Ch7 Model Space & Layouts

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In This Chapter

7

Working with Model Space
and Layouts

In this tutorial, you learn to create scale areas and

viewports as well as detail views in model space and in

the layout in AutoCAD

®

Mechanical 6.

Creating a scale area

Creating a detail

Generating a new viewport

Inserting a user through hole

Creating a subassembly in a new
layout

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Key Terms

Term

Definition

base layer

A layer made up of working layers and standard parts layers. Base layers are
repeated in every layer group.

detail

Enlargement of a portion of the design drawing that cannot be clearly displayed
or dimensioned. The overall representation (surface texture symbols, etc.) can be
enlarged.

drawing

A layout of drawing views in model space or layout.

layer group

A group of associated or related items in a drawing. A major advantage of
working with layer groups is that you can deactivate a specific layer group and a
complete component. The drawing and its overview are enhanced by reduction
in regeneration time.

layout

The tabbed environment in which you create and design floating viewports to be
plotted. Multiple layouts can be created for each drawing.

Power Dimensioning

A command useful for generating linear, radial, and diameter dimensions, which
minimizes the number of the individual actions while generating a dimension.
Power Dimensioning automatically selects the type of the linear dimension
(horizontal, vertical, aligned), based on the selected point.

scale area

Defines the scale for an area of the drawing.

scale monitor

A function to view and control the scale for any scale area.

viewport

A scaled view of the model defined in a layout.

view scale

The scale of a base drawing relative to the model scale. Also, the scale of
dependent views relative to the base view.

working layer

The layer where you are currently working.

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Working with Model Space and Layouts

Using model space and layouts, you can create different views with different
scales from the same model. The main advantage of working with layouts is
that views are associative; that is, if you make changes in one viewport, those
changes are made in all other viewports as well, since each viewport is just
another view of the same model.

Getting Started

In this tutorial, you work with viewports. You generate an associative detail
and create a subassembly drawing.

To open a file

1

Open the file tut_ex04 in the acadm\tutorial folder.

Menu

File ➤ Open

Command

OPEN

The drawing contains parts of a four-stroke engine.

Save your file under a different name or to a different directory to preserve
the original tutorial file.

Creating a Scale Area

To generate correct views with correct zoom factors in a layout, you must
define a scale area in model space.

First, create the scale area.

To create a scale area

1

Start the Viewport/Scale Area command.

Menu

View ➤ Viewports ➤ Viewport/Scale Area

Command

AMSCAREA

2

Respond to the prompts as follows:

Define the border ...
Specify first point or [Circle/Object]:

Specify the first corner point (1)

Specify second point:

Specify the second corner point (2)

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3

In the Scale Area dialog box, specify:

Scale:

1:1

4

Choose OK.

In the next step, you use Viewport Auto Create to create a viewport automat-
ically.

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To create a viewport automatically

Here, the viewport will be created, because of the defined scale area.

1

Start the Viewport Auto Create command.

Menu

View ➤ Viewports ➤ Viewport Auto Create

Command

AMVPORTAUTO

2

Respond to the prompts as follows:

Enter layout name (<Return> for “Layout1”):

Press

ENTER

Select target position (<Return> for current position):

Place the viewport on the

left, inside the drawing border

Save your file.

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Creating a Detail

There are two types of details, associative and non-associative. In this exer-
cise, you create an associative detail, because you use a viewport.

Create an associative detail of the valve.

To create a detail

1

Start the Detail command.

Menu

Design ➤ Detail

Command

AMDETAIL

The viewport is activated automatically.

2

Respond to the prompts as follows:

Define the enlargement area for the detail ...
Center of circle or [Rectangle/Object]:

Select the center of the detail (3)

Specify radius or [Diameter]:

Drag the radius to the desired size (4)

3

In the Detail dialog box, specify the settings shown below.

4

Choose OK.

5

Respond to the prompt as follows:

Select target position (<Return> for current position):

Place the detail to the right of the current viewport

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Save your file.

Generating a New Viewport

Now, you create a viewport inside a layout.

To create a viewport in the layout

1

Start the Viewport/Scale Area command.

Menu

View ➤ Viewports ➤ Viewport/Scale Area

Command

AMVPORT

2

Respond to the prompts as follows:

Specify first point or [Circle/Border/Object]:

Select the point, marked with 5 in the drawing

Specify second point:

Select the point, marked with 6 in the drawing

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3

In the View dialog box, specify:

Scale:

5:1

4

Choose Midpoint <.

The drawing is changed to model space so that you can define the midpoint.

5

Select the endpoint of the centerline, as shown below.

6

In the View dialog box, choose OK.

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Now, your drawing looks like this:

Save your file.

