Advanced AutoCAd course
(20x45minutes)
Comparison of 2D and 3D models - basic concept of 3D modelling
introduction of three dimensional coordinates (Cartesian, cylindrical and spherical coordinates) filters
edge model, surface model, solid model
advantages of 3D modelling
3D views
basic methods changing of views
VPOINT
orthographic and isometric views
DDVPOINT
3D Orbit
shading, hiding of not visible edges
Local coordinate systems
global (WSC) and local (USC) coordinate system - methods of defining of the local coordinates.
changing local coordinate systems (saving of systems)
Edge model
drawing of 2D object in 3D drawing
parameter Thickness and Elevation
utilisation of edge models by other commercial programs (ROBOT)
Regions
definition of the region methods of creation of regions (REGION, BOUNDARY)
region commands
physical parameters of region (MASSPROP)
Creation of surfaces (surface models)
surface primitives
3D FACE i EDGE
MESH, 3D MESH, PFACE
RULESURF, TABSURF, REVSURF, EDGESURF
Solid models
volume primitives
complex solid models (UNION, SUBTRACT, ITERSECT, ITERFERE)
EXTRUDE command, extrude path, intersection of volumes.
REVOLVE command
controlling parameters of volume shading (Isolines, Facetres, Dispsilh, Facetratio)
physical parameters of a solid (MASSPROP)
Edition of solids and surfaces
exploding of surface and solid objects
usage of PEDIT command for surface edition
3DARRAY command
ALIGN, ROTATE3D, MIRROR3D commands
general modification of solid
chamfering of edges (CHAMFER command)
filleting of edges (FILLET command)
section (SECTION command)
dividing of solids (SLICE command)
SOLIDEDIT (IMPRINT, CLEAN, SEPARATE, SHELL, CHECK)
modification of solid faces
Extrude, Move, Rotate, Offset, Taper, Delete, Copy, Color
modification of edges
Copy, Color
Advanced methods of viewing 3d objects
camera position
perspective projection
clipping planes
Rendering
materials RMAT
lights LIGHT
scene SCENE
render RENDER
other options (background, fog, landscape)
Viewports model and paper spaces
viewports in model space (separate coordinate systems, freeze and thaw of current viewport)
viewports in paper space - printing layout (LAYOUT)
methods of viewports creation
problem od scale on viewports
other options of viewports
Optimization of drawings (deleting redundant objects - PURGE), drawing in different graphic formats (JPEG, GIF, BMP etc.)
Scripts creation (SCRIPT) and methods of their application, ready programs in LISP language - methods of utilization of scripts and programs.
AutoDESK discussion lists.