Lesson 2
Overview Lesson Objective
Learn how to create landscapes
Differentiated Learning Outcomes
ALL students WILL learn how to create and alter basic landscape features in Kodu
MOST students WILL be able to explain the difference between mood and tone
SOME students WILL apply their knowledge of mood and tone to create landscapes which set the scene for a game
Starter
Write Learning Objective onto Self-Assessment page of workbooks.
Activity
For a detailed step by step teacher guide on how to deliver this lesson, supported with Kodu screenshots and classroom activities please refer to the “Archway Kodu Structured Workshop (Teacher Guide).docx”.
Plenary
Students assess their achievement this lesson by drawing or or on the Self-Assessment page of their workbooks. They also discuss, in pairs (turning to partner) their level of success this lesson, making sure to use key terms from the lesson in their discussion (Literacy Link).
Resources
Lesson2.pptx
Self Assessment Sheet.doc
Archway Kodu Structured Workshop (Teacher Guide).docx
Student Sheet Activity 2 - Making Landscapes.docx
Lesson 2 - Making Landscapes.kodu
Module 9.1 - Kodu Games Lab Workshop
Lesson 1
Overview Lesson Objective
Learn basic programming concepts, plus how to navigate and add objects
Differentiated Learning Outcomes
ALL students WILL be able to identify what the term program, navigate, object and world means in computer games design
MOST students WILL be able to explain why it is important to define program steps in a serious of very specific instructions
SOME students WILL be able to apply these skills to modify and create a simply Kodu game world which interacts with objects
Starter
Write Learning Objective onto Self-Assessment page of workbooks.
Activity
For a detailed step by step teacher guide on how to deliver this lesson, supported with Kodu screenshots and classroom activities please refer to the “Archway Kodu Structured Workshop (Teacher Guide).docx”.
Plenary
Students assess their achievement this lesson by drawing or or on the Self-Assessment page of their workbooks. They also discuss, in pairs (turning to partner) their level of success this lesson, making sure to use key terms from the lesson in their discussion (Literacy Link).
Hand out Homework 1.doc to students and explain it is due for handing in next week.
Resources
Lesson1.pptx
Self Assessment Sheet.doc
Lesson 1 - Eating Apples V1.kodu
Lesson 1 - Eating Apples V2.kodu
Student Sheet Activity 1 - Eating Apples.docx
Archway Kodu Structured Workshop (Teacher Guide).docx
3 red apples (balls or some other coloured object will do)
2 green apples
1 bag
1 or 2 blind folds
Archway ICT Department
Y9 Scheme of Work
Archway ICT Department - KS3 Strategy Module 9.1