M1f Add take away words


Racing to English

Add and take away words track

TEACHERS NOTES

USE

This track is particularly designed for use with pupils/students learning English as an additional language but it is useful for a wide range of other pupils/students.

CONTENTS

  1. Add and take away track - this track practises both addition and subtraction but pupils/students have to read the words `add' and `take away' rather than use the +/- symbols

  2. A blank track - for you to develop your own tracks

PREPARATION

Photocopy the track, enlarging it to A3 if possible - if this is not possible, print out an A4 copy for each learner.

Language learning objectives:

Language functions

Adding and subtracting

Sentence structure

  • What is 7 take away 3?

Vocabulary

add, take away

RULES

The first player throws a dice, moves her/his counter and then asks the next player the sum s/he has landed on (using the number on the dice to finish the sum).

If the next player can answer the sum they can throw the dice.

So, if a player throws a 3 and lands on

7 take away 0x01 graphic

they must say "What is 7 take away 3?"

The next player must say 4 before they can throw the dice.

3 add

0x01 graphic

7 take away

0x01 graphic

10 take away

0x01 graphic

6 take away

0x01 graphic

end

10 take away

0x01 graphic

Add and take away

2 add

0x01 graphic

track

5 add

0x01 graphic

8 take away

0x01 graphic

1 add

0x01 graphic

3 add

0x01 graphic

9 take away

0x01 graphic

Rules

Throw the dice. Move your counter. Ask the next player the sum you have landed on. Use the number on your dice to finish the sum. If the next player can answer the sum they can throw the dice.

4 add

0x01 graphic

Example

If you throw 3 and you land on 7 take away 0x01 graphic
you say `What is 7 take away 3?'

The next player must say 4 before they can throw the dice.

5 add

0x01 graphic

start

6 take away

0x01 graphic

6 add

0x01 graphic

7 take away

0x01 graphic

8 take away

0x01 graphic

0x08 graphic
0x01 graphic

end

Rules

Throw the dice. Move your counter. Ask the next player the sum you have landed on. Use the number on your dice to finish the sum. If the next player can answer the sum they can throw the dice.

start

Racing to English

© Gordon Ward 2010. Photocopiable only for use in the purchasing institution. Maths 1: Add and take away words track



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