Inserting a User Through Hole

To demonstrate the main advantage of working with layouts, you will insert
a user through hole in the housing. Notice that this change is immediately
displayed in every view.

Now, insert a user through hole in the previously created viewport.

To insert a through hole

1

Activate the previously created viewport.

Command

MSPACE

The viewport has a thick (highlighted) frame.

2

Start the Through Hole command.

Menu

Content ➤ Holes ➤ Through Holes

Command

AMTHOLE2D

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3

In the Select a Through Hole dialog box, choose User Through Holes - Front
View.

4

Respond to the prompts as follows:

Specify insertion point:

Hold down the

SHIFT

key and right-click.

Choose Midpoint from the shortcut menu.

Specify insertion point: _mid of

Select the midpoint of the housing (1)

Specify hole length:

Select the endpoint of the hole (2)

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5

In the User Through Holes - Nominal Diameter dialog box, specify:

Nominal Diameter:

8

6

Choose Finish.

The user through hole is inserted into your drawing. Now, the drawing looks
like this:

Because of the associativity, the through hole created in the viewport appears
in the original view as well.

In the next step, you dimension the through hole diameter in the viewport.
Since the dimension is to appear only in the detail view, you generate the
dimension directly in the layout without having a viewport active.

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To apply a dimension in the layout

1

Change to the layout.

Command

PSPACE

2

Start the Power Dimensioning command

Menu

Annotate ➤ Power Dimensioning

Command

AMPOWERDIM

3

Respond to the prompts as follows:

(SINGLE) Specify first extension line origin for
[Angular/Options/Baseline/Chain/Update] <Select>:

Select the first edge of the hole (1)

Specify second extension line origin:

Select the second edge of the hole (2)

Specify dimension line location [Options/Pickobj]:

Drag the dimension line to the right until it is highlighted in red and left-click (3)

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4

In the Power Dimensioning dialog box, choose OK.

5

Continue to respond to the prompts as follows:

(SINGLE) Specify first extension line origin or [Angular/Options/Baseline/

Chain/Update] <Select>:

Press

ENTER

Select arc, line, circle or dimension:

Press

ENTER

Now, the viewport looks like this:

NOTE

You can also dimension the hole in model space and turn off the layer

of one specific viewport. But the dimension text will only be correct in the 1:1
viewport and not in the detail view. Therefore, you can dimension directly on the
layout.

Save your file.

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Creating a Subassembly in a New Layout

If you use layer groups in your assembly drawing, you can easily create detail
and subassembly drawings in layouts. You can switch off selected layer
groups in the viewports, so that only the detail or subassembly is visible.

Now, create an associative view of a subassembly in layout 2.

To create an associative view of a subassembly

1

Change to layout 2, by selecting the Layout 2 tab on the bottom of your
drawing area.

2

Start the Viewport/Scale Area command.

Menu

View ➤ Viewports ➤ Viewport/Scale Area

Command

AMVPORT

3

Respond to the prompts as follows:

Specify first point or [Circle/Border/Object]:

Select drawing point 7

Specify second point:

Select drawing point 8

4

In the View dialog box, specify:

Scale:

5:1

5

Choose Midpoint<.

The drawing is changed to model space.

6

Specify the point, as shown in the following drawing:

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7

In the View dialog box, choose OK.

The viewport is created. It looks like this:

Other objects are still visible around the subassembly. You use the Layer
Control command to hide them.

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To hide objects

1

Start the Layer Group Control.

Menu

Assist ➤ Layer / Layergroup ➤ Layer/Layer Group Control

Command

AMLAYER

2

In the Layer Control dialog box, choose the Layer Group Control tab.

NOTE

Steps 3 to 5 wouldn’t be necessary in our case, because we have only

one viewport in the layout, but are described to show the proceeding if you have
more than one viewport in the layout.

3

Move the cursor to the icon in the column Viewport Control of the layer
group SUBASSEMBLY1, and right-click.

4

In the context menu, choose Select Viewports.

5

Respond to the prompts as follows:

Select viewports:

Select the viewport frame

Select viewports:

Press

ENTER

The Layer Control dialog box is displayed.

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6

In the Layer Control dialog box, move the cursor to the icon in the Viewport
control column and the Base Layer Group row, and click.

Choose OK.

AutoCAD Mechanical 2001 freezes the Base Layer Group, and the subassem-
bly remains visible. Your drawing looks like this:

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Now, you can finish your detail drawing with text, remarks, annotations, and
so on.

NOTE

When you plot the drawing, the red viewport frame is turned off auto-

matically. If you have a plotter or printer driver installed, use the plot command,
and preview the drawing.

This is the end of this tutorial chapter.

Save your file.


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