j M | TeKt 3D
This is a single cali to Font.DrawText() with a large text buffer. It shows that Font supports word wrapping. If you resize ihe window, the words will automatically wrap to the next linę. It also supports
hard linę breaks. Font also supports Unicode text with correct word wrapping for right-to-left languages.
These are multiple calls to Font.DrawText() using the same Sprite. The font not/ caches letters on one or morę textures. In order to sort by texturestate changes on multiple calls to DrawTexl£^Bg^^ferite and use flags SpriteFlags.Alph< E-“ iteFlags.SortTextu