VIZ scheidery Samples of different shading for a standard material


Samples of different shading for a standard material - mechanizmy ,logarytmy renderowania

0x01 graphic

1. Anisotropic - mat. anizotropowy

2. Blinn -do plastiku, Flat Mirror

3. Metal - do metali

4. Multi-layer

5. Oren-Nayar-Blinn

6. Phong - do mapowania

7. Strauss - może być do metali

8. Translucent

Reflection - odbicie

Refraction - przenikanie

Specular color - kolor w świetle odbitym

Diffuse color - kolor w odbiciu ( oświetlony ale nie bezpośrednio )

Ambitne color - kolor w cieniu

Specular level - odbijanie światła

Glossinees - jak dużą powierzchnią odbija

Raytrace - Śledzenie promieni



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