Angler and Fish Farm instrukcja

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A Carcassonne Central expansion by Novelty

Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime.
Enable him to rear his own fish, and he will not have to depend on the fickleness of Mother Nature
to feed himself.

E

XTRA

P

IECES

2 new river tiles

1 Angler tile

ADDITIONAL RULES

Preparation

This expansion is designed to be played together with the rules from the fan-made Fishermen expansion.

Set aside the Angler tile. Shuffle the other tiles with the rest of the tiles.

1. Place a tile

When a player draws a fish farm, he must place it to an existing river. The player is free to deploy his
follower to any of the river branches (if allowed by the Fishermen rules) or he may attempt to rear fish
by deploying a follower to the fish farm as a fish farmer. If the tile cannot be played, it is removed from
the game and the player draws a new tile as a replacement.


If a follower is deployed to the river branches, the fish farm takes no further part in the game, and no player is able
to deploy a follower into the fish farm on any subsequent turn

1

. A deployed follower, in this case, must be placed

outside the wooden stockade of the fish farm on the tile.

If a player wishes to attempt to rear fish, he deploys a follower

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(not the wagon or the mayor

3

) as a fish farmer into

the fish farm. This can only be done when the tile is placed. It does not matter that another follower (of any colour)
is already occupying any of the river branches connected to the fish farm when a fish farmer is deployed to the fish
farm.

Once a fish farmer is placed, all fishermen

4

on the river branches connected to the fish farm will then be in

competition to take over the fish farm. A player who gains a larger fishermen majority

5

in the river branches

1

A player may not use the City of Carcassonne or a magic portal to deploy a follower into the fish farm.

2

The large follower or fishing boat follower (from the fan-made Fishing boat expansion) may be deployed as a fish farmer.

3

A mayor or wagon cannot be deployed as a fisherman, and thus cannot be a fish farmer.

4

A regular fisherman has a strength of 1 and a big fisherman or fishing boat has a strength of 2.

5

A player must gain a larger majority than the current fish farmer to become the new fish farmer. A player does not become

the new fish farmer when that player has an equal strength to the current fish farmer.

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connected to the fish farm than the current fish farmer immediately switches any one of his fisherman (or fishing
boat) occupying any of the river branch (of his choice) connected with the fish farm with the fish farmer in the fish
farm. That player is now the new fish farmer

678910

.

2. Deploy a follower

The angler

starts the game at the side of the playing field. As soon as a player completes a river, he or

she should take the angler tile. If, during the course of play, a longer river is completed, the person
who completes the river takes the angler tile.

3. Score a completed river

When a river branch connected to the fish farm is completed, it is scored as usual. After scoring, a player may
decide not to return the followers on that river back to his or her supply.

When all four river branches connected to the lake is completed, the fish farmer is rewarded with 1 point per tile of
all 4 rivers connected to the fish farm.

Final Scoring

At the end of the game, the player with the angler gets 1 point for every completed river in the game.

At the end of the game, the fish farmer is rewarded with 1 point per tile of any of the uncompleted river branches
connected to the fish farm. The other players on those river branches receive no points.

6

In the event that when the fish farmer is deployed, and another player already has a larger fishermen majority occupying

the river branches, the fish farmer is immediately switched with one of the player fishermen (selected by that player) who has
the fishermen majority on the river branches connected to the fish farm. That player is now the new fish farmer.

7

A player may deploy a follower as a fish farmer, knowing that it will be immediately switched for a new fish farmer because

that player may want to be the fish farmer, but at the time of drawing the fish farm tile he or she may not have a viable
placement for the tile, except on a river that already has a number of fishermen that he or she cannot best in one turn. A
player must play a follower to the fish farm to be the fish farmer at the time the tile is played.

8

A fisherman is moved into the Fish farm to indicate who is the current fish farmer. A fisherman in the fish farm also has

safety from being captured by a Tower or removed by the Dragon. See footnote 9.

9

The fish farmer (current occupier of the fish farm) is protected from being taken prisoner by the Tower or removed by the

Dragon. Be aware that the capture of pieces on the river branches connected to the fish farm may affect the fish farmer.

10

When playing a tile that joins other fishermen into a river branch connected to the Fish farm, or as the result of fishermen

being captured by a Tower or being removed by the Dragon, and the newly adjoined or remaining fishermen have an equal
strength, but now have a majority over the current fish farmer (i.e. the current fish farmer is Grey and has a total strength of
2. A tile is then laid that adjoins fishermen of both Red and Green, but both have the equal strength of 3), then the fish farm
is destroyed. A fish farm cannot be shared. The fish farmer is moved from the fish farm and onto any of the river segments
connected to the fish farm and the game continues without a fish farmer. Since there is now no fish farmer, there is no
scoring for one. This can be a useful way of denying the fish farmer points.

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Revision History


1.0

Public Download version of the rules (Novelty)

0.1

Draft Carcassonne Central version of the rules (Novelty)

Acknowledgements


Novelty

would like to thank the following people:

Gantry Rogue (Gantry) for creating the Carcassonne Central.

Matthew Harper (mjharper) for the Completely Annotated Rules (CAR) for Carcassonne.

Jonathan Warren (Joff) for the original concept for the Tournament.

• Players on Carcassonne central, who have contributed to the development of this expansion.
































www.carcassonnecentral.com


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