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sf::SoundStream
sf::SoundStream Class ReferenceSoundStream is a streamed sound, ie samples are acquired while the sound is playing.
More...
#include <SoundStream.hpp>
Inheritance diagram for sf::SoundStream:
List of all members.
Classes
struct Chunk
Structure defining a chunk of audio data to stream. More...
Public Types
enum Status
Enumeration of the sound states. More...
Public Member Functions
virtual ~SoundStream ()
Virtual destructor.
void Play ()
Start playing the audio stream.
void Stop ()
Stop playing the audio stream.
unsigned int GetChannelsCount () const
Return the number of channels (1 = mono, 2 = stereo).
unsigned int GetSampleRate () const
Get the stream sample rate.
Status GetStatus () const
Get the status of the stream (stopped, paused, playing).
float GetPlayingOffset () const
Get the current playing position of the stream.
void SetLoop (bool Loop)
Set the stream loop state.
bool GetLoop () const
Tell whether or not the stream is looping.
Protected Member Functions
SoundStream ()
Default constructor.
void Initialize (unsigned int ChannelsCount, unsigned int SampleRate)
Set the audio stream parameters, you must call it before Play().
Private Types
typedef void(* FuncType )(void *)
Private Member Functions
void Launch ()
Create and run the thread.
void Wait ()
Wait until the thread finishes.
void Terminate ()
Terminate the thread Terminating a thread with this function is not safe, you should rather try to make the thread function terminate by itself.
void Pause ()
Pause the sound.
void SetBuffer (const SoundBuffer &Buffer)
Set the source buffer.
void SetPitch (float Pitch)
Set the sound pitch.
void SetVolume (float Volume)
Set the sound volume.
void SetPosition (float X, float Y, float Z)
Set the sound position (take 3 values).
void SetPosition (const Vector3f &Position)
Set the sound position (take a 3D vector).
void SetRelativeToListener (bool Relative)
Make the sound's position relative to the listener's position, or absolute.
void SetMinDistance (float MinDistance)
Set the minimum distance - closer than this distance, the listener will hear the sound at its maximum volume.
void SetAttenuation (float Attenuation)
Set the attenuation factor - the higher the attenuation, the more the sound will be attenuated with distance from listener.
void SetPlayingOffset (float TimeOffset)
Set the current playing position of the sound.
const SoundBuffer * GetBuffer () const
Get the source buffer.
float GetPitch () const
Get the pitch.
float GetVolume () const
Get the volume.
Vector3f GetPosition () const
Get the sound position.
bool IsRelativeToListener () const
Tell if the sound's position is relative to the listener's position, or if it's absolute.
float GetMinDistance () const
Get the minimum distance.
float GetAttenuation () const
Get the attenuation factor.
void ResetBuffer ()
Reset the internal buffer.
Detailed Description
SoundStream is a streamed sound, ie samples are acquired while the sound is playing.
Use it for big sounds that would require hundreds of MB in memory (see Music), or for streaming sound from the network
Definition at line 44 of file SoundStream.hpp.
Member Enumeration Documentation
enum sf::Sound::Status
Enumeration of the sound states.
Definition at line 52 of file Sound.hpp.
Constructor & Destructor Documentation
sf::SoundStream::~SoundStream
(
)
[virtual]
Virtual destructor.
Definition at line 54 of file SoundStream.cpp.
sf::SoundStream::SoundStream
(
)
[protected]
Default constructor.
Definition at line 39 of file SoundStream.cpp.
Member Function Documentation
unsigned int sf::SoundStream::GetChannelsCount
(
)
const
Return the number of channels (1 = mono, 2 = stereo).
Return the number of channels (1 = mono, 2 = stereo, .
Returns:Number of channels
..)
Definition at line 126 of file SoundStream.cpp.
bool sf::SoundStream::GetLoop
(
)
const
Tell whether or not the stream is looping.
Tell whether or not the music is looping.
Returns:True if the music is looping, false otherwise
Reimplemented from sf::Sound.
Definition at line 180 of file SoundStream.cpp.
float sf::SoundStream::GetPlayingOffset
(
)
const
Get the current playing position of the stream.
Returns:Current playing position, expressed in seconds
Current playing position, expressed in seconds
Reimplemented from sf::Sound.
Definition at line 162 of file SoundStream.cpp.
unsigned int sf::SoundStream::GetSampleRate
(
)
const
Get the stream sample rate.
Get the sound frequency (sample rate).
Returns:Stream frequency (number of samples per second)
Definition at line 135 of file SoundStream.cpp.
Sound::Status sf::SoundStream::GetStatus
(
)
const
Get the status of the stream (stopped, paused, playing).
Get the status of the sound (stopped, paused, playing).
Returns:Current status of the sound
Reimplemented from sf::Sound.
Definition at line 144 of file SoundStream.cpp.
void sf::SoundStream::Initialize
(
unsigned int
ChannelsCount,
unsigned int
SampleRate
)
[protected]
Set the audio stream parameters, you must call it before Play().
Parameters:
ChannelsCount : Number of channels
SampleRate : Sample rate
Definition at line 64 of file SoundStream.cpp.
void sf::SoundStream::Play
(
)
Start playing the audio stream.
Reimplemented from sf::Sound.
Definition at line 85 of file SoundStream.cpp.
void sf::SoundStream::SetLoop
(
bool
Loop
)
Set the stream loop state.
Set the music loop state.
This parameter is disabled by default
Parameters:
Loop : True to play in loop, false to play once
Reimplemented from sf::Sound.
Definition at line 171 of file SoundStream.cpp.
void sf::SoundStream::Stop
(
)
Stop playing the audio stream.
Reimplemented from sf::Sound.
Definition at line 115 of file SoundStream.cpp.
The documentation for this class was generated from the following files:
SoundStream.hppSoundStream.cpp
:: Copyright © 2007-2008 Laurent Gomila, all rights reserved ::
Documentation generated by doxygen 1.5.2 ::
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