WRITING 2
From a position of an older sister, who I luckily am, I must agree that the influence of computer and Play Station games on children is considerable. It never rains but it pours - alas the interest of children in this kind of entertainment is not lesser . My brother, who is 9 years old usually spends four hours a day playing PS games and so does his coeval friends. What I know from my own observation is that presented characters, their motion and action and especially the "enemies", requiring impulsive reactions from players, stimulate and gradually infuriate the child. After 4 hours of play, the impact of the game stimulus appears with bloodshot eyes, sweat, and feverish reflexes. Hence, I'm quite certain, violent games soundly effect on children's behavior, showing various actions and situations, which, badly understood, often stay in juniors' mind and cause damage.
I am sure the increase of violence and crime in big cities has much to do with the upbringing taken over by games. With little parents' care, being narrowed by demanding work, lonely children are exposed to the risk of learning from the media which propagate pornography and violence. The effects are visible - teenagers shooting to their fellows, robberies, drug addictions and many more, all taken as ordinary, thanks to the games.
Creating this strongly suggestive type of media, game industries are heading to provide increasingly more realistic and remarkable experience, thus often they cross the moral boundaries. What is absolutely essential fighting harmful stimulus is to counteract child's meeting violence. I would suggest watching juniors' activities carefully and gaining the knowledge about the sources of enjoyment they reach for. Let's also not abandon keeping contact with children - at least a short chat every day may help to detect a birth of a disaster.