Creatives mistakenly believe that structure or process diminishes their ability to be creative.
£ |
Approvols can take up to 40 ROUNDS |
ONLY 18% | |
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use creatłve briefs |
for all projects |
ROUGHLY 70%
ot creatiues feel they
STRUCTURE CREATES TIME FOR CREATIYITY
Many crea«ive types believe they should always say“yes" to new requests. Unfortunately, always saying "yes creates an environment where:
People underestlmate pjj howlongtasks will take by 20-50% New request Interruptlons can waste up to 'g§| 50% OF YOUR DAY (T' LESS THAN 50% '4—^ of projects are allgned wlth ÓO& strategie goals |
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^- morę than 40 hours a |
BUSY-WMATOilJ J IPOf=CRYCUT- |
week |
SAYING "NO" OR "NOT NOW” IS OFTEN BEST
MYTH
When creatlve teams lack bandwidth, they often belieye the fallacy that adding resources will help keep things on track.
MORĘ RESOURCES CAN REDUCE PRODUCTIYITY
Belng busy with checklng emalls and attending meetings is not the same as being productive.
49%
ofworkers conslder
80% of the average workday Is spent c things that have “little value“ or "n«
the prlmary reason for
MEETINGS AND BUSY WORK WASTE TIME
EMAIL IS THE BEST WAY TO COLLABORATE
Uslng email to collaborate on creatlve projects wastes tlme and leaves room for errors, lost work, and mlscommunlcatlon.
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Pt*«Łrr*T«pu oo wepuescwr.
The average worker sends and recelves
MESSAGES
perday
Workers spend
otthelr day duplicating data (forwarding emalls)
h 14%
ofeachworkweekls wasted due to poor communication
EMAUS CREATE BARRIERS TO COLLABORATION
AtTask
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