selection of starship class templates (not a look at Ronin Arts Future: Datastream  2005
since way back in issue #12) and it is with that in Collection. Recently released, this 170+ page PDF
mind that I ve written the following new starship presents a lot of material  ranging from characters to
class templates. As with that first time around, I ve mecha to starships  for use with the future SRD.
#76 included not only new templates (and a sample
starship for each template) but also new starship
devices to help expand the number of options
available to starship designers.
ContentżÿManager:żÿ
philżÿreed,żÿchrisżÿdavis
Layout:żÿ
ChrisżÿDavis
Requires the use of the d20 Modern Roleplaying
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com/d20.
MoreżÿStarshipżÿClassżÿTemplates
Page 1
The Modern Dispatch
Weapons: 1 heavy laser (range incr. 4,000 ft.)
Frankenstein-Class Hauler (PL 8)
Starship Templates
Grappling Systems: Grapplers
This commercial transport, built from the scraps of
Frankenstein-Class Template (PL 8)
hundreds of older starships, is a type usually seen in
By the time of the Energy Age there are literally
service with down-on-their-luck traders and tramp
Krankenhaus-Class Template (PL 7)
thousands of cast off starships cluttering orbital
merchants.
The hospital ship is common throughout the galaxy
scrapyards across the galaxy. The Frankenstein-class
Type: Light
during the Gravity Age. This particular type is built
template represents a ship that is cobbled together
Subtype: Hauler
on the skeletal basis of existing, decommissioned
from bits and pieces of scrap  these ships are
Defense: 7
starships. The Krankenhaus-class template can
characteristically ugly and instantly recognizable
Flat-footed Defense: 5
be applied to any PL 5 or PL 6 ultralight, light, or
as a junker. The Nova Dragon-class template can
Autopilot Defense: 5
mediumweight starship. The starship s design specs
be applied to any ultralight or light starship. The
Hardness: Special, see template text
should be adjusted as follows:
starship s design specs should be adjusted as follows:
Hit Dice: 42d20 (840 hp)
Defense System Upgrade: Add gravitic stabilizers
Hit Dice: Increase by +6d20.
Initiative Modifier: +2
Weapons Downgrade: Remove all weapons.
Engine Upgrade: Select any PL 6 or PL 7 engine.
Pilot s Class Bonus: +3
Passenger Modification: Multiply the number of
Tactical Speed Reduction: Decrease by  1,000 ft. (2
Pilot s Dex Modifier: +2
passengers the ship can carry by ten. This is the
squares).
Gunner s Attack Bonus: +2
number of patients the ship can accommodate  each
Armor Upgrade: Obviously, the ship is built with
Tactical Speed: 2,000 ft. (4 sq.)
in his own bed.
the best armor its creators can find but unfortunately
Length: 450 feet
Crew Modification: Add 1 doctor and 2 nurses for
there s never enough of the best. Instead, the ship is
Weight: 6,000 tons
every 5 passengers the ship can carry.
constructed with a mixed selection of armor types
Targeting System Bonus: +3
Cargo Capacity Modification: Reduce by 75%.
 whenever the ship is hit roll on the following table
Crew: 8 (trained +4)
to determine what type of armor the impact spot is
Passenger Capacity: 8
Krankenhause-Class Hospital Ship
covered in.
Cargo Capacity: 4,125 tons
(Modified Bulk Freighter) (PL 7)
Grapple Modifier: +16
D6 Roll Armor/Hardness
Probably one of the most commonly modified ships,
Base Purchase DC: 56
1-2 Cerametal/30
the bulk freighter makes an excellent hospital ship.
Restriction: Restricted (+2)
3-4 Deflective/20 (ballistic), 40 (all other)
Type: Mediumweight
5 Neutronite/40
Subtype: Bulk freighter
6 Advanced Ablative/45
Attack: 1 heavy laser  3 ranged (12d8)
Defense: 7
Attack of Opportunity: Point-defense system +3
Flat-footed Defense: 5
Defense System Upgrade: Trade any one item out
ranged (2d12×10)
Autopilot Defense: 7
for an item 1 PL greater.
Hardness: 20
Sensors Upgrade: Trade any one item out for an
Standard PL 5 Design Specs:
Hit Dice: 125d20 (2,500 hp)
item 1 PL greater.
Engines: Particle impulse engine, thrusters
Initiative Modifier: +2
Communications Upgrade: Trade any one item out
Armor: Special, see template
Pilot s Class Bonus: +3
for an item 1 PL greater.
