Nested FCM:
each node in turn can control its own simple FCM
FCM nesting extends to any number of fuzzy sets for the inputs. A concept can divide into smaller fuzzy sets or subconcepts. The edges or rules link the sets.
complex actions such as walking emerge from networks of simple reflexes.
Augmented FCM:
includes the union of the causal concepts for all the actors and the environment in the virtual world
if a FCM does not include a concept then those rows and columns are all zero.
the sum of the augmented (zero-padded) FCM matrices for each actor forms the virtual world:
Complex FCM:
user can choose the dynamical structure of the virtual world from a spectrum that ranges from mildly to wildly nonlinear
Why virtual world is a dynamical system:
it changes with time as the user/actor moves through it
actors cause events to happen as they move in a virtual world
feedback causality between actors and virtual world makes up a complex dynamical system that can model events
Fuzzy dynamical world:
events occur and concept hold only to some degree
events cause one another to some degree
in a virtual world the concept nodes can stand for events. The causal edges state fuzzy rules or causal flows between concepts
FCM system:
the FCM system turns each picture into a matrix of fuzzy rule weights. The system weights and adds the FCM matrices to combine any number of causal pictures.
this makes it easy to add or delete actors or to change the background of a virtual world or to combine virtual worlds
Positive and negative edge rules:
the sign (+ or —) of an edge stands for causal increase or decrease.
the positive edge rule states that a survival threat increases runaway.
Calculation of state vector:
The system nonlinearly transforms the weighted input to each node Ci:
Sigmoid function: