M1d Take away track


Racing to English

Take away track

TEACHERS NOTES

USE

This track game is designed for use with:

  • pupils/students who are learning basic addition and subtraction

  • pupils/students learning English as an additional language and who need to learn the English of subtraction

  • pupils/students with special educational needs

CONTENTS

  1. Take away track - this track practises subtraction from 12

  2. The blank track - for you to develop your own tracks

PREPARATION

Photocopy the track, enlarging it to A3 if possible - if this is not possible, print out an A4 copy for each learner.

Language learning objectives:

Language function

Subtracting

Sentence structure

  • What is 7 take away 3?

Vocabulary

take away, minus

RULES

  • The first player throws a dice and moves her/his counter.

  • S/He then asks the next player the sum s/he has landed on (using the number on the dice to finish the sum).

  • If the next player can answer the sum they can throw the dice.

So, if a player throws a 3 and lands on

7 - 0x01 graphic

they must say "What is 7 take away 3?"

The next player must say 4 before they can throw the dice.

10 - 0x01 graphic

12 - 0x01 graphic

9 - 0x01 graphic

10 - 0x01 graphic

end

8 - 0x01 graphic

Take away track

6 - 0x01 graphic

9 - 0x01 graphic

7 - 0x01 graphic

12 - 0x01 graphic

10 - 0x01 graphic

8 - 0x01 graphic

Rules

Throw the dice. Move your counter. Ask the next player the sum you have landed on. Use the number on your dice to finish the sum. If the next player can answer the sum they can throw the dice.

6 - 0x01 graphic

Example

If you throw 3 and you land on 7 - 0x01 graphic
you say `What is 7 take away 3?'

The next player must say 4 before they can throw the dice.

9 - 0x01 graphic

start

8 - 0x01 graphic

10 - 0x01 graphic

12 - 0x01 graphic

7 - 0x01 graphic

0x01 graphic

0x01 graphic

0x01 graphic

0x01 graphic

end

0x01 graphic

0x01 graphic

0x01 graphic

0x01 graphic

0x01 graphic

0x01 graphic

0x01 graphic

Rules

Throw the dice. Move your counter. Ask the next player the sum you have landed on. Use the number on your dice to finish the sum. If the next player can answer the sum they can throw the dice.

0x01 graphic

0x01 graphic

start

0x01 graphic

0x01 graphic

0x01 graphic

0x01 graphic

Racing to English

© Gordon Ward 2010. Photocopiable only for use in the purchasing institution. Maths 1: Take away track



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