Defense Systems: Autopilot system, improved
Pilot s Dex Modifier: +2
Weapons Downgrade: Permanently remove one
damage control system (3d10), point-defense system
Gunner s Attack Bonus: +2
weapon. Additionally, select any one other weapon
Sensors: Class IV sensor array, targeting system
Size: Colossal ( 8 size)
and replace it with a weapon of a previous PL
Communications: Mass transceiver, radio
Tactical Speed: 2,500 ft. (5 sq.)
(minimum PL 5).
transceiver
Length: 800 feet
Cargo Capacity Modification: Increase by +25%.
Weight: 32,000 tons
MoreżÿStarshipżÿClassżÿTemplates
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The Modern Dispatch
Targeting System Bonus: +3 Communications: Mass transceiver, radio
Mercury-Class Assault Fighter
Crew: 8 (trained +4) plus 16 doctors and 32 nurses transceiver
Passenger Capacity: 80 patients Weapons: 2 fire-linked particle beams (range incr.
Type: Ultralight
Cargo Capacity: 5,000 tons 4,000 ft.), 1 plasma missile launcher (8 missiles;
Subtype: Assault fighter
Grapple Modifier: +16 range incr. 5,000 ft.)
Defense: 19
Base Purchase DC: 60 Grappling Systems: None
Flat-footed Defense: 13
Restriction: Restricted (+2)
Autopilot Defense: 6
Hardness: 20 (ballistic) or 40 (other damage forms)
Nova Dragon-Class Template (PL 7)
Attack: None
Hit Dice: 9d20 (180 hp)
This design features light plasma cannons  a Nova
Attack of Opportunity: Point-defense system +3
Initiative Modifier: +8
Dragon-class starship is a brutal, powerful weapon
ranged (3d12×10)
Pilot s Class Bonus: +7
of destruction. The Nova Dragon-class template can
Pilot s Dex Modifier: +6
be applied to any ultralight starship. The starship s
Standard PL 7 Design Specs:
Gunner s Attack Bonus: +8/+3
design specs should be adjusted as follows:
Engines: Fusion torch, thrusters
Size: Gargantuan ( 4 size)
Hit Dice: Increase by +3d20.
Armor: Alloy plating
Tactical Speed: 6,500 ft. (13 sq.) (7,000 ft. with
Engine Upgrade: Particle impulse engine (tactical
Defense Systems: Gravitic stabilizers, improved
plasma acceleration drive engaged)
speed + 1,000 feet).
autopilot system, improved damage control (4d10),
Length: 32 feet
Armor Upgrade: Neutronite.
point-defense system, radiation shielding, sensor
Weight: 36,000 lb.
Weapons Upgrade: Replace each individual weapon
jammer
Targeting System Bonus: +4
with 2 fire-linked light plasma cannons
Sensors: Class II sensor array, targeting system
Crew: 1 (ace +12)
(10d8 damage; range incr. 2,500 ft.) and another 2
Communications: Laser transceiver, radio
Passenger Capacity: 1
fire-linked light plasma cannons (10d8 damage; range
transceiver
Cargo Capacity: 1,200 lb.
incr. 2,500 ft.)
Weapons: None
Grapple Modifier: +8
Grappling Systems: Grapplers
Base Purchase DC: 48
Nova Dragon-Class Assault Fighter
Restriction: Military (+3)
Nova Dragon assault fighters are powerful, close
Mercury-Class Template (PL 8)
range attack fighters designed specifically for
Attack: 2 fire-linked particle beams +8 ranged
Some of the fastest ships in the galaxy are the
assaulting orbital facilities and capital ships.
(18d8) and plasma missile +3 ranged (18d8/19 20);
Mercury-class ultralight starships. Equipped with
Type: Ultralight
or 2 fire-linked particle beams +8/+3 ranged (18d8)
advanced surge burners, plasma acceleration drives,
Subtype: Assault fighter
Attack of Opportunity: None
and inertial flux engines, ships of the Mercury-
Defense: 19
class frequently outrun other starships  even those
Flat-footed Defense: 13
Standard PL 8 Design Specs:
from advanced civilizations. The Mercury-class
Autopilot Defense: 6
Engines: Advanced surge burner, plasma
template can be applied to any ultralight starship. The
Hardness: 40
acceleration drive, inertial flux engine, thrusters
starship s design specs should be adjusted as follows:
Hit Dice: 12d20 (240 hp)
Armor: Deflective
Engine Upgrade: Advanced surge burners, plasma
Initiative Modifier: +8
Defense Systems: Autopilot system, improved
acceleration drive, and inertial flux engines.
Pilot s Class Bonus: +7
damage control (2d10), stealth screen
Tactical Speed Modification: +1,000 ft. (2 squares).
