THINK OF THE HEAD AS A ROUNDED MASS: ITIS EITHER BALL-SHAPED. PEAR-SHAPED. OR EGG-Sl IN ANIMAT10N THE HEAD SHAPE MAY CHANGE PERSPECTIVE AND FORM MANY TIMES DURING A 3 TO SIMPLIFY MATTER5, A FRAMEWORK IN PROPER PERSPECTIYE MUST BE DRAWN FIRST; THEN ' DETAILS ARE CONSTRUCTED OYER THIS FORM.
THIS CHAKACTKR 3TARTS wrn-l A 5A1L SHAPE
ORAW AH ELL1PT1CAL GUIOE-UNE AROUND THE FR5T SHAPE Tri AT WILI PM DE THE FACE W THE MIOOEE LENCtTH-W1SE- THIS OETEKMJNES THE
PRAW THE EYE GUIPEUNE ATRIGHT ANGŁESTO THE SECONP C1RCLE. THIS SET5 THE FACE UF OR DOWN.
THE BASE O? THE EYES AND TI« TOP OF THE NOSE TIE !NTO THE EYE UNE THE PE-RSFEC-TTVE MAKES THE LEFT EYE OK5J5ER THAN THE RłOHT EYE.
TJLT OF THE HEAD.
NOWThE PETAI15 \ 0VER THE FRAMErtf
ADO A F3V DETAIL5 ANO ORAW THESE HEAOS N EVERY PCS5TI0N USNG THEEGGASAGUDE cartoon fjTllDOSCFTENMAKFSMALLOAY M00ŁL5 rOHEIPTHr. ANIMATOR ORAW PFFKWT CHAKACtIRS PROM DFf EKŁKT AWCŁES
START WITH AN EGG SHAPE. DRAW GUIDE-LINES AROUND IT. AND THEN DRAW THE FACE. TURN THE EGG IN YARIOUS POSITIONS AND DRAW THE SAME FACE. ANIMATION PRESENTS THE SAME CHALLENGE!
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