Racing to English |
Add and take away track |
TEACHERS NOTES
Contents
Preparation Photo copy the track, enlarging it to A3 if possible - if this is not possible, print out an A4 copy for each learner.
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RULES
So, if a player throws a 3 and lands on
7 -
they must say "What is 7 take away 3?"
The next player must say 4 before they can throw the dice.
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10 - |
7 + |
9 - |
10 - |
end |
8 + |
Add and take away |
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4 + |
track |
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9 - |
6 + |
3 + |
10 - |
2 + |
Rules Throw the dice. Move your counter. Ask the next player the sum you have landed on. Use the number on your dice to finish the sum. If the next player can answer the sum they can throw the dice. Example
If you throw 3 and you land on 7 - The next player must say 4 before they can throw the dice. |
6 - |
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5 + |
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6 - |
6 + |
12 - |
7 - |
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end |
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Rules Throw the dice. Move your counter. Ask the next player the sum you have landed on. Use the number on your dice to finish the sum. If the next player can answer the sum they can throw the dice. |
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Racing to English
© Gordon Ward 2010. Photocopiable only for use in the purchasing institution. Maths 1: Add and take away track