Pilot s Dex Modifier: +6
Sensors: Class V sensor array, improved targeting
Gunner s Attack Bonus: +8/+3
system
Size: Gargantuan ( 4 size)
MoreżÿStarshipżÿClassżÿTemplates
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The Modern Dispatch
Tactical Speed: 4,000 ft. (8 sq.) Minimum Ship Size: Huge.
New Starship Engines
Length: 32 feet Tactical Speed Bonus: +500 feet (+1 square) for 2d4
Weight: 36,000 lb. rounds, see text.
Advanced Surge Burners (PL 7)
Targeting System Bonus: +4 Purchase DC: 10 + one-half the base purchase DC
A starship equipped with this device may perform
Crew: 1 (ace +12) of the starship.
a surge forward maneuver as a move action (see
Passenger Capacity: 1
the Starship Move Actions section of the SRD).
Cargo Capacity: 1,200 lb.
New Starship Armor
Advanced surge burners carry enough fuel for
Grapple Modifier: +8
six uses  after that the system must be refueled
Base Purchase DC: 48
(requiring 30 minutes and a purchase DC of 12) Advanced Ablative (PL 8)
Restriction: Military (+3)
in order for it to be used (when the fuel supply is This slightly improved version of ablative armor is
depleted the ship may still perform a surge forward strengthened by molecularly bonding the armor to a
Attack: 8 fire-linked light plasma cannons +8 ranged
maneuver but it requires a full-round action, as per neutronite backing. The armor is identical to ablative
(10d8, range incr. 2,500)
the basic rules for the maneuver. except as follows:
Attack of Opportunity: None
Advanced surge burners are not powerful enough to Hardness: 45.
move a starship on their own; the starship must also Purchase DC: 17 + one-half the base purchase DC
Standard PL 7 Design Specs:
be equipped with a standard engine. of the starship.
Engines: Particle impulse engine, thrusters
Minimum Ship Size: Huge.
Armor: Neutronite
Tactical Speed Bonus: See text.
Defense Systems: Autopilot system, improved New Starship Defense System
Purchase DC: 18.
damage control (2d10), stealth screen
Sensors: Class V sensor array, improved targeting
Gravitic Stabilizers (Pl 7)
Plasma Acceleration Drive (PL 7)
system
Gravity generators embedded in the starship s
These small accelerant boosters redirect plasma
Communications: Mass transceiver, radio
hull and decks create an artificial gravity field that
energy from an inertial capacitor through energy
transceiver
instantly adjusts to external conditions. In any
rockets, increasing the starship s tactical speed for a
Weapons: 8 fire-linked light plasma cannons (range
situation that the crew would be shaken or stunned
short period of time. A plasma acceleration drive may
incr. 2,500 ft.)
there is a 25% chance that the effect is completely
only me mounted on a ship equipped with PL 7 or
Grappling Systems: None
negated  the gravitic stabilizers prevent the crew
greater engines and if those engines are damaged, the
from being jostled around and disrupted.
acceleration drive will not function.
Gravitic stabilizers are a more advanced form of
New Starship Systems
shock stabilizers (see Future: 13 More Starship
In order to make the new starship class templates Activating the plasma acceleration drive is a
Devices).
especially useful, most of the ones presented in this full round action for the ship s pilot. A plasma
Purchase DC: 18 + one-half the base purchase DC
entry of the Dispatch include at least one new piece acceleration drive provides its boost for 2d4 rounds
of the starship.
of starship equipment. after which the drive cuts itself off and cannot be
Restriction: Licensed (+1).
reactivated again for one hour (the drive needs one
hour to properly charge the inertial capacitor). A ship
can mount multiple plasma acceleration drives  the
effects of multiple drives do not stack.
MoreżÿStarshipżÿClassżÿTemplates
Page 4
The Modern Dispatch
New Starship Weapon
Plasma Cannon, Light (PL 7)
This smaller, lighter version of the Gravity Age
plasma cannon is frequently mounted on ultralight
fighters and escorts. Its smaller size enables a starship
to mount 2 of these weapons in place of any 1 normal
weapons  an ultralight starship that can carry 1
weapon for every 3 Hit Dice can carry 1 light plasma
cannon for every 1.5 Hit Dice (round up).
Damage: 10d8 (45)
Critical: 20
Damage Type: Fire
Range Increment: 2,500 ft.
Rate of Fire: Single
Minimum Ship Size: Huge
Purchase DC: 33
Restriction: Military (+3)
Section 15
Future: 13 Starship Devices, copyright 2005 Philip
Reed. Published by Ronin Arts www.roninarts.com.
Modern Dispatch #12 2004, Ronin Arts; Author Phil
Reed
MoreżÿStarshipżÿClassżÿTemplates
Page 5
The Modern Dispatch
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